<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Helping Hands]]></title><description><![CDATA[When you want to talk about HOW to do something when running a game, bring it here: Code, Theme, Policies, Game Design.]]></description><link>https://brandmu.day/category/6</link><generator>RSS for Node</generator><lastBuildDate>Sat, 05 Sep 2026 05:15:05 GMT</lastBuildDate><atom:link href="https://brandmu.day/category/6.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 02 Dec 2025 13:14:57 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Pre-Banned Players]]></title><description><![CDATA[@Gashlycrumb Also, chances are most of the people you (general not specific) have a problem with have a similar opinion of you so 1) Why would they care? 2) Why would they be surprised?  People are allowed to avoid games because of Staff (whether your own issue or in support of someone else) so it seems hypocritical to not allow Staff the same option especially when they’re the one putting in the effort to run the game.
]]></description><link>https://brandmu.day/topic/629/pre-banned-players</link><guid isPermaLink="true">https://brandmu.day/topic/629/pre-banned-players</guid><dc:creator><![CDATA[SockMonkey]]></dc:creator><pubDate>Tue, 02 Dec 2025 13:14:57 GMT</pubDate></item><item><title><![CDATA[Not MU-related daft question]]></title><description><![CDATA[@Gashlycrumb
The most relevant piece of information here is probably the system you are pasting the data into rather than the fact that these are coming through email. Is this a cloud-based solution, or does your organization run it on premises? Is it one of the big ones or something nobody outside your org has probably ever heard of?
]]></description><link>https://brandmu.day/topic/586/not-mu-related-daft-question</link><guid isPermaLink="true">https://brandmu.day/topic/586/not-mu-related-daft-question</guid><dc:creator><![CDATA[Trashcan]]></dc:creator><pubDate>Fri, 22 Aug 2025 01:57:10 GMT</pubDate></item><item><title><![CDATA[“All the World’s a MUSH”: Genre as Destiny in Collaborative Roleplay Behaviour]]></title><description><![CDATA[@sao said in “All the World’s a MUSH”: Genre as Destiny in Collaborative Roleplay Behaviour:

@dvoraen the part where you had to acknowledge how many years you have been in this hobby

“Yes.”
Next question.
]]></description><link>https://brandmu.day/topic/566/all-the-world-s-a-mush-genre-as-destiny-in-collaborative-roleplay-behaviour</link><guid isPermaLink="true">https://brandmu.day/topic/566/all-the-world-s-a-mush-genre-as-destiny-in-collaborative-roleplay-behaviour</guid><dc:creator><![CDATA[dvoraen]]></dc:creator><pubDate>Fri, 30 May 2025 04:05:20 GMT</pubDate></item><item><title><![CDATA[Pretty Princess Simulator]]></title><description><![CDATA[@Ominous Be careful about crowdsourcing too much - people have a way of killing enthusiasm for new games and new ideas because they tend to focus on all the ways it WON’T work. It can be hugely discouraging, but it’s just the nature of the kind of critique you’re going to get in this format.
Solicit ideas by all means, but one of the strongest markers of a successful game, I’ve found, is the passion of the creator and their willingness to put in the work to build enthusiasm of actual players. Decide the game YOU want to run, the game that’s worth it to you to do the work on, bring on a small group of people whose vision strongly aligns with yours, and go for it.
]]></description><link>https://brandmu.day/topic/559/pretty-princess-simulator</link><guid isPermaLink="true">https://brandmu.day/topic/559/pretty-princess-simulator</guid><dc:creator><![CDATA[Pyrephox]]></dc:creator><pubDate>Sun, 27 Apr 2025 06:12:10 GMT</pubDate></item><item><title><![CDATA[Need Your Help: SharpMUSH]]></title><link>https://brandmu.day/topic/554/need-your-help-sharpmush</link><guid isPermaLink="true">https://brandmu.day/topic/554/need-your-help-sharpmush</guid><pubDate>Sun, 30 Mar 2025 01:34:44 GMT</pubDate></item><item><title><![CDATA[Mobile Mud Client]]></title><description><![CDATA[@Pavel
This is exactly what I needed!  Thanks!!!
]]></description><link>https://brandmu.day/topic/526/mobile-mud-client</link><guid isPermaLink="true">https://brandmu.day/topic/526/mobile-mud-client</guid><dc:creator><![CDATA[junipersky]]></dc:creator><pubDate>Mon, 23 Dec 2024 17:07:47 GMT</pubDate></item><item><title><![CDATA[Glitch's Chronicles of Darkness Ares Plugin]]></title><description><![CDATA[Sad to hear Glitch had to leave the hobby but this is some really slick work!
]]></description><link>https://brandmu.day/topic/523/glitch-s-chronicles-of-darkness-ares-plugin</link><guid isPermaLink="true">https://brandmu.day/topic/523/glitch-s-chronicles-of-darkness-ares-plugin</guid><dc:creator><![CDATA[Rucket]]></dc:creator><pubDate>Mon, 11 Nov 2024 23:53:15 GMT</pubDate></item><item><title><![CDATA[Good Systems to use in 2024?]]></title><description><![CDATA[@Faraday Oh that’s not too bad, and I think I’ve still got some of the stuff around from last time I did an Ares game, might be worth a shot then. Thanks Faraday, very glad you’re still about the community.
]]></description><link>https://brandmu.day/topic/496/good-systems-to-use-in-2024</link><guid isPermaLink="true">https://brandmu.day/topic/496/good-systems-to-use-in-2024</guid><dc:creator><![CDATA[Mr.Johnson]]></dc:creator><pubDate>Sun, 26 May 2024 00:04:50 GMT</pubDate></item><item><title><![CDATA[Ares questions!]]></title><description><![CDATA[Random observation: The telnet access is what makes Ares accessible to visually impaired players. Which of course doesn’t rule out having the coolest web portal ever.
]]></description><link>https://brandmu.day/topic/491/ares-questions</link><guid isPermaLink="true">https://brandmu.day/topic/491/ares-questions</guid><dc:creator><![CDATA[L. B. Heuschkel]]></dc:creator><pubDate>Mon, 22 Apr 2024 23:52:15 GMT</pubDate></item><item><title><![CDATA[Evennia 4.0 released]]></title><link>https://brandmu.day/topic/481/evennia-4-0-released</link><guid isPermaLink="true">https://brandmu.day/topic/481/evennia-4-0-released</guid><pubDate>Thu, 21 Mar 2024 22:23:41 GMT</pubDate></item><item><title><![CDATA[PSA: WhenIsGood Premium is Free]]></title><description><![CDATA[@Pavel
[image: 1747872204161-2716eaf0-60b1-4719-8dde-b78c9c332784-image.png]
]]></description><link>https://brandmu.day/topic/434/psa-whenisgood-premium-is-free</link><guid isPermaLink="true">https://brandmu.day/topic/434/psa-whenisgood-premium-is-free</guid><dc:creator><![CDATA[Hobbie]]></dc:creator><pubDate>Mon, 30 Oct 2023 16:51:30 GMT</pubDate></item><item><title><![CDATA[Work with me on a project?]]></title><description><![CDATA[@Cobalt said in Work with me on a project?:

I know Faraday disapproves, but it’s easy

I don’t disapprove. There have been several WoD/CoFD/etc. games made on Ares using the generic RPG plugin. It’s only an issue if you’re looking for a Masq or reality levels or those other sorts of immersive code thingies that often crop up on WoD style games.
Not that you need my approval or anything, but just for the record   Good luck!
]]></description><link>https://brandmu.day/topic/421/work-with-me-on-a-project</link><guid isPermaLink="true">https://brandmu.day/topic/421/work-with-me-on-a-project</guid><dc:creator><![CDATA[Faraday]]></dc:creator><pubDate>Sat, 02 Sep 2023 03:53:44 GMT</pubDate></item><item><title><![CDATA[Thenomain's GMC Code]]></title><description><![CDATA[@somasatori I know Lost and Dreaming are totes different, BUT if you adopt the resurrecting faerie soul from Dreaming, then they can have flashback adventures.
]]></description><link>https://brandmu.day/topic/413/thenomain-s-gmc-code</link><guid isPermaLink="true">https://brandmu.day/topic/413/thenomain-s-gmc-code</guid><dc:creator><![CDATA[Jennkryst]]></dc:creator><pubDate>Thu, 17 Aug 2023 05:05:28 GMT</pubDate></item><item><title><![CDATA[[BeipMU] Removing pose order spam from Ares games.]]></title><description><![CDATA[@Tez said in [BeipMU] Removing pose order spam from Ares games.:

less consistency about putting \ before my &lt; and &gt;

I only do it so I can look at it and know, “Right, it is checking for the actual &lt; not some weird control character I’ve forgotten and need to look up.” 
]]></description><link>https://brandmu.day/topic/398/beipmu-removing-pose-order-spam-from-ares-games</link><guid isPermaLink="true">https://brandmu.day/topic/398/beipmu-removing-pose-order-spam-from-ares-games</guid><dc:creator><![CDATA[Pavel]]></dc:creator><pubDate>Sat, 22 Jul 2023 21:19:54 GMT</pubDate></item><item><title><![CDATA[Seeking: Professional Artists & Graphic Designers]]></title><link>https://brandmu.day/topic/375/seeking-professional-artists-graphic-designers</link><guid isPermaLink="true">https://brandmu.day/topic/375/seeking-professional-artists-graphic-designers</guid><pubDate>Fri, 09 Jun 2023 11:24:09 GMT</pubDate></item><item><title><![CDATA[Deep Shadows MUSH]]></title><description><![CDATA[@Jennkryst I’ll DM you, feel free to also page me on dsmush.com/webclient.
The reason I don’t do both full roster and my roster system…simply is time. I have enough time and patients to pick one priority at a time and that right now is to get the character creation done.
]]></description><link>https://brandmu.day/topic/360/deep-shadows-mush</link><guid isPermaLink="true">https://brandmu.day/topic/360/deep-shadows-mush</guid><dc:creator><![CDATA[Kassien]]></dc:creator><pubDate>Fri, 14 Apr 2023 01:27:57 GMT</pubDate></item><item><title><![CDATA[What Is Alpha Anyway?]]></title><description><![CDATA[@Faraday said in What Is Alpha Anyway?:

Alpha and beta are really meant for players to provide feedback and help test things out before it’s ready. That’s why so many video games offer free alpha/beta test versions. You’re doing them a favor by trying out their half-baked game/app.

I think that this is really where I’m at:

If the main purpose of having players on the game is to test systems/theme/etc and the features are not complete, I think it’s Alpha.
If the main purpose of having players on the game is to test systems/theme/etc and the features are (nearly) complete, I think it’s Beta.
If the main purpose of having players on the game is to tell stories and play the game and the features are complete, I think it’s Gold/Release – even if there are still going to be additions made to the game later.

Those are just my definitions, of course, and I wouldn’t expect anyone else would stick to them (although it would be nice for me if they did).
]]></description><link>https://brandmu.day/topic/320/what-is-alpha-anyway</link><guid isPermaLink="true">https://brandmu.day/topic/320/what-is-alpha-anyway</guid><dc:creator><![CDATA[Roadspike]]></dc:creator><pubDate>Sat, 25 Feb 2023 21:29:11 GMT</pubDate></item><item><title><![CDATA[MU Client Suggestions?]]></title><description><![CDATA[Jumping in to add a vote for BeipMU onto the pile.
I used to use SimpleMU, then Mushclient, then Mudlet, then Potato, and now BeipMU.
BeipMU (not counting being currently supported) outclasses all of the other clients I have used.
]]></description><link>https://brandmu.day/topic/312/mu-client-suggestions</link><guid isPermaLink="true">https://brandmu.day/topic/312/mu-client-suggestions</guid><dc:creator><![CDATA[MisterBoring]]></dc:creator><pubDate>Fri, 17 Feb 2023 00:16:04 GMT</pubDate></item><item><title><![CDATA[How Does Ares Handle Data]]></title><description><![CDATA[Btw, if anyone does feel inclined to read the whole privacy article, I’d love to know if there were any lingering questions, any bits that didn’t sound quite right, if you think it’s too verbose and prefer the tl;dr; summary version above, etc. This is important to me, so I want to make sure it’s clear. Discuss here, in PM, on the Ares forum, carrier pigeon, whatever.
]]></description><link>https://brandmu.day/topic/299/how-does-ares-handle-data</link><guid isPermaLink="true">https://brandmu.day/topic/299/how-does-ares-handle-data</guid><dc:creator><![CDATA[Faraday]]></dc:creator><pubDate>Mon, 30 Jan 2023 21:59:05 GMT</pubDate></item><item><title><![CDATA[Witcher MUSH Design]]></title><description><![CDATA[@Istus said in Witcher MUSH Design:

I probably should not have attached a label to it. I don’t think I truly understand the nuance between the various flavours. I’ll do my best to describe the end goal.

What makes a game one or the other can be pretty arbitrary imo, and I do think there’s sometimes a bias here as to the difference that isn’t necessarily shared with the rest of the hobby.
Arx has as many coded systems as some RPI MUDs, for example, but they call themselves a MUSH. It’s a pretty hazy line.
I think most people would agree that if the focus of the game is on MMO-style gaming, it’s a MUD, and if it’s roleplay it’s a MUSH/MUX/whatever,  the latter distinctions depending on the codebase you’re using. Since Evennia can be used to make either a MUD or a MUSH it’s basically whatever you want to call it, depending on the crowd you’re trying to attract.
]]></description><link>https://brandmu.day/topic/298/witcher-mush-design</link><guid isPermaLink="true">https://brandmu.day/topic/298/witcher-mush-design</guid><dc:creator><![CDATA[Wizz]]></dc:creator><pubDate>Sun, 29 Jan 2023 22:07:21 GMT</pubDate></item><item><title><![CDATA[Learning to Code - A Sprite Break]]></title><description><![CDATA[@Faraday I’m not a kimono expert or even novice but I can tell at a moderate glance that’s AI, too. The sleeves, and the way the folds don’t match above and below the belt. That’s the first thing I look at, making sure the borders of things make sense/line up. AI is not good at it.
]]></description><link>https://brandmu.day/topic/290/learning-to-code-a-sprite-break</link><guid isPermaLink="true">https://brandmu.day/topic/290/learning-to-code-a-sprite-break</guid><dc:creator><![CDATA[hellfrog]]></dc:creator><pubDate>Tue, 17 Jan 2023 20:06:41 GMT</pubDate></item><item><title><![CDATA[Prospective Star Wars]]></title><description><![CDATA[Alrighty, no default attributes at all, all rolls will call for attr+skill.
… somehow.
]]></description><link>https://brandmu.day/topic/276/prospective-star-wars</link><guid isPermaLink="true">https://brandmu.day/topic/276/prospective-star-wars</guid><dc:creator><![CDATA[Jennkryst]]></dc:creator><pubDate>Sun, 08 Jan 2023 19:27:57 GMT</pubDate></item><item><title><![CDATA[Evennia 1.0 released]]></title><description><![CDATA[Saw the post on r/MUD about 2.0 releasing – congrats!
]]></description><link>https://brandmu.day/topic/261/evennia-1-0-released</link><guid isPermaLink="true">https://brandmu.day/topic/261/evennia-1-0-released</guid><dc:creator><![CDATA[Roz]]></dc:creator><pubDate>Sat, 03 Dec 2022 22:35:38 GMT</pubDate></item><item><title><![CDATA[Poll: How do you MU*?]]></title><description><![CDATA[Well, that’s fascinating. Thanks Glitch.
]]></description><link>https://brandmu.day/topic/237/poll-how-do-you-mu</link><guid isPermaLink="true">https://brandmu.day/topic/237/poll-how-do-you-mu</guid><dc:creator><![CDATA[IoleRae]]></dc:creator><pubDate>Tue, 27 Sep 2022 12:55:57 GMT</pubDate></item><item><title><![CDATA[MUSH-Format, now a VS Code extension plus!]]></title><description><![CDATA[Update day!!


Fixed a bug where  #include files were not being added, and no error was given.  Now you can link external files and format them away!


File Icons.  Because having a neat icon and syntax highlighting makes your language legit!


Coming Soon!

@installer mode!  Make a professional-looking install script for your code archive!

Slow and steady progress.  I know there aren’t many of us who still write softcode.  But the DX is SO MUCH NICER with a bit of tooling. 
Thanks for stopping by!
]]></description><link>https://brandmu.day/topic/231/mush-format-now-a-vs-code-extension-plus</link><guid isPermaLink="true">https://brandmu.day/topic/231/mush-format-now-a-vs-code-extension-plus</guid><dc:creator><![CDATA[Kumakun]]></dc:creator><pubDate>Thu, 22 Sep 2022 05:48:21 GMT</pubDate></item></channel></rss>