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    bear_necessities

    @bear_necessities

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    Best posts made by bear_necessities

    • RE: Seven Nations is Closing(Kind Of)

      @Gasboy said in Seven Nations is Closing(Kind Of):

      @Testament Better to have tried and failed,

      But is it really a failure? @Testament ran a game, had fun for awhile, made stories. Sounds like a success to me. No game lasts forever, and I wish you the best of luck in your future games.

      posted in Game Gab
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    • RE: MU Peeves Thread

      @RedJellyBean said in MU Peeves Thread:

      Having a scene with someone and them not posing for days and giving various reasons, yet you know they’re RPing with someone else on another place the entire time, as well as other games.

      Just say “hey it looks like you’ve been pretty busy and this scene is getting stale, let’s FTB and you can grab me again when you have more time?” And call it a day.

      No sense in letting your brain weasels eat you alive.

      posted in Rough and Rowdy
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    • RE: Bannings

      @tsar said in Bannings:

      tbh I’m amazed at the fortitude anyone has to read Ghost’s giant long posts. I hear them referenced and I go to look because I’m curious and I usually get a couple of lines in and I’m like

      squirrel

      “Here’s a well-spoken and well-crafted argument” … proceeds to word vomit across the board nonsensically while skirting along the “very clear” rules in order to attack - but not PERSONALLY!!! attack - people who cannot defend themselves because they are banned.

      You know what it would take to repair the community? Nothing. The community isn’t broken, MSB is.

      posted in Rough and Rowdy
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    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      This is kinda like sad and just seems borderline uncomfortable to be talking about this person so can we just not?

      posted in Rough and Rowdy
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    • RE: Bannings

      I just want to say since it’s apparent that Ghost is reading that it is against the SPIRIT OF THE RULE of the new MSB to continue to personally attack the banned, particularly when they cannot respond directly to those personal attacks.

      I’m glad however they found their safe place to apply the rules only to those they dislike and can continue circle jerking about how great and POSITIVE they are while shitting on everyone who cannot defend themselves.

      posted in Rough and Rowdy
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    • RE: Bannings

      So since this is the second time in extremely recent MSB history that I’ve been either @tted at (despite being banned) or had my quote from here used as an example for how awful BMD is, I’d like to ask:

      Derp, how did I hurt you? Is it because I am a woman with opinions, or is it because I called you a misogynist, or is it because of something else? I’d love to know! Pls respond on MSB, xoxoxoxo love me

      posted in Rough and Rowdy
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    • RE: MU Peeves Thread

      @crawfish i had to take a shower after reading that, thx

      posted in Rough and Rowdy
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    • RE: MU Peeves Thread

      My advice? Teach people how you want to RP with them. A lot of us have a strong tendancy to match the person we are writing with, but sometimes we need to give ourselves a little grace. If someone throws out novel-length poses and you only have a paragraph or two in you? Give them that. They will either a) start mimicing your shorter pose length or b) keep going!

      If someone doesn’t want to Rp with you because of your pose length, they aren’t worth RPing with anyway.

      posted in Rough and Rowdy
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    • RE: Concordia Thread

      @Warma-Sheen said in Concordia Thread:

      @Faraday I think that just means allotting a certain number of xp points to character based on age. Or just granting a chunk of xp to an older character to indicate they have had more experience in their life than younger characters. I don’t think it necessitates code. It is definitely a game decision.

      The game overall seems interesting enough. I’m not a player of lords and ladies games, so maybe this is a genre thing, but I’m surprised no one has made mention of the fact that characters in the ruling house have to be white with blond hair and blue eyes. There’s a specific mention that all the houses have some commonalities, but this one you have to stick to.

      Is that a common thing in these types of games so that no one else is bothered by it? It definitely tripped a flag for me. Or is it one of those situations where people just trust it not to be as icky as it sounds and give the benefit of the doubt?

      So, you don’t play L&L games but you have a problem with a game you’re not going to play with a genre you don’t even like? LOL why are you here commenting at all, this isn’t even constructive.

      Anyway @Whisky and @spes good luck, have fun, don’t listen to the haters who aren’t going to play your game anyway 😉

      posted in Game Gab
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    • RE: Bannings

      I was never warned that saying fuck you was against the law!

      posted in Rough and Rowdy
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    Latest posts made by bear_necessities

    • RE: Your Latest Batch of (Silly) Drama

      @dvoraen ok but what game is that???

      posted in Rough and Rowdy
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    • RE: World Tone / Feeling

      @MisterBoring It might be a lack of trust thing? I can count on one hand the # of times I’ve been told that and didn’t have someone freak the fuck out when that exact same consequence became a Real Possibility. I actually don’t even need one hand, I could use one finger.

      posted in Game Gab
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    • RE: World Tone / Feeling

      @Juniper I’ve always felt that while people say they want consequences in their RP, a vast majority of people don’t really want it. At least not permanent consequences. I think most people just want to be able to write a little angst/drama into their RP for a couple of scenes, get some attention, and then move on from it. There’s a very rare few that truly want their characters to die, or to suffer major long-lasting and/or permanent consequences as a result of their RP.

      I do think that circles back to tone and what people are trying to play. I don’t think a grimdark game where consequences are char-death or extreme permanent damage would be very successful, because most people want to play consequences that they can overcome (if they want consequences at all).

      posted in Game Gab
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    • RE: World Tone / Feeling

      @Tez so it’s you eh???

      posted in Game Gab
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    • RE: World Tone / Feeling

      @MisterBoring said in World Tone / Feeling:

      Like my idea for a post-apocalyptic game where the remaining people on the world live in and around a huge metal tower. The people who have all the power live above the smog clouds choking the world below, and have access to the remaining places above the clouds, including the last bits of fertile land and potable water. The rest of the people live below, in claustrophobic spaces where their survival is only guaranteed by toiling to get access to resupply of the filters that keep the smog out of their cramped quarters. The lower class use power armor suits to try and clean the world, much like the Chernobyl liquidators, while the upper class vie for control of the remaining clean resources and do what they can to keep the lower class from climbing the tower and destroying everything.

      I had a similar idea for an anthology game I was thinking of creating. Basically you are in the tower and the only way to climb is to participate in virtual reality “simulations” where your goal was to amuse the people in the upper floors, kinda Hunger Game-y except you were a different character in each sim. The purpose was to die, repeatedly and violently and epically. I just couldn’t figure out what people would do when they were killed off and waiting for everyone else.

      posted in Game Gab
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    • RE: Player Ratios

      NGL one of my favorite thing about Horror 2 was the fact that if you were in an open scene, it was fair game for the storyteller to drop in with something unannounced, but she made that pretty clear right out of the gate. It certainly made it feel like there was something that could happen at any second and was an easy way to rope people into plot.

      posted in Game Gab
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    • RE: Player Ratios

      @DrQuinn said in Player Ratios:

      @bear_necessities I always felt like there should be a way for players to indicate to staff if they wanted to be involved in things or not but I have no real ideas on how to implement it. Like you could do metaplot y/n because there’s always people who are dying to get in on things, then you have people that are just there to do social scenes and never want to know there’s a dark god hanging out at the bookstore, etc.

      I am that person that loves to pull people into things, though. Did you take a point of map making on your sheet for a lark? Boom, now there is a plot where you have to read a MAP and SAVE THE DAY.

      Though I can see how if you made your map making pc just to romance your friend the explorer, you might be annoyed if the Gnome King interrupts your date to make you go get a group together to save the Kingdom of Butterbright.

      RP prefs probably help for that. Honestly when I was running games and STing, I would just poke people and be like “hey do you want to get in on this” versus dumping plot into their lap.

      Maybe back in the day when games had like 500 players it was really hard to identify the people that were lost to timezones or too shy to ask for RP, but I just don’t think that’s the case anymore. But also it really isn’t my job as a game admin to keep track of your pretendy fun-time points to determine if you’re having enough pretendy fun-time so please just reach out and poke if you aren’t getting plot but want it.

      posted in Game Gab
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    • RE: Player Ratios

      @Pavel said in Player Ratios:

      metric of some kind to identify people struggling to either find time or social energy so that staff can make a point of drawing them into things

      I don’t think it’s that hard to spot these players without a point system and if they already don’t have the time or social energy to play why would they want to be drawn into things?

      I certainly don’t have the time or social energy to play right now and the last thing I’d want is a GM to single me out and be like YOU THERE, HERE’S PLOT because then I feel forced to spread that plot and I don’t have the time or social energy to do that and bye I’m done lol

      posted in Game Gab
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    • RE: Player Ratios

      If you think players act entitled to plot now just wait until you introduce a point system lol my bet? You’ll burn out STs even faster this way.

      posted in Game Gab
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    • RE: World Tone / Feeling

      @Ominous I actually don’t play TT so that’s probably why lol

      posted in Game Gab
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