<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Deep Shadows MUSH - Closed Beta]]></title><description><![CDATA[<p dir="auto">A while back I posted once about Deep Shadows MUSH; this is a follow-up—we are now ready to start closed beta testing.</p>
<p dir="auto">This has been a long-running project. The goal from day one has been simple: a Shadowrun 5th Edition MUSH on Evennia that stays as close to the tabletop rules as a persistent, shared world allows—so players can explore the Sixth World beyond a single city, with mechanics that stay consistent between Character Creation, the sheet, and play.</p>
<p dir="auto">We are not opening the doors to everyone yet. We will bring people in in small waves: testers who want to stress systems, file bugs, and give usable feedback while things are still moving. Solid SR5 knowledge is strongly recommended; we are past “learn the rules from scratch here” territory.</p>
<p dir="auto">What is in place today</p>
<p dir="auto">The foundation is playable end-to-end for approved characters:</p>
<p dir="auto">SR5 Character Creation — In-game priority selection and spend flow: concepts, metatypes, attributes, magic, resonance, qualities, skills, gear, contacts, lifestyles, and related spends (including optional corporation / organization membership where policy allows).<br />
Matrix — Grids, WAN/LAN, hosts, files, jack-in/out, AR/VR flow, overwatch pressure, and matrix actions integrated with characters and gear.<br />
Gear and augmentation — Weapons, armor, cyberware, bioware, nanoware, drones, and vehicles tied into sheets and inventory-style workflows.<br />
Lifestyle and housing — Character Creation lifestyles plus in-world housing: long-term leases, short-term stays, and lifestyle options hooked to buildings and staff/builder tooling.<br />
Identity and economy — SINs / fake SINs, personas, credsticks, with mechanical impact where the game checks identity (for example transit, rent, and secured access).<br />
Advancement — Karma spending after approval with training times and improvement scheduling (+advance; staff paths where needed).<br />
Events and GM tooling — Scheduled events with signups (+events), session logging that can post to forums, and staff queue / application flows for review.<br />
Character systems and sheets — Condition monitors, skills, limits, magic/resonance, augments, contacts, and supporting commands behind +nsheet and related sections.<br />
World infrastructure — Public transit (hubs, routes, tickets), forums (Paxboards) in-game and on the web, staff/builder commands for world data, and a wiki integrated with room content where configured.<br />
Environment — Time and weather commands and room/building patterns aimed at consistent, immersive space.<br />
Who we are looking for</p>
<p dir="auto">People who want to try archetypes and break edge cases in Character Creation and live play.<br />
Clear bug reports and repro steps, not just “it felt off.”<br />
Mechanics and UX feedback that respects SR5 as the baseline.<br />
Patience with waves, resets, and policy still settling.<br />
If you like SR5, persistent shared RP, and a single continuity that can span multiple cities with few house rules on top of the book, you are probably in the right audience.</p>
<p dir="auto">How access works</p>
<p dir="auto">We will admit testers gradually so the game stays stable and feedback actually gets handled.</p>
<p dir="auto">If you raised your hand in an older thread—thank you. When this phase starts, ping us again so you are on the current list.</p>
<p dir="auto">Deep Shadows MUSH<br />
One world. Multiple cities. SR5 on Evennia.</p>
<p dir="auto">Play / connect: <a href="https://dsmush.com/play/" target="_blank" rel="noopener noreferrer nofollow ugc">https://dsmush.com/play/</a></p>
]]></description><link>https://brandmu.day/topic/653/deep-shadows-mush-closed-beta</link><generator>RSS for Node</generator><lastBuildDate>Sun, 05 Apr 2026 08:06:54 GMT</lastBuildDate><atom:link href="https://brandmu.day/topic/653.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 04 Apr 2026 19:05:25 GMT</pubDate><ttl>60</ttl></channel></rss>