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  • This is mostly for maintenance and board-wide stuff from admin.

    33 Topics
    93 Posts
    TezT

    Made a big jump of the server version while working on fixing some registration issues. Things look wonky on my end and likely will on your end too for a bit. I’ll try to get those bits nailed down. I’ll make a discussion thread as usual so you can report things.

  • This is a place for game runners to post about their games. Discussion on those games will happen elsewhere. Please respect this!

    40 Topics
    143 Posts
    U

    CrystalMUSH is a game based on some of the works of Anne McCaffrey, originally launched in the 90’s, and running with various levels of activity until the early 2010’s. At that point, it dropped off the net, because I as the host was dealing with my wife’s chronic health conditions, and didn’t have the time or energy to deal with it.

    But, it’s back. I relaunched the game a few weeks ago, and was absolutely shocked to have a surge of old players return. We’ve also had some new members arrive, but we’d love to have some more new members in our community.

    tl;dr Theme Info
    CrystalMUSH is set on a quarantined mining planet, host to a strange silicon symbiote that alters the people who live there, and makes them unable to stay away from the planet permanently. The ‘crystal’ mined on the planet is used for many different high tech devices, including starship drives, data crystals, and FTL communication. Players take on the role of members of the Heptite Guild, the company that controls the planet, with jobs ranging from technicians and doctors, up to the Crystal Singers who explore the planet looking for veins of crystal to mine.

    The game has heavily coded systems for finding, mining, and selling the crystal, with an ingame currency, but is still largely RP driven, with an active community of people joining together to create stories. Since the re-launch, we have already brought down a fresh class of recruits (including at least two brand new players, as well as alts of existing players who wanted to try something new), and had multiple days with 30+ characters logged in. We’d love to see some fresh players, so if you enjoy 80’s and 90’s space opera scifi, or just want to try out something new, we’d love to see you.

    There is a bit of dust, as we re-learn the game’s coded systems ourselves, and fix up old / clunky / quirky systems to be a bit friendlier, but everyone is friendly and generally happy to answer questions or help out.

    Server crystalmush.kydance.net:6886
    Discord https://discord.gg/at25HtppSh

  • Conversations and questions about current, upcoming, and advertised games and the hobby as a whole.

    131 Topics
    6k Posts
    FaradayF

    @RedRocket said in The 3-Month Players:

    You had to struggle to become enough of a bad-ass not to have to live in fear all the time. I can not emphasize enough how important that feeling of progression is to the health of a game.

    Many players enjoyed DarkMetal.

    Many other players wouldn’t touch it with a 10-foot pole because that style of gameplay holds no appeal to them.

    TGG was a game with permadeath, trivially easy chargen, XP-based progression, stakes, drama, rotating “seasons” to keep things fresh, and the some of the most impressive immersive code systems I’ve ever seen. It still had a lot of player turnover. (and about 10 very passionate core players)

    People want their actions and choices to matter. … It’s the same reason people add stakes and drama to TV shows. If nothing changes, there is no point.

    This I agree with, but routinely killing your PCs off is not the only way to accomplish this. There are plenty of successful TV shows that avoid the Game of Thrones style of knocking off main characters left and right.

    There is no one-size-fits-all game.

  • When you want to talk about HOW to do something when running a game, bring it here: Code, Theme, Policies, Game Design.

    34 Topics
    774 Posts
    MercutioM

    I am working on a newer generation of Open Source MUSH, featuring the kind of more modern features like you see in AresMUSH and the like, while having a best-effort compatibility layer for PennMUSH code - with things like syntax highlighting, a web portal, etc added.

    This is a good ways out still, but in order to prioritize the work I am doing and making sure I produce a product people actually want, I have created a simple set of surveys:

    One for players: Player Survey
    One for Wizards / MUSH Coders: Wizard Survey

    I would love your help on this!

    For more details, check out the Documentation Page, the GitHub Code page, or our Discord:

    Documentation GitHub Discord
  • Please post a playlist if you feel comfortable doing so, and if you are looking for old friends -- try here! If you are looking for old enemies, consider a nap.

    107 Topics
    621 Posts
    F

    @Pyrephox Thanks! Thomas is still one of my favorite characters, glad to hear from you. Bummer to hear you’re not playing anywhere these days, but neither was I for longer than I ever was, so I get that. Hope to run into you some place if you ever get back into it.

  • Gloves off, but don't be a total asshole.

    61 Topics
    11k Posts
    PavelP

    @Jennkryst said in Re: Dies Irae:

    At last check, you have to spend XP on a cellphone if you want to use it for data searches in plots, so.

    The equipment system is undergoing a change.

  • Comments, criticism, suggestions, feedback?

    34 Topics
    1k Posts
    R

    @RiotDawn Check Jenn’s other devices. If they ever logged in from a phone that phone or a different web browser on the main PC might have the log in information stored in the password files.
    That’s about all you can do.

  • The place to put non-game things.

    85 Topics
    5k Posts
    R

    @Raistlin 100% agreed. Lower decks is kind of campy at times but it’s probably the most accurate depiction of how a crew functions in space.

    They go through all those years of academy training then are flung into wild, deadly, and chaotic situation after situation once they are in space that their training barely helps with.

    I think, on the majority of ships, it’s just a bunch of people trying not to fail so bad they blow up the ship.

  • Video games, tabletop, etc.

    25 Topics
    723 Posts
    D

    Recently finished FF7:REBIRTH for PC.

    15/10 OST.

    Can’t say more because don’t want to spoil anyone.