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    MisterBoringM Online
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    Posts

    Recent Best Controversial
    • RE: Filtering player temperament through game design

      @Gashlycrumb Most of the methods I’ve seen used to success were all OOC transparency techniques. Players would have OOC conversations prior to conflict scenes between their characters to coordinate the conflict. It was sort of like pro wrestling in that the scene would be somewhat planned out prior to it starting, but the ultimate end result was left up to the dice (or other mechanics depending on the actual system being used). In some cases, the OOC conversation led to one player deciding that this was definitely their character’s loss, and the entire thing was somewhat pre-planned. Also, in all cases, the end of the session included a decompression exercise so that everybody could properly deal with whatever bleed they might have.

      One of the biggest first steps a game can take toward a more healthy CVC environment is to stop calling it PVP. PVP is for Rainbow Six Siege or League of Legends. CVC is one avenue where roleplay meets conflict. CVE is another (though, as an IT professional, referring to PVE as CVE causes me to double take because CVE is a special IT term). I only call it PVP if the story of the characters doesn’t matter at all.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: Filtering player temperament through game design

      @Gashlycrumb said:

      It’s not uncommon to meet people who say they love PvP. I don’t think I’ve seen them making characters who are in opposition to their PvP loving friends’ characters so they can play that out, but I would presume that it happens on games that are more PvP-friendly than ones I’ve been playing.

      Yeah. Most of the games I’ve seen that have been CvC friendly and succeed at it have built up a lot of OOC tools and methods to make that work. I have yet to see the OOC techniques and tools for that really catch on in the MU hobby, but I have seen it work in other online RP formats and in live play (the strongest examples of this were LARPs where workshops and care were given to make sure the players understand that their characters are in conflict where as the players are not).

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: Filtering player temperament through game design

      To add to the PVP conversation: I’ve met more than a few players in online RP situations (forums, MUs, and similar) who prefer PVP because they aren’t getting the kind of villain / conflict they are looking for from the PVE elements (be it stuff they run themselves or stuff run by other players / staff). In one particular case they felt weirdly selfish in trying to participate in the PVE conflict of the week.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: Arx

      All this talk about connections between Arx 1 and Arx 2 makes me wonder if an archaeologist type character would work in Arx 2.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: Mu* and history and time

      @Faraday said:

      And yeah, those prices seem crazy, but keep in mind that with AOL at the time you were also paying $3-4/hour just to check your email and access early internet forums, on top of whatever you were paying your phone company.

      Looking through my archive of old CDROMs, I can also confirm from a few AOL CDs I kept for my collection that AOL had an unlimited plan as well that was $20 a month.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: Filtering player temperament through game design

      Yep. Main character syndrome all the way.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: Arx

      @Apos That’s cool. Are there going to be parts of the Arx 2 backstory that will cause devout Arx 1 players to squee?

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: Arx

      @Apos said:

      It’s canonically the same game world, if warped by the passage of ages and catastrophic events, though I am trying to write it so it should not require any knowledge of Arx 1.

      Do the actions of any of the PCs in Arx 1 directly connect to said catastrophic events?

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: Filtering player temperament through game design

      @Roadspike Agreed. In my experience, I’ve witnessed plenty of people get competitive over who gets to resolve the big plots and stuff, and get just as toxic as direct PVP can get. Some people live in a permanent state of “If I’m not winning, I’m not having fun, and if I’m not having fun, nobody else can.”

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: Arx

      @Apos I’m gonna ask a juicy question:

      What’s the biggest secret in the original Arx run that nobody uncovered?

      Bill Hader Popcorn GIF

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: Celebrities We've Lost 2026 Edition

      Reggie Bannister has finally gone between the poles for good. (Really bad Phantasm reference.)

      Reggie with a chainsaw

      posted in No Escape from Reality
      MisterBoringM
      MisterBoring
    • RE: Mu* and history and time

      @Thionoxial said:

      Is there anything that CAN be done so mushing is remembered as ‘having been a thing’ in a century?

      If nothing else, we can upload our dead wikis and game sites to electronic archives, like archive.org.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: MU* Wishlists

      @bear_necessities Probably because the people interested in building one are also backers of the upcoming TTRPG and waiting to see if the TTRPG can be converted to a MU.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: Non-Boring RP

      Florid Answer: I try to see if someone else is trying to push a specific storyline, and fall into that as best I can. If nobody’s pushing their stories or one of the game’s plots, then I’ll try and drive things around what my character has going on. Ultimately, I play “yes and” and try and have fun with it.

      Actual Truthful Answer: If I don’t hyperfocus on something in the RP, I’m basically a walk-on extra.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: GIF Button Broken

      @Tez Good Morning Ai GIF by PEEKASSO

      posted in Comments & Feedback
      MisterBoringM
      MisterBoring
    • RE: GIF Button Broken

      See, I did not know that. I assumed incorrectly that the image link button was for static images specifically.

      posted in Comments & Feedback
      MisterBoringM
      MisterBoring
    • GIF Button Broken

      The handy dandy GIF button in the editing panel no longer works. This is because Google has decommissioned the Tenor API, and any attempts to request a gif from Tenor now just results in

      “Tenor API is discontinued. Learn more at https://developers.google.com/tenor”

      posted in Comments & Feedback
      MisterBoringM
      MisterBoring
    • RE: MU Peeves Thread

      @Pavel said in MU Peeves Thread:

      Tempted, now, to write some passive-aggressive code snippet that looks for the words ‘how do I’ on a game’s Help or Newbie channel and just pages with “have you tried fuckin’ lookin’ it up, champ?”

      Make it even more passive aggressive and have it lock out all other commands until they type the exact command required to answer the question. So everytime they type anything, the game just responds with something like “Have you tried +help +desc yet?”.

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: MU Peeves Thread

      @Roz said in MU Peeves Thread:

      begging people to at least try a single keyword search in the extensive documentation of the thing they’re always asking about

      I bet if we all had a dollar for every situation that could have been resolved by someone taking even the most basic review of a game’s documentation, we’d all be way less financially desperate.

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: MU* Wishlists

      The most recent dream I can remember is: A total stranger abandoned me at a Best Buy because I wouldn’t help them steal car stereo equipment from the store, and so I just hung out in the store until it got dark so I could go home without melting in the heat.

      posted in Game Gab
      MisterBoringM
      MisterBoring