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  • This is mostly for maintenance and board-wide stuff from admin.

    38 Topics
    106 Posts
    TezT

    Chud

  • This is a place for game runners to post about their games. Discussion on those games will happen elsewhere. Please respect this!

    47 Topics
    179 Posts
    S

    Ascension Sojourns is a WOD 20th game accepting players for Mortal, Sorcerers, Psychics, Mage, Garou, Kinfolk, and Bygones.

    The political climate has cooled. Life has returned to a more peaceful time. For the moment the darkness as crept back into the shadows. But how long will that last?

    Plots are dynamic and ongoing. Staff is available and responsive. We are a small game that welcomes players of all experience levels. Starting Xp is awarded for interesting and needed concepts. Group applications will be entertained.

    Addy: ascensionsojourns.com:7423

  • Conversations and questions about current, upcoming, and advertised games and the hobby as a whole.

    181 Topics
    8k Posts
    FaradayF

    @Jumpscare said in Hello, Survey, and Looking for Recs:

    For me, I see them as how much of the game is dictated by code.

    I agree that the code plays a part, but I don’t think it’s that simple. There have been plenty of games branded as “MUSH”, running on MUSH platforms (aka TinyMUX / PennMUSH), that had significant amounts of coded mechanics. I never once heard any of them called RPIs.

    In fact, I’ve been playing MUSHes since the 1990s and only heard the term RPI for the first time a couple years ago. It seemed like a term that had originated in the MUD community.

    Now it’s possible someone from the MUD side might have looked at a game like TGG and said: “Oh, that’s a RPI.” But TGG called itself a MUSH, and I never heard anyone call it a RPI. Nor would it fit the “No OOC commo”, “figure out everything IC” rules that @Kestrel described earlier. (which, as an aside, seem REALLY weird to me. Unless you’re literally playing yourself, your character is always going to have knowledge you don’t have. Any RPG that doesn’t have a mechanism for bridging the gap between IC and OOC knowledge is bizarre IMHO.)

  • When you want to talk about HOW to do something when running a game, bring it here: Code, Theme, Policies, Game Design.

    38 Topics
    876 Posts
    SockMonkeyS

    @Gashlycrumb Also, chances are most of the people you (general not specific) have a problem with have a similar opinion of you so 1) Why would they care? 2) Why would they be surprised? People are allowed to avoid games because of Staff (whether your own issue or in support of someone else) so it seems hypocritical to not allow Staff the same option especially when they’re the one putting in the effort to run the game.

  • Please post a playlist if you feel comfortable doing so, and if you are looking for old friends -- try here! If you are looking for old enemies, consider a nap.

    112 Topics
    671 Posts
    R

    @Arashi Hey you! Haven’t heard from you in forever, hope you’re doing well!

  • Gloves off, but don't be a total asshole.

    74 Topics
    13k Posts
    C

    @Purplelamia I see their scene logging system broke a year ago and isn’t fixed yet, which maybe should be something they want to look into if they’re starting up again.

    Even after the big explosion they kept maybe a third of what was a pretty large player base at the time because there are always going to be some people who see the drama and nope out of paying any attention to it, so don’t care. People who weren’t directly involved in the drama often had no idea what was happening until the big explosion. Without a fair bit of effort to talk to people, find where the receipts had been published and so on, it’s just people on the internet arguing and you have no idea who’s talking crap. Their bigger problem is how dead it looks.

  • Comments, criticism, suggestions, feedback?

    37 Topics
    1k Posts
    PavelP

    @MisterBoring said in LFRP: Light and support character acceptable places?:

    Brain meats failing happens.

    More and more frequently, as the decades continue their inexorable march…

  • The place to put non-game things.

    98 Topics
    6k Posts
    GashlycrumbG

    Historian Carlo Ginzburg.

  • Video games, tabletop, etc.

    29 Topics
    785 Posts
    RucketR

    @dvoraen said in General Video Game Thread:

    Does anyone else increasingly feel like you have no time ever for recreation? Here’s an idea of my backlog, assuming I did full completions including postgame:

    finish Octopath Traveler I - 20h? (Postgame quests and bosses) Octopath Traveler II - 120h? Dragon Quest I-III (HD-2D) - 200h? <- hard to judge; probably higher Dragon Quest VII Reimagined - 150h? <- estimate due to 200h on DQXI Horizon: Forbidden West - 70h? God of War: Ragnarok - 70h?

    Now let’s add in stuff just released or soon to launch that will undoubtedly consume focus!

    Windrose (EA launch) - > 50h easily I’m sure; depends on content. Soulmask (1.0) - > 100h if I commit to it

    I’m doomed. 😭

    Yes, I feel this way.

    I beat DQ1-3 but I need to finish Octopath Zero and DQ7.

    It also doesn’t help that I spend about 3-4 hours a day painting now lol.