Brand MU Day
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Register
    • Login
    1. Home
    2. Pavel
    3. Posts
    • Profile
    • Following 2
    • Followers 1
    • Topics 17
    • Posts 2,062
    • Groups 1

    Posts

    Recent Best Controversial
    • RE: "My Guy Syndrome"

      @Roz Then maybe it’s also common sense to understand hyperbole as well, especially when that hyperbole immediately follows from “your generalisation hasn’t been my experience, and people are entitled prats.”

      posted in Game Gab
      PavelP
      Pavel
    • RE: "My Guy Syndrome"

      @Roz said in "My Guy Syndrome":

      @Pavel said in "My Guy Syndrome":

      @Roz said in "My Guy Syndrome":

      @Faraday said in "My Guy Syndrome":

      Collaboration doesn’t mean always saying “yes” to everything. It means trying your best to find a mutually-fun solution, but also recognizing that sometimes people want opposite things and someone’s not going to get their idea of fun.

      i really don’t think anyone was likely intending citing this to mean they think everyone should literally be saying yes to everything every single time

      Here? Maybe not. Elsewhere? It’s absolutely been a thing.

      it’s useless to try and account for every extremist view of a given perspective; they exist for every opinion. i was indeed talking about the conversation happening here

      Yes, let us simply discount and ignore any experience that doesn’t fit within our own.

      posted in Game Gab
      PavelP
      Pavel
    • RE: "My Guy Syndrome"

      @bear_necessities said in "My Guy Syndrome":

      That being said your characters “don’t just write themselves” and I do think you have to be consciously aware if your decisions would make for good RP.

      Agreed. When I say that my characters write themselves I typically mean that I’ve set up internal consistency and logic that would be difficult to reasonably violate, but it’s my responsibility therefore to set up that logic and consistency in a way that produces positive outcomes for the other players.


      It’s a collaborative writing exercise, as has been stated already, but collaboration requires compromise on occasion as well as acceptance that not everything is for me. My high-powered executive wouldn’t be at the biker bar, but if I want to play with the bikers, then we can discuss and compromise to come up with an alternative location at a different time.

      As for how to deal with it on a game, when it becomes exceedingly disruptive or problematic? Execution. Guillotines optional.

      @Roz said in "My Guy Syndrome":

      @Faraday said in "My Guy Syndrome":

      Collaboration doesn’t mean always saying “yes” to everything. It means trying your best to find a mutually-fun solution, but also recognizing that sometimes people want opposite things and someone’s not going to get their idea of fun.

      i really don’t think anyone was likely intending citing this to mean they think everyone should literally be saying yes to everything every single time

      Here? Maybe not. Elsewhere? It’s absolutely been a thing.

      posted in Game Gab
      PavelP
      Pavel
    • RE: Long or Short? Application Process!

      @Trashcan said in Long or Short? Application Process!:

      @Babs said in Long or Short? Application Process!:

      Just reuse the same description. Chances are no one will notice.

      Chances are no one will say anything to you.

      If there’s a wiki or a place to stick a character image, chances are nobody will even read your description. (yes, yes, sans several very loud exceptions)

      posted in Rough and Rowdy
      PavelP
      Pavel
    • RE: Numetal/Retromux

      @Noraaa There’s a button that says “Reply” at the top. Use that one. Reply at the bottom is to reply to that specific post.

      posted in Rough and Rowdy
      PavelP
      Pavel
    • RE: Long or Short? Application Process!

      Honestly, these days, as far as backgrounds or mechanical explanatory notes or whatever other stuff a game might want… just give me a questionnaire.

      posted in Rough and Rowdy
      PavelP
      Pavel
    • RE: Long or Short? Application Process!

      @MisterBoring said in Long or Short? Application Process!:

      @Pavel said in Long or Short? Application Process!:

      Such games should, then, have those requirements explicitly detailed somewhere. What mechanics need explanation, what needs to be explained, and why, etc.

      Agreed.

      Heck, that probably could be its own conversation about information silos, documentation, and reasonable expectations.

      Which isn’t something I deal with at work RL at all.

      cough

      posted in Rough and Rowdy
      PavelP
      Pavel
    • RE: Long or Short? Application Process!

      @MisterBoring said in Long or Short? Application Process!:

      Additionally, a player should have notes for any mechanics that need explanation. If your character has a Mild Phobia on their sheet, you need to explain that in your stuff.

      Such games should, then, have those requirements explicitly detailed somewhere. What mechanics need explanation, what needs to be explained, and why, etc.

      A problem I see crop up repeatedly is unwritten expectations that have to be explained over and over again because nobody remembers to write things down, and people end up being annoyed that they do what they think is wanted only to be told that it’s not what is wanted at all.

      posted in Rough and Rowdy
      PavelP
      Pavel
    • RE: Numetal/Retromux

      @Gashlycrumb said in Numetal/Retromux:

      ask B.F. Skinner.

      Brad Pitt Whats In The Box GIF

      posted in Rough and Rowdy
      PavelP
      Pavel
    • RE: Long or Short? Application Process!

      My main concern when it comes to application processes is whether the effort I put in will be returned to me. If I put in a great deal of effort in an application so that it takes days to complete, the least I expect is that staff, in turn, put in some effort to tell decent stories.

      If you expect players to put in days of effort for an application, and also expect players to be your primary source of storytelling, that seems to be an unreasonably uneven workload.

      That and the usual “if I’m expected to write a novel, I expect that information to actually be used” thing that you mentioned. Which happens so infrequently that we may as well say it never happens.

      posted in Rough and Rowdy
      PavelP
      Pavel
    • RE: Numetal/Retromux

      I’m fairly sure we’re at least scored Line for ye olde WORA bingo…

      posted in Rough and Rowdy
      PavelP
      Pavel
    • RE: Numetal/Retromux

      @Wikibara said in Numetal/Retromux:

      Amended: asking for help with writing an application is a fast way to get a reply from Staff - and shown the door.

      Could you expand on this with some context?

      posted in Rough and Rowdy
      PavelP
      Pavel
    • RE: Tales of Zalanthas

      @Wikibara said in Tales of Zalanthas:

      @Juniper It’s for people who want to live in both denial and sadness simultaneously, I guess.

      Ah. Marriage.

      posted in Game Gab
      PavelP
      Pavel
    • RE: LFRP: Light and support character acceptable places?

      @MisterBoring said in LFRP: Light and support character acceptable places?:

      Brain meats failing happens.

      More and more frequently, as the decades continue their inexorable march…

      posted in Comments & Feedback
      PavelP
      Pavel
    • RE: Celebrities We've Lost 2026 Edition

      Patrick Muldoon, ‘Days of Our Lives’ and ‘Melrose Place’ Actor, Dies at 57

      posted in No Escape from Reality
      PavelP
      Pavel
    • RE: Real life happy

      @SockMonkey alt text

      posted in No Escape from Reality
      PavelP
      Pavel
    • RE: Deep Shadows MUSH - Closed Beta

      @Kassien said in Deep Shadows MUSH - Closed Beta:

      I would be happy with just a good core group of RPers

      Best we can do is a bunch of mentally ill queer folks with angst and a penchant for metaphor.

      posted in Game Ads
      PavelP
      Pavel
    • RE: Numetal/Retromux

      I’m going to have to lay down more one-line pithy metaphors, just so you all can give me poetry in response.

      posted in Rough and Rowdy
      PavelP
      Pavel
    • RE: Numetal/Retromux

      @somasatori I dunno, I think it’s a stupid people problem a lot more than it is a power parity problem. Drunk drivers don’t care about the speed limit.

      posted in Rough and Rowdy
      PavelP
      Pavel
    • RE: Numetal/Retromux

      @hellfrog Mage is also a problem. I don’t hear much about Changeling, but I don’t play much changeling so it’s not really in my echo chamber.

      To your point, though, I think large-scale antagonisms could well be a large part of the issue. At least in nWoD and CofD (which is a stupid name) the different supernatural groups don’t really care about each other all that much—because there’s no metaplot really.

      posted in Rough and Rowdy
      PavelP
      Pavel