@Roadspike said in Non-toxic PvP:
The pacifist is a player archetype who will join a moderate or high conflict group, then do as much as they can for their faction without engaging in the central conflict.
This is what I’m reacting to. It’s not just someone who is OOCly trolling, which is an entirely different matter. It is someone whose very existence is predicated on being part of a moderate to high-conflict group and then avoiding conflict. Some of the previous examples cited bore this out (like the person in the Murderer’s Guild who was only there reluctantly or whatever).
The discussion took this broad, general archetype and then kept moving the goalposts to talk about a highly specific situation on one particular game, which may or may not have been out of theme.
I fundamentally don’t have a problem with somebody bad-mouthing the Murderer’s Guild for doing murder. Yes, it might be annoying to some of the murderers. So? That’s the IC consequences for the faction you chose and the actions you took. Being annoying ICly is different from trolling OOCly, though there can be overlap between the two.
Again, I’m not judging any specific game from putting rules in place that suit them, I’m responding to painting things with an overbroad brush.
To use BSG as an example, it’s completely valid to say:
“I want this game to be about fighting cylons, so I don’t want to deal with the headaches of non-combatant characters.”
Fine, cool, you do you.
But that’s very different than:
“There should be a zero-tolerance policy against non-combatant characters on all combat games ever.” Especially if it seems predicated on an assumption that all such players will engage in OOC trolling. That’s just… not the case.