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  • RE: Long or Short? Application Process!

    Another factor to consider that I just remembered is that if a player is applying for a role that is of considerable IC power or will have a significant immediate impact on the current plots in the game, a lot of staff (rightly) require a more detailed and lengthy application (and sometimes an interview) to approve the character.

    posted in Rough and Rowdy
  • RE: Long or Short? Application Process!

    I liked the comic game apps that everybody wrote like Official Handbook entries but I know I’m like the only person who did; they didn’t at all make a difference in the quality of who got approved, and they scared off anybody who wasn’t super hardcore

    posted in Rough and Rowdy
  • RE: Long or Short? Application Process!

    Gonna need some definitions of ‘long’ and ‘short.’

    I think players should be able to get out of CG fairly quickly, within a day or two if they actually fill in their bit and it makes thematic sense, and I think pre-genned quick-start characters should generally be available. I also think there’s value in mocking up a BG to weed out major thematic misunderstandings or obvious issues, even if it’s not otherwise any guarantee of ‘quality.’

    posted in Rough and Rowdy
  • RE: Long or Short? Application Process!

    @Pavel said in Long or Short? Application Process!:

    Which isn’t something I deal with at work RL at all.

    If I had a dollar for every required piece of documentation that didn’t actually help me at my job, I’d have retired to a nice estate a decade ago.

    posted in Rough and Rowdy
  • RE: Long or Short? Application Process!

    @MisterBoring said in Long or Short? Application Process!:

    @Pavel said in Long or Short? Application Process!:

    Such games should, then, have those requirements explicitly detailed somewhere. What mechanics need explanation, what needs to be explained, and why, etc.

    Agreed.

    Heck, that probably could be its own conversation about information silos, documentation, and reasonable expectations.

    Which isn’t something I deal with at work RL at all.

    cough

    posted in Rough and Rowdy
  • RE: Long or Short? Application Process!

    @Pavel said in Long or Short? Application Process!:

    Such games should, then, have those requirements explicitly detailed somewhere. What mechanics need explanation, what needs to be explained, and why, etc.

    Agreed.

    posted in Rough and Rowdy
  • RE: Long or Short? Application Process!

    I want a short app process.

    But it also helps me to kinda flesh out a character as I go rather than go in with a Malazan: Book of the Fallen length background.

    Sometimes I have a concept that I want to work on and flesh out.

    posted in Rough and Rowdy
  • RE: General Video Game Thread

    @dvoraen said in General Video Game Thread:

    Does anyone else increasingly feel like you have no time ever for recreation? Here’s an idea of my backlog, assuming I did full completions including postgame:

    • finish Octopath Traveler I - 20h? (Postgame quests and bosses)
    • Octopath Traveler II - 120h?
    • Dragon Quest I-III (HD-2D) - 200h? <- hard to judge; probably higher
    • Dragon Quest VII Reimagined - 150h? <- estimate due to 200h on DQXI
    • Horizon: Forbidden West - 70h?
    • God of War: Ragnarok - 70h?

    Now let’s add in stuff just released or soon to launch that will undoubtedly consume focus!

    • Windrose (EA launch) - > 50h easily I’m sure; depends on content.
    • Soulmask (1.0) - > 100h if I commit to it

    I’m doomed. 😭

    Yes, I feel this way.

    I beat DQ1-3 but I need to finish Octopath Zero and DQ7.

    It also doesn’t help that I spend about 3-4 hours a day painting now lol.

    posted in Other Games
  • RE: Long or Short? Application Process!

    @MisterBoring said in Long or Short? Application Process!:

    Additionally, a player should have notes for any mechanics that need explanation. If your character has a Mild Phobia on their sheet, you need to explain that in your stuff.

    Such games should, then, have those requirements explicitly detailed somewhere. What mechanics need explanation, what needs to be explained, and why, etc.

    A problem I see crop up repeatedly is unwritten expectations that have to be explained over and over again because nobody remembers to write things down, and people end up being annoyed that they do what they think is wanted only to be told that it’s not what is wanted at all.

    posted in Rough and Rowdy
  • RE: Long or Short? Application Process!

    I’m weird. I’m for however long it takes a person to write an application that shows they have a functional understanding of both the mechanics and lore. Additionally, a player should have notes for any mechanics that need explanation. If your character has a Mild Phobia on their sheet, you need to explain that in your stuff. For some people that can take 30 minutes. For some people it can take days.

    I’m more worried about how the coded systems of a given MU interferes in a persons ability to both build their sheet and write out all their background details and any notation they may need for specific stats on their sheet.

    posted in Rough and Rowdy