Secret Society

For access to the SECRET SOCIETY SUB SECTION

Posts

  • RE: Grid vs Web Scenes

    @Trashcan said in Grid vs Web Scenes:

    @KarmaBum said in Grid vs Web Scenes:

    The only flaw I’ve found is that, if you then change the location using the portal, it keeps the original room desc in the scene info.

    I thought this for a long time before discovering that instead of going to ‘Edit Scene’ and changing the value for Location, there is an honest-to-god ‘Change Location’ BUTTON under the ‘Play’ menu.

    EXCUSE ME WHAT

    posted in Game Gab
  • RE: Grid vs Web Scenes

    @Faraday said in Grid vs Web Scenes:

    Are we getting more players from other mediums though?

    yes. we were always surprised on arx just how many people kept coming in that had no MU* experience at all.

    posted in Game Gab
  • RE: MU Peeves Thread

    @RightMeow said in MU Peeves Thread:

    It’s just not enough hours in the day and then the guilt of not including others.

    This used to be me, but I think now, going forward if I do run a game again, it will be “If you make it to plot, awesome. If you don’t, well, I hope you find something interesting to do.” or “I’m limiting this game to a maximum player count I think I can responsibly handle, and once we hit the limit, no PCs will be approved.”

    posted in Rough and Rowdy
  • RE: Grid vs Web Scenes

    @Third-Eye I sometimes peek at https://www.mushcode.com/mushlist. YMMV as to its usefulness.

    posted in Game Gab
  • RE: MU Peeves Thread

    I think that staff is overworked by staffing.

    It’s been a loooooooong time since I staffed a game. Mainly, because if you asked me to I’d laugh hysterically and log off. I may or may not be back. I have feelings about admin’ing now. LOL

    There is not a fix all. I think it has to do with growth of game and trying to include everyone. I think at heart staff WANTS to include everyone and wants to see their stories play out. It’s just not enough hours in the day and then the guilt of not including others. Which leads to the you aren’t doing good enough. Which leads to imposter syndrome. Which leads to you have so many things to do that you just can’t figure out what to do. Which leads to decision paralysis as the decisions that need to be made are coming at a daily if not hourly basis. Which then leads to why bother. Which then leads to leaving.

    This could be a week, a month, a year, but it’s the lack of understanding that staff are also people with some spicy brain stuff and brain weasels happening too. They sometimes don’t feel liked on their games either or included. Sometimes too backgrounds to not be too foreground, which they also have to think about how that looks to the general masses that don’t KNOW them.

    I think it’s just staff stuff is overworked stuff. Unless you are lucky to find that person that adores an aspect and wants to do it because it’s their happy place. Most are just pulling short straws on who has to run which plot or cover which area, etc.

    Just my thoughts. As I said, I run from staffing now so maybe this isn’t it at all.

    posted in Rough and Rowdy
  • RE: Does Anyone Even Care?

    If a game hits for me I tend to stick with it for the long haul, at least if Something doesn’t happen (I also bounce off places that aren’t for me pretty quickly). I get more invested in characters over time as they and their IC connections develop. It’s part of why the 3 Month Bubble is so frustrating for me as both as a player and a staffer. It’s reality, I’ll just never enjoy it.

    posted in Game Gab
  • RE: Does Anyone Even Care?

    Hi, my name is RightMeow and I hyper focus.

    I have done both. I have stayed until a game is done, the doors are closed and people are dismissed. I have also wandered away. I wish there was some magical reason that I left places or didn’t even start them when I looked into them. I think a lot has to do with time. When I first started, I was working from home. I had time. I didn’t have as many obligations as I do now. Now, I went back to school. I am in management with odd hours to fill gaps. I am investing in people around me far more and investing in a game sometimes just feels tiring.

    Previous games I have left reasons (not games they didn’t do anything wrong).

    I didn’t feel connected to the story line. I felt like it was done in a way that I couldn’t break into it, but only certain people could. They were quested out and only X number could quest out on it. No bad vibes to the people, for sanity one has to lock down the number - but then they progressed and I felt not so progressed and then lost on how to get into it without seeming like a pest.

    The game closed while I was on my annual holiday hiatus (I work retail management - I’m barely eating and sleeping let alone hobby-ing).

    I adored the people I was playing with, but the game runners had a very very very specific vision in their heads about how the game should be run and how characters should act. It felt more like a novel than an interactive performance. It was also locked to 1:1 time and you had to achieve certain things in age, experience, etc that a young rostered char would take RL years to even break into. It was disheartening, but while there was story - I could overlook it. Then all the people I was writing stories with left.

    However, that said. I do try to stay around until I can’t (I even check in at Arx from time to time). This also shadows who I am as a fundamental person though. I have a hard time giving up on people and always thinking they changed, etc. So that is more who I am then the game I’ve hyperfocused and locked in on.

    Leaving just tends to be that I respect they can run the game how they see fit and I respect myself to know when it won’t work out for me. — although, I adore and miss writing stories with you. Even when someone gives dark visions of my poor teddy bear being ripped apart like a monster. (haha)

    I think another struggle for me is the platform. I feel with Ares, it’s hard for me to ‘walk the grid’ and come across organic random RP. It’s scheduled and it’s strange for me (I’m old) to ask to join as I still sort of view them as private scenes and I tend to respect people want to play with their people.

    posted in Game Gab
  • RE: Does Anyone Even Care?

    @helvetica We might be thinking of anthology games differently? I was thinking more like HorrorMu or Network, where you had an identity during the “season” and a real persona during the downtime, and those seasons changed up every 3-4 months. So a 12 month game entirely would probably not be very satisfying in that sort of dynamic.

    I really like the idea of games being self-contained. I.E. we are here for 12 months to tell this story, and in 12 months it will be over. I wish more games did that instead of open-ended “small / big town supernatural” esque sort of thing.

    posted in Game Gab
  • RE: Does Anyone Even Care?

    @bear_necessities 12 months for the whole damn game. I could see doing it in 7-8, but I think like… what if someone didn’t app the correct character right away and has to make a switch? What if they don’t find the game until it’s been going a month? What if rl happens and you have to drop off for 2 weeks? That offers some padding.

    My tabletop group does a new campaign every year with the GM rotating out after their storyline is done, back in once the others have cycled through. It’s done a lot for our longevity.

    ETA: I guess it could be 12 for the “season,” too.

    posted in Game Gab
  • RE: Does Anyone Even Care?

    @helvetica Do you mean 12 months in a single “chapter” or “season” of the anthology, or 12 months in total for the game itself? I’d wonder if a 12 month “chapter/season” would kind of defeat the purpose of the anthology, but that could be because my personal fatigue over a setting sets in around the 4-5 month mark.

    posted in Game Gab