Secret Society

For access to the SECRET SOCIETY SUB SECTION

Posts

  • RE: RPing with Everybody (or not)

    Given my current schedule, I’m waiting for the “RPing with Nobody” thread

    (all good points from Gashly and LB)

    posted in Game Gab
  • RE: RPing with Everybody (or not)

    @Gashlycrumb

    All of that seems fair. But, I’m not sure that the expectations I would have for staff and ST’s to be inviting and inclusive would be the same as the onus I think is on players. It’s GREAT if players are or can and want to be. But. They don’t owe it to a game to include folks, as long as they’re not actively pushing people out and away.

    posted in Game Gab
  • RE: RPing with Everybody (or not)

    @L-B-Heuschkel

    Yes. Everything about this!

    posted in Game Gab
  • RE: Strike Systems

    @Yam said in Strike Systems:

    I’m inclined to agree. I’m curious if anyone has actually legitimately witnessed a fundamental change in someone with regards to MUSH behavior, perhaps due to some fallout, maybe in the form of banning or lost friends.

    I’ve seen people change both for the better and, unfortunately, the worse. In the ‘better’ case it took years and major life changes, not any MU punishment.

    posted in Game Gab
  • RE: Strike Systems

    @Yam said in Strike Systems:

    I’m curious if anyone has actually legitimately witnessed a fundamental change in someone with regards to MUSH behavior

    I have encountered:

    • People behaving very differently to me from one game to another game, in that the game structures and communities themselves brought out the best or worst of that person
    • People making a big effort to change their toxic MU behavior after fucking up so bad that they realized they need to get their house in order. This would probably be the ‘lost friends’ or fallout aspect you mentioned above
    • People who went on mental health medication and/or therapy and as a result developed more community-friendly and cooperative patterns in their MU spaces
    posted in Game Gab
  • RE: Strike Systems

    @Jumpscare said in Strike Systems:

    Some people can change. Others can’t.

    Man, at this point I’m willing to believe that we’re all pretty firmly set in our behavioral ways when it comes to MUSHing and would argue that most, if not all, people in the hobby will resist changing. This might be due to my WoD-brain. It seems like the vast majority of the WoD MUSH sphere of influence has operated with deeply flawed and bad actors for such a long time that there’s this assumption that having the worst possible personality traits manifest and cause problems are just part of the hobby.

    Look at any recent shitty MUSH drama and you’ll see ghosts of the past in there. Recently I saw a game give a lot of chances to a player that multiple people insisted was different, had changed, etc., when they were up the same old shit in private. From overstepping boundaries to people on weird narcissistic power trips to people attempting to manipulate others for their own personal gain, it’s this long series of intergenerational MUSH trauma that’s persisted. And not to be a doomer, but it will likely persist until the end of the hobby because there’s this psychological ecosystem that provides a kind of parasocial and quasi-social connection where very emotionally abused people think this kind of behavior is normal from your text-based friends.

    posted in Game Gab
  • RE: RPing with Everybody (or not)

    I am friendly but I don’t have friends really or join games with groups of people. If I recognize someone from a previous game that I enjoyed RP with, I’ll wave and smile and hope to RP with them again.

    As a ‘lone wolf’ type, I heavily rely on people breaking away from their friend groups to RP with me (or let me in on the RP with those groups).

    Do I expect it though? No. 🤷

    If I can’t find RP on a game, I’ll just leave without a fuss and find somewhere else.

    posted in Game Gab
  • RE: Star Wars Age of Alliances: Hadrix and Cujo

    @Babs FATE dice are funny.
    alt text

    posted in Rough and Rowdy
  • RE: RPing with Everybody (or not)

    @Yam said in RPing with Everybody (or not):

    I can also sign up for enforced engagement (I think?) but the reasoning intrigues me.

    I think the reasoning for some level of required player engagement comes out of home RPG games, or small group games. For example, you run a Star Trek game and invite 6 people to play. When it’s time to play you begin to tell a story of the crew of a Federation diplomacy vessel making headway into the Delta Quadrant. Five of your players engage with the story and the setting, while the sixth immediately walks into your den and starts talking about how his character is a Klingon warrior uncovering dishonorable criminals in the First City on Qo’noS. He isn’t technically hurting anything by doing so, but he is a distraction.

    posted in Game Gab
  • RE: Strike Systems posted in Game Gab