Posts
-
RE: MU Peeves Threadposted in Rough and Rowdy
@Nilli said in MU Peeves Thread:
I’m nostalgic for marathon RP and constant activity.
In my case I’m not sure if I’m nostalgic for that per se or if I’m nostalgic for the person I was and the life I had when those things were the norm.
-
RE: MU Peeves Threadposted in Rough and Rowdy
@catzilla said in MU Peeves Thread:
I may be wrong to assume this site is anti-Nazi/etc
The only Nazi we allow is a grammar nazi, and they’re on thin fuckin’ ice.
-
RE: Discussion: On Dragon Wingsposted in Game Gab
@hellfrog So Eragon if it were simultaneously more and less interesting?
-
RE: Celebrities We've Lost 2025posted in No Escape from Reality
@RightMeow We could just name this one “Celebrities We’ve Lost Recently”
-
RE: Star Wars Age of Alliances: Hadrix and Cujoposted in Rough and Rowdy
https://swdarktimes.com looks… active. I dunno anything about it, but it was on the Ares list and it appears vaguely Star Wars.
-
RE: Other Peopleposted in Game Gab
@hellfrog said in Other People:
@Dreampipe ancient. dementia. unfuckable.
Why would I want to play myself?
-
RE: Star Wars Age of Alliances: Hadrix and Cujoposted in Rough and Rowdy
@Tourniquet said in Star Wars Age of Alliances: Hadrix and Cujo:
he was the same cat 20 years ago that he is now
Unrelated to the topic at hand, but can we bring this kind of phrasing back, please?
-
RE: Bad Stuff Happening ICposted in Game Gab
@Yam said in Bad Stuff Happening IC:
I do kinda’ think we’ve blurred the lines between positive bleed and negative bleed at this point.
Bleed is a complex topic, with a wide range of definitions depending on how deep into the research rabbit hole one goes. We should, probably, use a different term to ensure consistency but we’ve never really been about consistency…
As far as this discussion is concerned, I don’t view “having an emotional reaction” as being bleed. That’s the intended purpose. You’re supposed to have an emotional reaction to RP, that’s the whole point.
Bleed, for me, is always an extreme reaction—extreme as in sitting at the extreme ends of a spectrum, not necessarily extreme in terms of outlandishness. Too far in either direction is a problem, as extremes almost always are.
ETA: To emphasise: Bleed is the feeling and the reaction. Therefore it includes the “being a butt about things.”
-
RE: Bad Stuff Happening ICposted in Game Gab
@MisterBoring said in Bad Stuff Happening IC:
It took me a long time to realize that the positive emotional stuff I get from RP I enjoy is also bleed
I might not use the same wording, but you’re absolutely right to associate even positive emotional stuff as potentially dangerous just as much as the negative. We so often hear of, or even feel, connections that are assumed to be stronger than they actually are simply due to the positive impact someone’s RP/storytelling has had on us.
-
RE: Bad Stuff Happening ICposted in Game Gab
@Ominous said in Bad Stuff Happening IC:
I am still of the opinion that players identify too closely with their characters in MU*s for most people to be divorced from feeling bad when bad things happen to them.
I probably agree with this, but I also don’t see it as a bad thing. It’s not a problem that needs solving, the intense OOC overreactions are, and certain kinds of people are going to have those reactions regardless of system.
-
RE: Bad Stuff Happening ICposted in Game Gab
@Juniper I disagree that death should be entirely off the table, but I do think it should be intentional on the part of the player. An OOC check-in of “Hey now, if we keep going down this road, then death is very much a potential outcome” would be something I’d suggest, even if you’ve previously established that certain acts, areas, character types are more likely to provoke lethality.
Now, this doesn’t necessarily suit all game genres and types. To me, it probably suits a WoD game, or similarly mechanically driven game, than something like your high politicking Lords and Ladies game. Though I also disagree with the idea that character deaths should be solely dedicated to wrapping up a character in a respectful way. Awesome would be the ideal, sure, and it should serve the game’s story, but a death that’s inadvertent and unexpected IC is prime story fodder.
I can’t help but raise the death of Mollymauk in Critical Role’s Mighty Nein campaign as an excellent example of unexpected death impacting the story in a way that might have been unsatisfying and distressing to the player in that moment, but became foundational to the story as a whole.
ETA: But as with all high risk stories, you’d need a strong level of trust, rapport, etc, etc, etc.
-
RE: Bad Stuff Happening ICposted in Game Gab
@Wizz said in Bad Stuff Happening IC:
how many players really do just suffer like insanely uncomfortable amounts of bleed.
I’d argue that maybe, at least in some cases, it’s not just bleed. Bleed, to my mind, is usually accidental — you need emotional distance between you and your character, sometimes that distance is unexpectedly thin, that’s when bleed happens, and can happen in either direction. But when people wholesale put their whole soul into the character they’re playing, that’s just like wandering into an emotional war zone without armour and doing so intentionally.
Calling it bleed at that point obscures the responsibility that player has to protect themselves. I don’t mean for it to sound like victim blaming, but if you’re wandering around with your entire ass out while we’re playing with lawn darts… you’re responsible if you get a dart in your butt.
-
RE: Bad Stuff Happening ICposted in Game Gab
Apparently, my requirements for Bad Stuff are the same as my requirements for Saucy Stuff.
If I trust you, if it’s more than just an excuse to roll combat dice with your big ol combatty combat combatter, and if it contributes to the game/character’s story rather than detracts or distracts from it.
Real talk, though, my characters are often designed to fail. They aspire to power, authority, etc, etc, but I’m lazy and very busy RL so I don’t want power, authority, or anything more than a cup of tea. If you can help me tell that story in a satisfying way? I’m yours forever.
-
RE: AI In Posesposted in Rough and Rowdy
@somasatori Or even if you do recognise those as “problems,” it reads more like the typical wannabe Wordsworth or Hemingway crap that I attempt whenever I get too big for my britches.
-
RE: Real life happyposted in No Escape from Reality
One of my therapy clients, a survivor of intense domestic violence, specifically wants to keep seeing me because I’m a good man.
Fuck, man. Just… fuck.



