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    Faraday

    @Faraday

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    Best posts made by Faraday

    • RE: Historical Games Round 75

      @GF said in New Concept:

      if you can’t suspend your disbelief for less prejudice but can for God being a space squid who hates you, then maybe sit with that and really think about it.

      If it’s a fictional setting? I absolutely can suspend my disbelief for that. But history is established. Someone (sorry can’t find the quote) mentioned “it’s just the 1920s but without discrimination.”

      I don’t know what that means.

      I’m not being snarky. I hate discrimination with a burning passion in RL, and I fully respect someone not wanting to deal with that in their pretendy funtimes.

      The problem is that discrimination is so deeply baked into societal systems that it’s just not as simple to me as snapping your fingers and saying it doesn’t exist.

      Everyone always points to Wild West settings and says: “If you can imagine a world where the PCs don’t die of dysentery, why can’t you imagine a world without discrimination?”

      Easy. You’re not pretending dysentery doesn’t exist, you’re just saying the PCs are lucky enough to not contract it, or to contract it and survive – both of which actually happened.

      “A world without discrimination” is just not the same thing. How did it get that way? Let’s start from that Wild West setting…if racism isn’t a thing, then logically slavery wouldn’t have been. There wouldn’t have been a Civil War (or it would have gone very differently). Heck, the entire economic basis of the south would probably be dramatically different. Oh and would America even exist at all if not for the genocide against the native peoples? How far back do we go with this?

      If you want to do alt-history, that’s cool. That’s what Savage Skies did. They picked a divergence point (something about “when dragons appeared” IIRC) and then wrote the history from that point forward to explain why their imaginary world is different from our real world. It’s a bunch more work, but it addresses the issue cleanly.

      Less clean is “racism exists but we don’t want stories about it here” because of systemic discrimination. What about the laws of the land? What about PCs who have discrimination in their backstories? It gets thorny.

      I’m not telling people how they should RP. I just wish people would stop ascribing evil motivations to those of us who just have a hard time imagining a historical setting as an egalitarian utopia.

      posted in Game Gab
      FaradayF
      Faraday
    • RE: Wyrdhold Discusion

      @helvetica said in Wyrdhold Discusion:

      @Serafine Logs are publicly available, their placement on the site just isn’t in a very obvious location.

      I think their custom portal has a bug actually, because the “Recent” view on scene logs was initially blank for me. Once I switched it to “all” and back to “recent” it behaved itself. That might lead one to honestly believe there were no public logs.

      But it’s oh-so-pretty. Seriously. Kudos for the aesthetics.

      @Roz said in Wyrdhold Discusion:

      @Serafine said in Wyrdhold Discusion:

      True to its name, I’ve seen nothing but war and strife from ARES.

      I mean, Ares is just a codebase, it doesn’t really have any influence on whether or not there’s drama on a MU*.

      Whatever do you mean? I’m quite certain it’s the first and only MU codebase to ever see drama. I designed it special that way. 🤣

      posted in Game Gab
      FaradayF
      Faraday
    • RE: Los Angeles 2043: A Blade Runner MUSH - Discussion

      @tsar said in Los Angeles 2043: A Blade Runner MUSH - Discussion:

      Man, thank you. Because this vague insinuation that Director bailed and crushed all these people’s hopes and dreams of stories really started to get my blood pressure up. He’s a really cool dude, who is engaging, funny, and a great time.

      I don’t know Director from Adam, but even if they did completely bail, so what?

      Staff are volunteers, and players are not entitled to anything from them that they are unwilling to give.

      If they open a game and close it the very next day because some horrible experience caused them to reconsider the whole thing? That’s their prerogative. If they open a game and close it the very next week because RL got too hard? That’s their business.

      Yes, it’s disappointing when games close. But guess what - even running YOUR OWN GAME doesn’t mean you’ll get a chance to finish the stories you imagined telling. Enjoy it while it lasts.

      posted in Game Gab
      FaradayF
      Faraday
    • RE: But Why

      @De-Villefort said in But Why:

      I’ve been thinking about it and maybe I’m just mad because the Lords and Ladies type games are glorifying some of the worst kinds of people to have ever existed on the face of the earth.

      There have been Star Wars MUs where people play members/supporters of the literal fascist Empire; Wild West games where people play racists, outlaws, and robber barons; supernatural games where people play vampires and werewolves; and modern-day games where, indeed, people play super-rich elites.

      This fixation that fantasy settings are bad and other genres are good seems weirdly out of step with what people actually do in those other settings.

      posted in Game Gab
      FaradayF
      Faraday
    • RE: Staff Capacity

      People point to the staff tools and FS3 design in Ares as like: “This enables folks to run games with fewer staff,” and while that’s true, it’s backwards. Ares and FS3 were designed the way they are because games, including my own, were having trouble finding and keeping staff.

      I personally experienced too many cases of staff blowups or abandonment through the years, some of which harmed relationships with friends. So for the last decade or so, I run games myself. That means not only do I need tools to support that (see: Ares and FS3), I need game design to support that. So generally I stick to single-sphere, PVE, narrowly-focused games. ETA: Also with de-centralized storytelling like @L-B-Heuschkel described.

      posted in Game Gab
      FaradayF
      Faraday
    • RE: Pax Republica - Discussion

      @doodletilidie Be aware that if you allow players under 18 you’re subjecting yourself to the COPAA laws. Additionally, you may be opening yourself up to liability if you allow R-rated content on a wiki that is geared towards 13-year-olds (per your NSFW policy) or by allowing mature RP at all without the players involved having any means to verify the age of the people they’re playing with. Big can of worms. Don’t recommend.

      ETA: COPAA is specifically for under-13 but other regional laws may still apply for under-18s, especially European players. Still don’t recommend.

      posted in Game Gab
      FaradayF
      Faraday
    • RE: Song of Avaria

      @Kestrel That’s very interesting. I only skimmed the thread, so maybe I missed something, but I wouldn’t consider their attitude “disdain” so much as a different emphasis.

      We want people to be able to emote with each other while focusing on one thing at a time, not doing that awkward thing that plagues MUSHes where you end up addressing five people in a single emote and having five conversations at the same time.
      …
      What we’re trying to do here is provide an immersive atmosphere for a playstyle that resembles improv acting more than collaborative writing. It’s difficult and jarring to immersion when these two styles clash.

      Much as I enjoy MU RP, they’ve got a valid point, don’t they? I’ve literally had 1-on-1 MU scenes where there are three different conversation threads going simultaneously between the same two characters. Traditional MU paragraph style resembles neither organic character interaction nor normal creative writing.

      TGG, for instance, had shorter poses during action scenes by the necessity of the code. Storytelling still occurred within those constraints.

      Like they said, these are styles. Neither intrinsically better or worse than the other, but each having pros and cons. At least they’re up front about it and setting expectations about what they’re going for.

      posted in Game Gab
      FaradayF
      Faraday
    • RE: AI PBs

      @RedRocket said in AI PBs:

      Everything the a.i. makes is entirely original.

      GenAI makes nothing original. Every single thing it does is algorithmically based on the work it’s been trained on. Without that trained work, they’ve got no product.

      That trained work was used without the permission of the creators. That is the crux of the lawsuits, and while the results have been mixed so far, I believe ultimately the creators will prevail in some form or another (probably a watered-down global licensing pool, but it’s at least something). I believe this because one of the cornerstones of the fair use doctrine is that the transformative work does not replace or compete with the original. That is demonstrably not the case here. This has been theft and plagiarism on a scale that would make Napster blush.

      ETA: The Getty and Disney lawsuits are probably the strongest, as they show pretty compelling evidence that their artwork/photos are baked into these GenAI tools to such a degree that it can faithfully reproduce them when prompted. It’s not just stylistic inspiration.

      @RedRocket said in AI PBs:

      The training process teaches it to draw in the same way humans learn to do art…

      GenAI does not learn in the same way a human does. It’s a false equivalence. People keep wanting to anthropomorphize these things like they’re actually intelligent, but they’re not. They’re fancy word- and image-predicting algorithms. Autocomplete on steroids. They do not fundamentally understand the world the way a human does. They have no actual creativity, insight, or originality. They match patterns and generate similar ones. They do it really well, which is why the tools work, but that is not the way humans think or learn.

      posted in Game Gab
      FaradayF
      Faraday
    • RE: D&D Licensing Agreement

      @Pyrephox said in D&D Licensing Agreement:

      I don’t begrudge Hasbro making money off of D&D. There’s a lot of the merchandising and expansion of the IP that I love. I know it’s only there because it’s profitable, but as long as it’s fun, it’s good. However, I don’t like the way this thing has been played…

      That’s where I land. D&D is their product and they’re entitled to stop letting other people make money off it without getting a cut. But their terms are utterly ridiculous.

      It would be like me saying that not only was AresMUSH no longer free, but if you use it you have to send me all your game’s wiki/css/etc. that I can use for whatever I want without paying you a cent. That’s just absurd.

      posted in Other Games
      FaradayF
      Faraday
    • RE: IC Consequences and OOC Acceptance

      Some players will roll with things - I love that. But I’ve had some players quit over what I considered natural (non character-ending) consequences of their PCs’ actions, and others throw gigantic fits over the smallest of setbacks.

      PC death is my personal hot-button because it ends the story and makes you start over from scratch. That’s not fun for me, so I don’t play (or run) games like that.

      @SpaceKhomeini said in IC Consequences and OOC Acceptance:

      I usually operate under the assumption that the character I’m helming is largely an idiot and does idiot things that will result in idiotic self-owns.

      Sometimes I forget that I haven’t communicated this loudly enough with everyone around me and they get kind of cagey when I do stupid shit IC.

      The fact that this needs to be communicated at all is kind of emblematic of the core issue. Most players in my experience don’t want their character to come off looking bad (in their opinion) because they think it makes them look bad. There’s such an over-investment in IC success, glory, and coolness that if someone is actively trying to embrace natural consequences or have their character do something stupid, it’s looked upon with suspicion or disdain.

      posted in Game Gab
      FaradayF
      Faraday

    Latest posts made by Faraday

    • RE: Non-toxic PvP

      @MisterBoring said in Non-toxic PvP:

      just clearly delineate IC vs OOC.

      If someone is having trouble delineating IC vs OOC when bad things happen to their character, I don’t think changing the letters is going to help.

      @MisterBoring said in Non-toxic PvP:

      For some people PvP bears the distinction that indeed the player of the character wishes to end the fun of other players.

      But sometimes they literally do. It’d be nice if we all lived in an ideal world where there was never any OOC bleed and everyone was a perfectly good sports, but that’s just not the case. Many people like PVP over PVE precisely because of the other P in the equation. It really IS about going up against other players and winning. That doesn’t mean it’s malicious, just competitive.

      Good sportsmanship is more about playing by the rules and not being an a-hole than it is about making sure the other person/team “has fun”. (Especially when your idea of fun is “I win” and so is theirs.)

      posted in Game Gab
      FaradayF
      Faraday
    • RE: Non-toxic PvP

      @Juniper I do not understand the meaning of your cat.

      @Jumpscare said in Non-toxic PvP:

      But you cropped out half the definition. It doesn’t make sense without the second half:

      No, I read the second half. I consider “agreeing to fight but then refusing to fight back” to be in line with “being part of a high-conflict group and avoiding conflict”.

      Of course it’s better when players can cooperate and find a mutually-agreeable solution. But when it comes to PVP (or even CVC) that’s just not always the case. Sometimes people want opposite things and there really is no reasonable compromise.

      As long as the person is OOCly handling it well, I don’t really consider it to be “poor sportsmanship” (as someone else cited) if their character has sour grapes. Some characters are annoying ICly. Avoiding them has always worked well for me.

      posted in Game Gab
      FaradayF
      Faraday
    • RE: Non-toxic PvP

      @Juniper said in Non-toxic PvP:

      if I’m in the Pirate faction being a menace on the seven seas, I don’t want to be constantly having arguments with another pirate who believes a REAL pirate never takes another person’s property without permission, and I’m making life hard for pirates by giving them a bad name.

      OK, but… why are you constantly having that argument? Why aren’t you like “pfft whatever” to that guy? Why isn’t he being ostracized by the other pirates? For that matter, why is the captain even keeping him on board the ship?

      I don’t fundamentally have any objection to a PC going around saying that pirating is bad actually. But it seems to me that there are a million ways to deal with this issue ICly.

      @Kestrel said in Non-toxic PvP:

      With that said, and with the explicit caveat that I don’t see outliers as inherently problematic, it can and often does become a problem when the outlier ethos gets normalised in the setting it’s supposed to be pushing back against.

      For sure, outliers taken to extreme CAN skew theme. I also recall being on The 100, and being a bit peeved because my PC (who was trying to stick to the established theme) was constantly being undermined by the outliers.

      In such a circumstance, staff has two choices: limit/control the outliers, or allow theme to drift organically from what was originally established. Neither is right or wrong, but the stance should be made clear so all players are on the same page.

      posted in Game Gab
      FaradayF
      Faraday
    • RE: Non-toxic PvP

      @NotSanni said in Non-toxic PvP:

      People seem to be largely ignoring the brunt of the argument (that is, "there is a specific brand of OOC troll that weaponizes pacifism in a game designed and built around conflict and violence), so that they can instead fixate on an argument that isn’t being made by anyone as far as I can tell (that “pacifist PCs shouldn’t be allowed in PvP games”).

      Because I didn’t see that as the core of the argument. I’m sorry if there was a misunderstanding, but it genuinely seemed that it was about these outlier characters (as @Kestrel alludes to) rather than a specific brand of OOC trolling. Especially when every post about the specific example just kept talking about IC Behavior. Like people keep saying “oh they were weaponizing their pacifism” and whatnot. Maybe they were - I don’t know them from Adam - but I just don’t see that from the facts presented here.

      posted in Game Gab
      FaradayF
      Faraday
    • RE: Non-toxic PvP

      @Roadspike said in Non-toxic PvP:

      The pacifist is a player archetype who will join a moderate or high conflict group, then do as much as they can for their faction without engaging in the central conflict.

      This is what I’m reacting to. It’s not just someone who is OOCly trolling, which is an entirely different matter. It is someone whose very existence is predicated on being part of a moderate to high-conflict group and then avoiding conflict. Some of the previous examples cited bore this out (like the person in the Murderer’s Guild who was only there reluctantly or whatever).

      The discussion took this broad, general archetype and then kept moving the goalposts to talk about a highly specific situation on one particular game, which may or may not have been out of theme.

      I fundamentally don’t have a problem with somebody bad-mouthing the Murderer’s Guild for doing murder. Yes, it might be annoying to some of the murderers. So? That’s the IC consequences for the faction you chose and the actions you took. Being annoying ICly is different from trolling OOCly, though there can be overlap between the two.

      Again, I’m not judging any specific game from putting rules in place that suit them, I’m responding to painting things with an overbroad brush.

      To use BSG as an example, it’s completely valid to say:

      “I want this game to be about fighting cylons, so I don’t want to deal with the headaches of non-combatant characters.”

      Fine, cool, you do you.

      But that’s very different than:

      “There should be a zero-tolerance policy against non-combatant characters on all combat games ever.” Especially if it seems predicated on an assumption that all such players will engage in OOC trolling. That’s just… not the case.

      posted in Game Gab
      FaradayF
      Faraday
    • RE: Non-toxic PvP

      @Kestrel said in Non-toxic PvP:

      No one is saying you can’t play a pacifist, pacifists ruin PvP games

      That was literally the statement that kicked off this entire tangent. A proposed zero-tolerance policy towards pacifist characters in high-conflict factions.

      posted in Game Gab
      FaradayF
      Faraday
    • RE: Non-toxic PvP

      Yeah I mean… overall it seems like we’ve gone from a general “there should be a zero-tolerance policy for pacifists who join a high-conflict faction and don’t engage with the conflict” to arguing over THIS ONE SPECIFIC PERSON from this ONE SPECIFIC GAME with these VERY SPECIFIC PVP RULES. Was that person acting like a troll? I dunno, maybe - but I think it largely depends on their OOC actions, and everything that’s been described here has focused on their IC actions.

      posted in Game Gab
      FaradayF
      Faraday
    • RE: Non-toxic PvP

      @Wizz said in Non-toxic PvP:

      it’s just someone who comes into every scene until the end of time and makes it about this and will never shut the fuck up about it or move on because their OOC ego was hurt that everyone didn’t choose their solution instead.

      Sure, that sounds annoying. See also: why I don’t think that PVP with rando strangers is a good idea.

      My point is simply that you could get that same outcome EVEN IF both PCs pummeled each other in open conflict. It has nothing to do with one of them being a pacifist. That’s why I think a zero-tolerance policy to pacifist characters is kind of silly. But if someone wants to do it on their game, obviously that’s their prerogative.

      posted in Game Gab
      FaradayF
      Faraday
    • RE: Non-toxic PvP

      @howyadoin said in Non-toxic PvP:

      On SH, you can collab offscreen resolution.

      I have no idea what game SH is. I thought we were speaking in generalities. There are certainly places where offscreen resolution isn’t always an option.

      @Kestrel said in Non-toxic PvP:

      But actually, they are both engaging in PvP. PP is using social tools, MH physical ones.

      Oh absolutely. They were both in direct conflict over what should happen with the mcguffin.

      @Kestrel said in Non-toxic PvP:

      And if he’s giving signals of, “I don’t really want to fight you, however I will have to per my role if you keep trying to sneak past the barrier” that is an attempt at conflict deescalation; ignoring it, and then socially persecuting him afterwards, is the same type of unsolicited ahole behaviour as trying to start a fight with a low xp cafe worker.

      I don’t agree. Imagine if PP did fight back, and then lost. I don’t think people would be judging them for then acting pissy (ICly) with MH afterward. There was a conflict and now there’s some IC bad blood. All seems completely expected to me.

      I can imagine this exact scenario played out with me and a buddy and it would all be completely fine if we just kept it IC. My PC beat up theirs at the danger pit, then theirs badmouths mine about how things went down, then mine concocts some way to get back at them, etc. etc. Maybe they end up mortal enemies, maybe they find some common ground, who knows. The IC drama itself isn’t the problem, which is why I have a hard time faulting PP in this situation.

      posted in Game Gab
      FaradayF
      Faraday
    • RE: Non-toxic PvP

      @howyadoin said in Non-toxic PvP:

      Okay I think -this- is the actual crux of the issue, then, and I agree it is very not okay.

      Why? Isn’t it entirely appropriate that PP would be grumbling (again, ICly) about getting beaten up at the danger pit when all they wanted to do was find a better solution for the mcguffin? Isn’t it an entirely legitimate beef that they have with MH over a clash of IC goals?

      It’s being portrayed like MH was somehow baited into something that is now being used agains them, but MH didn’t need to fight PP in the first place. There were a zillion other ways that conflict could have gone. All I see here is MH getting bent out of shape because it didn’t go the way they wanted.

      This whole thing, by the way, is emblematic of why I don’t think PVP can ever be done in a constructive way among strangers on the internet. We can’t even agree on what’s appropriate behavior in a purely hypothetical scenario where nobody has any actual skin in the game.

      posted in Game Gab
      FaradayF
      Faraday