I’m not trying to start anything, but a lot of this description is kind of why I shied away from Berem (aside from losing all time to do anything outside of work, family, sleep).
No shade for anyone using AI in code; to be clear, I don’t know if that’s the case here. Also, I’m not even sure if they actually used AI in the setting writing, but it just hits 100% of all of the hallmarks described above, including the use of emojis.


And the text itself:
The Town’s Growth
Berem was carved from wild woods and stubborn fields. The founders built it where river met forest, shielded by cliffs and watched over by a shimmering lake. They poured their remaining magic and wealth into it: a stout Town Hall to govern, a Marketplace to trade, an Inn for wanderers, and a Temple so Berem’s spirit would be forever honored.
Word soon spread across Mystara’s Known World — not of a bustling metropolis, but of a place where young heroes could find their first footing. Here, a novice could earn coin protecting caravans, clearing nearby ruins, or rooting out trouble in the thick woods. Berem’s Tavern became famous for its worn quest board, where calloused hands posted cries for help — and new legends were born.
The town’s location remains a curiosity. Some maps mark Berem near Darokin, others whisper it lies close to the edges of the Five Shires, or in the misty borderlands beyond Karameikos. Berem itself cares little for such speculations. It belongs to the world, and to those bold enough to find it.
️ A Beacon for Adventurers
Berem today remains what it has always been:
- A starting point for wanderers, outcasts, and dreamers.
- A resting place for those who need healing or hope.
- A memorial to courage — not grand, but real.
Its harbor welcomes merchant ships. Its smithy forges the blades that will one day sing in distant halls. Its temple bells toll for the fallen and the triumphant alike. And every so often, beneath the light of the high tower’s beacon, a new band of adventurers sets forth — hearts full of hope, blades newly sharpened — carrying the spirit of Berem into the wide, wild world.
They say if you stand quietly at the town’s entrance when the mist rolls in, you might just hear Berem’s laughter on the breeze — urging you onward.
I’m not sure why I had such a visceral reaction to it. Generally speaking I don’t care if people use AI in code, and I will usually have a kind of ‘meh’ reaction to seeing AI art (especially the piss-filter images on the NPC pages on the Berem site), but the writing just took me entirely out of it.
If I had to guess, it’s because I can see my own motivations for using AI code or something to help facilitate a location where I can tell a specific story. If you use AI for everything altogether, then I wonder what the point of having a writing-based game is, or why you would create a unique location in a world at all. Berem is not, to my knowledge, part of the Mystara canon, so if you have an idea for a cool little adventurer town, why not write it up yourself? Idk. This also is likely not completely on topic, since most of the discussion is on AI in the real world rather than in our corner of it.