Categories

  • This is mostly for maintenance and board-wide stuff from admin.

    38 Topics
    106 Posts
    TezT

    Chud

  • This is a place for game runners to post about their games. Discussion on those games will happen elsewhere. Please respect this!

    45 Topics
    163 Posts
    M

    http://swdarktimes.com

    Step into a galaxy under occupation where heroism is punished and survival is a way of life.

    A decade after Order 66, the Empire has had time to settle in. Not just with armies, but with laws, checkpoints, informants, and fear. Systems are occupied “for their safety.” Industry is nationalized. Dissidents vanish. Whole worlds are taxed into oblivion, and those in power prosper.

    Shipping lanes are plagued by patrols.
    Bureaucrats seize cargo with a signature.
    People can disappear into the system.
    And what power you believed you had over your own life is gone…
    unless you learn how to move quietly.

    This is an 18+ story-first roleplaying game. Write the stories you want—action, intrigue, romance, slice-of-life, and long arcs—built on consent, collaboration, and respect.

  • Conversations and questions about current, upcoming, and advertised games and the hobby as a whole.

    173 Topics
    8k Posts
    ClarionC

    @Ominous said in Grid vs Web Scenes:

    Those set up scenes never seem to be “our characters come across one another and strike up a conversation before becoming fast friends a few scenes later.”

    Those are almost all of my first scenes with people, no matter if the scene itself was pre-arranged. If the characters don’t like each other, that’s potentially fun. If I realize I don’t like playing with the other player, my character can always just leave and we can wrap the scene.

    It’s fine if people don’t like these arranged 1:1 scenes, but I’m puzzled at the idea that they don’t allow IC spontaneity or bailing out if something isn’t working.

  • When you want to talk about HOW to do something when running a game, bring it here: Code, Theme, Policies, Game Design.

    38 Topics
    876 Posts
    SockMonkeyS

    @Gashlycrumb Also, chances are most of the people you (general not specific) have a problem with have a similar opinion of you so 1) Why would they care? 2) Why would they be surprised? People are allowed to avoid games because of Staff (whether your own issue or in support of someone else) so it seems hypocritical to not allow Staff the same option especially when they’re the one putting in the effort to run the game.

  • Please post a playlist if you feel comfortable doing so, and if you are looking for old friends -- try here! If you are looking for old enemies, consider a nap.

    112 Topics
    670 Posts
    KDraygoK

    Updated.

  • Gloves off, but don't be a total asshole.

    71 Topics
    12k Posts
    MisterBoringM

    @RightMeow said in MU Peeves Thread:

    It’s just not enough hours in the day and then the guilt of not including others.

    This used to be me, but I think now, going forward if I do run a game again, it will be “If you make it to plot, awesome. If you don’t, well, I hope you find something interesting to do.” or “I’m limiting this game to a maximum player count I think I can responsibly handle, and once we hit the limit, no PCs will be approved.”

  • Comments, criticism, suggestions, feedback?

    36 Topics
    1k Posts
    ArtemisA

    @Tez was pointed out to me that you probably meant you need their email. Anyways, i asked and theyre all set but good to know!

  • The place to put non-game things.

    97 Topics
    5k Posts
    RozR

    Eric Dane 😞

  • Video games, tabletop, etc.

    28 Topics
    777 Posts
    RaistlinR

    Yeah, I can’t say I was psyched ot see it was 5E but it’s not a deal breaker either. It’s weird because we live in a great time for IP-based RPGs(Transformers, GI Joe, Power Rangers, and now Thundercats), but I’m not a huge fan of any of the systems behind them. The exception being Star Trek. I do like the 2D20 system.