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  • RE: RP Safari - Pacing Styles

    @Faraday said in RP Safari - Pacing Styles:

    The prevailing sentiment in this thread is that people prefer live/traditional RP, but I’ve seen complaints elsewhere that too many scenes are async now. If live is everyone’s preference, why aren’t there more live scenes?

    I think there are probably plenty of live scenes. Async scenes are just more visible because they’re around longer. If you log into a game during a less active period and you see five or ten scenes on the active scenes list, and they’re all async… you’re going to assume that that’s the majority, or the only kind. But you’re only seeing them because they’re the ones still currently active. You missed seeing the twenty live scenes happening earlier in the week.

    That and people complain loudly but praise quietly. “This thing isn’t what I want” is more visible than “I am satisfied with what is going on.” So you’ll likely hear people complaining about too much async and too little async, and the truth about availability is somewhere in the middle.

    posted in Game Gab
  • RE: MU Peeves Thread

    @MisterBoring said in MU Peeves Thread:

    @Gashlycrumb said in MU Peeves Thread:

    I do not believe that every time, (or almost every time, or even a majority of the time) a player finds staff chronically unresponsive it’s because the staffer is justifiably annoyed with the player, or the player has a bad reputation.

    I think our hobby is getting small enough that it’s getting more and more common.

    Then people in authority need to grow up and communicate, or fuck off.

    posted in Rough and Rowdy
  • RE: RP Safari - Pacing Styles

    @Wizz said in RP Safari - Pacing Styles:

    I mean, this is a sample size of about ten very opinionated people, lol. it’s just not going to be an accurate reflection of the entire population of the hobby.

    The paradox of the MUSH discussion forum, alas

    posted in Game Gab
  • RE: RP Safari - Pacing Styles

    @Faraday said in RP Safari - Pacing Styles:

    The prevailing sentiment in this thread is that people prefer live/traditional RP, but I’ve seen complaints elsewhere that too many scenes are async now. If live is everyone’s preference, why aren’t there more live scenes?

    I mean, this is a sample size of about ten very opinionated people, lol. it’s just not going to be an accurate reflection of the entire population of the hobby.

    posted in Game Gab
  • RE: RP Safari - Pacing Styles

    @Roadspike said in RP Safari - Pacing Styles:

    I prefer live scenes with pose rounds lasting 10-20 minutes, or at least what we call sessioned scenes, which is live for 1-2 hours one night, and then live for another 1-2 hours another night.

    I’m actually not sure why split/sessioned stuff isn’t more of a Thing, I’d certainly prefer it when scheduling is an issue.

    posted in Game Gab
  • RE: RP Safari - Pacing Styles

    I prefer live scenes with pose rounds lasting 10-20 minutes, or at least what we call sessioned scenes, which is live for 1-2 hours one night, and then live for another 1-2 hours another night.

    During the day, I’m okay with Distracted, where pose rounds last 15-60 minutes, but it can lead to me feeling bad if I take too long or my RP partner takes too long (I didn’t say it made sense).

    A solid chunk of my RP is async, even though I don’t much like the style, simply because that’s what best fits into the available time. Most of my availability is after 8pm Pacific, when most non-Pacific folks (and many Pacific folks) are in bed or headed to bed. But if an async scene goes more than 24 hours between poses, or takes more than a week overall… I tend to lose the thread pretty hard.

    posted in Game Gab
  • RE: RP Safari - Pacing Styles

    @bear_necessities said in RP Safari - Pacing Styles:

    @Jumpscare if you’re doing that all in 4 poses, how are you reacting to the other person?

    Each pose follows the Acknowledge-Respond-Prompt method. I’m sorry if that wasn’t clear enough. I’ll add it to my previous post.

    posted in Game Gab
  • RE: RP Safari - Pacing Styles

    @Jumpscare if you’re doing that all in 4 poses, how are you reacting to the other person?

    I can’t speak for KB as we are not the same people despite what some people may think, but I do have an easier time in async scenes where there is a purpose or a “bit”. If we’re robbing the 7-11 and chatting as we go about our relationship, I find it easier to engage in that vs us just … sitting in the living room, discussing our relationship.

    Likewise, if I’m at an async dance party, I will have an easier time engaging in the async dance party if there’s an explosion happening. If we’re at an async dance party to stand around the refreshment table and talk about the Princess’s sparkly dress, Imma disengage fast.

    posted in Game Gab
  • RE: RP Safari - Pacing Styles

    For async (and some live scenes), I try to aim for RP that ends after 4 posts. Granted, these posts can be 1,000 words long, but my goal is 4 posts, following the Acknowledge-Respond-Prompt method.

    1. Intro
    2. Conflict
    3. Solution
    4. Resolution

    That is:

    1. Intro - The pose in, the situation, the stakes, what are we doing here and how are we doing it. Why is the rum gone?
    2. Conflict - The action, the gossip, the disagreement, the demand, the spectacle. Give me the rum.
    3. Solution - The unwinding, the disaster, the success, the kowtow, the agreement, the explosion. I got stabbed trying to steal the rum.
    4. Resolution - The tip of the hat, the running away crying, the reveling of having $20 from robbing the 7-11, the licking of the wounds, the smouldering heap. I resolve to never try to steal rum from a 7-11 again, because it turns out they don’t have any.

    It doesn’t work for all scenes, but it’s great for social scenes and 7-11 robbery scenes.

    posted in Game Gab
  • RE: RP Safari - Pacing Styles

    @KarmaBum said in RP Safari - Pacing Styles:

    I see a lot of comments about async scenes dragging on forever, and I wonder if that’s a content issue?

    To me, it inevitably felt like even hard-focused, ‘we are here to do x’ scenes would suffer from pacing issues and stretch on in ways that were compounded with posing rounds taking 3-7 days each (i.e. player 1 posing, then player 2 taking 3 days, player 1 needing to take 2 days, whoops player 2 needs to grind out poses for another set of scenes so it’ll be 7 days before they get back to this one, etc.)

    If it takes me 2 weeks to a month to finish what I can do in 2-3 hours, I’m just going to throw in the towel.

    posted in Game Gab