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    Topics

    • MisterBoringM

      Celebrities We've Lost 2026 Edition

      Watching Ignoring Scheduled Pinned Locked Moved No Escape from Reality
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      RozR

      Eric Dane 😞

    • MisterBoringM

      MUing Snacks

      Watching Ignoring Scheduled Pinned Locked Moved Game Gab
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      PavelP

      @dvoraen said in MUing Snacks:

      OH NO THEY’RE BACK AGAIN

      @Tez is who they warned us about in math class.

      a man in an orange sweater is pushing a shopping cart full of groceries

    • MisterBoringM

      Celebrities We've Lost 2025

      Watching Ignoring Scheduled Pinned Locked Moved No Escape from Reality
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      JennkrystJ

      @Roz obvs so nothing dethrones the AoA thread post count.

    • MisterBoringM

      As a PLAYER, how many staff would be ideal in a game?

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      PolkP

      @Jennkryst said in As a PLAYER, how many staff would be ideal in a game?:

      I want more staff than players, so when the player nagging inevitably burns someone out, there are plenty of replacements available until the burn-out fully recuperates.

      I now know I want staffers who are allowed to have player bits, so it’s not like pulling teeth to recruit new staffers when breaks happen.

    • MisterBoringM

      Code Question: Rock, Paper, Scissors

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      KarmaBumK

      @MisterBoring said in Code Question: Rock, Paper, Scissors:

      You do have a point about RPS strategy that I hadn’t considered, so perhaps having the command be a bit more interactive so that each player inputs their choice.

      If it only ever runs one game at a time, you can run it so you rps <choice> and it creates a data attribute on an object. If you’re the first player, it stores your data and emits something about “waiting for 2nd player…”

      If it already has one DATA-* attribute, then it knows you’re the second player, and it resolves the match, emits the resolution, and wipes the data.

      If it already has two DATA-* attributes, then it is broken. 😄

    • MisterBoringM

      Totally Random SFW Videos Thread

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      TezT

      @Selira TY I will check it out.

    • MisterBoringM

      Free D&D Beyond Stuff

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      No one has replied
    • MisterBoringM

      MU Peeves Thread

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      JumpscareJ

      @KarmaBum

      That’s perfectly understandable! And thanks for expounding, it really helps me to understand where Silent Heaven stands in the MU ecosystem, haha.

      Here are some responses to your points. Don’t worry, I’m not trying to convince you to play. I’m just providing clarifications.

      1- I understand the frustration with mobile closing the connection the instant you tab out. I’ve recently learned about split screen being a feature for Android phones to help with web connections. It’s still not ideal, but maybe someone reading this doesn’t know about split screen and could benefit from it. (Tap the button that lets you switch apps, then tap the icon at the top, and choose “Split Screen.”)

      2- The Discord server is absolutely not necessary. It’s just for OOC chatter. I’ve seen a number of issues for when public OOC is on the same medium as IC, involving people blurring the lines between the two. And for a game like Silent Heaven that could carry higher bleed than usual, I felt it prudent to separate the two. Everything else, such as event scheduling and notifications about OOC updates, are available in-game.

      3- I worked hard on making an intro sequence that sets the tone while teaching the most necessary commands, so there are no worries there, haha. The first 30 minutes of any new player’s experience are the most important minutes, because those are when they’re most likely to bail if they can’t figure something out.

      4- I fully understand that the “crunchiness” of the game mechanics is a dealbreaker. I did my best to make it support RP, not supplant it. For example, the automated NPC responses are to help when PCs or Storytellers aren’t available, with teaching commands, providing basic setting information, and suggesting safe places to explore. While it helps with some of the cognitive offload of initiating new players into a setting, as well as standardizing rules around certain aspects of the game, it is ultimately gamier, and I accept that that reduces freedom.

      Thank you again for responding!