• Web-based CharGen or in-game CharGen

    14
    0 Votes
    14 Posts
    257 Views
    Third EyeT

    Even as somebody who still plays on-client a fair amount, I wouldn’t want to do CG in a pure text interface again. It’s just so much easier on web to save things/proof things/edit things.

    Also staff-side it’s way easier to make small changes if I need to, give notes to players, or see where somebody’s getting an error (either through user error or something screwy with the game).

  • Memorable Scenes

    1
    0 Votes
    1 Posts
    117 Views
    No one has replied
  • Discussion: On Dragon Wings

    38
    2 Votes
    38 Posts
    2k Views
    helveticaH

    @Meg said in Discussion: On Dragon Wings:

    i grabbed t’mas off the roster. he looked fun. anyone who wants to play adjacent to me, hmu. (as a child?? or a wingrider?)

    One of his kids IS on the roster. 👀

  • Bad Stuff Happening IC

    94
    4 Votes
    94 Posts
    5k Views
    JumpscareJ

    @howyadoin said in Bad Stuff Happening IC:

    @MisterBoring Silent Heaven already exists

    ETA: joke

    You joke, but Silent Heaven players will 100% sign up for all of that and have a great time. The first event I ran that was tagged “risk of character death” had 31 characters sign up for it. I’m impressed by their ability to find brief moments of IC fun, relief and happiness for their characters, even in the direst situations.

  • Other People

    45
    4 Votes
    45 Posts
    2k Views
    MisterBoringM

    @Yam said in Other People:

    I was def curious about how often most RPers even consider Other People’s fun.

    I’m so worried about other people’s fun and happiness that my therapist wishes I would just be a selfish asshole once a month.

  • This topic is deleted!

    3
    1 Votes
    3 Posts
    27 Views
  • Your first game?

    85
    2 Votes
    85 Posts
    4k Views
    hellfrogH

    firan. i had never even heard of MUs.

  • Good things in Mushing

    361
    8 Votes
    361 Posts
    96k Views
    helveticaH

    a man is holding a statue of a bride and groom with a laurel wreath behind them

    finding the creative spoons to gm a little story in my little mu* corner

  • Intro to MU*ing Event

    14
    4 Votes
    14 Posts
    926 Views
    lucidmausL

    While I’m sure there are some recent articles that touch on the darker side of MU*, I always look to this one (written by Julian Dibbell) outlining an atrocious event that happened on LambdaMOO:

    TW: sexual assault - http://www.juliandibbell.com/texts/bungle_vv.html

    I’m terrible at summarizing so I won’t really try, but it does a fine job of sharing a terrible event, how it affected people, and the changes that happened after. It also touches on what it means to make a society and shape a culture in this shared hobby; for as terrible as the event is, it’s also heartening to see how things can grow and change through player influence.

  • Banning Bad, Actually?

    119
    4 Votes
    119 Posts
    5k Views
    CobaltC

    @somasatori In game is good!

  • Empire Discussion Thread

    51
    2 Votes
    51 Posts
    4k Views
    RozR

    @MisterBoring I could be wrong, but there’s no indication in the forum post that it was continuing after the initial ban.

  • Fallout 2D20 Ares Web Portal

    6
    9 Votes
    6 Posts
    390 Views
    PavelP

    alt text

  • What's up with Spellbound?

    4
    0 Votes
    4 Posts
    362 Views
    SockMonkeyS

    @Pavel Agreed. Self care and boundaries are important for game runners and staff too. In my experience this doesn’t get supported enough.

  • Aegis Company Discussion

    16
    1 Votes
    16 Posts
    811 Views
    JennkrystJ

    @Superbia I don’t recognize the username, and basic attempts to check their post history did not work, so shrug

  • RPing with Everybody (or not)

    81
    5 Votes
    81 Posts
    5k Views
    spiriferidaS

    I’m a person who often joins and becomes invested in a game on a whim - I can’t tell what the formula is, but if a game is hoping to attract people like me who just hop in without knowing someone, at least some percentage of the playerbase needs to feel open to interacting with, chatting with, getting excited about new characters and new people. Not every game has to be that - I don’t mind the existence of games that are built with a network-only approach and are meant for people who already have connections to have a good time together.

    But as a new player approaching an open game, seeing people only rping with one or two others a lot sets off yellow flags that a game isn’t a place where people have the time or energy to open their circles to me. I don’t mind reaching out a lot when I’m in the shiny new excitement phase, but in order to feel welcome, it helps to see signs that it’ll be reciprocated.

    I don’t think activity checks or a quota on interactions with people outside of your circle are meaningful solutions, because activity requirements can’t generate enthusiasm.I’ve roleplayed in forums like Dreamwidth where gamerunners often have monthly activity rules. The rules don’t actually stop a game from slowing down, or dying, or becoming a playground for one group. But I think the urge to implement them comes from the wish to have a particular game environment. Two people playing alone in a corner aren’t hurting anybody - but the more people who are doing that, the harder it is for new people to jump in and have a good time, and a lot of games want, at least in theory, new people to have an easy time joining, to buff up the population as people need to slow down or leave for various reasons.

    And on a personal level, I find its important to my RP enjoyment to be open to new connections, because sometimes my old connections can’t RP any more! And it’s so much easier not to be bitter and discouraged if I’m not rebuilding my character’s network from scratch.

  • Berem Discussion Thread

    8
    0 Votes
    8 Posts
    568 Views
    L. B. HeuschkelL

    As I said elsewhere – if I had a single spoon to spare from Keys, I’d be over here, rolling up an arrogant Alphatian nobleman. Prince Haldemar, move over, there’d be a new explorer in town.

  • PyReach

    94
    8 Votes
    94 Posts
    6k Views
    MisterBoringM

    @somasatori All 2e merits are done. Everything was reorganized, I’ve updated the lookup_data.py to reflect the new groupings. If you want to drag stuff over and test it against main, feel free. I’m going to start working on the legacy merits next.

  • Seeking ancestral MU knowledge

    18
    0 Votes
    18 Posts
    1k Views
    PavelP

    @InkGolem People like me but older and somehow worse.

  • Everworld of Darkness

    9
    0 Votes
    9 Posts
    470 Views
    JennkrystJ

    @somasatori said in Everworld of Darkness:

    I don’t really know enough about Demon to figure that one out.

    God Machine divided by Zero and that basically nuked the Gauntlet, Demons are trying to build Infrastructure to re-stabilize things.

    @somasatori said in Everworld of Darkness:

    Sin-Eaters

    … and Mummies, who also need the Underworld/Duat… but due to the shattered nature of reality, they are temporally locked to now, solving their time-travel shenanigans.

    @somasatori said in Everworld of Darkness:

    Stuff about Poles

    Something something Exalted Creation something.

    @somasatori said in Everworld of Darkness:

    Prometheans

    Always gotta do something about them tainting the land and drawing in people to kill them. It’s just the way of the MU world.

  • Historical Games Round 75

    146
    6 Votes
    146 Posts
    15k Views
    hellfrogH

    i think you’ve got three dials: game size, nuance/specificity, and staff involvement. Cranking any of these up or down is going to affect the others. You can (and should! if you want!) make a game that is highly specific in a historical or fictional setting, but doing so is going to turn down max players and probably increase staff involvement in direct relation. You can turn down staff involvement and let your players mostly self-police if the guardrails are broad and high enough, until that player size gets to a certain limit.

    I think you can pull off most any kind of niche or historical setting if you are willing to accept and spend your time curating a small and like minded player base.