@bear_necessities said:
They said AOL had a “pay to play” model and IRE was the first one to do it for free.
Where did you read this? There’s talk of Gemstone III running on GEnie, but I don’t see anything about AOL being pay-to-play other than a vague reference to its switch from hourly to monthly dialup rates.
Also, they don’t say IRE was the first one to do it for free, period, since the first games (like Colossal Cave) were free. They said they were the first to do a free game with micro-transactions.
I don’t actually know much about the early commercial text games. When they say:
Players paid between six and twelve dollars per hour to access it, which sounds absurd today but reflected the genuine cost of network infrastructure at the time. … By 1995, the pay-per-hour model was generating real revenue for a handful of studios.
How did that actually work, logistically, in an era before reliable online payment systems? I’ve heard of paid BBS systems, but I never gave much thought to how they got their money.