Brand MU Day
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Register
    • Login
    1. Home
    2. Pavel
    • Profile
    • Following 2
    • Followers 1
    • Topics 17
    • Posts 2,026
    • Groups 1

    Павел Семёнович Куликовский

    @Pavel

    He/Him

    4.5k
    Reputation
    126
    Profile views
    2.0k
    Posts
    1
    Followers
    2
    Following
    Joined
    Last Online
    Age 41

    Pavel Unfollow Follow
    Secret Society

    Best posts made by Pavel

    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      Obviously, receipts are handy but they’re not a requirement. And I’d (speaking only for myself, though with a polite nod in the direction of that Admin tag) rather not make posting every shred of evidence possible the expectation here.

      posted in Rough and Rowdy
      PavelP
      Pavel
    • RE: Real life happy

      Client: Well, I’m gay.
      Me: Mhm…
      Client: And… that’s okay?
      Me: slow swivel in chair to look at giant Progress Pride Flag on my wall
      Me: slow swivel in chair to look back at client
      Client: happy tears

      Being a client’s safe space to come out is a gift that keeps on giving.

      posted in No Escape from Reality
      PavelP
      Pavel
    • RE: What's up with Spellbound?

      I love that. More gamerunning folk should feel… allowed, for lack of a better term, to do this sort of thing.

      posted in Game Gab
      PavelP
      Pavel
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @Jumpscare said in Star Wars Age of Alliances: Hadrix and Cujo:

      That means that since the birth of BMD, no other game has negatively affected MU* players as broadly or as painfully as Star Wars: Age of Alliances.

      A board of women, queers, and allies reacting strongly against sexual misconduct and anti-reporting prejudice… Isn’t that how we started in the first place?

      posted in Rough and Rowdy
      PavelP
      Pavel
    • Descs and MU History

      For posterity, I present thus:

      Tracy is a man and he is a very hansome and manly man.He likes women a lot and women like him too but men think he is compitishion.He has very long brown shiny hair everywhere and a little blue eyes that are mostly green but very hansome anywya.You can tell a lot of things from his eyes.He has a very big bulge in his jeans where the dick would be and it is not a sock because it makes all women almost orgasm with desire.Behind him is a very firm muscled ass that makes you want to slap it and play with it in lots of ways but only if your a women.If you are a man you will die if you touch it because Tracy is strong and very not Gay.If you are a women he winks and smiles at you and thinks you have a nice personality.If you are a man again he frowns at you and it makes you not hit on him or on any women when hes here.He likes lots of women very much and likes very few men but not as boyfriends.And he has a shitr which is nice and blue.I mean shirt sorry.

      posted in Rough and Rowdy
      PavelP
      Pavel
    • RE: Bannings

      @hobos said in Bannings:

      From what I’ve seen, you are a people with boundless empathy, but you choose who to direct that towards.

      Not to really engage in the debate, here, but that’s literally the same as everyone else.

      posted in Rough and Rowdy
      PavelP
      Pavel
    • RE: Unspeakables: The Politics Thread 2024

      So obviously it’s a very dark time, horrid things incoming and so forth…

      But did anyone actually have The Onion buying Infowars on their 2024 bingo cards?

      posted in No Escape from Reality
      PavelP
      Pavel
    • RE: Good things in Mushing

      Me. I’m a good thing about mushing.

      And this isn’t a throw away joke, or an ego thing, or whatever. But I’ve finally been able to arrive at the conclusion that yes, my RP is good. My events are good. My being present on a game is good. And I’m finally free to feel that I am good enough.

      So there. Me. I’m a good thing about mushing.

      posted in Game Gab
      PavelP
      Pavel
    • RE: Los Angeles 2043: A Blade Runner MUSH - Discussion

      @Warma-Sheen said in Los Angeles 2043: A Blade Runner MUSH - Discussion:

      Just because you can open a game on your own doesn’t mean you should.

      You should. It might last, it might not, but at least stuff’s being made even for a moment.

      posted in Game Gab
      PavelP
      Pavel
    • RE: Bannings

      @GF We’re for taco Tuesdays, no-pants Fridays, and the violent and utter overthrow of the capitalistic, white-supremacist patriarchy. And tea.

      posted in Rough and Rowdy
      PavelP
      Pavel

    Latest posts made by Pavel

    • RE: Scenes within Scenes

      @Roz I fear any time we speak of generalities in MUing we’re going to have to have “Except on Arx” as a meme—like Crash Course World History’s near-infamous Except The Mongols crash-cut (as they are the exception to so many of history’s expectations).

      posted in Game Gab
      PavelP
      Pavel
    • RE: When is the last time you played?

      @RightMeow said in When is the last time you played?:

      @Pavel You were once young? (sorry)

      a cartoon of warthog with the words when i was a young warthog

      posted in Game Gab
      PavelP
      Pavel
    • RE: Scenes within Scenes

      @Faraday said in Scenes within Scenes:

      @Pavel said in Scenes within Scenes:

      Because one can interact with people outside of their little group, should they choose.

      Theoretically I guess, but in my experience this almost never happens. (see the comments above regarding interruptions, being yelled at for spam, etc.)

      The only poses I ever saw going to the main room were the static announcements or the “oops I forgot to use tt command” nonsense.

      But to each their own.

      Irritatingly true, but I feel that might be a misapplication of the idea. If one is being loud and rambunctious at their table then it should be part of the main scene as well.

      But I have no llama in this race, I don’t have the attention span for a 90-minute movie without checking my phone, much less a 90-minute “look how great I am” romp with fifty other half-dressed participants.

      posted in Game Gab
      PavelP
      Pavel
    • RE: When is the last time you played?

      Aaarr Peee?

      I vaguely recall this as a concept. A thought. A theory. Something I did once, in my youth…

      posted in Game Gab
      PavelP
      Pavel
    • RE: Scenes within Scenes

      @Faraday said in Scenes within Scenes:

      But if you’re not interacting with anyone outside of your little group, and you don’t want to spam other people or be spammed in return, why does the room actually matter? What is the tangible advantage of keeping everyone jammed together rather than in separate rooms / separate scenes?

      Because one can interact with people outside of their little group, should they choose. They can ask the salient question, smuggle weapons, throw fruit-but-vegetables. There are more options.

      posted in Game Gab
      PavelP
      Pavel
    • RE: Numetal/Retromux

      @catzilla said in Numetal/Retromux:

      IT Crowd for Werewolf or Vampire

      a man in a black suit is standing in front of a sign that says noel fielding

      posted in Rough and Rowdy
      PavelP
      Pavel
    • RE: Scenes within Scenes

      @KarmaBum said in Scenes within Scenes:

      The idea that the whole scene is impervious to characters feels like lazy storytelling.

      Well, it’s less that the scene is impervious to interaction and more that people find it really annoying when people interrupt. At least in my experience. Sure, it could still involve lazy storytelling, but it’s typically an OOC cultural thing rather than strictly a matter of scene design.

      posted in Game Gab
      PavelP
      Pavel
    • RE: Scenes within Scenes

      In my experience, it’s not even the case that the code is used to avoid people interrupting; it’s to avoid people having to keep track of fifty people’s poses to find the people their PC is closest to. If there are twenty or so people in a scene, it’s legitimately difficult for some of us to keep track of what’s going on, with places the ‘main’ scene turns into a bit of a pantomime, and the places scene is where we actually do the bulk of the RP—occasionally stopping to shout ‘he’s behind you’ to the main stage.

      It’s a surprisingly elegant solution to that problem.

      posted in Game Gab
      PavelP
      Pavel
    • RE: Scenes within Scenes

      @somasatori said in Scenes within Scenes:

      Massive factional meetings are a bbpost given life.

      Using one very, very, very broad definition of life.

      posted in Game Gab
      PavelP
      Pavel
    • RE: Scenes within Scenes

      @Trashcan It’s not hard to address with code given we have the code already. And the current/traditional/typical code implementation allows for interruptions, as they are sometimes required or desired.

      Though honestly, I’m more on board with the suggestions that involve “just fucking don’t” for scenes that require it. I don’t need massive meetings, huge parties, all that shit. If you like those, I think you’re weird but whatever, if you like those and don’t see utility in places code, I think you’re weirder.

      posted in Game Gab
      PavelP
      Pavel