@Third-Eye said in The 3-Month Players:
New game opens. The theme at this point almost doesn’t matter. The appeal of it at this point almost doesn’t matter.
It is mobbed by the same 40+ people, most of whom evaporate in 3 months.
The cycle repeats at the next new game, the XYZ of which almost doesn’t matter.
IMO the bubble seems to largely happen on specific genres of games and my theory is that it happens because 1) it’s the genre people want to play, and 2) there aren’t enough games in that genre to tickle everyone’s fancy. So a game in that genre comes up, 40+ people rush to play (even tho the theme/setting only appeals to 10-15 of them), then slowly but surely those people who aren’t really “all in” on the game trickle off & the game settles into a ‘reasonable’ population. But then the new hotness in the same genre pops up, and the rush happens again, and hey your friends are playing over there and not over here, so you go over there too and by 5 month’s time the first game is dead and the second game is about to lose half of their population because the theme/setting didn’t appeal to them but they want to play in that genre, rinse & repeat etc. etc.
Then you have the OTHER side of it where gamerunners determine a game’s success off “The Bubble” and the natural trickling off of people to settle into a more “reasonable” population makes it seem Unsuccessful, so they give up. Or they burn out. Or they didn’t hook the people they wanted to hook and they don’t really want to Rp with the people who are left so they give up.
I suspect if you had 2-3 high fantasy/pretty princess games and 2-3 modern supernatural games opening up at the same-ish time, you wouldn’t experience that bubble. But IDK, I could be wrong.