@Pyrephox said in Historical Games Round 75:
I admit, I am a person who wants historically accurate -isms and resistances in historical games. Does that mean I want to see a bunch of racist, sexist, bigoted PCs? No, of course not.
But these societal forces shaped the era and had a lot of impact on the culture, the structure of society, and the pressures that drove people to accomplish amazing and heartbreaking things. When you remove, for example, the fact that suffragettes could be and were tortured and murdered by law enforcement for campaigning for women’s rights, then the courage it took to be a suffragette is diminished. If you’re talking about union-building, I think you have to include the fact that union-busters used racism to try and drive working class groups apart, even if that effort fails in the context of your game. If you’re talking 1920s-30s, it’s a bit repugnant to me to not make it clear that it’s an era when the people who made some of the defining music of the era couldn’t have a drink in the “respectable” clubs they played in. It also helps contrast some of the speakeasys which were integrated and even havens for LGBT folk of the era, etc. The fact that people had to find refuge in criminality because the laws were bigoted and unjust is a huge part of the story of the era.
This is a huge part of why I opted not to open that game–not because I don’t agree with you, but because I do.
My original intention wasn’t to muck with The -Isms or the timeline at all, trusting that the vast majority of the player base wouldn’t engage in anything so egregious and that the few who’d come in with the worst intentions would be obvious and easy to boot from the game.
It was the very first question I got being “But what about the racism?!” that led to me to a bit of a knee jerk reaction of “Well, I’ll just lift it out. Blah blah blah, players imagine all sorts of crazy stuff, they can imagine this, too.” Especially since, given the OGoA setting, there would be plenty of other horrors for characters to come up against.
It was my attempts at presenting historical examples and this person who is intelligent and insightful and whose opinions I generally trust going nowhere that ultimately changed my mind. Despite evidence to the contrary, it seemed like they just couldn’t be convinced that while this was the predominant attitude of the time, it wasn’t universal and it would be perfectly reasonable and also historically accurate for people to play characters who didn’t hold those views.
That left me sitting there thinking that my options for running something in the time period would effectively be:
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Erase the history of this very real oppression that people experienced and those that fought against it.
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Neglect the history of the people that fought against that oppression and potentially expose players to really awful prejudice and abuse.
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Write a guide that would effectively boil down to “Okay, But How Much Racism is Cool versus How Much Racism is Too Much Racism?” with all of the ick I feel even typing that, nevermind the potential for any of it to be taken out of context or implied to endorse at least some terrible things as acceptable.
When I realized that none of these seemed like very good options, or at least not options I was comfortable with, I couldn’t move forward with the game. Not because I don’t think those stories are worth telling, but because I think they need to be approached with a level of awareness that I’m not sure I trust a mass of strangers to consistently demonstrate on a public game.