Secret Society

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  • RE: Arx

    The Kingdoms of Ariwn

    “One stands before us in Durance. Speak thy name and testament.”

    It is sometimes said that there are grudges between living kings and queens of Ariwn that predate the founding of any other realm in Catenys. This is not at all true. They are, strictly speaking, not living, as those immortals died and received their gift of eternal undeath from the Blood Patriarch a long, long time ago. The grudges, however, that much is exceedingly true. One can spend a lifetime trying to learn the cause of a truly ancient vendetta, only to discover in a passing comment that the reason a lord despises Umbros is because some Umbral noble nine centuries ago made the mistake of referring to his demesne as a ‘petty kingdom scarcely the size of a duchy’.

    Ancient vampires, as a rule, are proud creatures.

    Many in the other realms fear us, and not without cause. Not solely due to our ancients that might spend centuries plotting revenge for some slight that not a single living soul would ever remember. But they see in us a realm of predators. Of dhampir desperate to win approval of ancient rulers that may accidentally call them by the name of a great-grandparent. Of newly sired vampires, struggling to control their thirst and obey the laws of the Blood Patriarch. And most of all of the Lycan Clans, who are portrayed all too often as war-crazed ravagers, relentlessly seeking to win glory for the Fleshreaper.

    Ariwn is not a realm overburdened with unity.

    “Eternity is overfull of immortal mediocrities. Become a legend.”

    In the ages since Arx was sealed, Ariwn became a popular destination for scholars hoping to speak to ancient beings who could provide answers to the many historical questions and invaluable firsthand accounts of events with no living witnesses. They were inevitably always greatly disappointed. Many ancients will claim that the never-seen Blood Patriarch has forbidden the elders from speaking about the circumstances around Ariwn’s founding, and there may even be some truth to that. But among both the born and created children of the elders, most strongly suspect that the real truth is that speaking of the past simply bores them.

    The appetites of vampire and lycan alike are easily maintained by the willing herds, but the desire for entertainment in Ariwn is insatiable. For the Lycan, this means ever higher contests of glory seeking, and great hunts to war with Afflictions and the demonspawn within. For the children of the blood, this often means hoping to become Gifted, and slipping to Shroudwatch to start one’s Durance likely over the stern disapproval of an ancient being that detests change. For the elders, the desire to see something new in unchallenging frivolity makes Ariwn the most rewarding destination for bards, harlequins and mummers’ troupes in Catenys.

    And if a jape should go too far and a jester winds up impaled upon one of the peaks of the Bloodrange, that is simply a reminder that one must know their audience.

    “Even in the land of Night Unending, remember that the morrow is never promised.”

    To the rulers of other realms, Ariwn presents a vexing puzzle. In theory the kingdoms formally possess a nominal highlord in the Blood Patriarch, but centuries may pass without even a single word from him, and even nobles of Ariwn that attempt a summons tend to vanish without a trace. In practice, this means that Ariwn is compromised of scores of independent petty kingdoms that are very loosely affiliated, lightly constrained by ancient treaties and traditions set down from its founding. The solution for most realms tends to be to pretend Ariwn simply does not exist, and conveniently forget that it is the eastern bulwark against the Deadlands that causes the dead to divert instead against Aythirmok.

    With Ariwn’s veil of darkness over the land, the ancients have never shown any interest in expanding beyond those borders, and while there have been some significant wars over the centuries brought on by Lycan Clan expansion, Ariwn has stayed largely untouched for ages past. Which is exactly as the elders have liked it. The comparison was often made in Catenys between Arx and Ariwn, two unchanging bastions, one under an impenetrable shroud and one under a veil of darkness. There is a joke often told in Ariwn about its stasis, a grim humor among the younger vampires and dhampir who bemoan that they would never get to wear a crown from the ancients. ‘No need to fret, the elders will abdicate the moment the Shroud of Arx drops.’

    The elders are no longer fond of that joke.

  • RE: MU Peeves Thread

    I think the “I’ve seen stuff” and unaffected character can be a great foil to allow other characters their dramatic moments. However, it needs to be done in a way that uplifts and shines the spotlight on other characters rather than say dismissing the freak outs of other people.

    Quips like “First time?” Are dismissive and shitty.

    “Yeah this shit is scary”, but otherwise not wigging out? Ok.

    Extra points if they’re willing to allow their character to be afraid when something they havent seen comes up.

  • RE: Arx

    This all sounds really cool! The creative out of the people behind Arx has always blown me away. Excellent story telling!

  • RE: Arx

    @real_mirage said:

    How many boars do we have to kill to get to level 1?

    One angry cat will do.

  • RE: 8/4 Upgrades

    @Tez said:

    Check to see if you can block banned people now pls.

    Can block banned users, still can’t block administrators or global moderators plz fix.

  • RE: MU Peeves Thread

    @Nelly said:

    Another difficult topic are the characters who have quippy one-liners or otherwise unserious comments in serious scenes.

    It would be one thing if it were occasional, but it’s very much the MUing equivalent of having something scan as the wrong price at the check-out line and saying “Must be free!” Like, it’s great for you in that moment but that’s just one moment in five hundred thousand that cashier has had to deal with.

    I partially blame the MCU, though I can’t really say whether their quip-per-scene quota is an originator or a symptom.

  • RE: MU Peeves Thread

    @howyadoin said:

    Like when characters act extremely blasé about the setting no matter how horrific/creepy/suspenseful…nothing affects them ever. They’ve “seen it all”!

    literally the only good version of this character is one whose player is aware of just how dumb and boring it is to play it straight and so constantly subverts it. but it seems like maybe only three people tops ever got the memo.

    the most frustrating thing about it to me is that it’s essentially just an extremely selfish way to play. it’s all about fulfilling some sad power fantasy, rather than having fun with other people.

  • RE: 8/4 Upgrades

    The menu overlap should be fixed too.

  • RE: 8/4 Upgrades

    Check to see if you can block banned people now pls.

  • RE: MU Peeves Thread

    I have a mild peeve about people explaining a game’s lore IC in the least interesting way possible.

    E.g., my character asks: ‘Yo, wtf is that? Is it going to eat us? Is it evil? What does it want? How do we make it go away, or how do we make it work for us??’

    A character answers with a factual explanation of what this thing is in-lore, like it’s a dragon cursed by a specific God and they’re mostly not aggro, they will codedly try to eat 5 cows a day from nearby farms but they don’t attack people unless attacked first, and even then about 5 people should be able to handle it in combat as long as at least one has ice magic. However, no, there isn’t a way to befriend/recruit it.

    Cool, thanks, but I was really just trying to come up with an excuse for our characters to interact, and this breakdown gives me absolutely nothing to work with in terms of insight into how your character thinks/feels about the game’s lore.