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    MisterBoring

    @MisterBoring

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    Best posts made by MisterBoring

    • RE: Numetal/Retromux

      @thrax said in Numetal/Retromux:

      When Staff came to speak to her she did not hide, nor keep information from them. The thing I wonder is how can they ban someone for avoiding conflict from someone known to be a problem. Yes she did hide herself, but is that in itsself worth a full gameban?

      Hiding yourself from players you have a no contact with in order to RP with them is something I think deserves a gameban, regardless of how open you are with staff.

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: Bannings

      It really feels like Ganymede has just decided to let Derp drive it into the ground out of some need to avoid losing face from reversing a decision.

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: Bannings

      Well, I’m reducing my MSB activity to lurking now. Gany just basically said that the only person who needed to be apologized to on MSB for what happened was Derp.

      This mother fucker

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: A Constructive Arx Thread

      I get two things from reading stuff from this thread.

      1. That I definitely am not the target audience for Lords & Ladies roleplay.

      2. That Arx, even with all of it’s trouble throughout its history, is a pretty good example of ‘doing it right’ in our hobby.

      Congrats to all you Arx players and staff for doing cool stuff.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: AI In Poses

      @Trashcan said in AI In Poses:

      “I don’t want to RP with GenAI because it’s not very good” is not going to age well as a position.

      I think the better position is “I don’t want to RP with GenAI because I’m here to RP with real people.”

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: pvp vs pvp

      @Cygnus said in The 3-Month Players:

      Without PVP acting as a failsafe, these players often cause games to fail because no one can stand not being able to meaningfully stand up to the bully.

      The failsafe against toxic players should be staff action. Going PVP just because a player is toxic seems toxic in it’s own right.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: Banning Bad, Actually?

      @Pacha said in Empire Discussion Thread:

      My assumption (perhaps false!) is that when opening a game one wants to develop a large and diverse base of players.

      I feel like we’re reaching a point where new gamerunners are going to focus more on just running the game they want to run rather than running a game that attracts a large crowd.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • Celebrities We've Lost 2025

      Starting a new thread, for a new year.

      First up, and this one hit me hard, David Lynch, legendary director of such weirdness as Eraserhead, Twin Peaks, and the original 1980s version of Dune.

      posted in No Escape from Reality
      MisterBoringM
      MisterBoring
    • RE: Bannings

      @hobos

      Please stop. If you actually care, stop, step away, and come back in a few days or even a week or two. You’re making yourself look bad with each new post.

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: PyReach

      @somasatori Keep this up and people are going to expect you to start a game. 🤣

      posted in Game Gab
      MisterBoringM
      MisterBoring

    Latest posts made by MisterBoring

    • RE: RP Standards

      It’s my opinion that outside of the loosest standards, standards only hurt the game.

      The loose standard I would set for RP would be “If your pose reads like a drunk person with large hands texting on a tiny phone, you need to work on your prose.”

      Additionally, everybody’s posing habits change on a whim. If a player has lots of energy and inspiration, then lots of amazingly detailed prose comes out. If they’re burnt out from work and haven’t done anything creative in a few days, it’s probably gonna be a lot of short and to the point single line stuff.

      My personal baseline is maybe 8-10 sentences. 2 paragraphs of descriptive stuff, 2-4 lines of dialogue. It fluctuates up and down from there.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: Paid Role-Playing

      There’s part of me that wouldn’t be surprised if there were people in the hobby that paid other people to build their character’s wiki pages.

      The only reason I do my own is that templates exist if you do some quick google-fu.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      This seems like one of those ‘broken clock is right twice a day’ moments.

      a broken clock that says even a broken clock is right twice a day ..

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: RP Safari - Pacing Styles

      I’ve thought up a new pacing style:

      Tedium game pacing. The MU will be connected to a generic incremental idle game (like Cookie Clicker), and each player will be given a number of pose tokens. Each pose will cost a number of tokens based on length, and if you run out of tokens, you must play the idle game to generate more tokens, which can also be spent to make the idle game work faster. Scenes will progress at a speed decided by the various players progression in the idle game generating the tokens.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: RP Safari - Pacing Styles

      @catzilla said in RP Safari - Pacing Styles:

      All Bar RP is social RP but not all social RP is Bar RP.

      I still want to make a game with a single IC grid square: The Bar.

      All RP is Bar RP. The only plot is The Bar.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: RP Safari - Pacing Styles

      @KarmaBum said in RP Safari - Pacing Styles:

      They just do not entertain me, the same way that I am not entertained by Bridgerton or MMA.

      My brain left out the or in this sentence the first time I read it, and I suddenly imagined an MMA promotion that forces its fighters to dress in Regency appropriate attire for their fights.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: MU Peeves Thread

      @Gashlycrumb I think there’s honestly a lot of nuance and discussion to be had on job queues all together. There’s a whole gambit of different job writing styles out there. Some people pack all of their requests into one big thing, some people fire off dozens of jobs a week, and others barely submit any jobs at all. In addition to that, some people just absolutely cannot explain what they’re actually asking for in a job request for whatever reason that is. I’ve seen some absolutely baffling requests in the times I have staffed at games, and I know at least one of those people probably got frustrated and quit because I (and the other staff on those games) were missing their point entirely.

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: MU Peeves Thread

      @Gashlycrumb said in MU Peeves Thread:

      Certianly the unending job-mill could tire a staffer out, but “I am too busy responding to a small extremely active group to get around to you,” just makes people wonder why you don’t do one job from each person who has one open, and get to those second and third and sixteenth ones from Job-Millers after you’ve dealt with the one from the guy who hasn’t made a request in weeks.

      This is feasible on some games. On other games that are pushing huge numbers, the job glut can just be from the 60+ PCs currently approved on a game. If 60 PCs are generating jobs, then some players expecting a certain turnaround on their jobs are going to get frustrated.

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: Grid vs Web Scenes

      @Clarion It’s more about the grid feeling like a virtual location where Ares / web scenes just have a flatness to them that I can’t get out of my brain (even though I know they’re both just scrolling walls of text).

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: Grid vs Web Scenes

      I need the grid for my RP to give me something to use to RP off of.

      My character is in a world, they are not the world.

      posted in Game Gab
      MisterBoringM
      MisterBoring