@dvoraen Can you tame the snails in Grounded 2?

Posts
-
RE: MU Peeves Thread
@Nilli said in MU Peeves Thread:
(There is also exactly ONE room I expect no one to RP in but stuck it there in case we wanted the grid to be walkable. I eagerly await the day someone proves me wrong and does a scene there though.)
That sounds like a challenge.
-
RE: MU Peeves Thread
This makes me think of a setting where the various WoD Spheres have to band together to fight encroaching cosmic horrors and the occasional Kaiju that gets lost on the way to Japan.
-
RE: Liberation Drama!?
@Muscle-Car said in Liberation Drama!?:
As a former Producer, it’s interning sans benefits.
There are benefits to being ‘Staff’ at Lib?
-
RE: Liberation Drama!?
@Pavel said in Liberation Drama!?:
Most WoD games have, and it is oft said require, house rules to make the mechanics function in a MU format. Why would anyone expect that to be different in this case?
There’s a difference between house rules and “No longer possible to use the books to build the basic frame of a character before joining the game”.
-
RE: AI PBs
@Wizz There’s a dark part of my psyche that hopes it leads one of them to this:
-
RE: Liberation Drama!?
@Jynxbox said in Liberation Drama!?:
TL:DR The game is what Sundance allows it to be - which is closer to what WoD is supposed to be than pretty much any WoD game since.
It’s 100% possible that she is doing WoD amazingly but totally mishandling the OOC logistical MU stuff that would exist if she was doing WoD, Star Trek, Animaniacs, or any other theme or ttrpg system.
-
RE: AI PBs
I’ve actually been looking at using Unreal Engine’s Metahuman Creator to make PBs, but my abilities in that engine are… awful.
-
RE: AI PBs
If you need more proof that generative AI is super bad, take some advice from one of it’s initial investors:
https://futurism.com/openai-investor-chatgpt-mental-health
IT WILL DRIVE YOU INSANE.
-
RE: MU Peeves Thread
@somasatori I really feel like most grid bloat in most games is from PC builds from idle / dead / retired PCs that just didn’t get cleaned up after they leave. I think most games just forget to clean that stuff up when characters idle out, but I have seen a few that will post up a bbpost about PC owned grid spaces that will be removed in an effort to allow other PCs to claim them if they’re popular.
-
RE: MU Peeves Thread
@tsar said in MU Peeves Thread:
I personally am not a fan of big massive grids. I’d rather build exactly the places I think people will go and no streets and call it a day.
Yep. I don’t like massive grids either, but I also don’t like small grids where none of the rooms have a point.
My ideal grid (for a game with a central staff driven plot line) would be maybe 20-30 rooms consisting of:
- 3-6 hub areas to represent different neighborhoods of the city or regions of the kingdom or whatever
- 3-4 rooms in each neighborhood or region to represent common social areas of that region / neighborhood
- A few rooms in each region that are earmarked by staff as key locations to the central staff driven plot.
I’d probably also allow player builds if they wanted to add their characters houses or businesses to the grid, but have those set up so that they are turned invisible and locked if the character that ‘owns’ it goes idle.
And if the game required faction specific RP places, I’d probably throw 1-2 of those out there for each faction that needed it.
-
RE: MU Peeves Thread
@Roz said in MU Peeves Thread:
i love real, tangible, simulationist grids and i’m sad the hobby keeps leaning away from that more and more :C
I don’t want a simulationist grid, but I want a grid with enough spaces for multiple groups of social RP and a decent number of spots that are going to be key to the primary storyline.
Oh, before I forget, for me, this peeve only applies when Staff is attempting to run a main plotline for the game. If they’re just doing a sandbox thing based on PRPs with no central plot, then hell, they can just have an OOC lobby and 20 RP rooms for all I care.
-
RE: MU Peeves Thread
@catzilla said in MU Peeves Thread:
Personally I’d see it as, ‘hey this is a closed scene and we don’t want other PCs randomly joining just because it’s on grid’.
Being off grid in RP Rooms doesn’t stop everybody though. Also, some games have commands that make it very apparent that the scene is closed.
-
RE: MU Peeves Thread
@Jenn said in MU Peeves Thread:
But staff has a much deeper understanding of the greater world or finer details. They may not want to destroy the main dog park on grid that’s super popular.
I will fully admit to having terrible bad guys blow up the most popular ic location (a cafe) on one of the last games I staffed on. The bad guys wanted to send a message, and so destroying a cafe and killing a beloved NPC was how we did it.
-
RE: MU Peeves Thread
@Jenn I think you’ve missed my point. My point isn’t that the grid is required to tell stories. My point is that it’s frustrating when staff never uses the grid they spent weeks or months on to tell the stories they are claiming is the primary story on the game. It sends a signal to me at least, that staff is fully willing to abandon major projects on a whim and aren’t super dedicated to the game, or at least have changed course on how they approach it. And that’s regardless of how big the grid is. It could be 20 total rooms. If the staff isn’t willing to run plots on their own grid, why should I spend my time RPing on a world the staff doesn’t care about?
An example from a fantasy game I played in years ago: The main plot revolved around a stereotypical fantasy kingdom where the players were mostly heroes and civilians living in and around that Kingdom’s capital city. The King’s castle had a few grid rooms including a Throne Room where he was supposed to give proclamations and pass judgement on criminals and stuff, and through which a lot of central staff plots were supposed to pass. However, Staff regularly chose to run the events where the King would hold court in his Throne Room in “Generic RP #1” because staff couldn’t be arsed to walk or even use a teleport command to get to the Throne room.
-
RE: MU Peeves Thread
@L-B-Heuschkel said in MU Peeves Thread:
what staff thought was important to the stories being told.
This is what I thought of grids too, so is also why I’m frustrated when I see staff not using the grid. If the grid is important to the story, why does the main story not happen on the grid?
-
RE: Numetal/Retromux
@thrax said in Numetal/Retromux:
When Staff came to speak to her she did not hide, nor keep information from them. The thing I wonder is how can they ban someone for avoiding conflict from someone known to be a problem. Yes she did hide herself, but is that in itsself worth a full gameban?
Hiding yourself from players you have a no contact with in order to RP with them is something I think deserves a gameban, regardless of how open you are with staff.
-
RE: MU Peeves Thread
@tsar said in MU Peeves Thread:
If inspiration strikes and I really want this scene to happen in place A but I don’t have place A, I’ll just do it in a generic room and write the desc into the set.
That makes sense. The point I’m trying to make is that it’s a peeve when the staff never uses their own grid for their plots. Doubly so if the grid is a huge maze.
I’ve been on games where staff use generic RP rooms in place of rooms that actually exist on grid because they couldn’t remember where the room is to begin with.
-
RE: MU Peeves Thread
@Pavel said in MU Peeves Thread:
You can have your scenes off the grid so you’ve got some space but easily use a grid room and its description and all.
Sure. My weird logic brain tells me that staff plots should ostensibly occur on the staff built grid, and if the staff runs 90% of the main plots in a nebulous area designed to be all the places that didn’t get grid rooms, maybe the grid needs a serious revisit as it’s not even meeting staff’s needs.