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    Recent Best Controversial
    • RE: RP Safari - Pacing Styles

      For me it’s probably the 7-10 minute pace. I don’t like asynch because of several bad experiences I’ve had where players would put their characters into multiple scenes that would twist up the narrative chronologically and require retcons and other stuff to fix. In one extreme case, a PC died while asynchronously participating in 3 other scenes with wildly separate chronological order to them, and the whole thing left a bad taste in my mouth.

      I would say that I’d be okay with asynch or slower if the game had a rule that any given PC could only participate in a single scene at a time.

      The whole 0-3 minutes thing seems like it has it’s own pitfalls, but even in my 30 years of playing I can’t honestly remember more than a handful of people attempting it.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: MU Peeves Thread

      @Yam said in MU Peeves Thread:

      There’s also the whole concept of reputation in our very tiny community. If you have a reputation of being someone difficult to deal with, that may manifest in ways you don’t anticipate. Something you gotta’ just roll with and improve upon. People forget as folk cycle in and out, but I wonder how many people will forget Polk trying to torch 2 game servers in like… 1 year.

      pepperidge farm remembers is written on the screen of a tv

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: MU Peeves Thread

      @Gashlycrumb said in MU Peeves Thread:

      If I have become an insufferable chore recently and this is the reason I’ve had this experience, then staffers have developed time travel. You really can’t say staff is refusing to interact with a player because the player is a chore when there was never a period when they did actually interact with that player.

      A lot of people don’t realize they’ve become a chore until well after the fact. We’re not often conscious of annoying social behaviors because we’re used to acting a specific way, even in an online text form.

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: Tips for GMs

      @sao said in Tips for GMs:

      Having a set solution to a problem is a way to frustrate yourself AND your players!

      I agree, but I also feel the exception to this is scenes where the players are all on board for a very very specific resolution from the start. The easiest example of this are those one off scenes where a GM gets a bunch of the more combat oriented PCs together to blow off some combat steam against nameless minions of evil. In those situations, trying to find an alternate route to resolution will also frustrate everyone involved.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: MU Peeves Thread

      @Yam said in MU Peeves Thread:

      Ask any staffer who was DEDICATED to prompt, “fast”, consistent responses how long they stuck around. How long the game existed.

      I can count the number of staffers that were dedicated to that stuff that also stayed through the end of the game and did not contribute to the game’s ending on one finger. It probably didn’t hurt that the person in question was on full disability with a lower back injury and so didn’t actually have a day job.

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: Paid Role-Playing

      The closest thing I will ever get to paying to RP is the entry fee to gaming conventions.

      Thankfully I’m social enough that I have several MUs to play when I want online RP, and a reasonably sized local tabletop scene for in person RP.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: MU Peeves Thread

      @Gashlycrumb said in MU Peeves Thread:

      Hell, there is such a taboo (and likely a justified one) against +where stalking that if a player is waiting for a five minute reply to a +request and happens to see the staffer online 15 out of 16 days and they appears to be spending 5+ hours each day actively RPing their alt with Abelard and Bridget or GMing scenes for Abelard and Bridget, the player still won’t say anything.

      This sounds like something you’ve done yourself. Are you a +where stalker?

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: MU Peeves Thread

      @Gashlycrumb said in MU Peeves Thread:

      But really, the expectation that everybody gets a turn and the GM doesn’t skip yours because they kinda feel like it is not something that needs to be explicitly stated in a policy. It’s how gaming works. It is fair to decry it as rude fuckery, which is what we talk about here.

      There’s a lot of stuff to consider on staff side too:

      1. Some players will rub staff in a bad way, but not go so far as to do something bannable. The staff in question isn’t trying to generate unnecessary confrontation, so they just sit on those jobs until they have nothing else to do to limit their interaction with the player, when they should honestly just sit down with the player and say something like, “We believe that our staffing style and your playing style are not compatible, and for the sanity of both ourselves and you, we need you to exit the game.” This can even extend between games (as a lot of staff are forever-staff and may know a given player from previous encounters).
      2. Some larger games generate hilariously large amounts of jobs in very short time, even with a good number of staff working on them and set policies regarding job response times. If your job is #293 out of 480, it’s gonna be a while before you see a response, even if they’re using buckets and queues and notifications and stuff. I have totally seen players get irate because they don’t enjoy the speed at which the 200 jobs in front of theirs get resolved.
      3. Staff might be having a bad month, week, day, or year. This can result in players feeling unnoticed by staff. Staff R People 2.
      4. Staff have their own availability schedules, and getting mad that no staffer showed up to ST and provide Staff NPCs for the scene you scheduled for 4 PM on Christmas Day is just a waste of everybody’s time.
      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: MU Peeves Thread

      @Gashlycrumb said in MU Peeves Thread:

      I never hear people complain about staffers having PCs in general,

      I’m glad you haven’t had my experiences.

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: Tips for GMs

      @KarmaBum said in Tips for GMs:

      I know it’s a writing hobby, and sometimes we’re trying to establish a mood so we’re including evocative details, but if you mention that this obsidian cave is carved with ancient runes, has a brazier spewing purple flames, smells faintly of candied apples, and I can hear an old woman singing from the mouth of an adjacent tunnel, all of those elements should be open for some sort of follow-up.

      You can even cheat in this scenario and have all of them be open to the same follow up of “You realize as you investigate further that this entire cave, this entire space, is entirely illusion.”

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: Brainstorming Game Ideas

      @Pacha said in Brainstorming Game Ideas:

      I kind of get what you’re going for here, but in this day and age when most of us have less, not more, time for MU, basing advancement on activity is a recipe for disaster, as only the players that are either on all the time, or crawling up staff’s butt to get in all the plots are going to move forward. Perhaps that is what you want, but I wouldn’t play on it.

      I can agree with this, and I’m looking at a flat XP model for the game I’m tinkering on in my spare time. All characters will earn the same amount of XP each month, regardless of activity levels, and new characters will come in at whatever the total is for all characters, so that if the game does go for years, PCs created in year 4 won’t be confused as to why their brand new PC is involved in storylines built around characters with dozens or even hundreds of XP more than them.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: Tips for GMs

      @Pacha said in Tips for GMs:

      Please try to keep a consistent emotional tone throughout the plot.

      I would go one step further and say “Please try and be responsible with emotional shifts in the plot.” The emotional tone of the plot changing is fine, but when it rollercoasters seventeen times in a single scene, that’s just too jarring.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: Brainstorming Game Ideas

      @Jupiter said in Brainstorming Game Ideas:

      The idea that I keep circling around is a CK3/Vampire styled game in an original setting; where, instead of using +vote as XP-generation, it’d be activity based. XP is generated by spending blood and dice-rolling in Staff-run activities.

      Players would try to acquire swarths of territory to fund their own rise and the rise of loyal vassals.

      But, again, I don’t know how popular of an idea that would be; text-based gamers are notoriously anti-change.

      My thought on this would be that a lot of people still in the hobby are very PVP-shy, even when the narrative should result in two PCs fighting to a terminal conclusion. I think you could do this and have fun with it, but you need to accept that you’re probably not going to have more players than the average multiplayer game of CK3 anyway.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: Tips for GMs

      All of our games are, at their core, improvisational dramas. A given GM/ST may have a general idea of how they would like plot events to go and the players have a vision for how their characters would mold those events. In that regard, my tip is to resist the urge to force events in the direction you want, especially when your players are throwing amazing ideas into the narrative. Don’t be afraid to take a tip from stage improv and say “Yes, and” when a player attempts to inject their own ideas into the narrative. Use what they give you to evolve the event into something more, and give their character agency in the game world. Do this even if it means admitting that the players came up with a faster solution to a problem you’ve presented.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: MU Peeves Thread

      @xCroaker said in MU Peeves Thread:

      I agree 100%, so staff enjoys playing, and wants to keep games open, and wants to continue playing and running games.

      I agree as well, which brings up another peeve for me.

      When players complain about staff having PCs. Yes, in some cases, it’s warranted, especially in games where a staffer’s personal PCs seem to get the focus in 100% of plot 100% of the time. But in the majority of cases, it’s the staffer in question taking some time to enjoy some RP for themselves, and some player somewhere is offended that the staffer is not actively working on requests or builds or fixing code bugs or running plots or whatever. Sometimes they even claim the staffers are ignoring their duties to the game, which usually isn’t the case.

      #GiveStaffersBreaks

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: Celebrities We've Lost 2026 Edition

      Robert Duvall, legendary actor and filmmaker.

      posted in No Escape from Reality
      MisterBoringM
      MisterBoring
    • RE: Celebrities We've Lost 2026 Edition

      Hideki Sato, engineer responsible for creating the Sega Master System, Genesis, Saturn, and Dreamcast. He was 77.

      posted in No Escape from Reality
      MisterBoringM
      MisterBoring
    • RE: MU Peeves Thread

      Ooh, was looking at old discussions with people, and I just remembered another peeve I forgot about.

      Players who do the following in order:

      1. Start a PRP that only has any meaning of any sort for their PC.
      2. Expect staff support for that PRP even though nothing going on in the PRP requires a Staffer to portray an NPC, or otherwise adjudicate major narrative.
      3. Get incredibly irate when the Staff inform them that they don’t see a need to sit in on the PRP, and then shortly after that find out that no other players actually want to participate.
      4. Throw a fit in Public chat or by paging people they think will back up their tantrum.
      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: PyReach

      @somasatori It looks like you’re very very close to being able to run a CoD game.

      a cartoon of spongebob saying

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: Web-based CharGen or in-game CharGen

      @KDraygo said in Web-based CharGen or in-game CharGen:

      @MisterBoring Apologies, but because of rising inflation, I have gone completely paperless. You can refer to my geocities site for all the necessary information for my chargen application. Thank you.

      Geocities applications must be first processed through the webform on the game’s Tripod site, which will generate a 26 character code. This code must be posted to the game’s Myspace so that staff can process it in the special webform on the game’s hidden Angelfire staff page.

      posted in Game Gab
      MisterBoringM
      MisterBoring