On a good game with a decent staff, you can trust staffers to remain fair even for their own characters.
Funnily enough, I don’t suggest this based on fairness, though that’s an additional benefit of it. I suggest this because playing a PC in a scene at the same time as one is staffing a scene can add to burnout at a faster pace. While fairness is one part of it, I have noticed that staff who run scenes they’re PCing in seem to, in my experience, burn out faster than those that keep a separation between the two activities.


