@Ashkuri said in Numetal/Retromux:
This system was never meant to be in a MUSH format.
This is always a very silly complaint to me. With the exception of systems like (presumably since its creator is the developer of Ares – also I may be incorrect but I believe it was designed as a tabletop system first) FS3, no tabletop system was meant for a MUSH environment. Even systems designed with VTT in mind are designed with the same dynamics as World of Darkness where you have a small handful of people who are exceptional representatives of whatever larger group they belong to – adventurers, werewolves, wizards, investigators, nobility, etc., etc. – and people external to that group are either benign NPCs or enemies. One could also say that Star Wars doesn’t work because you’re not intended to run Imperial and Rebel Alliance characters at the same table.
I’m not disagreeing with the overall point that WoD games always seem to have the wildest and weirdest stories, but blaming the system of a collection of separate tabletop games that people insist on shoving together because they use the same names for stats digresses from the overall point of why WoD games end up as a huge mess, which is usually:
@Yam said in Numetal/Retromux:
thanks to allowing a certain kind of player to gesture to the sourcebooks and go “it’s thematic for me to be a raging asshole”. Most players don’t do this. Some do. Some buckle down hard. The older books have a lot of sexually charged lore as well, and that particular player may latch onto that with some… colorful manifestations that everyone gets to deal with.