@Pyrephox said in Paid Role-Playing:
In practice, though, it would raise my standards for what I expected in return to the point where I’d want a professional product, as opposed to the hobbyist arrangements we have now.
This is exactly why I would be uncomfortable making any kind of “pay to play” mechanism. It’s one thing to ask people to chip in for the collective costs of something they’re using. In RL, a club that needs to rent a venue might ask members to chip in to cover those costs. Likewise, I see nothing wrong with a MU having a tip jar or something for folks to help defray the server costs. But as soon as you start charging more than the costs, you’ve turned it from a community club into a profit-making venture, and that just feels different.

