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  • RE: MU Peeves Thread

    @hellfrog said in MU Peeves Thread:

    @Yam said in MU Peeves Thread:

    Peeve, the (bad) public chat comedian. Everything is a fumbled attempt at a joke and a convo killer. We are nothing but a captive audience to them, and they refuse to engage with players in any way that doesn’t center around them.

    If you’re gonna’ go up there with a mic at least be funny, aaaaa.

    what’s the deal with airplane food amirite

    Said during a funeral scene

    posted in Rough and Rowdy
  • RE: MU Peeves Thread

    @Yam said in MU Peeves Thread:

    Peeve, the (bad) public chat comedian. Everything is a fumbled attempt at a joke and a convo killer. We are nothing but a captive audience to them, and they refuse to engage with players in any way that doesn’t center around them.

    If you’re gonna’ go up there with a mic at least be funny, aaaaa.

    what’s the deal with airplane food amirite

    posted in Rough and Rowdy
  • RE: MU Peeves Thread

    @Yam said in MU Peeves Thread:

    Peeve, the (bad) public chat comedian. Everything is a fumbled attempt at a joke and a convo killer. We are nothing but a captive audience to them, and they refuse to engage with players in any way that doesn’t center around them.

    If you’re gonna’ go up there with a mic at least be funny, aaaaa.

    I feel attacked.

    posted in Rough and Rowdy
  • RE: MU Peeves Thread

    @Yam the trouble is that people like this are generally bad at comedy due to a fundamental inability to read the room.

    posted in Rough and Rowdy
  • RE: MU Peeves Thread

    @Gashlycrumb said in MU Peeves Thread:

    My immediate reaction to people spending XP in the middle of a scene is “Noo! Wrong!” but after taking a moment to contemplate how this relates to that all-important question “So fucking what?” I don’t see it as being a real problem.

    As I said, it’s a fringe issue, and only for some people (like myself), and most people who have this as a peeve it’s a low priority peeve at best, not something that would cause me to avoid a game. That said, if I ran a game, it would have an XP room and leaving mid scene to go use the XP room and come back would be forbidden. And I would suspect that having that policy wouldn’t be a game killer.

    posted in Rough and Rowdy
  • RE: MU Peeves Thread

    @RightMeow

    not that you indicated this wasn’t the case necessarily but this is why I vastly prefer systems that have some sort of meta currency that allows you to stack rolls in your favor/allows you to reroll them, lmao. it’s fun to roll with a failure at a pivotal moment and it can even make a much more interesting story, but dammit, sometimes you just wanna do what you’re supposed to be able to do!

    posted in Rough and Rowdy
  • RE: MU Peeves Thread

    @SockMonkey

    I had a char with maxed out skills because it was their focus in life. It’s all they wanted to do. I spent RL years investing and RPing and justifying and they were just the top of their game. We were in a scene and I was like YES! This is their moment. Everything they’ve worked for. This is finally when they will shine.

    Roll.

    Critical Failure.

    I’m not going to lie I just stared at my screen for a long moment in silence and then started laughing. I’m sure I looked insane IRL. I mean I rolled with it, but damn.

    posted in Rough and Rowdy
  • RE: MU Peeves Thread

    @Gashlycrumb Yes. I find that frustrating. Even more so when someone does it in the presence of someone who’s character is focused on whatever it is. This is what they built towards, let them have their moment of triumph.

    posted in Rough and Rowdy
  • RE: MU Peeves Thread

    @Wizz

    That was kind of half the fun of The Network for me. Sometimes, with no memory of why or how, you’d just realize wait. I’m a PHENOMENAL ballerina? WTF?!?

    posted in Rough and Rowdy
  • RE: MU Peeves Thread

    @Ominous said in MU Peeves Thread:

    I think it’s more of a “Git Good Waveform.” The exact skill the XP is ultimately going to go toward is spread across multiple possibilities until the player observes a particular skill needing to suddenly be increased during a dire moment, which causes the waveform to collapse into the needed skill.

    I call it the “Personal Narrative Swerve Particle”. Where a character builds a narrative of being focused on one group of things suddenly becomes a master of something completely unrelated. So like when a violent druglord suddenly becomes the world’s foremost expert on neurosurgery.

    One version of this I refer to as the “Oh You Didn’t Know Corollary”, where the character in question suddenly remembers their previous life as a teacher at Harvard Medical.

    two wrestlers are walking down a stage with the word outlaws on their shirts

    posted in Rough and Rowdy