@Ashkuri said in Factions:
You can navigate around this stuff as best you can by trying to have those very clear rules, lots of transparency, and as much give and take between “winners” as the story will support. It’s just hard.
I have actually seen this done well, exactly once. Or, rather, it could’ve been done well, except then one staffer decided to intervene to screw with the outcome on the very thinnest premise and based entirely on her dislike of a player.
It was an L5R game where were people were vying for a very clear and very specific goal that would impact the next arc of the story and where it was set. The win conditions were made very clear and actions taken towards achieving that outcome were pretty public once they were made final because the influence mechanic outlined meant posting on the game forum in specific threads. It required player coordination and while this favored larger factions than others, no single faction on the game was large enough to take the prize on their own. They’d have to negotiate with other factions to win, and several factions if they wanted to be really, really sure.
The problem was that one staffer who is to this day, more than fifteen years later, one of three staffers I hold up as the epitome of What Not to Be as a Gamerunner (and frankly just as a person) did not like our faction head at all. About three-quarters of the way through the process, when this has been going on for weeks and we’re running out of time to do much than has already been done, she declared that what the faction was backing wasn’t actually appropriate to the next arc’s setting and had to be swapped out to something else. It was something she could’ve warned us about literally weeks earlier, had seen and replied to, but waited until pretty close to the last minute.
Everyone supporting the faction changed their votes, except for one character. Whose player was on vacation, had acted early knowing that, and couldn’t be reached to switch it in time. The faction was also betrayed by someone they’d negotiated with, which was entirely fitting IC…
But meant that the deciding factor came down to that one player and their unchanged vote, with said staffer ruling that no, no, not changing it meant they were continuing to support something they’d declared totally inappropriate IC rather than working to the benefit of their faction. So the faction lost, based entirely on that ruling.
Naturally, people were pissed–to the point that several players in the winning faction felt pretty gross about it and were surprisingly apologetic. A few people in the losing faction actually just straight up quit the game. And honestly? I don’t blame them for it. Everybody’d been playing by the rules outlined, except for one staffer that decided to implode what had been, until that point, a case of PVP that had stayed pretty neatly within the lines of IC-only. The one upside I can think of that still came out of how that’d been set up? It was really, really obvious when she pulled that stunt and it warned the playerbase of what they were actually dealing with.
So I do think that it’s possible, but it has to be clearly outlined in advance, as transparent as you can make it, and–here’s the kicker–actually carried out fairly and consistently according to the rules that were laid down at the beginning. Because as much as we hate to admit it, sometimes the problem with PVP isn’t just the players engaging in it. Sometimes it can be the people adjudicating it, too, even when their bias is way less obvious.