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Posts
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RE: Tales of Zalanthasposted in Game Gab
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RE: Tales of Zalanthasposted in Game Gab
@NotSanni said in Tales of Zalanthas:
I don’t have any coding experience, but they’re trying to recreate a diku derivative, simulation (and combat specifically) heavy game, so that may have something to do with it. It’s likely going to be a pretty crunchy game, as RP games go, with a focus on combat and mechanical capabilities vs storytelling (no matter what they say). Probably not enough to explain this exact margin, but it can probably explain a bit of it.
They also point out that it includes “2200 test cases” which, as well as being a weird thing to have in your ad copy, could also lend itself to a decent amount of code bloat. That’d be like me including all of the data entry in PyReach as “code I’ve written” when it’s just hundreds of lines of merits because White Wolf/Onyx Path is ceaselessly wordy. Like it is technically correct, but also just something that’s kind of required for what I’m doing? I would assume the same of trying to emulate an automation-heavy DIKU MUD. Idk. I usually delete test cases once things come out successfully and relatively bug free, so could also just be doing that incorrectly.
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RE: Tales of Zalanthasposted in Game Gab
@Clarion said in Tales of Zalanthas:
I was reading through all the quality of life improvements and theme changes and feeling increasingly optimistic until I got to:
ERP will not be supported. The focus of Tales of Zalanthas is swords and sorcery; exploration, ambition, danger, and survival in a harsh world. Intimacy may exist off-screen as part of story, but explicit sexual content or sexual violence will not be part of the game or allowed.
NO SEX ALLOWED IN THE DESERT.
I don’t know if that kind of policy in 2026 is gonna play out how they want.
Well our president seems to want to beef with the Pope like a French king from the 1300s so may as ban the sexy times in the Year of our Lord 2026
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RE: Tales of Zalanthasposted in Game Gab
What surprises me is that they say they use AI in their code development process, and their code is over 120,000 lines. As a direct comparison, the code for Silent Heaven is only 44,625 lines, including comments. Both projects use Evennia. Something feels off, like their AI character that has a hand coming out of its leg as it rides a hotdog that has a second skin.
I’m not calling them out or anything. It just doesn’t line up with my experience.
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RE: Deep Shadows MUSH - Closed Betaposted in Game Ads
@Pavel said in Deep Shadows MUSH - Closed Beta:
Best we can do is a bunch of mentally ill queer folks with angst and a penchant for metaphor.
… that sounds like a very long way around to say something that might just piss some people off
But very well said. -
RE: Deep Shadows MUSH - Closed Betaposted in Game Ads
@Kassien said in Deep Shadows MUSH - Closed Beta:
I would be happy with just a good core group of RPers
Best we can do is a bunch of mentally ill queer folks with angst and a penchant for metaphor.
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RE: Deep Shadows MUSH - Closed Betaposted in Game Ads
@Rucket said in Deep Shadows MUSH - Closed Beta:
Hey, very cool putting up a new game. Best of luck! I hope it thrives.
Thanks! I appreciate the confidence. I would be happy with just a good core group of RPers to be honest.
Sounds like you’re not interested in exploring it yourself, can I ask why?
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RE: Deep Shadows MUSH - Closed Betaposted in Game Ads
One of the things to make people aware of as you come in, you will not see character creation until permissions are added.
It is up, it is running, just rather myself or the other staff member needs to set the permissions.
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RE: Deep Shadows MUSH - Closed Betaposted in Game Ads
Hey, very cool putting up a new game. Best of luck! I hope it thrives.

