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  • This is mostly for maintenance and board-wide stuff from admin.

    38 Topics
    106 Posts
    TezT

    Chud

  • This is a place for game runners to post about their games. Discussion on those games will happen elsewhere. Please respect this!

    45 Topics
    163 Posts
    M

    http://swdarktimes.com

    Step into a galaxy under occupation where heroism is punished and survival is a way of life.

    A decade after Order 66, the Empire has had time to settle in. Not just with armies, but with laws, checkpoints, informants, and fear. Systems are occupied “for their safety.” Industry is nationalized. Dissidents vanish. Whole worlds are taxed into oblivion, and those in power prosper.

    Shipping lanes are plagued by patrols.
    Bureaucrats seize cargo with a signature.
    People can disappear into the system.
    And what power you believed you had over your own life is gone…
    unless you learn how to move quietly.

    This is an 18+ story-first roleplaying game. Write the stories you want—action, intrigue, romance, slice-of-life, and long arcs—built on consent, collaboration, and respect.

  • Conversations and questions about current, upcoming, and advertised games and the hobby as a whole.

    169 Topics
    8k Posts
    somasatoriS

    Regarding solutions to things, my suggestion is to have a tentative solution to a problem and do not, under any circumstances, rely solely on that solution/story thread to move to your next plot beat. It’s important to be flexible and be able to incorporate the emergent fiction of the game into your story.

    One thing I usually do when I write out plots is use a mind map. I’ll put the inciting incident of the plot on one side and my tentative eventual goal(s) on the other side of the map, then start filling in possible avenues that could be taken to reach the goals. Next up, I create two sections for players: an active section and a bullpen section. If I know the players fairly well, I can usually anticipate the course of action the players take, which is important for developing potential story beats. Usually I’ll make a note of the characters’ primary abilities or, if I am not staff and have only observed the players, I will make a note of what I’ve seen them do most often. I’ll ask, but people are often really weird about their stats, or they used to be anyhow. Failing either of those, I’ll base it off whatever data I can mine from their wiki pages or stereotypes about those types of characters (e.g., Brujah vampires are likely going to be pro-combat).

    Being a (primarily) WoD storyteller, I will also create a three-part approach to stories, with a focus on what will happen if someone attempts to develop a solution to a problem socially, through research (mental skills), or through combat. This will spin out to consequences and forward momentum, which will move to more story beats.

    Since this is a largely living document, it also allows me to course correct if things are getting too wildly off path. Something that’s a bit out of left field or way out of bounds of what’s in scope for the plot might be its own spin-off. When that happens, if I can’t run that at the same time I’ll provide the player with a timeline of when we can approach it, then do some redirection if possible. Usually, but not always, those players have followed the plot to their own personal satisfaction at this point and are more interested in this sideline piece. Those players will get shifted down to the bullpen which helps me adjust the weight of some of the other possible outcomes that might come into play given the existing scenes/story beats that I’m going to be running. Do this enough, and you start to see a pattern emerge, and you can usually predict what course the story will take. Despite that, it’s important not to be reliant on your own internal narrative for the story, even if you have a fairly conclusive “big showdown fight at Important MUSH Location #1” ending.

    All of that is, of course, for a longer-running thing. For shorter plots or one-shots I generally will have no ending plotted out at all, and will usually just build a few responses based on the approach type of the players: either that three part physical/mental/social, or if I’m very aware of their capabilities and reasonably sure they’re all going to show up, a set of more personalized challenges that the players will overcome based on their strengths and limitations.

    This is a lot of work to do and I don’t anticipate that it’s something a lot of people want to do, but I feel like it’s been the path to success for me.

  • When you want to talk about HOW to do something when running a game, bring it here: Code, Theme, Policies, Game Design.

    38 Topics
    876 Posts
    SockMonkeyS

    @Gashlycrumb Also, chances are most of the people you (general not specific) have a problem with have a similar opinion of you so 1) Why would they care? 2) Why would they be surprised? People are allowed to avoid games because of Staff (whether your own issue or in support of someone else) so it seems hypocritical to not allow Staff the same option especially when they’re the one putting in the effort to run the game.

  • Please post a playlist if you feel comfortable doing so, and if you are looking for old friends -- try here! If you are looking for old enemies, consider a nap.

    112 Topics
    669 Posts
    D

    @tsar I am replying here to get your attention for no reason related to past posts in this thread.

    I just want to say I both appreciate and 😄 over the 🐌 facts I see when I peek at Crimson Compass’s site.

  • Gloves off, but don't be a total asshole.

    71 Topics
    12k Posts
    R

    I think that GM’s are people.

    Life is messy and complicated and nothing ever goes to plan on most days. It’s part of living life. It doesn’t mean it’s also not fun and not grand.

    When it comes to staff and GM, it always feels like it’s a them vs us player mentality that I’ve never loved. I tend to be relatively nice, understanding, and laid back. I adore writing stories. However, I’m not everyone’s cup of tea.

    That’s okay. A staff member shouldn’t be made to feel they have to ‘deal’ with me if I zap their energy. A GM shouldn’t feel they have to include me. I would like a heads up if possible so I don’t keep trying to get involved in it (awkward). I’ll learn if they don’t though I got brain weasels for days.

    As a player, I can also be flaky. My RL is hectic and my schedule borders on insanity that changes. I love those that have been understanding with me over the years. Hell there were deaths, births, relationship endings, etc that we have all gone through.

    I think (and maybe I’m off track - it happens a lot) that you never know what the people on the other side of the screen is going through. I think the whole MU* environment is a lot better if we just show a bit more compassion. In the end, it ain’t all that deep. It’s just a game. Sure we love it. Sure we get emotionally invested from time to time, but at the end of the day. It’s a game. It’s a hobby we share. We should remember that staff (and players) are fitting this hobby into their very messy, very full, very inconvenient lives.

    If a game is going somewhere you don’t like, leave. It’s the rule of the internet that there will be another X in X amount of time if you just wait. Or you can be the one to set up the new and improved X thing. I guess, I just feel like no on owes me their time and energy if they don’t want to give it and I likewise don’t owe anyone mine.

    Life is complicated. Eat cake – or something.

  • Comments, criticism, suggestions, feedback?

    36 Topics
    1k Posts
    ArtemisA

    @Tez was pointed out to me that you probably meant you need their email. Anyways, i asked and theyre all set but good to know!

  • The place to put non-game things.

    97 Topics
    5k Posts
    RozR

    Eric Dane 😞

  • Video games, tabletop, etc.

    28 Topics
    777 Posts
    RaistlinR

    Yeah, I can’t say I was psyched ot see it was 5E but it’s not a deal breaker either. It’s weird because we live in a great time for IP-based RPGs(Transformers, GI Joe, Power Rangers, and now Thundercats), but I’m not a huge fan of any of the systems behind them. The exception being Star Trek. I do like the 2D20 system.