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  • RE: Real life happy

    @Rucket said in Real life happy:

    @Rucket said in Real life happy:

    I, uh, have a crazy job interview on Monday. I really can’t believe it but going to prep this weekend and hope Monday goes well!

    Quoting my own post to say I had a 2nd one on Thursday and hope to hear something early next week about Interview #3.

    patrick star from spongebob squarepants is holding a green flag and a yellow finger

    posted in No Escape from Reality
  • RE: Real life happy

    @Wikibara said in Real life happy:

    @Rucket
    Sending positive vibes.

    Thank you! ❤

    posted in No Escape from Reality
  • RE: Non-toxic PvP

    Ima big care bear, I wanna PvE.

    If anything has to be PvP, I’d rather it be fun IC drama like, “Oh my gods can you believe Davion wore white after Labor Day” or something dumb like that. I would rather focus on making my character go through their own issues/face their own demons than have to worry PvP.

    posted in Game Gab
  • RE: Real life happy

    @Rucket said in Real life happy:

    I, uh, have a crazy job interview on Monday. I really can’t believe it but going to prep this weekend and hope Monday goes well!

    Quoting my own post to say I had a 2nd one on Thursday and hope to hear something early next week about Interview #3.

    posted in No Escape from Reality
  • RE: Non-toxic PvP

    Honestly any RP result that takes a character permanently out of play is one that I don’t want to have to be the one to do to someone else & will bend over backwards regardless of IC logic in order to avoid so doing. Consent should be required both for dying and making me kill you. 😞

    posted in Game Gab
  • RE: Tales of Zalanthas

    @Wikibara said in Tales of Zalanthas:

    @Juniper It’s for people who want to live in both denial and sadness simultaneously, I guess.

    Ah. Marriage.

    posted in Game Gab
  • Ascension Sojourns Spring 2026 Update

    Ascension Sojourns is a WOD 20th game accepting players for Mortal, Sorcerers, Psychics, Mage, Garou, Kinfolk, and Bygones.

    The political climate has cooled. Life has returned to a more peaceful time. For the moment the darkness as crept back into the shadows. But how long will that last?

    Plots are dynamic and ongoing. Staff is available and responsive. We are a small game that welcomes players of all experience levels. Starting Xp is awarded for interesting and needed concepts. Group applications will be entertained.

    Addy: ascensionsojourns.com:7423

    posted in Game Ads
  • RE: Non-toxic PvP

    @Jumpscare said in Non-toxic PvP:

    Non-consensual character death is the least fun and most toxic outcome.

    I think this differs player by player. There’s a small subsection of players that are fully okay with non-consensual character death because they (myself included) chose to allow that as a potential for their PC’s plot line. Death requiring consent should be the standard, but with the ability to opt out if one chooses.

    posted in Game Gab
  • RE: Non-toxic PvP

    @Faraday said in Non-toxic PvP:

    I think that’s great, but also an example of what I mean about systems not being scalable. Ice cream socials, debriefs, etc. work great for managing bleed with small groups of friends and/or modestly sized LARP groups.

    We did it with 55 players at our largest session. A few of the players would stop playing early to set up the ice cream buffet and we made sure to let everybody have a voice during the debrief. I could see it definitely being an issue in larger games though I would also compartmentalize the debriefs into smaller subgroups in that situation.

    posted in Game Gab
  • RE: Non-toxic PvP

    @Kestrel said in Non-toxic PvP:

    1. Ordinarily, character death requires consent. Your character can get into serious fights and someone can even try to assassinate them in theory, but the setting’s magic prevents them from falling into the red without prior staff discussion/approval from both parties.

    I think this should be the standard. Non-consensual character death is the least fun and most toxic outcome.

    1. Players can permanently toggle a setting that makes their characters killable when they roll in; the flag is publicly visible and is intended as an “I’m up for anything do your worst” signal. In exchange they enjoy slightly accelerated XP gains (think in the realm of 10%), but obviously it means staff won’t rescue them from open PK unless there’s a very obvious/overt sign of OOC-motivated abuse.

    I think that’s a setting I’d only be comfortable turning on some months in to my character when I feel like I’ve played out their story completely. I also think it should only be allowable by other characters who have also turned the flag on, for fairness. Turning it on during character creation sounds like a recipe for toxic players to be predators.

    Early on in Silent Heaven’s development, I played with the concept of allowing only specific characters to kill your character. Ultimately, I scrapped it and decided that character death can only happen in dangerous zones that are only accessible through Storyteller involvement.

    posted in Game Gab