You can set it so there’s no learning time or limit on how much XP you can save, that’s how Red Planet is doing it, but yeah that’s the FS3 default. In general I think the only complication in getting rid of it would be you’d have to take a look at what your actual skill caps were, since in my experience you CAN hit them fairly quickly once you take the learning time restraints off, since chars can come out of CG pretty close to their ceiling unless the game raises it or changes how long it takes to raise certain things.
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RE: MU Peeves Threadposted in Rough and Rowdy
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RE: MU Peeves Threadposted in Rough and Rowdy
I agree that there shouldn’t be any limits and I never understood why staff are against it.
Whatever the PCs can, NPCs can do better.
Bring out that near endgame monster/villain/situation you weren’t sure you’d get to use if the players get too ‘powerful’. -
RE: What's up with the two Age of Heroes games?posted in Rough and Rowdy
@Rucket said in What's up with the two Age of Heroes games?:
I havent checked on this thread in like a week but I just want to say that I believe @Prototart
. I had very much similar experiences or had friends have those experiences with everyone involved.
I think I mostly avoided comic games after that but Covid was like 50 years ago and time blends together.It’s fine though because Chaucer is totally a cool guy now.
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RE: MU Peeves Threadposted in Rough and Rowdy
@junipersky Folks who prefer cooldowns on XP spends and caps to unspent XP tend to cite instances where a PC has spend a ton of XP all at once, to go from not having a skill to being an expert, particularly if the timing was particularly convenient, i.e., a situation arose where the skill would be useful so they spend their hoard of XP to suddenly be good at it. Some folks find this immersion breaking and obnoxious to deal with.
But I just can’t really bring myself to find it a compelling argument, particularly when weighed against the cons that happens: people getting behind where their PC could be due to entirely OOC reasons. Those reasons could be medical (very easy to forget for some ADHD folks), RL emergencies happening, even normal stuff like vacation. I just don’t think it’s fun, nice, or kind to turn this into a game of OOC homework just because of some potential edge cases that – aren’t really a practical problem other than temporarily bugging some people.
And you’d have the exact same impact from someone spending their XP regularly on raising a skill and just not really mentioning it/RPing it. It will look the exact same as them spending the XP all at once. Or they’re just not someone you know and RP with! Or sometimes someone IS RPing about it, but they miss a weekly XP spend cutoff, and then they lose out on that week of OOC progress even though it’s an active part of their story.
(And if the impact of raising skills is statistically negligible, as it can be in some systems…then it also doesn’t matter if someone raises it a bunch at once. If the numbers don’t matter one way, they don’t matter the other.)
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RE: Real life happyposted in No Escape from Reality
As my return to school isn’t a big deal to anyone in my actual life, I just wanted to share because I can. I am about halfway through my estimated timetable on my degree. I am double majoring with 18 credit semesters while working management for 40+ hours. I’m in accelerated courses to achieve the goal faster. I just got my certificates to say that I have again maintained my dean list holding that I’ve had the whole time and a merit award for taking part in the student insight committee.
That is all. I return you back to the game opens, closes, and dramas.
Thank you for reading.
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RE: What's up with the two Age of Heroes games?posted in Rough and Rowdy
I havent checked on this thread in like a week but I just want to say that I believe @Prototart
. I had very much similar experiences or had friends have those experiences with everyone involved.
I think I mostly avoided comic games after that but Covid was like 50 years ago and time blends together. -
RE: MU Peeves Threadposted in Rough and Rowdy
I generally dislike time gates and justifications re: xp.
I think folks should do what they want within the normal rules of the game. -
RE: MU Peeves Threadposted in Rough and Rowdy
@junipersky Games like Exalted and Shadowrun time-gate how long it takes you to learn stuff.
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RE: MU Peeves Threadposted in Rough and Rowdy
@helvetica All I remember from that episode is the bike.