I think folks are dramatically underestimating just how much mathematical averages can be skewed by outliers when there are sample sizes as small as most MU scenes have.
This really doesn’t have to be this hard. We’ve been having scenes with different pacing since I started playing in 19-fricking-95. All Ares does is provide more tools so that adults can communicate and collaborate with each other in the hopes of finding people who like to play in the same way. And it even includes a handy guide to explain said tools:
MUSHes have traditionally been focused around live, synchronous RP, with players all being online together. With the web portal, Ares supports more varied playstyles. You can specify a Pacing for your scene to let other players know what to expect before they join.
- Traditional: Live, synchronous RP with poses coming minutes apart. (Default Setting)
- Distracted: RP that is still synchronous, but with longer time between poses due to work or other distractions.
- Asynchronous: RP with poses coming in at various times, possibly in different timezones or schedules, or even over multiple days.
If you wish to add extra detail about your scene’s pacing, use the scene notes field.
If you can’t find people willing to RP in a way compatible with you, that’s not a tools problem, that’s a people - I hate to call it problem, because it’s not really a problem, it’s just you being at the wrong party.