@chorus You’d think, but why moderate one’s behavior when hiding from responsibility for it is an option?
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Posts
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RE: Staff Bits Linking Handlesposted in Game Gab
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RE: Real Life Struggles/Support/Ventposted in No Escape from Reality
On the tail end of catching, spay/neutering, and medicating ~10 non-feral cats that our aunt left behind loose on a family property. Really, really tragic circumstances, both in the awful conditions that she had been living in — conditions our parents, aunts and uncles were aware of and didn’t intervene in, which has been difficult to come to terms with — and the state of these animals. They’ve all been treated and paired off for fostering, with one special case still scheduled for surgery. Trail cams up to catch sight of any stragglers. Jesus fucking christ, what a dark chapter to come out of. Wish 2026 was offering time to deflate, but I guess that’s not the vibe.
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RE: Arxposted in Game Ads
the practice existed long before the Big Plot Point of Forgetting
SO FAR AS ANYONE REMEMBERS, WOULD BE A SHAME IF THEY FORGOT WHEN THE FORGETTING REALLY STARTED
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RE: Arxposted in Game Ads
@Jennkryst said in Arx:
populace had forgotten a lot of stuff
I think the neatest thing is that it wasn’t just forgetting about magic and history, but you could come down with a bit of amnesia, which my understanding is the whole reason for the journals, so you could write little reminders for yourself in case you forgot (and also so if/when you dropped the character and someone else picked them up, they obviously had a case of the forgets and the journals are right there to remind them of things)
i don’t think that was the thematic reason for the journals; the practice existed long before the Big Plot Point of Forgetting. it was a religious practice to honor wisdom and knowledge and such.
but also super duper useful for picking up a roster who had been played before, yeah.
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RE: Age Verification & Gamesposted in Game Gab
@Prototart the Prince Batman soundtrack was the first cassette tape I ever bought for myself with my own allowance
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RE: Arxposted in Game Ads
populace had forgotten a lot of stuff
I think the neatest thing is that it wasn’t just forgetting about magic and history, but you could come down with a bit of amnesia, which my understanding is the whole reason for the journals, so you could write little reminders for yourself in case you forgot (and also so if/when you dropped the character and someone else picked them up, they obviously had a case of the forgets and the journals are right there to remind them of things)
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RE: Arxposted in Game Ads
I think the best selling points were the stories I got to create with other people. I was able to do rich character development and make quasi friends as well.
10/10 would recommend
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RE: Arxposted in Game Ads
@Juniper we don’t really know the big Arx 2 selling points at this point, since it hasn’t opened yet and apos hasn’t publicized details at this point.
but for the original arx, i’d say the biggest selling point was the very extensive lore and the sense of mystery in exploring it. the setting was built in such a way that ignorance was baked into the theme: there were magical reasons the populace had forgotten a lot of stuff about magic and their land’s history, so there was a very deep sense of discovery that i think was pretty addictive for a lot of people. and the really rich lore meant that the world felt very real, and thus very rich and rewarding to play in.
that was my personal favorite part of it, at least!
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RE: Arxposted in Game Ads
As someone who didn’t get to play, what was Arx like? Any selling points that Arx 2 has to boast? I’m somewhat interested.