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  • RE: Web-based CharGen or in-game CharGen

    @mietze said in Web-based CharGen or in-game CharGen:

    Player ooc behavior during the application process will catch more people. How do they handle being told no? How do they handle a mild wait time? How many arguments/how much showboating do they do on channels in the wait time?

    The reverse is also true, and oft-overlooked I think. It’s an excellent time for one to judge staff, beyond job progress time. What’s their communication style and does it mesh with yours? Are they sticklers for things you don’t care for? What’s the atmosphere of OOC chatter like? Etc.

    Most people, in my experience and this does include myself, are more preoccupied with getting their application done over assessing whether the game, and those running it, are suitable for our needs.

    posted in Game Gab
  • RE: Web-based CharGen or in-game CharGen

    @mietze said in Web-based CharGen or in-game CharGen:

    Player ooc behavior during the application process will catch more people. How do they handle being told no? How do they handle a mild wait time? How many arguments/how much showboating do they do on channels in the wait time?

    How someone handles thematic correction during the App Process is incredibly telling. It’s also much easier to screen Problems out at this point than it is once they get on the grid and feel empowered because some staffer rubber-stamped them.

    posted in Game Gab
  • RE: Web-based CharGen or in-game CharGen

    @hellfrog said in Web-based CharGen or in-game CharGen:

    yeah applications are to tell you about the player more than the character, I think. "Name a non-fictional woman that is smarter than you’ would be a perfect application prompt.

    Faraday and Cobalt. Next question.

    posted in Game Gab
  • RE: Web-based CharGen or in-game CharGen

    I used to hate web-based CG, now I prefer it.

    I was an application staffer on TR for a few years (for Mortal+ and changeling), but have staffed other smaller places too where I had to review some apps (TR burned me out bad though so I tend to avoid that particular task if I can).

    My experience is that it’s not very useful for screening the worst kind of problematic people out. Abusive or manipulative people will almost always look fantastic on paper, you won’t find out about them until they’re hurting people on your game.

    Player ooc behavior during the application process will catch more people. How do they handle being told no? How do they handle a mild wait time? How many arguments/how much showboating do they do on channels in the wait time?

    It can also kind of alert you to the kinds of folks that probably won’t be problematic in a big way on the game, but will annoy people a lot because they don’t have discretion (like the folks who insert explicit and elaborate sexual content into the application bg knowing or perhaps not thinking that it’s making a real life staff person have to read that) or don’t understand the theme or splat. That may or may not be important to the game at large.

    posted in Game Gab
  • RE: Web-based CharGen or in-game CharGen

    yeah applications are to tell you about the player more than the character, I think. "Name a non-fictional woman that is smarter than you’ would be a perfect application prompt.

    posted in Game Gab
  • RE: Web-based CharGen or in-game CharGen

    @Yam said in Web-based CharGen or in-game CharGen:

    There’s another thing. The CONTENT of the CharGen/Application. For 2k5 it was a big fat written app that was e-mailed. The length of it was determined by the specialness of the roster character you were picking up.

    In contrast Arx was like “you want THAT weird old man that’s in the freezer? ok yam sure” which was oddly refreshing.

    I’ve often wondered how much applications actually filter anything.

    I pretty much was just looking for the ones that obviously couldn’t really speak english or clearly had no idea what a writing game was or woulnd’t work out.

    ‘i want 2 kill tings on ur mud’ or ‘我对你的网络游戏很感兴趣’ there were people that wrote like 6 paragraphs giving a very long breakdown of the character dynamics and were obviously really stressing out on whether they captured the intricacies of the character motivations when I was mostly skimming for whether they were a nazi irl

    posted in Game Gab
  • RE: Celebrities We've Lost 2026 Edition

    @SockMonkey a sad day! WAAH

    posted in No Escape from Reality
  • RE: Web-based CharGen or in-game CharGen

    @MisterBoring And then you must provide evidence of RP skill with three logs from other MUs that you have, naturally, put on your lifejournal.

    posted in Game Gab
  • RE: Celebrities We've Lost 2026 Edition

    @helvetica I’ve never seen Schitt’s Creek but we were talking about it yesterday, in part about how funny she is in it. I’ll have to check it out this weekend.

    posted in No Escape from Reality
  • RE: Celebrities We've Lost 2026 Edition

    @bear_necessities might have to rewatch everything she’s ever done this weekend

    posted in No Escape from Reality