I keep circling back to this idea of episodic games and how much I enjoyed playing HorrorMU when it was around. I know the Network was very popular, too. I love the concept of episodic games because I tend to only be able to stick with a concept for about 3 months (or less) before I get the itch to start something new, but one thing that’s always bothered me is the down time. I get it is important so that staff can catch a break in between episodes, but as someone who is not a big fan of pure slice of life / social fluff scenes, the aspect of the downtime has always made me hesitant to join (or create) an episodic game.
So I wanted to pick some brains and see what people’s thoughts are on this. Does an episodic game NEED a downtime where everyone goes back to a central facility as the “real” them? How can you make that time more interactive and story-driven, and less parties and social hangouts? Are episodic games even something that you enjoy?
Curious to see what everyone else’s thoughts are on this.