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  • RE: When is the last time you played?

    @RightMeow said in When is the last time you played?:

    [T]he staff there would hold RP lectures on what my char should do. … Every decision I made felt like if it didn’t benefit the person in charge or completely follow their vision, I got IC lectures. It’s not fun. Or I’d be told OOC how I wasn’t great.

    i would have absolutely lost my shit at them and then on multiple forums

    actually I might have

    posted in Game Gab
  • RE: What's up with the two Age of Heroes games?

    @Kestrel said in What's up with the two Age of Heroes games?:

    @catzilla said in What's up with the two Age of Heroes games?:

    Maybe one day we’ll have a superhero game not run by abusers.

    I know of one in the works, but I honestly think there is something about the genre. I largely agree with Alan Moore’s perspective on it.

    There’s always been a thing where games were basically the same staffers and the same players, usually holding the same characters. And the past, whatever, fifteen years it’s basically all been the same theme, too. I miss actual Marvel games and DC games and like places that had canon cutoffs but I don’t think anybody’s even tried that since I was a teenager.

    With Great Power is Ares and it’s very Async-focused but I really like one of the heads there, Grackle.

    posted in Rough and Rowdy
  • RE: What's up with the two Age of Heroes games?

    @Kestrel said in What's up with the two Age of Heroes games?:

    I know of one in the works, but I honestly think there is something about the genre. I largely agree with Alan Moore’s perspective on it.

    Populations of players follow a genre, even if individual staffers are new and don’t know what they’re getting into, so I think this is realistic rather than cynical. Sometimes you can attract new people but mostly if you want to play in a particular pool with a MUSH history, you have to tank dealing with the people who’ve been on these games for decades and possibly contributed to their problems.

    posted in Rough and Rowdy
  • RE: When is the last time you played?

    Hi.

    I’m not active anywhere right now. Am I waiting for the ‘heyday’? Maybe. I think I just had more time and life was more settled in the previous times. Also, as I get older the less I want to deal with drama. It’s human nature to be out there and to exist, but the less I want to be part of it. Sadly, I still want to hear about it though. It’s probably my toxic trait. I want the tea spilled, but I don’t want to be part of the brewing or cleaning up process.

    I also don’t like when my character is too tied up in what they can and cannot do. It kills my creativity. I like to play silly things from time to time to break my super serious moments. I like the whole gambit of genres of RP out there and I want to be able to find fellow writers to be like 'yes and…" with me. I start to be less inclined if I feel like my RP is being overly monitored. I’m not doing anything wrong, it’s just that ‘trying to catch you’ feeling.

    I was on a previous game that’s practically dead if not dead, so no I won’t name and shame. However, the staff there would hold RP lectures on what my char should do. They didn’t hurt anyone. The people involved were having a good time. Every decision I made felt like if it didn’t benefit the person in charge or completely follow their vision, I got IC lectures. It’s not fun. Or I’d be told OOC how I wasn’t great. Also not fun. I happen to think I’m amazing and awesome and all those things (cough cough). Sometimes the world and the game created gets so consumed on the main trunk of the story, they don’t allow branches to form. That’s some of the best RP.

    Also, let’s admit it. I’m tired now. There is a lot going on in politics that effect me, there is a lot of fear around the world and with people that I love, I work long hours, I decided to go back for my degree (why was that again), and I have a household to maintain and I’m now in that place in my job where I am responsible for people not just the time I’m supposed to be there which also adds a level to it. So when I come to a game, I can come up with the ideas. I will even do the background stuff for it, but when it comes to running and doing rolls and such… my brain decides this is where the off switch should go.

    I’d love a partner to run things with. We can brain storm it and go, but they can like the ‘roll-playing’ that I don’t like. I just like the creation of chaos (toxic trait as well).

    I appreciate everyone out there running stuff and interacting on a daily basis though.

    posted in Game Gab
  • RE: What's up with the two Age of Heroes games?

    @catzilla said in What's up with the two Age of Heroes games?:

    Maybe one day we’ll have a superhero game not run by abusers.

    I know of one in the works, but I honestly think there is something about the genre. I largely agree with Alan Moore’s perspective on it.

    posted in Rough and Rowdy
  • RE: When is the last time you played?

    @bear_necessities said in When is the last time you played?:

    @catzilla said in When is the last time you played?:

    run a silly one shot that will (probably) not have an effect on the setting.

    so, curious, how could a game get you to run a plot that could have an effect on the setting, affect the metaplot or change the world in some sort of way? Is it just as simple as keeping that “You can do whatever you want here as long as it doesn’t break the world” on the tin or would you need something else?

    In my mind, that is something I look to the STs toward. It is their world, I am just a player in it.

    So, I guess it would be something like this… I run a bunch of scenes (whether or not my PC is involved, I do like them to be but depends on site rule) for Characters A, B, and C. More than half of these scenes are the Characters rescuing kittens from trees. Even if the STs/staff aren’t involved in these scenes, they would (hopefully) be at least aware of these scenes and the results of them (was kitten rescued or no?).

    ST 1 is in control of the local Cat Spirit NPC. So maybe they reach out to Characters A and B because of their actions and rewards them somehow (with plot info, secrets, boons, etc. it can be whatever).

    ST 2 is in control of the local Dog-shifter Villain NPC, who loves kitties in trouble. Dog NPC reaches out to Character C to corrupt them. Or whatever!

    The STs have the fire department reward all Characters with some Status or something and unlock some clues to the fire department mystery.

    I dunno. 🤷

    posted in Game Gab
  • RE: What's up with the two Age of Heroes games?

    @Purplelamia said in What's up with the two Age of Heroes games?:

    I’ve heard of Vorpal before and not good things, but to your point it looks like Vorpal has come over to the game https://superheroesmush.com/char/vorpal

    His presence anywhere should be taken as a massive red flag. I don’t think he plays anywhere but Chaucer games now cus nobody else will put up with someone going on an hour long rant about the supremacy of the free market when someone complains about their health insurance.

    posted in Rough and Rowdy
  • RE: When is the last time you played?

    @Yam in my experience the issue is not incentivizing people to do it but finding a way to make the stories told by players agree with, or more troublesomely, feel on par with the metaplot/GM stories.

    posted in Game Gab
  • RE: When is the last time you played?

    @Pyrephox said in When is the last time you played?:

    No OOCly hidden lore.

    This is the one part i struggle with, mostly because i’m not sure how to make the lore 100% accessible without people feeling … I don’t know, like they know the whole story so why would they need to play I guess? But hm. Things to think about!

    posted in Game Gab
  • RE: When is the last time you played?

    @catzilla said in When is the last time you played?:

    run a silly one shot that will (probably) not have an effect on the setting.

    so, curious, how could a game get you to run a plot that could have an effect on the setting, affect the metaplot or change the world in some sort of way? Is it just as simple as keeping that “You can do whatever you want here as long as it doesn’t break the world” on the tin or would you need something else?

    posted in Game Gab