@Faraday said in "My Guy Syndrome":
@Roz said in "My Guy Syndrome":
i really don’t think anyone was likely intending citing this to mean they think everyone should literally be saying yes to everything every single time
I was challenging it even as a general rule / starting point. “Yes, and…” is a perfectly valid improv technique, but that’s not the framework that most TTRPGs (and by proxy many MUs, which have one foot in their TTRPG roots) operate within.
we’re not talking about TTRPGs, though; we’re talking about MU*s. they may take systems from TTRPGs, stats and dice and such, but the social structure of how players have to persistently interact is entirely different from a tabletop experience.
That aside, I think @Trashcan raises an important point that “No, but…” is an equally valid improv response.
yes, i do agree there. i think that’s really just an expansion of the same philosophy. it’s about the collaborative building on what the other player is offering.