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  • RE: RP Safari - Pacing Styles

    @Trashcan said in RP Safari - Pacing Styles:

    @bear_necessities said in RP Safari - Pacing Styles:

    There are very few public games on Ares, and none of them appear to have a “live scene” culture.

    Empty Night and Aegis Company both have a heavy majority of ‘traditional’ pacing scenes listed in their 10+ active scenes. There are probably others.

    We have plenty people doing live scenes on Keys. It’s just not the scenes you’ll see when scanning the scene list – that space is firmly claimed by the asyncs that linger for a while.

    On Keys, at least, the trick is to find the people who share your preferred style.

    posted in Game Gab
  • RE: MU Peeves Thread

    @Gashlycrumb we sure could

    posted in Rough and Rowdy
  • RE: MU Peeves Thread

    @Gashlycrumb said in MU Peeves Thread:

    @hellfrog said in MU Peeves Thread:

    @MisterBoring it’s always about specific incidents. People just don’t own up to them because they don’t want the scrutiny - for a variety of reasons, I’m sure.

    All patterns are made up of specific incidents, but we can still talk about patterns.

    I’m just a pile of patterns and anticipatory statistics in a waistcoat pretending to be a human. 😞

    posted in Rough and Rowdy
  • RE: RP Safari - Pacing Styles

    For my personal RP, I’m honestly good with whatever at this point. If I’m in a scene that takes a few days, sure. If it takes a day, great. Whatever works for me and the person I’m playing with and how our energy lines up. I try gauge who I’m with too, and adjust if I know I’m RPing with someone who enjoys a shorter and more to the point scene.

    I will not GM async scenes if I can ever help it. If I’m GMing, I need to be in the zone and I want to get in there, tell a story with you and get you back out into the world. It’s like a MISSION.

    posted in Game Gab
  • RE: MU Peeves Thread

    @hellfrog said in MU Peeves Thread:

    @MisterBoring it’s always about specific incidents. People just don’t own up to them because they don’t want the scrutiny - for a variety of reasons, I’m sure.

    The conversation started about a specific incident, sure. But we do veer into talking about vague generalities pretty quick around here. Informed by years of actual situations, sure, but that’s literally the same as every other conversation.

    posted in Rough and Rowdy
  • RE: RP Safari - Pacing Styles

    @Faraday said in RP Safari - Pacing Styles:

    Except that is expressly NOT what Ares is for.

    I know that. You know that. But you know how people are. It’s the only one that does async stuff out of the box that isn’t clunky or involving the word ‘timestop’, so it’s what people either assume or default to.

    posted in Game Gab
  • RE: MU Peeves Thread

    @MisterBoring it’s always about specific incidents. People just don’t own up to them because they don’t want the scrutiny - for a variety of reasons, I’m sure.

    posted in Rough and Rowdy
  • RE: RP Safari - Pacing Styles

    @Third-Eye said in RP Safari - Pacing Styles:

    I’ve wondered recently how much of this is changing player expectations from the people who were always on the platform 5+ years ago, when the first Ares games like Spirit Lake and Gray Harbor were around,

    So when I created Gray Harbor with KB, I feel like async wasn’t really as much of a thing? All our events were generally live, we would have a lot of open scenes going that were live, and I specifically was not a fan of letting scenes go for several days at a time. I could be misremembering, but async scenes at that time felt like they were more for people having 1 on 1s or for European players.

    But I will say I have seen a shift towards scenes taking longer, lasting longer and longer, async being a “thing” moreso than ever. And I specifically just … don’t have the energy for live scenes anymore. I get too distracted, I don’t really want to sit at my computer for 2-3 hours at a time, and even though I still do a vast majority of my posing from work, my brain just always isn’t here for quick back and forths.

    Maybe it’s a post-pandemic thing. I’m tired, man. I know a lot of people are. Maybe it’s a current state of games thing, because I really haven’t felt “energized” to play on public games like I have been in the past. IDK!

    posted in Game Gab
  • RE: RP Safari - Pacing Styles

    @MisterBoring said in RP Safari - Pacing Styles:

    It could potentially be that Ares has gained the reputation of being the place for asynch.

    Oh yeah I think this is part of it in the last couple years at least. I view Ares itself as relatively pacing agnostic - staff and active players control the culture more than the platform - but you definitely see a drift toward async in what I would term the recent past, beyond games that are explicitly advertising themselves as Async Friendly/Async First (Keys is the example of that that comes to mind). I’ve wondered recently how much of this is changing player expectations from the people who were always on the platform 5+ years ago, when the first Ares games like Spirit Lake and Gray Harbor were around, and how much is players from more time-shifted mediums like Discord coming into Ares because it has more QOL features. I genuinely don’t know and it doesn’t feel like there’s a good way to figure it out. While it often feels like the Ares games share 75%+ of the same populations, some of them are entirely their own thing and don’t cross-pollinate much.

    posted in Game Gab
  • RE: RP Safari - Pacing Styles

    @Faraday said in RP Safari - Pacing Styles:

    Are people trying and failing to run live scenes? If so, why? Perhaps there are tools to help.

    Or are they just annoyed that they want to join live scenes (i.e. they expect someone else to run them) and are annoyed that nobody is catering to their preference. That is a very different issue.

    It could potentially be that Ares has gained the reputation of being the place for asynch. It has definitely done that for me, and it’s probably why the few Ares games I’ve joined I’ve eventually idled out on.

    It’s not whether it is or isn’t able to do live scenes, it’s more that people view it as mostly asynch. I know it seems to me that a lot of people praising Ares do so for the easy way it enables asynch, so I just assume all Ares games are mostly asynch, and I say that having attempted to play a few.

    posted in Game Gab