@Pyrephox said in Bad Stuff Happening IC:
I don’t necessarily trust when a player says this, either to me-as-player or me-as-GM because often they do not mean it, so I am absolutely reluctant to actually pull the trigger on negative consequences because it is exhausting to deal with a lot of people after you do, and perhaps even more so the people who are very vocal about “Oh yeah, destroy my life, I can take it!”
Unfortunately, this is true. In my experience as a GM, some players love bad things and consequences, and others just want to be heroes. As a GM, it’s not my place to judge – it’s to provide the frame for the story they want to tell, and mesh it in with the one I am telling.
So what I often do is offer choice. As an example, I just finished a quite epic scene in which the characters all died at the end. In death, they were returned to their own timeline and bodies, so no lasting damage.
Or at least, the choice of no lasting damage. Because how do you cope with experiencing a cold, wet, traumatic death on a sinking ship in the Atlantic? With knowing you just spent 24 hours trying to save that ship, and it’s still bloody sinking?
There’s a choice there, to opt out and be like, hey, that’s any day ending in y. And there’s the choice all the players made – traumatic death poses, lots of grief and misery to explore in follow-up scenes, and utter devastation all around. They hurt their own characters far more than I ever would have dared.
Which is just the way I want it. If somebody felt it was all too much, they could just ignore the trauma part and wake up with fewer memories or not too affected. Or they could go all overboard and require all kinds of drinking binges, psychotherapy and comfort cuddles for weeks after. All up to them. And nowhere in that did I have to sit down and try to judge how far I could and should go.
I find that most players are afraid of losing control. They’re afraid of being subjected to a story that isn’t fun to them. They’re not afraid of bad things happening to characters – they’re afraid to be ground into the dirt for no reason other than the GM or other player getting their jollies. And that, in my view, is a quite valid fear.