First off: Loved the game. That said, the ending! I feel antagonized rather than emotionally gut-punched. I feel as though the game had a narrative-favorite ending, which just makes me wish they’d leaned into it rather than presenting it as an option.
The “A Life to Paint” ending was framed with such quiet malice oozing from it that you’re meant to feel like a jerk for choosing it. You’ve got Verso lit to look old and creaky and drained, and then it goes for the dissonant shot of Maelle’s face paint-splattered and sinister.
By contrast, “A Life to Live” seems to be the ‘correct’ choice, wherein the Dessendres receive their closure, Alicia has her fond memories, Renoir and Aline are healing, and Clea… exists… as a character that definitely exists, and you get the hopeful swell and the fond farewell to the rest of the cast. So like, it feels like the endorsed “true” ending.
It’s all just narratively dissonant, and I think they undercut their own message with both endings.
Didn’t care for that. It’s a lot to ask that the player decide to strip the agency and lives of an entire world’s worth of people simply because their already-dead creator is sad and tired. The rallying cry of the entire game ‘For those who come after’ is discarded in service of ‘sometimes it’s okay to let go’… but I can’t get that to land when it’s literally just a family of people playing god and then abandoning their creations.
…and being real, all of my sympathy for Verso evaporated when he eventually admitted he let Gustav get murked because it would be easier for him to convince Maelle if he wasn’t around. What a piece of work.
A comment I saw put it best - that the “A Life to Paint” ending is the best ending because it restores the canvas, gives Maelle what she wants, and also fucks over the Dessendre family the most, and I’m finding it hard to disagree with that sentiment.
Story: 8/10.
Ending: 3/10
Verso: 0/10
Gustav: 10/10