@Gashlycrumb said in Echoes of the Past: Problem Players:
So I try to get involved, and later discover that people think I’m trying to gatecrash even before I find out that the opening to participation I think I saw isn’t viable. And presumably it’s taken as malicious social engineering when I react to that by directly OOCly asking for plot-runners to open things up such that I can play.
Gatecrashing can be unintentional if a certain level of transparency isn’t maintained between all players and staff. Dropping in unannounced when a big scene is going on can be unintentional gatecrashing if a player isn’t aware of a planned plot event or whatever going on for a specific faction. It happens, and it’s on both the player doing the dropping in and the staff running that scene to civilly, and transparently, work out that the scene is not open for the PC in question, and why. If a player has a concern regarding a plot not being open to their PC, they should approach staff with a good level of transparency, so that the players of the faction or skill group or whatever that the plot is meant for doesn’t assume someone is trying to grab their turn in the spotlight.
At the same time, intentional toxic gatecrashers do exist, and I’ve seen them in most of the genres of games I’ve played in (be it fantasy, sci-fi, WoD, other horror, post apocalyptic, or whatever). I’ve witnessed players use OOC methodology to circumvent both coded restrictions in the game (such as times I’ve seen players use coded meeting commands to circumvent faction locks on rooms and exits) as well as IC restrictions to accessing plot (in one fantasy game I was part of, some players were allowed to help run the central plots of the game without staff level access, and a player straight up lied about having the ability to fly when it came time to attack a pirate airship in the middle of a wilderness area. The player running the plot didn’t have the ability to confirm that, and when they turned the logs in to staff, there was a whole mess of drama about it that resulted in retcons and the player in question being banned).
I did accuse you of that. If it was inaccurate, I do apologize, but I was basing those accusations on the information available to me to formulate what I believed was the most accurate chain of events. The transparency of the situation, or lack thereof, is the culprit in that specific accusation.