<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Making MU*s more OOCly Interactive]]></title><description><![CDATA[<p dir="auto">As a disclaimer, this might apply more so to MUSHes or RP-focused spaces with minimal coded systems.</p>
<p dir="auto">One of my favorite scenes I’ve been in involved a bingo game someone ran. They OOCly sent everyone a bingo website to play along, and offered to run bingo cards for any visually impaired players. Having that layer of not only ‘my character is reacting to their bingo card’ but also ‘I am on the edge of my seat trying to get five in a row’ made it all the better. I love writing, but I also love when I, the player, feel tension, surprise, and stakes (even if those stakes are as small as bingo hah).</p>
<p dir="auto">That got me thinking-- are there ways to make scenes more interactive on the player level, and how can those ways still be accessible to visually impaired players? I’ve been successful with scavenger hunts and riddles in the past, but wanted to see if anyone else had any fun ideas.</p>
]]></description><link>https://brandmu.day/topic/676/making-mu-s-more-oocly-interactive</link><generator>RSS for Node</generator><lastBuildDate>Mon, 03 Aug 2026 22:37:12 GMT</lastBuildDate><atom:link href="https://brandmu.day/topic/676.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 03 Aug 2026 17:57:46 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Making MU*s more OOCly Interactive on Mon, 03 Aug 2026 20:38:03 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="https://brandmu.day/uid/4">@Pavel</a> said in <a href="/post/31327">Making MU*s more OOCly Interactive</a>:</p>
<blockquote>
<p dir="auto">Another idea would be to harken back to the 1980s video game scene and include/manufacture the so-called “feelies”—an in character news letter, an actually written (or typed, but with a fancy font) letter from a contact, or similar. Less interactive, but still a neat little novelty that some folks in the TTRPG space use quite effectively.</p>
</blockquote>
<p dir="auto">it’s 2001, and I am updating jubilee’s in-character Livejournal</p>
<p dir="auto">it’s 2026, and i am suggesting in-character <s>livejournals</s> social media or whatever</p>
]]></description><link>https://brandmu.day/post/31336</link><guid isPermaLink="true">https://brandmu.day/post/31336</guid><dc:creator><![CDATA[Prototart]]></dc:creator><pubDate>Mon, 03 Aug 2026 20:38:03 GMT</pubDate></item><item><title><![CDATA[Reply to Making MU*s more OOCly Interactive on Mon, 03 Aug 2026 18:44:36 GMT]]></title><description><![CDATA[<p dir="auto">SPACESHIP<br />
<img src="https://i.pinimg.com/originals/73/c6/91/73c6916a195846b1531c7f94d8a8b33f.gif" alt="SPACESHIP" class=" img-fluid img-markdown" /></p>
]]></description><link>https://brandmu.day/post/31330</link><guid isPermaLink="true">https://brandmu.day/post/31330</guid><dc:creator><![CDATA[Jennkryst]]></dc:creator><pubDate>Mon, 03 Aug 2026 18:44:36 GMT</pubDate></item><item><title><![CDATA[Reply to Making MU*s more OOCly Interactive on Mon, 03 Aug 2026 18:23:44 GMT]]></title><description><![CDATA[<p dir="auto">One of the main considerations would be exactly <em>what</em> one is making OOCly interactive. Bingo is an excellent idea, as that requires nothing but luck of the draw. I’d veer away from anything that requires skill or talent; my character might be an expert poker player, for instance, but I can’t tell a royal flush from a toilet hand.</p>
<p dir="auto">Another idea would be to harken back to the 1980s video game scene and include/manufacture the so-called “feelies”—an in character news letter, an actually written (or typed, but with a fancy font) letter from a contact, or similar. Less interactive, but still a neat little novelty that some folks in the TTRPG space use quite effectively.</p>
]]></description><link>https://brandmu.day/post/31327</link><guid isPermaLink="true">https://brandmu.day/post/31327</guid><dc:creator><![CDATA[Pavel]]></dc:creator><pubDate>Mon, 03 Aug 2026 18:23:44 GMT</pubDate></item></channel></rss>