Why MUSH?
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There are plenty of styles of online RP, from forum PBP to freeform discords to hybrids like Storium. What do you like about MUSHing specifically?
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@Faraday For me, it combines aspects of several mediums into one. Specifically, I’m referring to Ares though most of this applies to other MUSH/X platforms.
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A centralized, persistent world where characters and RP are organized in one place, making it easy to find people and opportunities.
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Ways to create both public and private scenes that can later be easily shared and logged - keeping track of all the collaborative storytelling.
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Character profile pages with lots of character information including demographics, backgrounds, sheets, and galleries - all connected to the game world.
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Integrated dice rolls for games that use RPG systems, without breaking the flow.
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Easy integration with Discord for OOC communication while keeping IC stuff in the MUSH.
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Being able to save RP logs to build world and character history.
Those are the big reasons why I prefer MU*s to other forms of online RP. I’ve tried forum RP and discord RP extensively and it just doesn’t hit the same for me. There’s something special about logging into a persistent world where everything you need for good roleplay exists in one connected space.
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The big thing for me is a persistent world that I can log onto on almost any schedule and find some synchronized RP with a wide variety of people. I do like the logging and wiki sort of features, but I don’t need them.
It scratches an itch that nothing else quite does.
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For me it’s:
A) The real-time nature of it, both the IC improv aspect and the OOC social aspect, you lose both as an environment drifts further away from it
B) The ability to build an entire world and a shared narrative, and develop a character and larger narrative over time
C) The OOC convenience of having everything centralized and the commands relatively streamlined
I think it’s kind of remarkable that, given how popular ‘RP online’ actually is, nothing else quite replicates this. I read attempts to RP on Twitter! I hope those poor souls are all right, somewhere.
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I already know how to MUSH. From the technical (using commands and such) to the cultural. I don’t have the time or interest in learning a new way of doing things in an alien culture.
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For me it’s mostly being able to play RPGs in a way that my schedule can allow. The stereotypical gamer curse of never being able to get a group to meet on the same day at the same time seems to affect me more than most.
The odd part about this is that I cannot do asynchronous RP at all. As much as asynch is definitely for people who don’t have a stable schedule, it causes me anxiety that I still don’t really understand.
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I think what draws me most to MUSHes is the amount of effort that goes into making the world. It feels like you’re playing in the world, instead of other methods of storytelling where you’re writing the world. It’s more rigid than a sandbox, but less rigid than a linear story-based video game.
I prefer roleplaying where what matters most is the interactions between characters, and MUSHes are right in that sweet spot.
I love writing, and MUSHes are my favorite medium.
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There are plenty of styles of online RP, from forum PBP to freeform discords to hybrids like Storium. What do you like about MUSHing specifically?
It’s a very selfish reason, in my case:
To try and prove I can write. I like the imagination component and the dynamic nature of RP with other people. It’s very stimulating to my brain when I really get into things.
Unfortunately, it has also made me something of a snob.
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To try and prove I can write.
I don’t think that’s a selfish reason at all. Trying to write in any format is often a scary thing for people attempting it, so finding a format and venue in which you feel comfortable enough to actually let words flow to page or screen is nothing to be ashamed of.
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@MisterBoring said in Why MUSH?:
The odd part about this is that I cannot do asynchronous RP at all. As much as asynch is definitely for people who don’t have a stable schedule, it causes me anxiety that I still don’t really understand.
I don’t think that’s so strange. Despite all the effort I put into letting Ares support async RP for those who need it, I don’t like to RP asynchronously. The constant context switching, the long delays between poses (which also tends to lead to longer poses that are harder to react to), and the fact that many of them just trail off without resolution… not my jam. That’s also what’s kept me from getting into PBP and Storium RP.
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@MisterBoring I’ve played a few games there. It’s sometimes fun, but it’s just not the same.
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@Faraday Did Storium happen to inspire Ares at all?
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@MisterBoring said in Why MUSH?:
@Faraday Did Storium happen to inspire Ares at all?
Ares had been underway for a long time (since 2007) before Storium existed (2014). The first Ares alpha game had already opened before I even learned about Storium. But as I was designing the web portal, I did look at a lot of different online RP styles - some of the big forum/PBP sites, commercial MUD websites, Storium, Roll20, and more. One concrete thing I adapted from Storium was showing the character icons next to the poses in the web scenes. The earlier versions looked more like wikidot logs - just all text. You can read a bit about the early web prototyping on the Ares Developer Blog.
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The trailing off without resolution is why I don’t RP on forums anymore. At least in a MUSH people don’t start and abandon a story a week.
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The trailing off without resolution is why I don’t RP on forums anymore. At least in a MUSH people don’t start and abandon a story a week.
Yeah, at least with Ares games, it takes 3 months for the story to be abandoned.
I kid, but I really have played so many Ares games that fizzle our within 3 months.
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@Jumpscare said in Why MUSH?:
Yeah, at least with Ares games, it takes 3 months for the story to be abandoned.
I kid, but I really have played so many Ares games that fizzle our within 3 months.
Sure, but I’ve played on so many PennMUSH games, TinyMUX games, etc. that fizzle out within 3 months too. For as long as the hobby has existed, the vast majority of MUs have never really taken flight. Ares just helps more at least get to the “open” phase.
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Is three months the sweet spot for a MU?
Like, if enterprising people were to build a MU for a very specific story, and plan to try and tell the entire story from start to finish in 3 months (give or take a week or two), would it be a success?
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@MisterBoring IMO, a successful MUSH is one where people had fun. I don’t think you can measure success by time alone. I’ve been on games that languished for years with little to no activity - very little fun was had. I’ve also been on others that only lasted a few weeks, but we all had a blast and still talk about RP from those games to this day. I’d say those shorter games were actually more successful.
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@MisterBoring said in Why MUSH?:
Is three months the sweet spot for a MU?
IMHO 2-3 months is just the time you have to “hook” your playerbase. There’s a honeymoon period when a game first opens. If you don’t build critical mass during that period, the game will fail. So rather than plan for a game that only lasts 3 months, I would plan things that will build momentum during those first months.