Secret Society

For access to the SECRET SOCIETY SUB SECTION

Posts

  • RE: MU Peeves Thread

    Even rping a full scene over the course of a whole day, actively focused, via text, is going to account for what would maybe be two hours of conversation irl, max.

    This means that even the most active characters almost certainly are doing things offscreen. Let people spend their XP how they want, when they want, on what they want.

    posted in Rough and Rowdy
  • RE: MU Peeves Thread

    Late to the game, but I don’t mind cooldowns on xp spending so much. I just wish the cd’s came with pop ups or notifications that would tell you when that cd was done.

    posted in Rough and Rowdy
  • RE: What's up with the two Age of Heroes games?

    To be fair to the dude, all he seems to do is creep on or disappoint women so it’s no wonder he can’t keep the names straight.

    posted in Rough and Rowdy
  • A cool looking bundle for free rpg day

    Disclaimer: I haven’t tried any of these but a lot have a really cool premise, I think.

    https://itch.io/b/3729/free-rpg-day-weekend-2026

    posted in Other Games
  • RE: MU Peeves Thread

    @Ominous said in MU Peeves Thread:

    I’d prefer a system where you set a skill or two that’s being worked on by the character, and, after some time, maybe with some random elements, it increases.

    One of my RL friends is currently working on a tabletop RPG where the players are androids who are the only beings on a space station after a mysterious event kills all the humans, and advancement comes in the form of software updates being transmitted from a satellite light years away, so you build this little track of advancements in the order you want them, and every time a cycle happens (a nebulous in game unit of time that represents some level of narrative motion), you check a box in the top most item in your track. When it fills with checks, you add it to your sheet and start checking the next item. He’s working on some mechanics for rearranging the queue, but so far it’s been pretty fun the few times we’ve met to test it.

    posted in Rough and Rowdy
  • RE: What's up with the two Age of Heroes games?

    @Prototart This is like the saddest little attempt at a ‘Hello, Clarice’

    posted in Rough and Rowdy
  • RE: What's up with the two Age of Heroes games?

    bonus post, here’s Vorpal trying to intimidate me during all the original UH stuff using my RL name, but using the wrong name

    alt text

    posted in Rough and Rowdy
  • RE: MU Peeves Thread

    @Gashlycrumb said in MU Peeves Thread:

    One of my many unpopular opinions is that MUs can and should be very like tabletop, but this is one area where that doesn’t fit – if everybody in my gaming group participates one session except Phil, who stares at his phone for five hours instead, and I give everybody but Phil XP, good. Everybody on the MU can’t participate, though, only a limited number can join the event, and then I give those lucky ones extra XP? Meh.

    I have always liked the catchup xp of TR, in theory at least. Maybe not an automatic gain, but if a dinosaur and a newbie both RP the same amount, the newbie gets bonus to catch up.

    It is always annoying on games with universal xp tick. Like, if Im not there in the first couple of months, it feels like I am forever behind.

    @Ominous said in MU Peeves Thread:

    @Gashlycrumb I am also anti-XP as is probably well-known or know-ish at this point. If we have to go with advancement of that sort, I’d prefer a system where you set a skill or two that’s being worked on by the character, and, after some time, maybe with some random elements, it increases.

    I’d also like maybe Milestones blended with catchup? Like ‘the plot has progressed so far, anyone with X major milestones gains a minor one (basically a skill swap, rather than a flat +1 or something), anyone with more gain a bigger bonus’

    But I haven’t even done napkin math on it, let alone proper thinks.

    posted in Rough and Rowdy
  • RE: Real life happy

    @RightMeow said in Real life happy:

    As my return to school isn’t a big deal to anyone in my actual life, I just wanted to share because I can. I am about halfway through my estimated timetable on my degree. I am double majoring with 18 credit semesters while working management for 40+ hours. I’m in accelerated courses to achieve the goal faster. I just got my certificates to say that I have again maintained my dean list holding that I’ve had the whole time and a merit award for taking part in the student insight committee.

    That is all. I return you back to the game opens, closes, and dramas.

    Thank you for reading.

    From someone who was also an adult student carrying a full-time course load while working a full-time job for something like seven years over two degrees:

    What you’re doing is incredibly hard. Anyone who doesn’t think it’s a big deal doesn’t know what they’re talking about. You should be enormously proud of yourself.

    posted in No Escape from Reality
  • RE: What's up with the two Age of Heroes games?

    @Prototart said in What's up with the two Age of Heroes games?:

    So, given yhat time advances on UH and HAM, two of them used to be teens.

    Rogue was definitely a teenager when we started on UH, because something I keenly remember from the tail end of our time there was Jean quietly wanting to skin Gambit alive for dating a teenage student when he’d been positioned (by Ditko) as a teacher, but me the player not wanting to Debbie Downer all over what others seemed to think was romantic rather than horrible.

    posted in Rough and Rowdy