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  • RE: Missed Settings

    There was that Legally Distinct Not-Really Zombies game set in Canada where people got infested with worms instead of your usual virus and/or Last of Us Fungus. But it was tricksy.

    posted in Rough and Rowdy
  • RE: Missed Settings

    Would a zombie game discussion go in Game Gab or Helping Hands? šŸ¤” Or I guess even Rough & Rowdy.

    posted in Rough and Rowdy
  • RE: Your first game?

    @Ominous I PLAYED ON CROSSROADS MUSH!!! I actually went to the LARP they did <.<

    posted in Game Gab
  • RE: Missed Settings

    I helped run a Zombie game awhile back because it really was a dream setting of mine. The reality was the constant threat of ZOMBIES EAT U combined with a lack of meaningful systems for resource gathering kinda made the whole thing get old rather quickly? Like, either you are fighting zombies, or you’re running from zombies, or you’re talking about how scared you are because you just fought / are going to fight zombies, and it’s just a rinse & repeat.

    That’s the issue with a lot of themes, IMO. The setting seems cool, but there’s just nothing to do.

    My missed setting? Cowboys. šŸ˜ž It’s never going to happen.

    posted in Rough and Rowdy
  • RE: Missed Settings

    Wheel of Time. Fourth Age (post books). L&L

    posted in Rough and Rowdy
  • RE: Missed Settings

    @MisterBoring said in Missed Settings:

    @Hobbie said in Missed Settings:

    ā€œwhy has no one made a Magic The Gathering MUSH?ā€

    My guess at an answer is: Because everyone on the game would throw a fit if they didn’t have a Planewalker Spark.

    You could go two ways with that.

    1. Every player character is a Planeswalker.
    2. No player character is a Planeswalker, just use the Omenpaths like everyone else.

    We can tack my personal loathing of FCs on to #1 and say that ā€œonly player characters are Planeswalkersā€ so NPCs remain as such, aside from the occasional GMPC for plots and the like. Or, you go with #2, and Planeswalkers are these exceedingly rare Unknowable Things that are something like final boss territory. Whilst I prefer #2, for the sake of actually getting players, #1 is better. People like being super speshul.

    Then there’s the system. Do you create something new based on abilities within the setting that’s more RP-oriented and using coloured/colourless/no mana? Or, do you go full ham and transpose the actual MtG card game in? My ego right now demands I fully code the card game and I’m having to argue with it that it’s too much work right now lol.

    posted in Rough and Rowdy
  • RE: Missed Settings

    @somasatori said in Missed Settings:

    Numenera

    I loosely looked at this because it’s simple dice, powers just descriptors and all. It is a neat setting, you can build up dungeons and maps as people expand out from a central city (and newcomers arrive to). Each ruin can also be re-explored by people with new powers, so if someone who Employs Magnetism has gone through Ruin 4b, but was not accompanied by someone who Possesses a Shard of the Sun… maybe there is a passage that can only be opened with SunBeams or whatever. Also fast travel unlocks and vehicle artifacts and stuff. I didn’t get super far, but the brainstorming is there, I will help add to the mix if other people want to do the thing. There aren’t really rules for player conflict, so that might pose issues. Things can be figured out later.

    @Solstice said in Missed Settings:

    I’ve spent the better part of the last year utterly gobbling up everything in Brandon Sanderson’s Cosmere (Stormlight Archives, Mistborn, Warbreaker, etc.) catalog, and I am so freaking sad that there don’t seem to be any Cosmere-based games.

    Having an already-established world with a well-thought-out magic system that you can do tons of interesting things with?

    It would so be my jam, right about now.

    a man with a mustache and a sweater that says yes on it

    My only problem is I want all the other Cosmere Investiture systems published immediately, to minimize the need for HRs, but I guess we could deal with fan-made material until things get published.

    @MisterBoring said in Missed Settings:

    Exalted (I’m not the biggest fan of Exalted, but still, where are the Exalted MUs?

    It exists, and Volund has made the code open source, so it’s possible!

    @Raistlin said in Missed Settings:

    Star Trek

    We have that brainstorm in that other thread, Deep Space 69 for the pun but also ā€˜oh no, Romulus Star going to blow up, there is another Class (???) star that previously looked like it was going to blow up, but didn’t, we must study it to learn how to save Romulus’… DS69 being set near unexplored space but also fighty area? More thinking can go in to this.

    @MisterBoring said in Missed Settings:

    LARP RULES WOD

    Not just large group of players, but events in real time. I’m on record pushing this… not just WoD LARP, but any LARP rules.

    @MisterBoring said in Missed Settings:

    All of my favorite zombie media is just really interesting human drama and analogues to real world societal stuff punctuated by extreme gore.

    That’s because this is the proper way to do Zombie Drama, and exactly why Romero has said Shaun of the Dead is his favorite Zombie film.

    @Ominous said in Missed Settings:

    I am surprised there hasn’t been a primitive fantasy setting, a tribal culture trying to survive amongst the fantasy monsters and the ruins of previous civilizations. Though this would probably need to be more RPI-ish because it’s begging for coded survival mechanics, like hunting, fishing, cooking, weapon crafting, clothing making, etc.

    Would play.

    As for what’s on my list… I know L5R has had MUs, but I still want it. The brainstorming continues, but Mummy on CoH (I don’t have a problem, honest) has done a fair bit of distracting.

    Something else that has been distracting and would also make for a neat MUSH setting? BATTLETECH(/Mechwarrior Destiny). I haven’t worked out how to make it happen, because the travel times are a big problem. Maybe if it’s all in Solaris or another Gladiatorial system. Either that, or people part of different mercenary companies. Or a single company doing a campaign. But yeah, big stompy robutts.

    posted in Rough and Rowdy
  • RE: Missed Settings

    @Gashlycrumb said in Missed Settings:

    Just that. It’s a haunted town or something and some PCs are ghosts and some are not, and the ghosts do annoying ghost things and the living people are annoyed or frightened, or confused because they think somebody is not a ghost when they are, or vice versa.

    Strangely this is the exact plot of the last tabletop Wraith game I ever played in. It’s really really easy to ignore the Wraith metaplot and it basically becomes this.

    posted in Rough and Rowdy
  • RE: Your first game?

    @KDraygo said in Your first game?:

    If I recall correctly, I got into MUSHing in the mid to late 90s and my first game was SW1. This kicked off because I had finished reading the Heir to the Empire Trilogy (Thrawn trilogy) and I started reading more post movies Star Wars novels.

    Oh man. I really enjoyed those books.

    posted in Game Gab
  • RE: Your first game?

    @DrQuinn said in Your first game?:

    ā€˜this place’ was a RP room. I want to say like Red Dragon Inn but I think that’s wrong

    I was on one of those AOL chats first too! I didn’t think that counted, but yes. I don’t know if it was ever formalized or structured, and I don’t believe I was at Red Dragon Inn but it was something like that. I was also maybe 12 years old.

    I missed all of WoD though. Just had no idea it existed and then it just…it just sounded bad, guys. You all tell so many horror stories constantly, so I don’t feel like I missed out!

    WoD calls to its own
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    posted in Game Gab