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    MisterBoring

    @MisterBoring

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    Best posts made by MisterBoring

    • RE: Numetal/Retromux

      @thrax said in Numetal/Retromux:

      When Staff came to speak to her she did not hide, nor keep information from them. The thing I wonder is how can they ban someone for avoiding conflict from someone known to be a problem. Yes she did hide herself, but is that in itsself worth a full gameban?

      Hiding yourself from players you have a no contact with in order to RP with them is something I think deserves a gameban, regardless of how open you are with staff.

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: Bannings

      It really feels like Ganymede has just decided to let Derp drive it into the ground out of some need to avoid losing face from reversing a decision.

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: Bannings

      Well, I’m reducing my MSB activity to lurking now. Gany just basically said that the only person who needed to be apologized to on MSB for what happened was Derp.

      This mother fucker

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: A Constructive Arx Thread

      I get two things from reading stuff from this thread.

      1. That I definitely am not the target audience for Lords & Ladies roleplay.

      2. That Arx, even with all of it’s trouble throughout its history, is a pretty good example of ‘doing it right’ in our hobby.

      Congrats to all you Arx players and staff for doing cool stuff.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: AI In Poses

      @Trashcan said in AI In Poses:

      “I don’t want to RP with GenAI because it’s not very good” is not going to age well as a position.

      I think the better position is “I don’t want to RP with GenAI because I’m here to RP with real people.”

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: pvp vs pvp

      @Cygnus said in The 3-Month Players:

      Without PVP acting as a failsafe, these players often cause games to fail because no one can stand not being able to meaningfully stand up to the bully.

      The failsafe against toxic players should be staff action. Going PVP just because a player is toxic seems toxic in it’s own right.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: Banning Bad, Actually?

      @Pacha said in Empire Discussion Thread:

      My assumption (perhaps false!) is that when opening a game one wants to develop a large and diverse base of players.

      I feel like we’re reaching a point where new gamerunners are going to focus more on just running the game they want to run rather than running a game that attracts a large crowd.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • Celebrities We've Lost 2025

      Starting a new thread, for a new year.

      First up, and this one hit me hard, David Lynch, legendary director of such weirdness as Eraserhead, Twin Peaks, and the original 1980s version of Dune.

      posted in No Escape from Reality
      MisterBoringM
      MisterBoring
    • RE: Bannings

      @hobos

      Please stop. If you actually care, stop, step away, and come back in a few days or even a week or two. You’re making yourself look bad with each new post.

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: PyReach

      @somasatori Keep this up and people are going to expect you to start a game. 🤣

      posted in Game Gab
      MisterBoringM
      MisterBoring

    Latest posts made by MisterBoring

    • RE: Numetal/Retromux

      @catzilla kermit the frog is holding a glass of tea with the caption spill the tea gurl

      posted in Rough and Rowdy
      MisterBoringM
      MisterBoring
    • RE: Scenes within Scenes

      I think they work for some people, but I myself honestly forget they’re in the game, even when I sit my character at a place.

      So for me it’s:

      an older man is wearing a red vest that says the outlaws on it

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: RP Safari - Pacing Styles

      @Prototart said in RP Safari - Pacing Styles:

      and it’s before my time but I know there were people doing play-by-post on forums and even over email and fucking Usenet in the 90s.

      I remember that stuff when I was in college, and totally remember ignoring invites to join that stuff because I was running a different tabletop group almost every night (or playing video and computer games).

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: RP Safari - Pacing Styles

      @Faraday said in RP Safari - Pacing Styles:

      I just don’t enjoy it as much. It’s just hard for me to stay engaged and keep track of things.

      Me too. I have too much going on in my life (family, work, gaming, etc) to be able to pay enough attention for async. I honestly believe that the only way I could enjoy it would be if I stopped doing lots of other things that heavily ate my focus, but then if I’m just dedicated to playing one game and focusing on one async scene to the detriment of everything else, why am I playing async to begin with?

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: RP Safari - Pacing Styles

      I’d want to see something like this as a staff accessible report:

      +Scene Pacing Stats+
      
      Current Average Pacing: 13 min / pose. 
      Slowest Current Scene: 22 hrs 11 min / pose
      Fastest Current Scene: 6 min / pose
      
      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: RP Safari - Pacing Styles

      @Faraday said in RP Safari - Pacing Styles:

      I think folks are dramatically underestimating just how much mathematical averages can be skewed by outliers when there are sample sizes as small as most MU scenes have.

      This really doesn’t have to be this hard. We’ve been having scenes with different pacing since I started playing in 19-fricking-95. All Ares does is provide more tools so that adults can communicate and collaborate with each other in the hopes of finding people who like to play in the same way. And it even includes a handy guide to explain said tools:

      While I do think that having pacing information might be helpful to some people in finding RP, after thinking about it more, my interest in tracking it is purely curiosity. I just want to see the data.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: Celebrities We've Lost 2026 Edition

      Chuck Norris, legendary martial artist, actor, and subject of meme jokes everywhere.

      a man in a cowboy hat says chuck norris can light a fire rubbing ice cubes together

      posted in No Escape from Reality
      MisterBoringM
      MisterBoring
    • RE: RP Safari - Pacing Styles

      @Third-Eye

      a close up of a dog 's eyes with the words `` say it 's not true '' written on it .

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: RP Safari - Pacing Styles

      @Faraday said in RP Safari - Pacing Styles:

      @MisterBoring said in RP Safari - Pacing Styles:

      If the system had a way to track the date / time for each pose, it could feasibly keep a running tally on the average time between poses and then sort the scenes by what type they are.

      Except as mentioned above, not everybody agrees with these definitions.

      Yeah, I’m aware, but even having the ability to look at a list of scenes and just see flat data about the average time between poses might make it easier for people to choose scenes they want to join based on their personal preferences.

      @Roz said in RP Safari - Pacing Styles:

      @MisterBoring said in RP Safari - Pacing Styles:

      For me my brain sorts the metric as:

      Live - 1-15 minutes between poses
      Async - 16 minutes - several hours between poses
      Distracted - Days between poses.

      If the system had a way to track the date / time for each pose, it could feasibly keep a running tally on the average time between poses and then sort the scenes by what type they are.

      i think you have async and distracted reversed. generally people are using “distracted” as “live but maybe a little longer between poses because folks are at work and might get pulled away for bits.” still often completed in one session, vs async potentially going over days.

      I can concede that.

      posted in Game Gab
      MisterBoringM
      MisterBoring
    • RE: RP Safari - Pacing Styles

      For me my brain sorts the metric as:

      Live - 1-15 minutes between poses
      Async - 16 minutes - several hours between poses
      Distracted - Days between poses.

      If the system had a way to track the date / time for each pose, it could feasibly keep a running tally on the average time between poses and then sort the scenes by what type they are.

      posted in Game Gab
      MisterBoringM
      MisterBoring