@catzilla Just teleport into their living rooms while they’re having dinner. That always works.
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Posts
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RE: MU Peeves Threadposted in Rough and Rowdy
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RE: MU Peeves Threadposted in Rough and Rowdy
@RightMeow This is what killed my excitement for the last game I tried out.
I usually join games by my lonesome, so I reached out to anyone that had hooks that were relevant to my PC or just looked interesting. I got a lot of vague ‘sure in the future’ replies but nothing beyond that. After a couple months of this, I just logged off and never returned.

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RE: MU Peeves Threadposted in Rough and Rowdy
I mean I’ll ask someone to RP. Then when they don’t or it doesn’t work out; I get all rejection sensitive and never ask again. I just wait for others to ask me.
Spoiler: It doesn’t work well. Also, as much as I thought I was being annoying, I’ve been told I wasn’t annoying. So I just try to ask, but I only do it like twice and then I stop. They now have to engage if they want to.
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RE: Star Wars Age of Alliances: Hadrix and Cujoposted in Rough and Rowdy
@Lemon-Fox said in Star Wars Age of Alliances: Hadrix and Cujo:
Cujo taking the time to talk to me rather than banning me speaks fairly well of him as a person.
The bar is so low it makes my dating standards seem excessive.
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RE: Star Wars Age of Alliances: Hadrix and Cujoposted in Rough and Rowdy
@Lemon-Fox said in Star Wars Age of Alliances: Hadrix and Cujo:
Cujo taking the time to talk to me rather than banning me speaks fairly well of him as a person.

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RE: Banning Bad, Actually?posted in Game Gab
@Jumpscare said in Banning Bad, Actually?:
And if I did, is there anything wrong with responding with something like this?
Of course not, but that’s not really what’s being argued. It’s not that anyone is suggesting there was absolutely no alternative to banning, but that banning was a perfectly valid and reasonable choice to make. Some think it was, some think it wasn’t, and some are just here for the hors-d’œuvre.
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RE: Tough Callsposted in Rough and Rowdy
@L-B-Heuschkel said in Tough Calls:
The shorter and more concise it is, the less attempts to rules lawyer out of trouble.
Totally agree that the more specific situations you try to address, the more problem players will argue that they didn’t break the specific rules to try to argue that they should remain.
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RE: Prove Tez Wrongposted in Rough and Rowdy
@Ominous said in Prove Tez Wrong:
It’s also good advice for Blood on the Clocktower.
Tangentially, it strikes me that Blood on the Clocktower could easily be hosted using a MU codebase.
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RE: Tough Callsposted in Rough and Rowdy
Only banned once or twice. That said, always had a very clear policy following Wheaton’s Law (“Don’t be a dick”). People know when they’re being assholes. If they’re being assholes, they need to be somewhere else. This is a private party and if you piss on the carpet, you will be escorted off the premises. The clearer that is, the fewer people seem to feel a need to test limits.
There are a few people whom I’d ban on sight. Those are the known predators who have a history of causing game meltdowns or driving away vulnerable players. I wouldn’t invite a known predator into my house in real life, either.
On the other hand, a few people who have been problematic elsewhere, have turned new leaves on Keys and never caused trouble. Sometimes, people do learn from their mistakes and just need a fresh start.
The most arguments I’ve watched around banning and behaviour were on games where game policy was three pages long and waffling. The shorter and more concise it is, the less attempts to rules lawyer out of trouble. Because people do indeed know when they’re being assholes.
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RE: Banning Bad, Actually?posted in Game Gab
The odd thing is that I didn’t read any hostility in Warma Sheen’s messages. And if I did, is there anything wrong with responding with something like this?
“I appreciate you pointing out the inaccuracy. But I don’t appreciate the negativity it was phrased with. Please keep this in mind for the future. Thanks.”