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    somasatori

    @somasatori

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    Best posts made by somasatori

    • RE: Neitherlands

      I also come from a WoD background and know that non-consent doesn’t invalidate fade to black, and especially doesn’t allow forcing someone to play through potentially traumatic stuff. So, with regards to “I come from WoD where you’re lucky to have staff even acknowledge you before doing what they want,” I feel like this was a pretty old perspective even 15 years ago. IMO, one thing most successful/decent staff took from places where staff acted with impunity about your character’s consent was to at least check in on certain things. Even just a heads up of, “hey this is likely a combat scene, are you cool with that?” was pretty standard on several games which were non-consent MU*s. Player side, most games had a +warn system. All you’re doing is taking the worst elements of past WoD staffing habits and bringing them into a new generation and setting.

      Edit: Also this wasn’t intended to be a reply to helvetica, but the log output from inuki lol.

      posted in Rough and Rowdy
      somasatoriS
      somasatori
    • RE: Celebrities We Lost 2023

      alt text

      posted in No Escape from Reality
      somasatoriS
      somasatori
    • RE: MU Peeves Thread

      @Pacha said in MU Peeves Thread:

      I always find it a bit creepy when it is clear someone has someone else on watch and they start gushing over them on the channel when they log in, but haven’t even ; waved or said ‘hi’ yet.

      It also kind of bums me out if I end up logging in day after day and get tumbleweeds, but there is very clearly a group that are friends and treat each other logging on like the second coming of Jesus or something.

      Obviously there is nothing objectively wrong with these behaviours and people can say hi to who they want. But, it is a peeves thread and I am allowed to find the behaviour personally irritating, also!

      Seconding this. Sometimes I just need a minute to get my bearings, especially if I’m coming from work, dealing with the kids, trying to settle down myself. We’re no longer in the glomps era. The age of glomp is over, the time of “hey” has come.

      posted in Rough and Rowdy
      somasatoriS
      somasatori
    • RE: MU Peeves Thread

      I hate my first week of trying to engage people on a new character. It brings me straight back to that feeling like when you switch schools, and on top of that I’ve learned that it takes me more than a handful of poses to find my character’s voice, with the end result that my ancient reptile brain tells me how awful I am while I’m trying to roleplay a social scene.

      Edit: Also, I am deeply anxious about asking for RP on a channel. Intellectually I know that if no one responds it’s not a big deal, but ancient reptile brain says that all of them secretly despise me and wish I would go away.

      posted in Rough and Rowdy
      somasatoriS
      somasatori
    • RE: HannahBananna Ban Thread

      So truly they become HannahBANanna.

      posted in Comments & Feedback
      somasatoriS
      somasatori
    • RE: Real Life Struggles/Support/Vent

      I just fully finished a really tough clinical rotation today. I’m not exactly sure why I expected I wouldn’t, but I had a pretty rough time of this whole exit process. For context I worked as a clinical psychology extern at a VA residential facility for homeless veterans who often had substance abuse issues loaded on top of PTSD, depression, anxiety (typically) and serious mental illness (more rarely). Since my emphasis is in trauma, I worked with people who were highly traumatized using primarily cognitive processing therapy, but occasionally prolonged exposure in addition to substance abuse treatment. During my final staff meeting, they did this thing called Thanks & Goodbyes (T’s & G’s) which is usually done with residents graduating from the program.

      The thing that got me the most was that I kind of assumed I was a background player, largely unnoticed and just nose-to-the-grindstone working with my patients. I had a large-ish case load and only taught a couple classes (dialectical behavior therapy, and CBT for Substance Use Disorder). It hit me that I kind of internalized this idea that I was separate from the team, so when people started expressing gratitude or talking about how they appreciated this or that about me I had no idea how to hold it and felt extremely awkward in the moment. I also have a history of substance use, and was very grateful to be able to help people who were currently in a material position that was similar to how I’ve lived in the past. A couple of my patients this year relapsed upon release from the program, and at least one of them died as a result of overdose following relapse, so I won’t say I did a perfect A+++ job, but I always did the best I could and advocated hard for everyone. Having been in that world, I know what it’s like to go through the sobriety/relapse cycle, and fall into an old habit that might be beyond your old tolerance.

      Anyway, due to a lot of other things in my life (child, spouse, research, work), I generally feel like I don’t have space to hold the kinds of emotions that I need to have about this experience, and I need to get it out somewhere else I fall into bad negative patterns (see above). So, here I am writing about it, I guess.

      posted in No Escape from Reality
      somasatoriS
      somasatori
    • RE: Good things in Mushing

      People who actually act like a welcome wagon when you’re new and don’t know anybody and ask “do you want to meet so-and-so? They match your concept in such-and-such way.” It makes me feel like I joined a more natural community.

      posted in Game Gab
      somasatoriS
      somasatori
    • RE: Predators and Roleplaying Communities

      @Aria said in Predators and Roleplaying Communities:

      @Wizz said in Predators and Roleplaying Communities:

      @Rinel said in Predators and Roleplaying Communities:

      Very few people who did not grow up as girls are fully aware of this problem.

      I am not going to go into a lot of detail as I find it honestly upsetting to remember, but I did want to say that both my own experiences with older players who knew sexually explicit discussion/roleplaying with me was not appropriate given my age – which I openly admitted to anyone I regularly RPed with – were with women, or at least players that presented as women.

      I am not trying to dispute ratios or anything like that, but I did feel like I should represent the fact that men typically vastly underreport sexual abuse in RL and it’s likely the case in the hobby as well.

      I shouldn’t need to say this, but…

      Yes, I can vouch that this is 100% true. On more than one occassion, teenage me offered to play the role of “weirdly territorial girlfriend” for guys I knew. It wasn’t a good way to handle it, but teenagers. We didn’t exactly have much in the way of appropriate skillsets for addressing the real problem.

      I was thinking about this yesterday, and I imagine that a lot of why my own experience was able to advance so dramatically (flying across state lines, and part of the ocean besides) was due to my being male. My dad did a decent job in protecting my sisters from abuse but there was that gender-enforced blind spot, I think. It makes sense, given that for a long time the prevailing attitude – which is thankfully on the decline – is that men/male-bodied people can’t be sexually assaulted, or it was often played for laughs in media. Gets a litle rough behind the tag.

      There are still men who say they wished that an older woman gave them sexual attention when they were teenagers/underage, including men who have recently said this to me in person after a recent sexual misconduct thing with female teachers to male students. I don’t typically disclose, but I use the “I’ve heard someone say to me…” and then list one of my experiences. To that end, I also had pictures taken of me. I was told that the polaroids would be scanned and uploaded if I were to stop talking to this person, and then later, if I told anyone about the relationship. Also that no one would believe me because “men” (I was a boy, but I distinctly remember this term being used) don’t get assaulted by women. I used to make so many excuses for her, and even during this whole thing I found myself writing things like “she was deeply misunderstood by her family and very isolated” or “she was only 21, so barely out of her teens herself,” “she told me that she had really bad self-esteem and couldn’t approach people, but I was different,” and more. We met in person once for a long weekend. She got mad at me on day 2 because I expressed some concerns about sex. She said my hesitation actually was because I wasn’t attracted to her, which is a bonkers thing to tell a child.

      Anyway, I think the big thing for me was that she said I was “mature for my age.” I really wanted to be taken seriously by adults back then and I was absolutely very precocious. She also complimented my writing and I desperately wanted to be a writer. It felt really good to be validated and to have someone tell me they loved me, I didn’t get much of that after my mom died. Not intended to be a piled on part of the story, just stating the facts.

      A lot of competency was assumed for me by my dad. He still is very proud that I got myself up, dressed, fed myself, and took myself to school and got myself back home starting age 11. My guess is he thought I had things under control/knew what I was doing. He obviously would not think that about my sisters at age 13-14. In fact, he tells a story about the lengths he went to to prevent my oldest sister from going to a concert when she was 14 because he was worried she would get assaulted.

      A kind of further note here is that I used my early MU* experiences to experiment with my sexuality since I was afraid of the bullying some of my out friends experienced. Maui is basically a giant small town and everyone finds out everything about everyone else. My dad was far more protective of me with older men when we moved to Oregon, but that was probably due to homophobia and the social expectations of what an abuser looks like. I did tell some of the men I roleplayed with my age.

      By the time I was 17 and an androgene goth kid, my age became more of an enticement for the men with whom I interacted. Nothing progressed past explicit roleplay at that point, but not out of lack of trying. Things became deeply unpleasant for me at home and I left around then, someone convinced me to move to Seattle. It was a bad decision. I won’t go into detail, but I think I’ve mentioned my difficulties with substance use in the past.

      I wanted to say: I’ve talked about these things in therapy before but for some reason I feel a stronger sense of catharsis from this group discussion/topic. I guess I always felt alone in my experience, even though I knew I wasn’t, so thanks to everyone for being as vulnerable as you’re comfortable with here.

      posted in Rough and Rowdy
      somasatoriS
      somasatori
    • RE: Numetal/Retromux

      @thrax said in Numetal/Retromux:

      To the playerbase of Newbetal/Retromux

      An Apology to the fullest.
      It is true The player behind Kahula overstepped a non contact request.

      This is really all you have to say. It doesn’t really matter what you do or say to someone, if you’re explicitly hiding your identity to trick someone into interacting with you, it is (imo) bannable. There are some people out there who have completely destroyed their reputation in the hobby and often that infamy is not the kind of thing that people would just straight up forgive. I’m sure anyone reading this can come up with a handful of names of people that would immediately ruin the experience of a game if they were found to be there.

      I have no idea who Kahula is or was so I’m not going to speculate on whatever their reputation might be, but befriending someone on a separate platform without mentioning that you know each other – especially when they’ve invited you to a game which usually prompts a “oh, what MUSHes have you been on? Have we played together?” conversation – is such a red flag that it’s a specter haunting Europe.

      posted in Rough and Rowdy
      somasatoriS
      somasatori
    • RE: Pets!

      Our cat has been limping for a few days (we recently had to move some furniture around and I think he might have knocked something over onto himself) so we finally took him to the ER. He’s a big indoor/outdoor boy and usually if he limps for a bit he gets better in a day or so if we move his stuff into a place where he doesn’t have to leap around. They had to have us do a drop-off and he was not having it. 😞

      98b5ca64-81d3-446d-85e7-4aa614365847-image.png

      posted in No Escape from Reality
      somasatoriS
      somasatori

    Latest posts made by somasatori

    • RE: MU Peeves Thread

      @MisterBoring said in MU Peeves Thread:

      but have those set up so that they are turned invisible and locked if the character that ‘owns’ it goes idle.

      This is a good solution to the dead grid issue that a lot of older games face. Something I tried to do, which I didn’t do well because I’m not much of a coder, is set up the housing system in DI to be linked to your approval. If you were set to unapproved either through staff freezing your bit or the idle freeze, you’d trigger a script that checked builds linked to your bit and then cleared them. I couldn’t get this to work for builds that weren’t created by the rental system since that operates differently.

      posted in Rough and Rowdy
      somasatoriS
      somasatori
    • RE: MU Peeves Thread

      Grids should be set dressing for the game and do exactly what @MisterBoring mentions. If you have a larger space dedicated to wilderness areas, then you’re telegraphing that you want to tell stories based around the wilderness.

      I don’t really like the Ares model myself. I’m fond of abstract representations of grids because a lot of the grid space ends up as dead filler space. There are a few ways this manifests, but the current crop of WoD games are good examples of how this ends up working. Liberation has a lot of street/intersection rooms that see no use except to serve as a place for players to plop down builds. Those builds become hangouts, and no one will generally walk to the hangout they want to go to, they’ll use the +hangouts command (or analogous command). Dark Water kinda did this, in that it was largely just big sections of Port Angeles set up and connected up to one another.

      This leads to a lot of questions: like why even bother having the highways around Los Angeles built out on the game since a) no one’s going to start scenes on those – what would that scene even be like if it’s a social scene? You’re not going to RP being in a car if random people show up; b) the storyline of the game kind of prevents players from running scenes on those (they’re controlled by the Technocracy in Liberation canon); and c) most players don’t have the authority to run scenes on the game, let alone using staff resources.

      For DI and RM which arguably use the same grid method of nodal points based around neighborhoods, there ends up being a good deal of useless space that’s there to just for the sake of completionism. How many Houston wards get gameplay? Of those, what’s really crucial to the game?

      It’s really frustrating to see grids get out of control rather than having like @Jenn is saying with regards to how rooms might be set up. I personally wouldn’t go so far as to desc out a parking lot for the grocery store, but jut have “Grocery Store” and either implement places (join the parking lot place) or have a scene set indicate that the scene is currently taking place in the parking lot.

      posted in Rough and Rowdy
      somasatoriS
      somasatori
    • RE: Numetal/Retromux

      @thrax said in Numetal/Retromux:

      To the playerbase of Newbetal/Retromux

      An Apology to the fullest.
      It is true The player behind Kahula overstepped a non contact request.

      This is really all you have to say. It doesn’t really matter what you do or say to someone, if you’re explicitly hiding your identity to trick someone into interacting with you, it is (imo) bannable. There are some people out there who have completely destroyed their reputation in the hobby and often that infamy is not the kind of thing that people would just straight up forgive. I’m sure anyone reading this can come up with a handful of names of people that would immediately ruin the experience of a game if they were found to be there.

      I have no idea who Kahula is or was so I’m not going to speculate on whatever their reputation might be, but befriending someone on a separate platform without mentioning that you know each other – especially when they’ve invited you to a game which usually prompts a “oh, what MUSHes have you been on? Have we played together?” conversation – is such a red flag that it’s a specter haunting Europe.

      posted in Rough and Rowdy
      somasatoriS
      somasatori
    • RE: “All the World’s a MUSH”: Genre as Destiny in Collaborative Roleplay Behaviour

      After reading through this I see why you titled it as if you were submitting it to a conference @Pavel.

      I have a ton of thoughts which I will work on writing out, but this is a very good discussion that needs to be evaluated further. Honestly, an social psych analysis of MUSH trends wouldn’t be a terrible idea for a legit academic paper.

      posted in Helping Hands
      somasatoriS
      somasatori
    • RE: Flitcraft's Playlist

      Hey Eddie, I was Charlie. Nice to see you again!

      posted in Pals and Playlists
      somasatoriS
      somasatori
    • RE: Re: Dies Irae

      I quit! I am going to continue working on the WoD20th code on my own, and I might run a Mage ttrpg using it, but no more staff at DI.

      My main focus will be finishing up my Cyberpunk Red game.

      posted in Rough and Rowdy
      somasatoriS
      somasatori
    • RE: Re: Dies Irae

      @Pavel said in Re: Dies Irae:

      Another thing I’ve noticed is that some members of staff immediately jump on the defensive when someone makes an often justifiable complaint.

      Yeah, can’t say I’m a fan of that. Especially when it’s defensiveness about code. I often joke that I’m a clinical psychologist who is hobby coding python here, but that’s exactly the case. I know I’m not going to be as good as bitMuse, Theno, Kumakun, Volund, etc. I definitely don’t need any white knighting on behalf.

      “Well we’re in beta these things happen” is fine and good, but there’re repeated instances of players being unable to actually see each other, much less actually RP together.

      This is such a weird bug. There’s this one and that ooc room one where going if from the ooc room will occasionally keep your account linked to the ooc room while your puppet (in traditional MU terms, your bit) goes on to wherever it is you’re headed.

      I’m definitely still working on both of these, but they’re real weird because there’s no discernible pattern as to when they happen. My weekends suck due to childcare stuff, but when I was looking at it on Friday I found a quirk in the character typeclass that stored a previous location attribute (used for commands like +return) using the same name as the location attribute (I just used “self.db.location”). The kicker is I can change this and it’ll just be a bunch of waiting until whatever random assortment of commands occurs that causes the bug to appear.

      As for the other one, they have to be linked! Maybe! It’s also possible it’s a reality level thing. In hindsight I should have just created typeclasses for umbra rooms so stepping would just teleport you to another room with a different room type, but instead I made it place a tag on your character that changes what you can and can’t see. Then doubled down and did the same thing with fae stuff. I need to code review that one. I really want to get it to a state where there’s nothing super game-breaking so that it can be released. Then more people can make MUSHes to keep the hobby buoyed a bit.

      So when a new person complains about that, and mentions their irritation at the round-a-bout way of fixing it, just say it’s being worked on and then shut up. You’re staff, if you’re whining on the Newbie channel, you’re doing it wrong.

      It’s not only the newbie channel though, there’s a lot of immediate defensiveness in the Discord that just doesn’t need to happen, aside from that whole meme about what belongs on what channel. I feel like I say “not everything deserves more than an acknowledgement” more often than I should be, because there are full fledged arguments that occur and it drives me nuts.

      It’s fine to just be like “thanks!” or “thanks.” It’s also fine to just say, “Ah, good suggestion! Sounds like it would be interesting.” even if you never plan to consider it. Also, like… In the instance that someone does aggravate you to the point that you get actually angry it’s far easier and less personally disruptive to just step away and ignore them than to keep the cycle going.

      Not much to be done about it, though. At this point it feels like staff culture. Maybe a bit too defeatist, but – well.

      posted in Rough and Rowdy
      somasatoriS
      somasatori
    • RE: MUX/MUSH Code Tools & Repositories

      @Roz said in MUX/MUSH Code Repositories:

      Not a repository, but a tool! This got posted to Reddit just today: Visual Studio tools for PennMUSH

      There’s also this one by Kumakun for rhost!
      https://marketplace.visualstudio.com/items?itemName=digibeario.mushcode

      posted in Helping Hands
      somasatoriS
      somasatori
    • RE: Re: Dies Irae

      @Pavel said in Re: Dies Irae:

      @somasatori Good. Now go back to finding vamp staff so I can actually do things. 😛

      I wish we could get those original vamp staffers back. 😿 I also have a vampire character, but I don’t really end up playing on DI very much on account of the coding.

      Where’s that-- oh yeah
      2f76171a-4b6d-4a69-9b37-17255f4dfb43-image.png

      We opened with too much shit going on at once, is what it is. And then we had people jumping into these sort of half-baked spheres that didn’t have all their plot or lore written out, which is very stressful. I’m glad that Scylla’s cool with us doing a temporary shutter of the vamp sphere until we can get things tighter and more consistent.

      posted in Rough and Rowdy
      somasatoriS
      somasatori
    • RE: Re: Dies Irae

      @Pavel said in Re: Dies Irae:

      @somasatori said in Re: Dies Irae:

      Storytelling coordinator, to me, means that I manage the theme elements of the game.

      Then I’d probably recommend “theme coordinator” then, rather than a title that evokes the storyteller-as-decision-maker role.

      Good idea!
      128013e1-e824-4f67-92f7-ff74a2d91c83-image.png

      posted in Rough and Rowdy
      somasatoriS
      somasatori