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    RaistlinR Offline
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    Raistlin

    @Raistlin

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    • RE: Pets!

      My cat, Veronica Mars, passed away Monday night. She was my special little girl for 17 years. My wife and I are devastated. There are no words to express how much we’re going to miss her.

      475438882_9449494388397074_450261101760192706_n.jpg

      posted in No Escape from Reality
      RaistlinR
      Raistlin
    • Marvel Multiverse Web Portal Stuff

      Not really anything about an actual game. I’ve just been laid up dealing with some health issues, and, for some reason, I find fighting with code relaxing. While I’ve been recovering, I wanted to see if I could do a web-based character generation and sheet for the Marvel Multiverse RPG in Ares. I’m pretty proud of it. It’s not 100% done but it’s in the final stretch, I think.

      Not sure what, if anything, I’ll do with it. Just wanted to see if I could.

      a5f70d93-8359-4bb7-8577-a5819a651606-image.png

      posted in Game Gab
      RaistlinR
      Raistlin
    • Mostly Finished M&M 4E Project

      This was one of the toughest coding projects I’ve ever done. It’s not entirely finished, but it’s done to the point I can make characters and whatnot. I’ve tested it with a few archetypes, and it all seems to be working as it should. So far, anyway.

      I can’t say I’m the biggest fan of M&M, but 4th Edition seems to fix some of the issues I had with 3E. It did give me some interesting code challenges, but I got there. I’m pretty proud of it, so I thought I’d share it here. For those who might appreciate it. LOL

      8667a5a1-263c-46fc-be0f-e43b9dc7f2a6-image.png

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      15540155-5803-4dfa-b8b6-bd6f8cb69655-image.png

      posted in Rough and Rowdy
      RaistlinR
      Raistlin
    • Fallout 2D20 Ares Web Portal

      It seems I code more than I RP anywhere, which makes me sad, BUT my group challenged me to see if I could do the Fallout 2D20 RPG for Ares. I think it came out pretty good. Sharing here because no one else I know would be interested or care. LOL 🙂

      87bc9477-d2f2-42fd-898d-7b873eda4053-image.png

      posted in Game Gab
      RaistlinR
      Raistlin
    • RE: Why MUSH?

      @Faraday For me, it combines aspects of several mediums into one. Specifically, I’m referring to Ares though most of this applies to other MUSH/X platforms.

      1. A centralized, persistent world where characters and RP are organized in one place, making it easy to find people and opportunities.

      2. Ways to create both public and private scenes that can later be easily shared and logged - keeping track of all the collaborative storytelling.

      3. Character profile pages with lots of character information including demographics, backgrounds, sheets, and galleries - all connected to the game world.

      4. Integrated dice rolls for games that use RPG systems, without breaking the flow.

      5. Easy integration with Discord for OOC communication while keeping IC stuff in the MUSH.

      6. Being able to save RP logs to build world and character history.

      Those are the big reasons why I prefer MU*s to other forms of online RP. I’ve tried forum RP and discord RP extensively and it just doesn’t hit the same for me. There’s something special about logging into a persistent world where everything you need for good roleplay exists in one connected space.

      posted in Game Gab
      RaistlinR
      Raistlin
    • RE: Coded Systems vs PDF Sheets

      RE: Hidden Sheets

      I’ve never done it, but I don’t think it’d be that hard to make the character sheet tab on the Ares web portal visible only to the character and staff.

      That said, I’m also a fan of transparency with character stats. Too many bad experiences with the “OOC Masquerade” from WoD games.

      posted in Rough and Rowdy
      RaistlinR
      Raistlin
    • Game Development: Modern Gothic Storypath System

      Looking for feedback on a potential game.

      2024 was rough for me, and I’m aiming to make 2025 better by getting back into the MU gaming scene as a GM. While reviewing potential themes, I’ve noticed some of my favorites (particularly Star Trek) might have limited player appeal.

      I’ve been considering combining modern Gothic horror with the Storypath System. Think World of Darkness/Chronicles of Darkness style gameplay, but without the associated complexities. It would offer a familiar theme with a fresh mechanical approach.

      I’m planning to host this on Ares since traditional MU environments don’t fit my schedule anymore - can’t commit to those lengthy single-session RPs these days. The good news is I’ve already implemented character generation through the web portal. The core mechanics are in place; we just need to develop specific Edges and powers.

      One of Storypath’s strengths is its flexibility. Converting WoD/CoD abilities should be straightforward, and we could easily create custom powers too. This would give players extensive character creation options.

      The setting and some theme elements are still in development. I’m mainly wondering if this concept would interest people? All the Storypath System information would be readily available on the wiki.

      Would love to hear your thoughts or suggestions!​​​​​​​​​​​​​​​​

      posted in Game Gab
      RaistlinR
      Raistlin
    • RE: Mostly Finished M&M 4E Project

      Whew. This almost broke me, but I got there. Being able to create a Battlesuit(powers, including arrays, nested inside a device container).

      eef1bb9b-70c8-467c-a236-1fd17ab96dce-image.png

      posted in Rough and Rowdy
      RaistlinR
      Raistlin
    • RE: The 3-Month Players

      I often struggle on “older” games because there just aren’t many ways for new players to find RP with the established crowd. Cliques have formed, RP circles have popped up, storylines are already rolling…and I find myself stuck trying to break in. I’ll make a character, maybe do one or two random “coffee shop scenes,” and then just stop logging in because nothing clicks.

      I really dig games that give newbies a natural in with older, more established characters. Star Trek works great (getting assigned to a ship, base, or Starfleet Academy), school-based games too (Hero High, Supernatural University, etc.), and super-hero games (with their teams or those built-in relationships between FCs we can lean on).

      I obviously don’t speak for all new players, but I don’t think I’m some special snowflake here. I bet tons of new players hit these same walls. Maybe this is why so many MUSHes fizzle out after a few months - they don’t solve the “new player integration” problem.

      posted in Game Gab
      RaistlinR
      Raistlin
    • RE: AI In Poses

      AI detectors make me twitch because they don’t actually detect AI. They can’t. What they really do is look for patterns in the writing, like how smooth and predictable it is. Clean sentence structure and sensible word choices. Things like that. Ironically, the better your writing is, the more likely a detector is to call it AI.

      My honest suggestion is this: if you think someone is using AI in their poses and you don’t like it, treat it the same way you would any other RP issue. If you don’t enjoy their writing for whatever reason, stop RPing with them. You’re not obligated to RP with anyone.

      posted in Rough and Rowdy
      RaistlinR
      Raistlin
    • RE: Street Fighter Character Creation Question

      Well, I’ve already done more than I thought I’d be able to do.
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      I’ve added an Action Panel for players and a Referee panel for Referees.

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      Anyone in the scene can be made the referee. So if you only have two players and they want to throw down, they could. This is what the designated referee would see when they call up the panel. Non-referees would only see who was set as the Referee. Technically, they’d have the option to override that, but I’m going on the assumption that all players are here to have fun.

      The Referee can override just about everything in the scene, including when a new Turn begins(which resets all maneuver selections).

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      This is what a player would see. They can select their maneuver and target and lock it in for the turn.

      When maneuvers are locked in, or if the referee changes anything, emit a generic message to everyone in the scene (just letting them know what the action was, not the specifics of that action).

      My plan now is to give the referee an “Execute Maneuver” button that does exactly that: executes the maneuver and emits the results to the scene. It would also tabulate and apply any damage or whatever. All of this is scene-specific, so in theory, a fighter could be in multiple fights in multiple scenes, and everything would be okay.

      I wasn’t sure I’d make it this far but I think it’s all coming together nicely.

      posted in Game Gab
      RaistlinR
      Raistlin
    • RE: Street Fighter Character Creation Question

      @Faraday Oooh, yeah. That’s slick. I loved this game in High School and college.

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      posted in Game Gab
      RaistlinR
      Raistlin
    • Street Fighter Character Creation Question

      I’m always pushing myself with Ares to see how far I can take it and how complicated a system I can actually code. For the past week or so, I’ve been working on something for the old Street Fighter RPG from White Wolf. Character creation isn’t really the main goal. What I want to see is whether I can build some kind of combat system around it, obviously without the hexes and movement.

      To get there, though, I still needed to build character creation first.

      For debugging, I set up Maneuvers the way you see below, with every available move for the character’s style listed on the page and selected with checkboxes. My original plan was to replace that with an “Add” button once everything was working, so you’d only see the maneuvers your character had actually selected.

      My wife actually prefers the current setup because you can see all the possible moves for your style in one place, so now I’m curious what other people think.

      Would you rather see all available maneuvers on the page and select them with checkboxes, or only see the maneuvers you’ve chosen and add new ones with an “Add” button?

      c8620b00-76d6-434b-82d5-fe31a1648333-image.jpeg

      posted in Game Gab
      RaistlinR
      Raistlin
    • RE: New Game Musings

      @Nynrose Ohhhh. I’ve heard of the game and the people behind it, I just didn’t know their names. Thanks.

      posted in Game Gab
      RaistlinR
      Raistlin
    • RE: New Game Musings

      @InkGolem ???

      posted in Game Gab
      RaistlinR
      Raistlin
    • New Game Musings

      This isn’t really a discussion post. It’s more of a musing post for myself. I’m finally coming out of a pretty bad stretch involving health issues, losing my dog, and some other things, and I’m thinking I want to open a game again. I’m still on the fence, but there are two ideas calling to me that won’t stop.

      1. Invincible MUSH. Comic games are my wheelhouse, but for various reasons, most of them don’t appeal to me anymore. I have nothing against them; I just no longer find appeal in the blended-universe-style games. And while I love comics, I haven’t really read them in the last 20 or so years, save for a few storylines here and there. So a canon game wouldn’t work for me, unless I set the cutoff in, say, the 1990s, which I’d been tempted to do for an X-Men game. I’m a big fan of Invincible, though. If I set it right after the fight with Omni-Man, there wouldn’t be a ton of continuity to contend with, and I think it’s much more open to original characters than a Marvel or DC game. I’ve also been playing the crap out of the new RPG since it came out. I love it.

      2. Game of Thrones. I’m really shocked there aren’t more of these games out there. A lore-rich, low-fantasy, lords-and-ladies world with giant heaps of sex and violence. I’d probably set it just after the Blackfyre Rebellion, so a bit before the time of Dunk and Egg. I’ve become a big fan of the Year Zero Engine, so I’d likely take the SRD and hack it for the game.

      Invincible would be the easiest. I actually already have it running privately for a few friends. Game of Thrones wouldn’t be much more work, since I could use the YZE base from Invincible as the core for that system, code-wise anyway. There’d still be building out the theme, the world, and whatnot.

      Anyway, I don’t have any other real outlet for these kinds of musings, so I threw it on here. LOL

      posted in Game Gab
      RaistlinR
      Raistlin
    • RE: Mostly Finished M&M 4E Project

      Whew. This almost broke me, but I got there. Being able to create a Battlesuit(powers, including arrays, nested inside a device container).

      eef1bb9b-70c8-467c-a236-1fd17ab96dce-image.png

      posted in Rough and Rowdy
      RaistlinR
      Raistlin
    • Mostly Finished M&M 4E Project

      This was one of the toughest coding projects I’ve ever done. It’s not entirely finished, but it’s done to the point I can make characters and whatnot. I’ve tested it with a few archetypes, and it all seems to be working as it should. So far, anyway.

      I can’t say I’m the biggest fan of M&M, but 4th Edition seems to fix some of the issues I had with 3E. It did give me some interesting code challenges, but I got there. I’m pretty proud of it, so I thought I’d share it here. For those who might appreciate it. LOL

      8667a5a1-263c-46fc-be0f-e43b9dc7f2a6-image.png

      ae4e33bd-6eb8-47ba-8af0-ee8ebdf4bcf6-image.png

      15540155-5803-4dfa-b8b6-bd6f8cb69655-image.png

      posted in Rough and Rowdy
      RaistlinR
      Raistlin
    • RE: Coded Systems vs PDF Sheets

      Just a coder rant being put here because I have nowhere else to do it. LOL

      Kind of related to this, I wanted to see if I could create a web-based character generation system based on the upcoming Mutants & Masterminds 4th Edition, mostly just for fun. When you look at a character sheet, everything seems manageable. You think, “Yeah, I should be able to do this.”

      Then you get hit with all the little niggly things.

      Specializations and focuses for skills took me hours to sort out. I’ve been working on powers and their modifiers for going on two days now. Some are flat, which is easy. Some are ranked, which is also easy. Some are flat in certain situations but ranked in others. Some are extras in some cases and flaws in others. Some depend on the overall cost of the power and apply after all the other modifiers.

      Several times I’ve sat back, pinched the bridge of my nose, and thought, “If I really wanted to do this, it would be easier just to use PDF sheets.” But then I think about how cool it would be to have this as an actual working system, so I press on.

      I’m taking a break now after sorting out what I hope are most of the various modifiers. When, or if, I come back to it, I need to go through each power individually and deal with the specific modifiers that only apply to them.

      Then I need to figure out how to do arrays…

      posted in Rough and Rowdy
      RaistlinR
      Raistlin
    • RE: Coded Systems vs PDF Sheets

      RE: Hidden Sheets

      I’ve never done it, but I don’t think it’d be that hard to make the character sheet tab on the Ares web portal visible only to the character and staff.

      That said, I’m also a fan of transparency with character stats. Too many bad experiences with the “OOC Masquerade” from WoD games.

      posted in Rough and Rowdy
      RaistlinR
      Raistlin