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  • RE: Numetal/Retromux

    I think the most challenging thing you can do in a the MU format is run a game that allows open pvp between players that dislike one another, are encouraged to do so because of theme, and not have it turn into an environment where players despise one another. This is compounded by staffers who do not see a point in trying, and players who enjoy the game exactly because of the environment it produces rather than in spite of it.

    posted in Rough and Rowdy
  • RE: Numetal/Retromux

    My own experience is that WoD is a special sort of disaster.

    But Lords & Ladies is also a special sort of disaster.
    Original theme is a special sort of disaster, too.
    Comic books, star wars, star trek, urban fantasy, even bloody neanderthals are their own special sorts of disasters as well, and don’t get me started on Pern.

    The theme of any given game tends to suggest the sorts of disasters you’ll get there. Some are pretty universal - sex pests are everywhere, as are the power-hungry who believe that might makes right - but some themes lend themselves to certain behaviours.

    I’ve seen as many horrific abuses of staff power in Original Themes as I have in Urban Fantasy; having The Character Who Is The Focus Of The Story lends itself to certain behaviours, whether that character’s actually on grid or not. Unwarranted OOC viciousness? Lords and Ladies wins there, hands down, because people who just have to be the prettiest princess can’t all be the prettiest princess, and if you don’t fall over yourself to worship the one right in front of you some of them will get very upset and think it’s perfectly justified to try and destroy you whether you’re a rival or some poor sod caught in the crossfire. Still, several of the other genres aren’t that far behind. It’s just that WoD is the thread that most of us have in common and WoD is where these boards started, so WoD is the shared understanding and the shared scars.

    posted in Rough and Rowdy
  • RE: Numetal/Retromux

    @Yam said in Numetal/Retromux:

    I do not think saying you generally have your work cut out for you when running a game with very, very dated social mores is lazy and reductive.

    I was, perhaps, unclear. What I meant was that people (usually shitty staff) allow negative behaviour and then cover it up with the excuse that the genre is at fault. Which is, or at least has been, a common thing.

    posted in Rough and Rowdy
  • RE: WoD: House Rules

    @Livia said in WoD: House Rules:

    For me I think it depends on the reason for the house rules more than the rules themselves.

    This, but most of all, I want to clearly see the reason for the house rule plainly stated somewhere. Why? Because if staff outlines why something was ruled that way, it lets me understand what kind of game the want to run–what themes they’re interested versus what bumps up against that, what sorts of stories they want to tell, what mechanics they do and don’t want to deal with, etc.

    That makes it a whole lot easier for me to gauge what staff is looking for, or at least willing to engage with, when it comes to their interaction with players than things getting ruled on a case by case basis that can sometimes feel like, “Which GM card did you draw from the lottery? Do they like this plot? Do they like you? What mood are they in today? Is the wind blowing south-westerly and the moon full?” that can happen when you’re dealing with WoD, especially on a multi-sphere game with conflicting rules between splat, edition, and supplement.

    Then again, I also tend to prefer single-sphere games specifically because they make the rule base so much easier to navigate. You may still need to HR something, but at least it’s going to be because of theme, mechanical confusion, or trying to make something work better on a MU*, instead of just, “Yeah, every sphere has a different but also overlapping skill list because screw you, that’s why.”

    posted in Game Gab
  • RE: Numetal/Retromux

    I totally disagree with the idea that WOD places are the most dysfunctional games or attract the worst people. Like, sure, the blowups tend to be super public on them, but I’ve never been on any that were as poisonous as a bad superhero game.

    posted in Rough and Rowdy
  • RE: WoD: House Rules

    For me I think it depends on the reason for the house rules more than the rules themselves.

    posted in Game Gab
  • RE: Numetal/Retromux

    @Yam I think it’s as simple as because in WoD you play as ‘The Monster’ in some various way. Like you can play as a bad criminal guy or whatever in Star Wars and probably Star Trek too, or ‘bad people’ in Lords & Ladies etc etc. But they all still start with the premise that you’re a person just like any other in your particular situation.

    WoD positions the players as monsters and oWoD even does things like having different morality as part of the systems of play and somehow I think that extra step removed from being a ‘normal person’, even a bad person, gives people that extra edge (heh!) to be horrible.

    posted in Rough and Rowdy
  • RE: Numetal/Retromux

    @hellfrog said in Numetal/Retromux:

    yam’s point is that there is necessary work that must be done to make different spheres work together on MU.

    I’m not disagreeing with that. I’m saying that there are games claiming to be WoD games that have house ruled their mechanics and the overall WoD plot so much that they aren’t WoD anymore.

    It’d be like if I claimed to run a baseball league, but baseball in my league involved driving modified cars down a quarter mile track.

    posted in Rough and Rowdy
  • RE: Numetal/Retromux

    @MisterBoring whether you like how any particular person does it or not, yam’s point is that there is necessary work that must be done to make different spheres work together on MU. You will absolutely have to house rule system interactions, and if you don’t do it at the outset you will be doing it on the fly during scenes when players ask ‘how will this work?’.

    posted in Rough and Rowdy
  • RE: Numetal/Retromux

    @Yam said in Numetal/Retromux:

    You have to house rule a bunch of shit.

    I think this is a whole different conversation, because looking at the documentation for all of the active WoD games out there, at least a couple of them have house ruled too much.

    posted in Rough and Rowdy