<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Arx]]></title><description><![CDATA[<p dir="auto">8 years is a long time for a MU. About a year and a half ago I stepped back from Arx for a lot of reasons, but one of the big ones was to get to coding so I could eventually relaunch Arx as the game I wanted it to be. The current Arx has always been completely unsustainable as it is designed and I have pretty firm ideas on how to address that and make a better game, but I just could never do that while head staffing the game full time, as it was basically impossible to find time to code while still doing everything else I needed to do.</p>
<p dir="auto">The past year has been extremely difficult for staff, and I largely wasn’t there to help mitigate that. They’ve been facing increasing demands on their time and RL issues they can’t ignore, and the raw workload generated by the game has just gotten more and more daunting. So with that in mind, and knowing it can’t go on forever like it is, and that I can’t fix the underlying problems while running it, the game is going to go on hiatus pending a relaunch with new systems, story and characters.</p>
<p dir="auto">But not just yet.</p>
<p dir="auto">I decided I’m coming back as head staff and set aside the next few months, going until the end of January, in order to finish out the current story of the game. I’ll finish out the current big stories, and go very hard on this, bringing the same energy that I had when the game first launched. I feel there might be a few people who are interested in seeing how it all ends and what I have in mind, so I decided to post here for it. I honestly have no clue who, if anyone, would want to come back to take part in the story, and who currently on the game are still interested with an end date announced. But for my part, I’ll be okay with going all in on telling this story and finishing out the game whether it’s for a dozen players on or five hundred, and doesn’t really make that much of a difference to me.</p>
<p dir="auto">For those that are interested, here’s more explicitly what I’ll be doing: all administrative requests and book keeping are going to be largely shunted aside unless it has direct RP/story relevance or acts as blocker to RP. Anyone that wants to return may, and anyone wanting to return to a long retired character for nostalgia’s sake probably can though I’ll decide case by case depending on their story. Since I’m going to be largely squelching busy work and actions are tied to the player rather than their characters, I’m raising the alt limit from playing two characters to three, mostly because I know there’s a bunch of people that have nostalgia for a small army of characters and I wanted to make it less difficult to choose for their final hurrah.</p>
<p dir="auto">So yeah this might be a little insane of me rather than just continuing a BG3 playthrough and coding, but I’m very much looking forward to storytelling the finale of this version of Arx. The next couple weeks I’ll be doing all apps for anyone interested and then kick things into very high ear starting towards the end of October, and running at that until the end of January. Come Feb 1st, requests turn off, and that’ll be it for the current characters canonical story save for one shots I or others might GM to test systems. And then, a bit down the road, Arx relaunches as a very different game, which I am extremely excited about. But just not yet. Time to go all in on a story first.</p>
]]></description><link>https://brandmu.day/topic/432/arx</link><generator>RSS for Node</generator><lastBuildDate>Sun, 11 Oct 2026 20:14:23 GMT</lastBuildDate><atom:link href="https://brandmu.day/topic/432.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 15 Oct 2023 14:24:47 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Arx on Sun, 11 Oct 2026 19:09:48 GMT]]></title><description><![CDATA[<p dir="auto">This game made me realize what a cure for writer’s block it can be to just zone out and write a few paragraphs of clothing or weapon description prose.</p>
]]></description><link>https://brandmu.day/post/32333</link><guid isPermaLink="true">https://brandmu.day/post/32333</guid><dc:creator><![CDATA[helvetica]]></dc:creator><pubDate>Sun, 11 Oct 2026 19:09:48 GMT</pubDate></item><item><title><![CDATA[Reply to Arx on Sat, 10 Oct 2026 23:21:58 GMT]]></title><description><![CDATA[<p dir="auto">I just wanna make magic swords (and daggers and hairpins, oh my)</p>
]]></description><link>https://brandmu.day/post/32326</link><guid isPermaLink="true">https://brandmu.day/post/32326</guid><dc:creator><![CDATA[Tori]]></dc:creator><pubDate>Sat, 10 Oct 2026 23:21:58 GMT</pubDate></item><item><title><![CDATA[Reply to Arx on Sat, 10 Oct 2026 23:02:06 GMT]]></title><description><![CDATA[<p dir="auto">literally one of my favorite things was reading what everyone was wearing.</p>
]]></description><link>https://brandmu.day/post/32325</link><guid isPermaLink="true">https://brandmu.day/post/32325</guid><dc:creator><![CDATA[ten]]></dc:creator><pubDate>Sat, 10 Oct 2026 23:02:06 GMT</pubDate></item><item><title><![CDATA[Reply to Arx on Sat, 10 Oct 2026 22:53:22 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/deviant" aria-label="Profile: Deviant">@<bdi>Deviant</bdi></a> <a href="/post/32314">said</a>:</p>
<p dir="auto">short, elevator-pitch style summary of what this game was about</p>
</blockquote>
<p dir="auto">So many minigames, you dont even know.</p>
]]></description><link>https://brandmu.day/post/32324</link><guid isPermaLink="true">https://brandmu.day/post/32324</guid><dc:creator><![CDATA[Jennkryst]]></dc:creator><pubDate>Sat, 10 Oct 2026 22:53:22 GMT</pubDate></item><item><title><![CDATA[Reply to Arx on Sat, 10 Oct 2026 20:13:29 GMT]]></title><description><![CDATA[<p dir="auto">I would add that it also had a theme of heroes/villains coming into their own, which is hardly unique to Arx, but because of where the game started, and where it ended, the events leading up to the final battle/final battle/epilogue were also the ones where the PCs became the shapers of the future, supplanting or defeating the last of the old (old old) guard that had largely become stagnating forces on the world.</p>
]]></description><link>https://brandmu.day/post/32318</link><guid isPermaLink="true">https://brandmu.day/post/32318</guid><dc:creator><![CDATA[kalakh]]></dc:creator><pubDate>Sat, 10 Oct 2026 20:13:29 GMT</pubDate></item><item><title><![CDATA[Reply to Arx on Sat, 10 Oct 2026 19:56:21 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/apos" aria-label="Profile: Apos">@<bdi>Apos</bdi></a> And there was a really high (or seemingly high) involvement in FASHION throughout all of this.</p>
]]></description><link>https://brandmu.day/post/32317</link><guid isPermaLink="true">https://brandmu.day/post/32317</guid><dc:creator><![CDATA[Pavel]]></dc:creator><pubDate>Sat, 10 Oct 2026 19:56:21 GMT</pubDate></item><item><title><![CDATA[Reply to Arx on Sat, 10 Oct 2026 19:18:07 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/deviant" aria-label="Profile: Deviant">@<bdi>Deviant</bdi></a> <a href="/post/32314">said</a>:</p>
<p dir="auto">So, I wasn’t around for the original Arx run. Would someone kindly care to share a short, elevator-pitch style summary of what this game was about? There’s a lot of snippets and anecdotes but I’m having trouble getting a big-picture view.</p>
</blockquote>
<p dir="auto">From my perspective, it was about a medieval world that had written off the supernatural and magic as superstition, then slowly starting to realize that they were made to forget its existence because of dark forces. Confronting and defeating those forces was the game-long arc, with the game’s finale ending with magic’s return.</p>
<p dir="auto">So because of that arc, the second iteration of Arx will be a very different game.</p>
]]></description><link>https://brandmu.day/post/32315</link><guid isPermaLink="true">https://brandmu.day/post/32315</guid><dc:creator><![CDATA[Apos]]></dc:creator><pubDate>Sat, 10 Oct 2026 19:18:07 GMT</pubDate></item><item><title><![CDATA[Reply to Arx on Sat, 10 Oct 2026 18:51:09 GMT]]></title><description><![CDATA[<p dir="auto">So, I wasn’t around for the original Arx run. Would someone kindly care to share a short, elevator-pitch style summary of what this game was about? There’s a lot of snippets and anecdotes but I’m having trouble getting a big-picture view.</p>
]]></description><link>https://brandmu.day/post/32314</link><guid isPermaLink="true">https://brandmu.day/post/32314</guid><dc:creator><![CDATA[Deviant]]></dc:creator><pubDate>Sat, 10 Oct 2026 18:51:09 GMT</pubDate></item><item><title><![CDATA[Reply to Arx on Sat, 10 Oct 2026 13:05:50 GMT]]></title><description><![CDATA[<p dir="auto">Maybe I am interested after all</p>
]]></description><link>https://brandmu.day/post/32313</link><guid isPermaLink="true">https://brandmu.day/post/32313</guid><dc:creator><![CDATA[Juniper]]></dc:creator><pubDate>Sat, 10 Oct 2026 13:05:50 GMT</pubDate></item><item><title><![CDATA[Reply to Arx on Sat, 10 Oct 2026 12:58:06 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/jennkryst" aria-label="Profile: Jennkryst">@<bdi>Jennkryst</bdi></a> <a href="/post/32311">said</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/apos" aria-label="Profile: Apos">@<bdi>Apos</bdi></a> <a href="/post/31540">said</a>:</p>
<p dir="auto">Might notice I have not mentioned any half-species, and that gets into a much deeper lore topic deserving of its own pace.</p>
</blockquote>
<p dir="auto">Monster-Fucker Faction confirmed.</p>
</blockquote>
<p dir="auto"><img src="/assets/uploads/files/1791637074807-0dc270a6-ceb0-40a6-84de-f979479bb685-image.jpeg" alt="0dc270a6-ceb0-40a6-84de-f979479bb685-image.jpeg" class=" img-fluid img-markdown" /></p>
]]></description><link>https://brandmu.day/post/32312</link><guid isPermaLink="true">https://brandmu.day/post/32312</guid><dc:creator><![CDATA[Apos]]></dc:creator><pubDate>Sat, 10 Oct 2026 12:58:06 GMT</pubDate></item><item><title><![CDATA[Reply to Arx on Fri, 09 Oct 2026 17:48:28 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/apos" aria-label="Profile: Apos">@<bdi>Apos</bdi></a> <a href="/post/31540">said</a>:</p>
<p dir="auto">Might notice I have not mentioned any half-species, and that gets into a much deeper lore topic deserving of its own pace.</p>
</blockquote>
<p dir="auto">Monster-Fucker Faction confirmed.</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/misterboring" aria-label="Profile: MisterBoring">@<bdi>MisterBoring</bdi></a> <a href="/post/31603">said</a>:</p>
<p dir="auto">archaeologist type character</p>
</blockquote>
<p dir="auto">*Arxaeologist</p>
]]></description><link>https://brandmu.day/post/32311</link><guid isPermaLink="true">https://brandmu.day/post/32311</guid><dc:creator><![CDATA[Jennkryst]]></dc:creator><pubDate>Fri, 09 Oct 2026 17:48:28 GMT</pubDate></item><item><title><![CDATA[Reply to Arx on Fri, 09 Oct 2026 15:17:09 GMT]]></title><description><![CDATA[<p dir="auto">That was actually just a linode restart. Leaving it up probably until we launch, mostly because it’s convenient as I double check very very niche bits of lore for consistency.</p>
]]></description><link>https://brandmu.day/post/32310</link><guid isPermaLink="true">https://brandmu.day/post/32310</guid><dc:creator><![CDATA[Apos]]></dc:creator><pubDate>Fri, 09 Oct 2026 15:17:09 GMT</pubDate></item><item><title><![CDATA[Reply to Arx on Fri, 09 Oct 2026 06:52:57 GMT]]></title><description><![CDATA[<p dir="auto"><a href="https://play.arxgame.org/" target="_blank" rel="noopener noreferrer nofollow ugc">https://play.arxgame.org/</a> —&gt; 502 error</p>
<p dir="auto">R.I.P. OG Arx!</p>
]]></description><link>https://brandmu.day/post/32309</link><guid isPermaLink="true">https://brandmu.day/post/32309</guid><dc:creator><![CDATA[howyadoin]]></dc:creator><pubDate>Fri, 09 Oct 2026 06:52:57 GMT</pubDate></item><item><title><![CDATA[Reply to Arx on Tue, 01 Sep 2026 13:08:15 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/dvoraen" aria-label="Profile: dvoraen">@<bdi>dvoraen</bdi></a> Baron Afanas from the What We Do in the Shadows series.</p>
]]></description><link>https://brandmu.day/post/31762</link><guid isPermaLink="true">https://brandmu.day/post/31762</guid><dc:creator><![CDATA[Ominous]]></dc:creator><pubDate>Tue, 01 Sep 2026 13:08:15 GMT</pubDate></item><item><title><![CDATA[Reply to Arx on Tue, 01 Sep 2026 03:45:27 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/ominous" aria-label="Profile: Ominous">@<bdi>Ominous</bdi></a> I just want to know what this references, because I am having a complete brainfart.</p>
]]></description><link>https://brandmu.day/post/31761</link><guid isPermaLink="true">https://brandmu.day/post/31761</guid><dc:creator><![CDATA[dvoraen]]></dc:creator><pubDate>Tue, 01 Sep 2026 03:45:27 GMT</pubDate></item><item><title><![CDATA[Reply to Arx on Mon, 31 Aug 2026 22:55:22 GMT]]></title><description><![CDATA[<p dir="auto">just came here to say I AM VERY EXCITED FOR THIS AAAAAAAAAASDOFUAOSIUDIOCUASERWER</p>
]]></description><link>https://brandmu.day/post/31759</link><guid isPermaLink="true">https://brandmu.day/post/31759</guid><dc:creator><![CDATA[Artemis]]></dc:creator><pubDate>Mon, 31 Aug 2026 22:55:22 GMT</pubDate></item><item><title><![CDATA[Reply to Arx on Fri, 28 Aug 2026 19:14:17 GMT]]></title><description><![CDATA[<p dir="auto">Though, I am remiss in not pointing out that he is considered a fantastic lover even though he has no genitals.</p>
]]></description><link>https://brandmu.day/post/31753</link><guid isPermaLink="true">https://brandmu.day/post/31753</guid><dc:creator><![CDATA[Ominous]]></dc:creator><pubDate>Fri, 28 Aug 2026 19:14:17 GMT</pubDate></item><item><title><![CDATA[Reply to Arx on Fri, 28 Aug 2026 01:06:26 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/apos" aria-label="Profile: Apos">@<bdi>Apos</bdi></a> <a href="/post/31742">said</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/hellfrog" aria-label="Profile: hellfrog">@<bdi>hellfrog</bdi></a> <a href="/post/31724">said</a>:</p>
<p dir="auto">So who is the Blood Patriarch, and can he be my boyfriend</p>
</blockquote>
<p dir="auto">You don’t want that. Nobody wants that. Trust.</p>
</blockquote>
<p dir="auto"><img src="https://64.media.tumblr.com/b2cfa9778eb81976ac03b8aad8ddcfcf/tumblr_ps4n0lRXT21yp1ab5o1_540.gif" alt="alt text" class=" img-fluid img-markdown" /></p>
]]></description><link>https://brandmu.day/post/31750</link><guid isPermaLink="true">https://brandmu.day/post/31750</guid><dc:creator><![CDATA[Ominous]]></dc:creator><pubDate>Fri, 28 Aug 2026 01:06:26 GMT</pubDate></item><item><title><![CDATA[Reply to Arx on Thu, 27 Aug 2026 11:56:55 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/apos" aria-label="Profile: Apos">@<bdi>Apos</bdi></a> <a href="/post/31742">said</a>:</p>
<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/hellfrog" aria-label="Profile: hellfrog">@<bdi>hellfrog</bdi></a> <a href="/post/31724">said</a>:</p>
<p dir="auto">So who is the Blood Patriarch, and can he be my boyfriend</p>
</blockquote>
<p dir="auto">You don’t want that. Nobody wants that. Trust.</p>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/dvoraen" aria-label="Profile: dvoraen">@<bdi>dvoraen</bdi></a></p>
<blockquote>
<p dir="auto">I actually don’t recall if this got asked (and I have nfc what to look for if the answer exists), but how does it work that &lt;things&gt; got chomped and then the culprit got what happened to them. I mean that in a “does that particular notion have to be refilled by a successor” or is it more “VACANCY: THIS MANY FOLKS” who may or may not have the same “portfolio” so to speak.</p>
</blockquote>
<p dir="auto">So that one I won’t get into, as fun as it would be to talk about it. I’m gonna keep to things that would greet people immediately on the way in or be very clear just from reading things that would be mostly common knowledge to characters, and the metaphysics around things like that and the circumstances could be considerably deeper, and in some cases run into some character secrets.</p>
</blockquote>
<p dir="auto">Fair! I was mostly curious because of some of your AMA answers that hinted at option a (successors) as well as that doozy about not-David Bowie killing a certain somebody who was put in timeout in Eurus.</p>
]]></description><link>https://brandmu.day/post/31743</link><guid isPermaLink="true">https://brandmu.day/post/31743</guid><dc:creator><![CDATA[dvoraen]]></dc:creator><pubDate>Thu, 27 Aug 2026 11:56:55 GMT</pubDate></item><item><title><![CDATA[Reply to Arx on Thu, 27 Aug 2026 01:28:16 GMT]]></title><description><![CDATA[<blockquote>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/hellfrog" aria-label="Profile: hellfrog">@<bdi>hellfrog</bdi></a> <a href="/post/31724">said</a>:</p>
<p dir="auto">So who is the Blood Patriarch, and can he be my boyfriend</p>
</blockquote>
<p dir="auto">You don’t want that. Nobody wants that. Trust.</p>
<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/dvoraen" aria-label="Profile: dvoraen">@<bdi>dvoraen</bdi></a></p>
<blockquote>
<p dir="auto">I actually don’t recall if this got asked (and I have nfc what to look for if the answer exists), but how does it work that &lt;things&gt; got chomped and then the culprit got what happened to them. I mean that in a “does that particular notion have to be refilled by a successor” or is it more “VACANCY: THIS MANY FOLKS” who may or may not have the same “portfolio” so to speak.</p>
</blockquote>
<p dir="auto">So that one I won’t get into, as fun as it would be to talk about it. I’m gonna keep to things that would greet people immediately on the way in or be very clear just from reading things that would be mostly common knowledge to characters, and the metaphysics around things like that and the circumstances could be considerably deeper, and in some cases run into some character secrets.</p>
]]></description><link>https://brandmu.day/post/31742</link><guid isPermaLink="true">https://brandmu.day/post/31742</guid><dc:creator><![CDATA[Apos]]></dc:creator><pubDate>Thu, 27 Aug 2026 01:28:16 GMT</pubDate></item><item><title><![CDATA[Reply to Arx on Wed, 26 Aug 2026 22:05:44 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/kalakh" aria-label="Profile: kalakh">@<bdi>kalakh</bdi></a> ahhhh okay, that’s fun.</p>
<p dir="auto">I enjoyed how hassle-free it was to create a temporary room in Arx 1 and describe it as being pretty much anywhere, but there is actually something special about having a dedicated grid space. I really do miss describing and furnishing my characters’ rooms. 🥹</p>
]]></description><link>https://brandmu.day/post/31741</link><guid isPermaLink="true">https://brandmu.day/post/31741</guid><dc:creator><![CDATA[Wizz]]></dc:creator><pubDate>Wed, 26 Aug 2026 22:05:44 GMT</pubDate></item><item><title><![CDATA[Reply to Arx on Wed, 26 Aug 2026 20:52:37 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/wizz" aria-label="Profile: Wizz">@<bdi>Wizz</bdi></a> My understanding is that Arx will be the most detailed grid but there will be separate spaces for the other kingdoms.</p>
]]></description><link>https://brandmu.day/post/31739</link><guid isPermaLink="true">https://brandmu.day/post/31739</guid><dc:creator><![CDATA[kalakh]]></dc:creator><pubDate>Wed, 26 Aug 2026 20:52:37 GMT</pubDate></item><item><title><![CDATA[Reply to Arx on Wed, 26 Aug 2026 20:43:40 GMT]]></title><description><![CDATA[<p dir="auto">I thought these were “starting areas” your characters could be from to give them traits and backgrounds in CG, rather than actual separate grid spaces, and the setting was still the city of Arx?</p>
]]></description><link>https://brandmu.day/post/31738</link><guid isPermaLink="true">https://brandmu.day/post/31738</guid><dc:creator><![CDATA[Wizz]]></dc:creator><pubDate>Wed, 26 Aug 2026 20:43:40 GMT</pubDate></item><item><title><![CDATA[Reply to Arx on Wed, 26 Aug 2026 20:11:46 GMT]]></title><description><![CDATA[<p dir="auto">Very excited to see this project getting closer to release.</p>
<p dir="auto">Back in Arx 1 everybody was pretty much hanging out in the same city most of the time. This time around it sounds like the different starting kingdoms might be more separate from each other and maybe even enemies. With more coded systems present, how much interaction between spheres will there be and how difficult will it be to travel the grid? Can we expect the risk of death and danger from stuff like monsters in the wilderness?</p>
]]></description><link>https://brandmu.day/post/31737</link><guid isPermaLink="true">https://brandmu.day/post/31737</guid><dc:creator><![CDATA[Triskelion]]></dc:creator><pubDate>Wed, 26 Aug 2026 20:11:46 GMT</pubDate></item></channel></rss>