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    Recent Best Controversial
    • RE: Numetal/Retromux

      @Gashlycrumb said in Numetal/Retromux:

      You’re not supposed to be able to maintain power by making everyone refuse to cooperate with you.

      Ah, the <insert political party> gambit.

      posted in Rough and Rowdy
      PavelP
      Pavel
    • RE: Numetal/Retromux

      @MisterBoring said in Numetal/Retromux:

      @Gashlycrumb said in Numetal/Retromux:

      taking risks for and licking the ass of a “leader” who insulted them, openly informed them that he’d fuck them over at the slightest chance, and never rewarded them

      Isn’t this just on-theme for… Vampire?

      I guess it’d depend on whether they’re doing that to the characters or to the players. Given it’s PC leadership in WoD, it could be either or both.

      posted in Rough and Rowdy
      PavelP
      Pavel
    • RE: Numetal/Retromux

      @Gashlycrumb said in Numetal/Retromux:

      taking risks for and licking the ass of a “leader” who insulted them, openly informed them that he’d fuck them over at the slightest chance, and never rewarded them

      Common Camarilla L.

      posted in Rough and Rowdy
      PavelP
      Pavel
    • RE: Scenes within Scenes

      @Roz I fear any time we speak of generalities in MUing we’re going to have to have “Except on Arx” as a meme—like Crash Course World History’s near-infamous Except The Mongols crash-cut (as they are the exception to so many of history’s expectations).

      posted in Game Gab
      PavelP
      Pavel
    • RE: When is the last time you played?

      @RightMeow said in When is the last time you played?:

      @Pavel You were once young? (sorry)

      a cartoon of warthog with the words when i was a young warthog

      posted in Game Gab
      PavelP
      Pavel
    • RE: Scenes within Scenes

      @Faraday said in Scenes within Scenes:

      @Pavel said in Scenes within Scenes:

      Because one can interact with people outside of their little group, should they choose.

      Theoretically I guess, but in my experience this almost never happens. (see the comments above regarding interruptions, being yelled at for spam, etc.)

      The only poses I ever saw going to the main room were the static announcements or the “oops I forgot to use tt command” nonsense.

      But to each their own.

      Irritatingly true, but I feel that might be a misapplication of the idea. If one is being loud and rambunctious at their table then it should be part of the main scene as well.

      But I have no llama in this race, I don’t have the attention span for a 90-minute movie without checking my phone, much less a 90-minute “look how great I am” romp with fifty other half-dressed participants.

      posted in Game Gab
      PavelP
      Pavel
    • RE: When is the last time you played?

      Aaarr Peee?

      I vaguely recall this as a concept. A thought. A theory. Something I did once, in my youth…

      posted in Game Gab
      PavelP
      Pavel
    • RE: Scenes within Scenes

      @Faraday said in Scenes within Scenes:

      But if you’re not interacting with anyone outside of your little group, and you don’t want to spam other people or be spammed in return, why does the room actually matter? What is the tangible advantage of keeping everyone jammed together rather than in separate rooms / separate scenes?

      Because one can interact with people outside of their little group, should they choose. They can ask the salient question, smuggle weapons, throw fruit-but-vegetables. There are more options.

      posted in Game Gab
      PavelP
      Pavel
    • RE: Numetal/Retromux

      @catzilla said in Numetal/Retromux:

      IT Crowd for Werewolf or Vampire

      a man in a black suit is standing in front of a sign that says noel fielding

      posted in Rough and Rowdy
      PavelP
      Pavel
    • RE: Scenes within Scenes

      @KarmaBum said in Scenes within Scenes:

      The idea that the whole scene is impervious to characters feels like lazy storytelling.

      Well, it’s less that the scene is impervious to interaction and more that people find it really annoying when people interrupt. At least in my experience. Sure, it could still involve lazy storytelling, but it’s typically an OOC cultural thing rather than strictly a matter of scene design.

      posted in Game Gab
      PavelP
      Pavel
    • RE: Scenes within Scenes

      In my experience, it’s not even the case that the code is used to avoid people interrupting; it’s to avoid people having to keep track of fifty people’s poses to find the people their PC is closest to. If there are twenty or so people in a scene, it’s legitimately difficult for some of us to keep track of what’s going on, with places the ‘main’ scene turns into a bit of a pantomime, and the places scene is where we actually do the bulk of the RP—occasionally stopping to shout ‘he’s behind you’ to the main stage.

      It’s a surprisingly elegant solution to that problem.

      posted in Game Gab
      PavelP
      Pavel
    • RE: Scenes within Scenes

      @somasatori said in Scenes within Scenes:

      Massive factional meetings are a bbpost given life.

      Using one very, very, very broad definition of life.

      posted in Game Gab
      PavelP
      Pavel
    • RE: Scenes within Scenes

      @Trashcan It’s not hard to address with code given we have the code already. And the current/traditional/typical code implementation allows for interruptions, as they are sometimes required or desired.

      Though honestly, I’m more on board with the suggestions that involve “just fucking don’t” for scenes that require it. I don’t need massive meetings, huge parties, all that shit. If you like those, I think you’re weird but whatever, if you like those and don’t see utility in places code, I think you’re weirder.

      posted in Game Gab
      PavelP
      Pavel
    • RE: Scenes within Scenes

      @Roadspike said in Scenes within Scenes:

      Have them in their own side-scene, either happening at the same time as the “important shit” scene that they can watch freely

      That is practically the same thing as using places code, when it’s used correctly. Additionally, not every system allows you to just watch other scenes freely.

      posted in Game Gab
      PavelP
      Pavel
    • RE: RP Safari - Pacing Styles

      @MisterBoring said in RP Safari - Pacing Styles:

      @Prototart said in RP Safari - Pacing Styles:

      and it’s before my time but I know there were people doing play-by-post on forums and even over email and fucking Usenet in the 90s.

      I remember that stuff when I was in college, and totally remember ignoring invites to join that stuff because I was running a different tabletop group almost every night (or playing video and computer games).

      Hey, get a load of Mr. “I had friends growing up” over here.

      posted in Game Gab
      PavelP
      Pavel
    • RE: RP Safari - Pacing Styles

      @Faraday said in RP Safari - Pacing Styles:

      Making the default “Unknown” will give better fidelity when it IS set, but then most scenes will just be Unknown. So that’s not super helpful either.

      Could you make it blank or unknown, if you will, and require the field to be set before it can proceed? I don’t know if that’s implementable, nor how easy it would be, nor whether it would be worthwhile.

      posted in Game Gab
      PavelP
      Pavel
    • RE: RP Safari - Pacing Styles

      @Prototart said in RP Safari - Pacing Styles:

      @Pavel said in RP Safari - Pacing Styles:

      @Prototart said in RP Safari - Pacing Styles:

      I got it and I’m not even that smart.

      a person sitting at a table with the words take that back

      I spent yesterday genuinely upset because of something someone on a sex game said about me, it is what it is.

      If you wouldn’t go to them for advice, you needn’t accept their criticism.

      posted in Game Gab
      PavelP
      Pavel
    • RE: RP Safari - Pacing Styles

      @Prototart said in RP Safari - Pacing Styles:

      I got it and I’m not even that smart.

      a person sitting at a table with the words take that back

      posted in Game Gab
      PavelP
      Pavel
    • RE: RP Safari - Pacing Styles

      @Third-Eye said in RP Safari - Pacing Styles:

      sometimes players don’t read things.

      a man in a military uniform is standing in a room with flags and says `` right to jail , right away '' .

      posted in Game Gab
      PavelP
      Pavel
    • RE: RP Safari - Pacing Styles

      @Faraday said in RP Safari - Pacing Styles:

      A scene can be started and left open because people forgot about it, can be started and stopped multiple times in multiple synchronous chunks… there are lots of different ways to play.

      This is also the excuse I use when someone notices just how long I’ve spent playing Rimworld.


      As an aside, however, I do become mildly concerned when metrics are discussed. While they’re fine in a vacuum, they can so often become targets or indicators of performance. Which, I think we can all agree, is something to be avoided.

      posted in Game Gab
      PavelP
      Pavel