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  • RE: Filtering player temperament through game design

    @Gashlycrumb said:

    It’s not uncommon to meet people who say they love PvP. I don’t think I’ve seen them making characters who are in opposition to their PvP loving friends’ characters so they can play that out, but I would presume that it happens on games that are more PvP-friendly than ones I’ve been playing.

    Yeah. Most of the games I’ve seen that have been CvC friendly and succeed at it have built up a lot of OOC tools and methods to make that work. I have yet to see the OOC techniques and tools for that really catch on in the MU hobby, but I have seen it work in other online RP formats and in live play (the strongest examples of this were LARPs where workshops and care were given to make sure the players understand that their characters are in conflict where as the players are not).

  • RE: Arx

    @dvoraen banned-boo

  • RE: Filtering player temperament through game design

    @Kestrel I agree that liking PvP in a creative writing game isn’t necessarily about being competitive. But what you’re describing isn’t, to me, PvP. I mean, it is, but not the way it usually (in my experience) plays out. What you’re describing isn’t two players competing, it’s two players cooperating so that their characters can get RP that they enjoy. It’s also a) the minority of PvP/CvC RP that I see, and b) the kind of PvP/CvC that I really enjoy.

    I would honestly expect to see that sort of story being told in that OOCly-cooperative manner on a PvE game (I make sure to put some tension into the various factions in any game I’m running exactly because I like this kind of RP, even if there’s a greater threat causing them to work together).

  • RE: Mu* and history and time

    Oh man, what I would give to log onto PernMUSH once more, just to look around. So many happy and bittersweet memories of the place, and how it changed over the years I played there. Up till about a year before COVID, the last ‘owner’ of the database kept it online; then it dropped connection, and I haven’t seen it since.

  • RE: Celebrities We've Lost 2026 Edition

    @Roz this one kind of fucked me up

  • RE: Arx

    @RightMeow said:

    @L.-B.-Heuschkel I’m going to revive my Keys char. That boat she likes to steal is still around right?

    I’m kidding.

    Yes, it is. So don’t be kidding! XD

  • RE: Arx

    @L.-B.-Heuschkel I’m going to revive my Keys char. That boat she likes to steal is still around right?

    I’m kidding.

  • RE: Filtering player temperament through game design

    To add to the PVP conversation: I’ve met more than a few players in online RP situations (forums, MUs, and similar) who prefer PVP because they aren’t getting the kind of villain / conflict they are looking for from the PVE elements (be it stuff they run themselves or stuff run by other players / staff). In one particular case they felt weirdly selfish in trying to participate in the PVE conflict of the week.

  • RE: Arx

    @InkGolem said:
    I mean, some people revived their characters on Keys, which is a totally viable option

    It is. From our wiki, under restricted concepts:

    Characters retired from other games. We realise that our theme makes it easy to recycle characters from other games, particularly contemporary or historical ones. We allow this, as long as it’s clear that the player understands they play this game now, and their past is from another, alternate timeline.

  • RE: Filtering player temperament through game design

    @Kestrel Competitiveness is not the only reason people might prefer a PvP game, no. But then, as long as people are not being toxic jerkasses, does it matter, from a game design point of view? It’s not the people who play nice with others that we need to worry about as admins.

    Personally, I’m pretty competitive. I prefer a PvE environment, but I am unable to stop myself from looking at word counts and whatnot. And because I have a strong competitive streak, I stay the hell away from environments where I might not be able to keep it under control – for example, despite being an equestrian in real life, I have never started in a competition. Wouldn’t be fair to the horse or anyone else, having to listen to me bitch about not winning.