@Jennkryst I have. I backed it on KS and have the beta document. I can’t say I really loved it. I prefer the Storypath Ultra system with Edges. Curseborn seemed a little too stripped down to me. Though I might need to go and look it over gain.
Don’t forget we moved!
https://brandmu.day/
Posts
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RE: Game Development: Modern Gothic Storypath System
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Game Development: Modern Gothic Storypath System
Looking for feedback on a potential game.
2024 was rough for me, and I’m aiming to make 2025 better by getting back into the MU gaming scene as a GM. While reviewing potential themes, I’ve noticed some of my favorites (particularly Star Trek) might have limited player appeal.
I’ve been considering combining modern Gothic horror with the Storypath System. Think World of Darkness/Chronicles of Darkness style gameplay, but without the associated complexities. It would offer a familiar theme with a fresh mechanical approach.
I’m planning to host this on Ares since traditional MU environments don’t fit my schedule anymore - can’t commit to those lengthy single-session RPs these days. The good news is I’ve already implemented character generation through the web portal. The core mechanics are in place; we just need to develop specific Edges and powers.
One of Storypath’s strengths is its flexibility. Converting WoD/CoD abilities should be straightforward, and we could easily create custom powers too. This would give players extensive character creation options.
The setting and some theme elements are still in development. I’m mainly wondering if this concept would interest people? All the Storypath System information would be readily available on the wiki.
Would love to hear your thoughts or suggestions!
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RE: Consensus on Roster vs OC vs Mix
I never thought I’d be interested in playing a rostered OC character, but a little while ago, I joined a game where I wasn’t quite grasping the theme. I felt a bit nervous about creating my own character, but they had several roster slots for original characters that players could take over. These were simple, low-level, everyday-type characters that allowed me to jump right into the roleplay. It helped me immerse myself in the game, understand the theme, and build up the confidence to eventually create my own character. I thought it worked really well.
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RE: Celebrities We've Lost 2025
I kind of hate that this is my first post on the forum, but I just read Bob Uecker died as well.