@Lemon-Fox said in Star Wars Age of Alliances: Hadrix and Cujo:
Have you actually talked to him about any of this? Like, directly? Casually?
Yeah, a few times way back if it came up while we were talking about other things. I’d get various permumtations of “I worked really hard”, or complete silence. I think silence was actually the best result I got, 'cause then I could fool myself into thinking he’d listened to me. Then… history would repeat, and eventually I just didn’t try.
Most of the time he’d built something no one wanted or cared about and then got upset because no one wanted or cared about it, because he never really looked at what his player-base wanted or cared about. Some form of coded space combat was requested for years, in that time there was an alcohol system, vendor randomisation/rarity, a hugely growing space grid that was never used, endless Mandalorian handouts, beskar, the time-skip, etc.
The first indication the grid would receive that he’d made something was when it was suddenly live.
@Lemon-Fox said in Star Wars Age of Alliances: Hadrix and Cujo:
The Naval Captain thing is open to anyone! No XP, Noms, or what-have-you required! You can also make a General or Wing Commander if you like! Just wanted to make sure people didn’t have that impression about it.
It is now, thanks to your actions. I don’t know whether or not you raised it as a concern to them, but I’m going to assume someone noticed and therefore the change was made. My point was the part before that, where another player took offense at you trying to play a character that could actually interact with the new system simply because you weren’t starting at zero. That’s never sat well with me and I saw it a scary number of times on that grid.