@RedRocket said in pvp vs pvp:
I’m saying that they are dying because they are being run the way a small hand full of whiny forever-victims who instigate the problems they then complain about want.
The more generic and baby proofed the games became the more the player base dwindled away. What is happening now isn’t working. What people did then was working. Back in the day there were hundreds of active players on at a time. Now you’re lucky to see five.
Maybe, just maybe, you might want to think about why it worked back then instead of just dismissing the only time the medium was actually successful at retaining a large player base because it hurt the feelings of a few bad actors who just want to stir up shit and make drama.
Text-based games are dying because gaming mediums are changing. People who want their dopamine fix have tens of thousands of choices, very few of which need telnet to access. This is no longer the Wild Wild Web 1.0 of unbridled creativity spawned by techological limitations.
Young people getting started go to Discord because that’s where all the RP is now. Thousands upon thousands of servers joinable at a click. Infinite accessibility. MUSHing is kept alive because of a dedicated and committed group and the average age of people in that group is rapidly ticking upwards.
It’s pretty clear now you’re arguing in bad faith. Everyone has their personal preferences, but I don’t see anyone else in this thread so virulently lambasting others for having preferences different from their own.