@Gashlycrumb said in Lords and Ladies Game Design:
Sometimes I’ve found even the “your social conflict dice work on NPCs, PCs react to your RP” jarring. If Abelard has enormous influence in ‘society’ and everybody loves him based on his dice, but every single PC thinks he’s an insufferable prick and an idiot, it’s rough. Though really, this sort of thing may have less to do with social-stats and their use and more to do with players who want to play total assholes but not the consequences of assholery.
It’s fair to find that jarring, but there are a number of ways to deal with it.
You could try to figure out where the disconnect is. Is Abel just doing a spectacularly bad job of playing in line with his dice? Maybe he needs some help. Maybe there’s some kind of miscommunication. Who knows.
Or it could just be that the other PCs are reacting entirely appropriately from their character’s POV and what you have is just that the PCs are the outliers in society. You can then make clear through NPCs, plots, +rumours/IC news/whatever that Abel is in fact loved by the populace and the PCs are out of step with society at large. This could potentially lead them to some interesting RP and/or conflicts.
Regardless, I see no justification for forcing another PC to love Abel just because he’s got good dice.