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  • This is mostly for maintenance and board-wide stuff from admin.

    38 Topics
    106 Posts
    TezT

    Chud

  • This is a place for game runners to post about their games. Discussion on those games will happen elsewhere. Please respect this!

    45 Topics
    163 Posts
    M

    http://swdarktimes.com

    Step into a galaxy under occupation where heroism is punished and survival is a way of life.

    A decade after Order 66, the Empire has had time to settle in. Not just with armies, but with laws, checkpoints, informants, and fear. Systems are occupied “for their safety.” Industry is nationalized. Dissidents vanish. Whole worlds are taxed into oblivion, and those in power prosper.

    Shipping lanes are plagued by patrols.
    Bureaucrats seize cargo with a signature.
    People can disappear into the system.
    And what power you believed you had over your own life is gone…
    unless you learn how to move quietly.

    This is an 18+ story-first roleplaying game. Write the stories you want—action, intrigue, romance, slice-of-life, and long arcs—built on consent, collaboration, and respect.

  • Conversations and questions about current, upcoming, and advertised games and the hobby as a whole.

    172 Topics
    8k Posts
    FaradayF

    @Trashcan said in Grid vs Web Scenes:

    Even knowing that you could start a scene from the grid, again, I never saw anyone do it and I never did it even though I’d just come from a game where that was the only way of RPing. Why? Because it is just so much easier to click ‘Create a Scene’ and fill out the fields, which you will need to do anyway to share it and it’s clunky to do them all from the client. You don’t have to wander the grid like a fool peering in shop windows for the right room. You can just select from the list.

    It should be covered in the basic help files/tutorial, but even setting that aside - There’s almost no functional difference between starting a scene from the grid and starting the scene from the web portal. If you mark it open to the public, both provide a way for any random person to join the scene and RP according to the scene’s pacing from either the MU client or the web portal.

    So yes, it’s different, but it’s not different in a way that (IMHO) makes it harder to play live.

    To your other point though - yes, there’s a default private setting for web/off-grid scenes, but it used to default to Open. Lots of people complained, because the majority wanted the default to be private. So I changed the default. You’re saying that game design is influencing behavior, but it’s actually the other way around.

    Harkening back to the “old days” - you could start a scene in a TP room or on grid. It’s a choice. Even before Ares there were people complaining about “too many” people doing private TP room scenes, which always felt like WrongFun to me. YMMV of course.

  • When you want to talk about HOW to do something when running a game, bring it here: Code, Theme, Policies, Game Design.

    38 Topics
    876 Posts
    SockMonkeyS

    @Gashlycrumb Also, chances are most of the people you (general not specific) have a problem with have a similar opinion of you so 1) Why would they care? 2) Why would they be surprised? People are allowed to avoid games because of Staff (whether your own issue or in support of someone else) so it seems hypocritical to not allow Staff the same option especially when they’re the one putting in the effort to run the game.

  • Please post a playlist if you feel comfortable doing so, and if you are looking for old friends -- try here! If you are looking for old enemies, consider a nap.

    112 Topics
    670 Posts
    KDraygoK

    Updated.

  • Gloves off, but don't be a total asshole.

    71 Topics
    12k Posts
    AshkuriA

    @xCroaker said in MU Peeves Thread:

    Real question: What is staff overworked with in most games?

    For me, it’s the labor of making sure plot/story is happening fast enough, that it’s happening often enough, that it’s accessible to everyone, that it’s still interesting and fun to people, that all the dots are being connected in an at least sort of sensible way, that it’s not too opaque and confusing and not too simple and boring, that it’s kept summarized and with reminders so people stay apprised of what’s happening…

    Even with all that effort, people naturally lose interest in the game/story over time. Very few people are stay to the end people, which is the nature of the medium. I think persevering through the fatigue of “does anyone even care?” is another kind of staff work, perhaps one that doesn’t get talked about a lot.

  • Comments, criticism, suggestions, feedback?

    36 Topics
    1k Posts
    ArtemisA

    @Tez was pointed out to me that you probably meant you need their email. Anyways, i asked and theyre all set but good to know!

  • The place to put non-game things.

    97 Topics
    5k Posts
    RozR

    Eric Dane 😞

  • Video games, tabletop, etc.

    28 Topics
    777 Posts
    RaistlinR

    Yeah, I can’t say I was psyched ot see it was 5E but it’s not a deal breaker either. It’s weird because we live in a great time for IP-based RPGs(Transformers, GI Joe, Power Rangers, and now Thundercats), but I’m not a huge fan of any of the systems behind them. The exception being Star Trek. I do like the 2D20 system.