@Superbia Just be aware that FS3 is not very “crunchy” and so does not have a lot of the kinds of systems you’d typically find in a TTRPG. Like for Mechs in Battletech - there’s no concept of heat, ammo, range, critical hits, etc.
For a light-touch story driven thing, FS3 vehicles would surely do fine. It’s just not going to resemble any of the “mech wargame” systems.