Secret Society

For access to the SECRET SOCIETY SUB SECTION

Posts

  • RE: Does Anyone Even Care?

    The most difficult lesson I learned (hopefully learned lol) on my last staffing venture was what I said earlier and what everyone in the thread is saying: people just leave. You won’t always know why. They don’t even always know why. As hard as it is to swallow it, you can’t make a game so good and effort so perfect and a story so great that they stay. There is no amount of correct staff behavior that makes people stay, though there’s quite a lot of incorrect staff behavior that can make them leave.

    At this point I just plan that the ending of the next game will be me and like 7 people and that’s alright.

    posted in Game Gab
  • RE: Does Anyone Even Care?

    I’m split on it.

    Sometimes I will stick around until a game dies (and in a few cases, still log on well after the staff has left, but the server is still up until the end of the month or whatever). Other times I’ll just bounce.

    It has absolutely nothing to do with how bored or entertained I am either. I have sat on games until they died that absolutely bored me to tears, and I don’t honestly have an explanation for it. I’ve also bounced on games that entertained me immensely, but that’s usually at the first sign of stuff I just don’t want to deal with. (A recent example was the introduction on a game of a person who showed up with a character that had the disclaimer: “My character’s IC racism is not a reflection of my OOC beliefs.”, which usually isn’t true.)

    posted in Game Gab
  • RE: Does Anyone Even Care?

    I either stick forever or flake and wander off. I’m not sure the conditions around these things are definable even to me.

    posted in Game Gab
  • RE: Keys

    Resolved now. Posting somewhere about it always solves a problem before anyone has a chance to find out what’s really wrong.

    posted in Game Gab
  • RE: Does Anyone Even Care?

    The ADHD me wants to flit from one new thing to another. The autistic in me stays until the ship sinks.

    I counter-act this largely by trying to build not only a game, but also a community around that game. That way, I find it easier to stay focused and interested because I’m not only playing the game, I’m also spending time with my friends and my tribe.

    posted in Game Gab
  • Keys

    We don’t have a thread here (great! no scandals!) but right now I need one so…

    We’re currently experiencing technical difficulties, most likely related to some internet downage somewhere. I’m investigating. Hang tight and check back in a few hours.

    posted in Game Gab
  • RE: Grid vs Web Scenes

    @Trashcan said in Grid vs Web Scenes:

    @KarmaBum said in Grid vs Web Scenes:

    The only flaw I’ve found is that, if you then change the location using the portal, it keeps the original room desc in the scene info.

    I thought this for a long time before discovering that instead of going to ‘Edit Scene’ and changing the value for Location, there is an honest-to-god ‘Change Location’ BUTTON under the ‘Play’ menu.

    EXCUSE ME WHAT

    posted in Game Gab
  • RE: Grid vs Web Scenes

    @Faraday said in Grid vs Web Scenes:

    Are we getting more players from other mediums though?

    yes. we were always surprised on arx just how many people kept coming in that had no MU* experience at all.

    posted in Game Gab
  • RE: MU Peeves Thread

    @RightMeow said in MU Peeves Thread:

    It’s just not enough hours in the day and then the guilt of not including others.

    This used to be me, but I think now, going forward if I do run a game again, it will be “If you make it to plot, awesome. If you don’t, well, I hope you find something interesting to do.” or “I’m limiting this game to a maximum player count I think I can responsibly handle, and once we hit the limit, no PCs will be approved.”

    posted in Rough and Rowdy
  • RE: Grid vs Web Scenes

    @Third-Eye I sometimes peek at https://www.mushcode.com/mushlist. YMMV as to its usefulness.

    posted in Game Gab