BTW, not all the Boroughs are in - just the central ones, and Haringey and Waltham Forest and maybe one or two more by now. It expands, with reason.
I stand corrected! 
For access to the SECRET SOCIETY SUB SECTION
BTW, not all the Boroughs are in - just the central ones, and Haringey and Waltham Forest and maybe one or two more by now. It expands, with reason.
I stand corrected! 
you can just pull up Google Maps and navigate that way
Does it go for full realism and have endless waiting on the Jubilee line for no discernible reason, and the minute you decide, "fuck it, Iām only going three stops; I can walkā you realise the Underground map and the real people map are nowhere near as 1:1 as you were hoping?
Seconding almost everything @deviant said. Itās a great game that just needs more people.
I think they may not have a map as such because you can just pull up Google Maps and navigate that way. BTW, not all the Boroughs are in - just the central ones, and Haringey and Waltham Forest and maybe one or two more by now. It expands, with reason.
The āConsā:
No objectively good guys (Mum-Rahs and Sneks) or objectively bad guys (Wyrmies, Sabbs, etc)
No in-game map. This one is the most baffling to me, honestly. The grid is huge.
This is a bigger turn off for me these days than it used to be. I donāt need geographically accurate grids anymore to be immersed in the game world.
Alright, well. Someone has to start the show over here, and it might as well be me!
Iāve been playing on Towers for a little while now. I currently have three characters across different spheres (Caleb, Kit, and Tobias, for transparency), and I would rank my overall experience as incredibly positive. There are a lot of places that this game could go if players just give it a chance. A few things worth talking about:
The Pros:
Active, engaged staff. This is probably one of the gameās biggest strengths. Staff have consistently been approachable, responsive to questions, and really made me feel like they were interested in helping me develop my characters and stories without trying to dictate how I should play them. Staff responded to each of my applications almost immediately, and they didnāt just give me the usual chargen lip-service. Staff really did a deep dive on each of them, taking their time to acknowledge that they saw what I was going for with the characters and making suggestions on where they might fit, who I should seek out, and helpful tweaks to make things more streamlined and clear. There are only three of them, and from what I see two of them doing apps, so there isnāt any of the usual inter-sphere sniping that you might be used to. They act as a cohesive unit, and it makes everything flow nicely. It was honestly one of the most painless application experiences Iāve had. Just make sure to read the chargen materials (they really are helpful), double check your math, and have at least a solid idea of who you want the character to be and what you want them to do, and itāll be pretty painless.
The staff have a clear plan for the game. Towers has clearly had considerable thought and effort put into its development. The website, wiki, systems, and setting provide a great foundation for character development and long-term storytelling. The gameās main website (rather than the wiki) contains the majority of the rules and systems that youāll need to know, so they donāt hide the ball. The website is clear and well-organized, with a no-frills color scheme that minimizes distractions while still looking professional. The wiki is largely player-edited and very optional, so you never have to worry about searching through a dozen pages to find where some former staffer hid something you need to reference. The house rules are pretty minimal, mostly just a few staff-sanity choices that they (mostly) clearly explain.
Meaningful opportunities for player agency. I really like the way the game allows players to make meaningful waves in the game without having to find a player ST to do it. Thereās a formal conflict and influence system using game stats that usually just get ignored on MUSHes, even if Iām still learning where all the knobs and levers on it are. It really feels like staff are trying to give you opportunities to succeed while keeping some level of transparency and not needing to micromanage every little thing. Obviously there may be a complication here I just havenāt found yet, but I like that thereās an actual mechanical framework for characters to use other than āhave a player STā or āsuck up to a stafferā.
Good RP when you find it. The scenes Iāve had have all been enjoyable. The characters are interesting, and the players really seem invested in making them shine without clobbering everyone else over the head with how very shiny and awesome they are. (You know the kind. We all do.) Thereās a good mix of social interaction and loads of opportunities to get involved in game events. Bonus, the story has enough structure that it feels like it all ties together rather than just being a collection of disjointed parties and whatnot. Iām already making long-term plans for my characters, which is usually a pretty good sign that a game has managed to get its hooks into me.
The āConsā:
Ok, so calling these cons is probably stretching the definition. Theyāre more like observations and things to be aware of, but they are what they are, so I feel like we should include them:
A small player population. This is the big one right now. RP can be really hit-or-miss,. Even when people are on, they may be involved in different spheres or storylines, or not available for RP at the moment. This isnāt necessarily somewhere you can log in at your respective 2am and expect to find something happening. Until it reaches a certain critical mass, you might have to actively plan something with people who look interesting rather than rely on popping into a coffee shop and finding a pickup group. Which brings me toā¦
You really have to be a self-starter. Staff make a point of encouraging players to develop their own stories, and I genuinely appreciate that. The downside is that, with the population being what it is, you sometimes have to put a fair amount of effort into finding people to actually have those stories with. You need to be comfortable reaching out, arranging scenes, and making your own opportunities rather than waiting for something to happen around you. Thatās not necessarily a criticism of how the game is run, but itās something prospective players should understand going in. Thereās a difference between having the freedom to create your own entertainment and occasionally having to work to find anyone to share it with. The former is great; the latter can get a little frustrating. Itās not (currently) the kind of game where you can log on at 2am and go find a pick-up scene at your local coffee shop through ye old āoh, I see youāre RPing in public, so Iāll slide in tooā method. You have to put in the legwork to be interesting and get scenes going.
No in-game map. This one is the most baffling to me, honestly. The grid is huge. Like, HUGE. Bigger than Haunted Memories or The Reach huge. Thirty-two boroughs with dozens of neighborhoods and probably thousands of rooms. It was clearly a labor of love, and I respect the hell out of it. That said, navigation is sometimes really painful, and if you arenāt familiar with London, trying to figure out how everything fits together can be a real challenge. Auto-mappers are of limited practical advantage here since not everything is clearly listed by a cardinal direction, and there isnāt an easy-to-script-for variation on the exits that would help distinguish āthis is a pubā from āthis is someoneās bedroom that you just wandered into.ā Itās an impressive amount of work, but Iād probably appreciate it a lot more if I didnāt occasionally need the navigational instincts of a migratory bird just to get somewhere.
Overall:
I like Towers. Quite a bit, actually. Enough that Iāve already made three characters and have long-term plans with all of them, which is probably a better endorsement than anything else I could say here. The staff seem genuinely committed to making the game work, the systems have clearly been designed with long-term play in mind, and thereās enough substance to the setting that it feels like somewhere you can actually invest in a character and get a meaningful return on that investment.
The biggest issue is population, and unfortunately thatās one of those problems that tends to feed on itself. People want to play somewhere with regular RP, but getting regular RP requires people to be playing. Itās a chicken-and-egg situation, and I donāt think thereās any good solution beyond getting more people through the door and convincing them to stick around.
Outside of a few very minor pet peeves and like, two things that made me go āhuh? why?ā, Iāve not really had any kind of negative experience so far, which is pretty rare for a MU and even more rare for a WoD MU.
Iād absolutely recommend giving it a look if you enjoy World of Darkness 20th Anniversary, especially if you liked the slower burn HM-style game. XP comes in much faster than HM but much slower than, say, City of Hope or The Reach, when it was a thing. I think itās worth the investment, though. I miss those slower-burn games where not everyone was an overnight god, and Iām sure Iām not the only one. There are still plenty of places where you can scratch that itch.
Staff have laid a great foundation, and if we can just get people to actually play there, itās got the potential to be one of those WoD mushes that we still talk about two decades later.
@gremlinsarevil Oh yeah. I couldnāt remember. I wonder if itās ready for people to turn into full games?
@Raistlin Obligatory āwe already have this at homeā joke.
@Pavel This one is a direct kick to the gut.

I couldnāt find any appropriate GIFs to convey my feelings. This man has been a notable actor for me for over thirty years. I think The Next Generation was my first exposure to his work as a performer, and some of those memories are still so vivid even after all this time.
Sir Patrick, Captain Picard, it has been an honor.
The gif you may be looking for:
