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    MisterBoring

    @MisterBoring

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    Best posts made by MisterBoring

    • RE: Numetal/Retromux

      @thrax said in Numetal/Retromux:

      When Staff came to speak to her she did not hide, nor keep information from them. The thing I wonder is how can they ban someone for avoiding conflict from someone known to be a problem. Yes she did hide herself, but is that in itsself worth a full gameban?

      Hiding yourself from players you have a no contact with in order to RP with them is something I think deserves a gameban, regardless of how open you are with staff.

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: Bannings

      It really feels like Ganymede has just decided to let Derp drive it into the ground out of some need to avoid losing face from reversing a decision.

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: Bannings

      Well, I’m reducing my MSB activity to lurking now. Gany just basically said that the only person who needed to be apologized to on MSB for what happened was Derp.

      This mother fucker

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: A Constructive Arx Thread

      I get two things from reading stuff from this thread.

      1. That I definitely am not the target audience for Lords & Ladies roleplay.

      2. That Arx, even with all of it’s trouble throughout its history, is a pretty good example of ‘doing it right’ in our hobby.

      Congrats to all you Arx players and staff for doing cool stuff.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: pvp vs pvp

      @Cygnus said in The 3-Month Players:

      Without PVP acting as a failsafe, these players often cause games to fail because no one can stand not being able to meaningfully stand up to the bully.

      The failsafe against toxic players should be staff action. Going PVP just because a player is toxic seems toxic in it’s own right.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • Celebrities We've Lost 2025

      Starting a new thread, for a new year.

      First up, and this one hit me hard, David Lynch, legendary director of such weirdness as Eraserhead, Twin Peaks, and the original 1980s version of Dune.

      posted in No Escape from Reality
      MisterBoringM
      MisterBoring
    • RE: Bannings

      @hobos

      Please stop. If you actually care, stop, step away, and come back in a few days or even a week or two. You’re making yourself look bad with each new post.

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: Liberation MUSH

      Bring back Victorian era drug problems!

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: MU* Wishlists

      I want a post apocalyptic game surrounding the events at one of the last settlements in the world struggling to survive against all manner of obstacles and threats.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: Celebrities We Lost 2022

      @Jennkryst

      I’m gonna have to run a one shot of the MMPR RPG in his honor.

      green ranger

      posted in No Escape from Reality
      MisterBoringM
      MisterBoring

    Latest posts made by MisterBoring

    • RE: Liberation Drama!?

      @Pavel said in Liberation Drama!?:

      This is a joke.

      a close up of a man in a green elf costume with the words `` you sit on a throne of lies '' .

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: Liberation Drama!?

      @Muscle-Car said in Liberation Drama!?:

      As a former Producer, it’s interning sans benefits.

      There are benefits to being ‘Staff’ at Lib?

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: Liberation Drama!?

      @Pavel said in Liberation Drama!?:

      Most WoD games have, and it is oft said require, house rules to make the mechanics function in a MU format. Why would anyone expect that to be different in this case?

      There’s a difference between house rules and “No longer possible to use the books to build the basic frame of a character before joining the game”.

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: AI PBs

      @Wizz There’s a dark part of my psyche that hopes it leads one of them to this:

      a man is sitting in a theater eating popcorn and smiling

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: Liberation Drama!?

      @Jynxbox said in Liberation Drama!?:

      TL:DR The game is what Sundance allows it to be - which is closer to what WoD is supposed to be than pretty much any WoD game since.

      It’s 100% possible that she is doing WoD amazingly but totally mishandling the OOC logistical MU stuff that would exist if she was doing WoD, Star Trek, Animaniacs, or any other theme or ttrpg system.

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: AI PBs

      I’ve actually been looking at using Unreal Engine’s Metahuman Creator to make PBs, but my abilities in that engine are… awful.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: AI PBs

      If you need more proof that generative AI is super bad, take some advice from one of it’s initial investors:

      https://futurism.com/openai-investor-chatgpt-mental-health

      IT WILL DRIVE YOU INSANE.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: MU Peeves Thread

      @somasatori I really feel like most grid bloat in most games is from PC builds from idle / dead / retired PCs that just didn’t get cleaned up after they leave. I think most games just forget to clean that stuff up when characters idle out, but I have seen a few that will post up a bbpost about PC owned grid spaces that will be removed in an effort to allow other PCs to claim them if they’re popular.

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: MU Peeves Thread

      @tsar said in MU Peeves Thread:

      I personally am not a fan of big massive grids. I’d rather build exactly the places I think people will go and no streets and call it a day.

      Yep. I don’t like massive grids either, but I also don’t like small grids where none of the rooms have a point.

      My ideal grid (for a game with a central staff driven plot line) would be maybe 20-30 rooms consisting of:

      • 3-6 hub areas to represent different neighborhoods of the city or regions of the kingdom or whatever
      • 3-4 rooms in each neighborhood or region to represent common social areas of that region / neighborhood
      • A few rooms in each region that are earmarked by staff as key locations to the central staff driven plot.

      I’d probably also allow player builds if they wanted to add their characters houses or businesses to the grid, but have those set up so that they are turned invisible and locked if the character that ‘owns’ it goes idle.

      And if the game required faction specific RP places, I’d probably throw 1-2 of those out there for each faction that needed it.

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: MU Peeves Thread

      @Roz said in MU Peeves Thread:

      i love real, tangible, simulationist grids and i’m sad the hobby keeps leaning away from that more and more :C

      I don’t want a simulationist grid, but I want a grid with enough spaces for multiple groups of social RP and a decent number of spots that are going to be key to the primary storyline.

      Oh, before I forget, for me, this peeve only applies when Staff is attempting to run a main plotline for the game. If they’re just doing a sandbox thing based on PRPs with no central plot, then hell, they can just have an OOC lobby and 20 RP rooms for all I care.

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring