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    somasatori

    @somasatori

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    Best posts made by somasatori

    • RE: Neitherlands

      I also come from a WoD background and know that non-consent doesn’t invalidate fade to black, and especially doesn’t allow forcing someone to play through potentially traumatic stuff. So, with regards to “I come from WoD where you’re lucky to have staff even acknowledge you before doing what they want,” I feel like this was a pretty old perspective even 15 years ago. IMO, one thing most successful/decent staff took from places where staff acted with impunity about your character’s consent was to at least check in on certain things. Even just a heads up of, “hey this is likely a combat scene, are you cool with that?” was pretty standard on several games which were non-consent MU*s. Player side, most games had a +warn system. All you’re doing is taking the worst elements of past WoD staffing habits and bringing them into a new generation and setting.

      Edit: Also this wasn’t intended to be a reply to helvetica, but the log output from inuki lol.

      posted in Rough and Rowdy
      somasatoriS
      somasatori
    • RE: Celebrities We Lost 2023

      alt text

      posted in No Escape from Reality
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    • RE: MU Peeves Thread

      @Pacha said in MU Peeves Thread:

      I always find it a bit creepy when it is clear someone has someone else on watch and they start gushing over them on the channel when they log in, but haven’t even ; waved or said ‘hi’ yet.

      It also kind of bums me out if I end up logging in day after day and get tumbleweeds, but there is very clearly a group that are friends and treat each other logging on like the second coming of Jesus or something.

      Obviously there is nothing objectively wrong with these behaviours and people can say hi to who they want. But, it is a peeves thread and I am allowed to find the behaviour personally irritating, also!

      Seconding this. Sometimes I just need a minute to get my bearings, especially if I’m coming from work, dealing with the kids, trying to settle down myself. We’re no longer in the glomps era. The age of glomp is over, the time of “hey” has come.

      posted in Rough and Rowdy
      somasatoriS
      somasatori
    • RE: MU Peeves Thread

      I hate my first week of trying to engage people on a new character. It brings me straight back to that feeling like when you switch schools, and on top of that I’ve learned that it takes me more than a handful of poses to find my character’s voice, with the end result that my ancient reptile brain tells me how awful I am while I’m trying to roleplay a social scene.

      Edit: Also, I am deeply anxious about asking for RP on a channel. Intellectually I know that if no one responds it’s not a big deal, but ancient reptile brain says that all of them secretly despise me and wish I would go away.

      posted in Rough and Rowdy
      somasatoriS
      somasatori
    • RE: HannahBananna Ban Thread

      So truly they become HannahBANanna.

      posted in Comments & Feedback
      somasatoriS
      somasatori
    • RE: Real Life Struggles/Support/Vent

      I just fully finished a really tough clinical rotation today. I’m not exactly sure why I expected I wouldn’t, but I had a pretty rough time of this whole exit process. For context I worked as a clinical psychology extern at a VA residential facility for homeless veterans who often had substance abuse issues loaded on top of PTSD, depression, anxiety (typically) and serious mental illness (more rarely). Since my emphasis is in trauma, I worked with people who were highly traumatized using primarily cognitive processing therapy, but occasionally prolonged exposure in addition to substance abuse treatment. During my final staff meeting, they did this thing called Thanks & Goodbyes (T’s & G’s) which is usually done with residents graduating from the program.

      The thing that got me the most was that I kind of assumed I was a background player, largely unnoticed and just nose-to-the-grindstone working with my patients. I had a large-ish case load and only taught a couple classes (dialectical behavior therapy, and CBT for Substance Use Disorder). It hit me that I kind of internalized this idea that I was separate from the team, so when people started expressing gratitude or talking about how they appreciated this or that about me I had no idea how to hold it and felt extremely awkward in the moment. I also have a history of substance use, and was very grateful to be able to help people who were currently in a material position that was similar to how I’ve lived in the past. A couple of my patients this year relapsed upon release from the program, and at least one of them died as a result of overdose following relapse, so I won’t say I did a perfect A+++ job, but I always did the best I could and advocated hard for everyone. Having been in that world, I know what it’s like to go through the sobriety/relapse cycle, and fall into an old habit that might be beyond your old tolerance.

      Anyway, due to a lot of other things in my life (child, spouse, research, work), I generally feel like I don’t have space to hold the kinds of emotions that I need to have about this experience, and I need to get it out somewhere else I fall into bad negative patterns (see above). So, here I am writing about it, I guess.

      posted in No Escape from Reality
      somasatoriS
      somasatori
    • RE: Numetal/Retromux

      @thrax said in Numetal/Retromux:

      To the playerbase of Newbetal/Retromux

      An Apology to the fullest.
      It is true The player behind Kahula overstepped a non contact request.

      This is really all you have to say. It doesn’t really matter what you do or say to someone, if you’re explicitly hiding your identity to trick someone into interacting with you, it is (imo) bannable. There are some people out there who have completely destroyed their reputation in the hobby and often that infamy is not the kind of thing that people would just straight up forgive. I’m sure anyone reading this can come up with a handful of names of people that would immediately ruin the experience of a game if they were found to be there.

      I have no idea who Kahula is or was so I’m not going to speculate on whatever their reputation might be, but befriending someone on a separate platform without mentioning that you know each other – especially when they’ve invited you to a game which usually prompts a “oh, what MUSHes have you been on? Have we played together?” conversation – is such a red flag that it’s a specter haunting Europe.

      posted in Rough and Rowdy
      somasatoriS
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    • RE: AI In Poses

      No one asked about this but one of the reasons why Luddites are so maligned as just anti-technology morons is because of pre-Marxist class struggle, which was won by the burgeoning industrialists and capitalists of the early Industrial Revolution period. Many of the luddites, as labsunlimited mentioned, were professionals who knew their craft well. Many of them had probably grown up being taught the craft by parents who had apprenticed them to other expert crafters, and had a great deal of generational knowledge about a specific handiwork. The Luddites weren’t protesting technology, they were protesting the development and financing of machines that created cheap, replaceable, and easily manufactured versions of handcrafted things. I think the main contingent were weavers, but I could be misremembering that. On one level, you could view it as bourgeoisie vs. petit bourgeoisie (industrialists/capitalists vs. small business owners), but many artisan crafters of the turn of the 19th century often lost their business due to cheaply manufactured goods and ended up working in those same factories. Or they wound up in poorhouses, I guess. In the US they probably just starved to death because we’ve always been who we are.

      Engels talks a little bit about this in The Condition of the Working Class in England, which is a good historical reference regardless of one’s personal opinions on Marxism or socialism, as you can see elements of this same conflict between the advent of new machines to perform traditionally human labor in our current conversations about AI.

      posted in Rough and Rowdy
      somasatoriS
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    • RE: Good things in Mushing

      People who actually act like a welcome wagon when you’re new and don’t know anybody and ask “do you want to meet so-and-so? They match your concept in such-and-such way.” It makes me feel like I joined a more natural community.

      posted in Game Gab
      somasatoriS
      somasatori
    • RE: Predators and Roleplaying Communities

      @Aria said in Predators and Roleplaying Communities:

      @Wizz said in Predators and Roleplaying Communities:

      @Rinel said in Predators and Roleplaying Communities:

      Very few people who did not grow up as girls are fully aware of this problem.

      I am not going to go into a lot of detail as I find it honestly upsetting to remember, but I did want to say that both my own experiences with older players who knew sexually explicit discussion/roleplaying with me was not appropriate given my age – which I openly admitted to anyone I regularly RPed with – were with women, or at least players that presented as women.

      I am not trying to dispute ratios or anything like that, but I did feel like I should represent the fact that men typically vastly underreport sexual abuse in RL and it’s likely the case in the hobby as well.

      I shouldn’t need to say this, but…

      Yes, I can vouch that this is 100% true. On more than one occassion, teenage me offered to play the role of “weirdly territorial girlfriend” for guys I knew. It wasn’t a good way to handle it, but teenagers. We didn’t exactly have much in the way of appropriate skillsets for addressing the real problem.

      I was thinking about this yesterday, and I imagine that a lot of why my own experience was able to advance so dramatically (flying across state lines, and part of the ocean besides) was due to my being male. My dad did a decent job in protecting my sisters from abuse but there was that gender-enforced blind spot, I think. It makes sense, given that for a long time the prevailing attitude – which is thankfully on the decline – is that men/male-bodied people can’t be sexually assaulted, or it was often played for laughs in media. Gets a litle rough behind the tag.

      There are still men who say they wished that an older woman gave them sexual attention when they were teenagers/underage, including men who have recently said this to me in person after a recent sexual misconduct thing with female teachers to male students. I don’t typically disclose, but I use the “I’ve heard someone say to me…” and then list one of my experiences. To that end, I also had pictures taken of me. I was told that the polaroids would be scanned and uploaded if I were to stop talking to this person, and then later, if I told anyone about the relationship. Also that no one would believe me because “men” (I was a boy, but I distinctly remember this term being used) don’t get assaulted by women. I used to make so many excuses for her, and even during this whole thing I found myself writing things like “she was deeply misunderstood by her family and very isolated” or “she was only 21, so barely out of her teens herself,” “she told me that she had really bad self-esteem and couldn’t approach people, but I was different,” and more. We met in person once for a long weekend. She got mad at me on day 2 because I expressed some concerns about sex. She said my hesitation actually was because I wasn’t attracted to her, which is a bonkers thing to tell a child.

      Anyway, I think the big thing for me was that she said I was “mature for my age.” I really wanted to be taken seriously by adults back then and I was absolutely very precocious. She also complimented my writing and I desperately wanted to be a writer. It felt really good to be validated and to have someone tell me they loved me, I didn’t get much of that after my mom died. Not intended to be a piled on part of the story, just stating the facts.

      A lot of competency was assumed for me by my dad. He still is very proud that I got myself up, dressed, fed myself, and took myself to school and got myself back home starting age 11. My guess is he thought I had things under control/knew what I was doing. He obviously would not think that about my sisters at age 13-14. In fact, he tells a story about the lengths he went to to prevent my oldest sister from going to a concert when she was 14 because he was worried she would get assaulted.

      A kind of further note here is that I used my early MU* experiences to experiment with my sexuality since I was afraid of the bullying some of my out friends experienced. Maui is basically a giant small town and everyone finds out everything about everyone else. My dad was far more protective of me with older men when we moved to Oregon, but that was probably due to homophobia and the social expectations of what an abuser looks like. I did tell some of the men I roleplayed with my age.

      By the time I was 17 and an androgene goth kid, my age became more of an enticement for the men with whom I interacted. Nothing progressed past explicit roleplay at that point, but not out of lack of trying. Things became deeply unpleasant for me at home and I left around then, someone convinced me to move to Seattle. It was a bad decision. I won’t go into detail, but I think I’ve mentioned my difficulties with substance use in the past.

      I wanted to say: I’ve talked about these things in therapy before but for some reason I feel a stronger sense of catharsis from this group discussion/topic. I guess I always felt alone in my experience, even though I knew I wasn’t, so thanks to everyone for being as vulnerable as you’re comfortable with here.

      posted in Rough and Rowdy
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      somasatori

    Latest posts made by somasatori

    • RE: PyReach

      I’m still plugging away here! I think I’m close to a good release candidate, with the exception of the web-facing side. The main things I’ve been working on lately have been in display consistency, since the primary mechanics-based stuff has been done for a bit.

      Some general wishlist items I’m continuing to work on:

      • making equipment a little less complex for the admin; right now the only way to modify the equipment is to modify it directly in the equipment_database.py file. It’s not exactly complicated to do so (see below), but I’m really going for the experience of not having to touch any of the code itself after it gets initialized. I also have a second piece for equipment which can only be managed through the equipment_purchasing.py file (also see below).
      • the mysteries system, which is usable but I feel is missing something. The point of it is to create options for people to be involved in plots when they can’t otherwise be. For instance, Australian or European players who are working with a storyteller who lives on the US West Coast and rarely gets a chance to run scenes when the Euro and Aussie players are around.
      • Automated combat because, man, those WoD combat scenes
      • I haven’t put a ton of focus on the legacy templates outside of my initial implementation of them, so I need to finish those up in case people want to run nwod 1st edition games.
      Melee weapon example
      "chainsaw": WeaponData("Chainsaw", damage=3, initiative_mod=-6, weapon_type="melee",
                                size=3, strength_req=4, availability=3, tags="bleed, inaccurate, two-handed")
      
      Ranged weapon example:
      "rifle": WeaponData("Rifle", damage=4, initiative_mod=-5, weapon_type="ranged",
                             size=3, strength_req=2, availability=2, capacity="low"),
      
      Armor example:
      "flak_jacket": ArmorData("Flak Jacket", general_armor=2, ballistic_armor=4,
                                  strength_req=1, defense_penalty=-1, speed_penalty=0, availability=2,
                                  coverage=["torso", "arms"]),
      
      General equipment example:
      "crime_scene_kit": EquipmentData(name="Crime Scene Kit", category="mental_equipment",
                                  die_bonus=2, durability=2, size=3, structure=2, availability=2,
                                  effect="Toolbox with investigative aids: magnifiers, fingerprint dust, cameras, 
                                  tape, chemicals, sample bags. +2 to Investigation. Allows evidence to be moved
                                  and analyzed offsite at leisure.", skill_bonuses={"investigation": 2},
                                  special_properties={"forensics": True, "evidence_collection": True}),
      

      The special properties and coverage don’t really do anything at the moment, as that links back to the mysteries system and automated combat system. Here’s what this looks like on game:
      2386e418-ed6d-43ba-871f-48d742d2268d-image.png

      8a666429-6387-48b5-a607-910eb9e34454-image.png

      And so on. The other configuration piece for equipment is similar to how XP is configured, using the admin commands. By default, it is a pool of resource points that you can spend on a monthly basis. This has been set up to be modifiable to address how frequently you want people to be able to buy things, whether you can save points on a time-by-time basis (default being that you add new points into your existing pool each month). I also inserted a couple supplemental merits that increase your resource pool, notably Status and Contacts. In Chronicles of Darkness, purchases are made via availability, so anything that adds to your ability to buy equipment is (in my mind) centered on your ability to source and acquire it, which includes who you know.

      I think I mentioned this before, but XP can be configured in either a weekly auto release situation (default is 1 XP per week), or on a +vote system, both of which are easily configured with regards to how much XP you can acquire per week, or how much XP a +vote provides. The XP system is tied into the other functions of the game, such as roll (exceptional successes, dramatic failures), integrity rolls, and conditions and aspirations, which are all managed by the players.

      I made the integrity roller a little prettier. This is using a Vampire character sheet with Humanity 6. I succeeded at my check, therefore I maintained my humanity, acquired a beat because I had a degeneration roll, and gained one of the conditions suggested in VtR.

      8b9c0ce3-208a-4320-8299-60c1971d39a5-image.png

      In several cases including this as you can see, I use EVMenu to select conditions rather than rely on the player to do it manually via the +condition command. There is also an option to add a condition using the +condition command, which will also show you what conditions you have set on yourself when you use it.

      Recently I’ve been playing around more with the Demon integrity stuff. Demons have the option to create additional covers when they hit a certain level of Primum (among other methods). It’s not as elegant as I would like, but right now you set your current primary cover and your integrity will be based off of that. Since Demons don’t gain a beat or condition if their Cover drops (correct me if I’m wrong), it just affects the rating based on the roll:
      10d54b2b-6205-48b1-84d2-60711fbf67f7-image.png

      There’s probably a lot of other little things I’ve done in the past six five months that are generally escaping me at the moment and I also don’t to blow this up with a ton of screenshots more than I have. Anywho, still truckin’!

      One last thing is that I took a lot of those generic sort of MUSH commands that people expect which were mentioned above and put them into their own commands folder called ‘commonmux’ with a cmdset. The intention is that you can just grab that cmdset and import it into your default_cmdsets file. This contains the following commands: alias, alts, emit/pose/say (with language mixin), +finger, ooc chat, tabletalk/places, shortdesc, +staff, +who, +watch, page, +weather, and +note. I’ve run through the process of getting around ten-ish different Evennia installations up and running while installing those and the only problems that arise are related to the tabletalk/places commands and the language mixins with pose/say/emit. Those two rely on the pyreach characters and rooms typeclasses. I put in some instructions on what exactly you need to remove to get them to work, though! Goal being that it makes Evennia emulate the MUSH experience a bit better so people feel more comfortable with it.

      posted in Game Gab
      somasatoriS
      somasatori
    • RE: Web-based CharGen or in-game CharGen

      I agree with @bear_necessities. not to get all foucault and shit but the application process is a sort of prison, and the prisoner is both the staffer and the player. The main rationale for apps is generally twofold:

      1. preventing people from metagaming or powergaming or playing something that’s too powerful
      2. keeping characters in a fairly regimented theme

      To some extent I feel like the community has largely moved on from the necessity of point #1. General powergaming and being the best combat monster is an extremely unsatisfying thing to play long term and it seems like most of the folks who went that route (at least in WoD) have disappeared.

      On the second point, metaplot and strict staff-run plots have been on the outs for something like 10 years now. If you’re introducing PRPs into your setting at all, you’re relinquishing control over your setting to other players. Hell, if you allow other staff to run plots on your game you’re relinquishing control. My argument is that there is, therefore, no need to strictly monitor stats to maintain a theme, especially if you’re running a MUSH that emulates a TTRPG system. The system will inform the fiction and you will get characters that fit your theme because of the point allotment they have. Highly unbalanced social sexpot psychic? they absolutely exist in both WoD and other modern fantasy settings. Combat-focused werewolf who ignores any other skill aside from Hit The Guy? 100% part of any urban, medieval, or other fantasy setting. If someone apps in with these concepts in mind and does an overall bad job because they didn’t understand what they were making, they’ll probably be avoided by the rest of their fellow players because they are genuinely not thematically enjoyable RP, or they’ll find themselves on the short end of a plot that they could never have prepared for.

      Put another way: if someone apps into a Mage the Ascension game and has no understanding of how paradigms, practices, and instruments work, nor how to implement them into practical use within the storyline, that will work itself out eventually (and possibly in short order)

      posted in Game Gab
      somasatoriS
      somasatori
    • RE: Celebrities We've Lost 2026 Edition

      @Gashlycrumb I came here to post that. RIP to a real one, gonna watch the yellow video again

      posted in No Escape from Reality
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    • RE: Celebrities We've Lost 2026 Edition

      For all my fellow goths, founding member of Siouxsie and the Banshees, Kenny Morris

      posted in No Escape from Reality
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    • RE: Bad Stuff Happening IC

      @MisterBoring said in Bad Stuff Happening IC:

      @somasatori said in Bad Stuff Happening IC:

      Trophy tends towards the gritty fantasy

      You forgot golf

      I haven’t tried it, but that looks great

      posted in Game Gab
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      somasatori
    • RE: Celebrities We've Lost 2025

      Perry Bamonte, the lead guitarist of the post-Disintegration-era of the Cure

      posted in No Escape from Reality
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      somasatori
    • RE: Bad Stuff Happening IC

      @Ominous said in Bad Stuff Happening IC:

      I think exploring other story game designs, such as Everyone is John, Dread, Microscope, Band of Blades, The Quiet Year, The Fall of Magic, Swords Without Master etc.

      hell yeah weird little story game recommendations!

      Also check out Lovecraftesque, either Trophy Dark or Trophy Gold, any number of PBTA games but especially Apocalypse World itself, Pasión de Las Pasiones, Worldwide Wrestling, Brindlewood Bay, and Urban Shadows.

      Each of those really takes a stab at an existing genre of RPG and shifts it into a different mechanism of storytelling. Urban Shadows is probably one of the closest analogues to World of Darkness, but really does something unique with regards to how organizations and play settings are created. Both Pasión de Las Pasiones and World Wide Wrestling seem silly on their face, but are surprisingly impactful to play (one is a game about telenovelas and the other about the lives of professional and semi-professional wrestlers). Trophy (any iteration) is great for examining our relationships to fantasy roleplaying games. You can make it as high or low fantasy as you want, but Trophy tends towards the gritty fantasy – it was described once as “if A24 made a D&D movie.” I also may or may not be suggesting Trophy Gold because I have a credit in it. Brindlewood Bay has probably the best mystery-creation-and-solving system I’ve encountered, but it also takes a “the game is a conversation” stance towards it. If you find that you like Brindlewood Bay, also check out the game Public Access,

      Lovecraftesque is very similar to Everyone is John, but everyone plays a facet of a Lovecraftian protagonist, which is fun when bits of the psyche start getting warped by the mythos.

      posted in Game Gab
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      somasatori
    • RE: Bad Stuff Happening IC

      @junipersky I have no idea who these people are but these sound like very cool plots. That Norwood one is very neat and more consequences like that need to happen on games.

      It always seems like there’s an overemphasis on wounding a character physically, where combat is going to be the thing that has the big negative consequences (speaking for WoD games mostly here), but it would be great to have more of those plots where the consequence is some kind of moral injury.

      posted in Game Gab
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      somasatori
    • RE: Bad Stuff Happening IC

      @Pyrephox Oh, fair enough, yeah! I was mostly using that as an example where people might be good at handling the big stuff but might have issues with more minor inconveniences. Definitely not to excuse the behavior or attempt to convince anyone to engage in it, for sure. My point was that levels of reactivity might vary or be surprising based on what the stimulus is. I think I’m also perceiving this from the older school staffer perspective of “everyone gets to play” even if the person isn’t a good fit for the game (and also not from a player perspective).

      I’ve met a handful of people who get really aggravated when small rolls in social scenes don’t go their way, but who can handle poor rolls in larger scenes. I feel like this maybe falls into the “mushers don’t like to be humiliated” point mentioned elsewhere in the thread.

      posted in Game Gab
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      somasatori
    • RE: Bad Stuff Happening IC

      @Pyrephox said in Bad Stuff Happening IC:

      The only real way, I’ve found, to know is to see how people handle small failures in play, before trying to work through the big setbacks with them.

      So, there’s this really interesting inverse effect that I have noticed clinically in many of my patients with large capital-T trauma: People who have experienced particularly traumatic events tend to react really negatively to very small events*, or what might be might be considered pretty minor-to-moderate annoyances by a lot of people, but on the flip-side they tend to be very blasé or even good when something major happens.

      Not saying that every MUSHer who endorses this attitude has this going on (though surprisingly more than one would think), but I feel like my approach to someone saying this would be more to introduce a negative element and then slowly increase the tension. Alternatively, I would have them be witness to people who I know would react well to their characters’ lives getting ruined and seeing what their opinions and perspectives are on those events. I also tend to temper my approach to evaluate someone’s reaction to certain things, which is partially because my perspective as a trauma-informed clinician is that I must be aware that we all got something that’s a no-go.

      *this is obviously an “it depends” thing and isn’t intended to be diagnostically relevant in this instance, where I speak about MUSHing; while it has some research on it under the term “trauma reactivity” it’s also very anecdotal in this case

      posted in Game Gab
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      somasatori