@Third-Eye said in RP Safari - Pacing Styles:
I’ve wondered recently how much of this is changing player expectations from the people who were always on the platform 5+ years ago, when the first Ares games like Spirit Lake and Gray Harbor were around,
So when I created Gray Harbor with KB, I feel like async wasn’t really as much of a thing? All our events were generally live, we would have a lot of open scenes going that were live, and I specifically was not a fan of letting scenes go for several days at a time. I could be misremembering, but async scenes at that time felt like they were more for people having 1 on 1s or for European players.
But I will say I have seen a shift towards scenes taking longer, lasting longer and longer, async being a “thing” moreso than ever. And I specifically just … don’t have the energy for live scenes anymore. I get too distracted, I don’t really want to sit at my computer for 2-3 hours at a time, and even though I still do a vast majority of my posing from work, my brain just always isn’t here for quick back and forths.
Maybe it’s a post-pandemic thing. I’m tired, man. I know a lot of people are. Maybe it’s a current state of games thing, because I really haven’t felt “energized” to play on public games like I have been in the past. IDK!