@Gashlycrumb said in The Magicians:
@bear_necessities I like. My own druthers would be to set it in the 1930’s or 1960’s, but I bet the appeal of that is too narrow. I’m pretty much against cannon characters as PCs and want every PC to be original. Roster PCs created for the game and played by someone who didn’t create them are great, but the characters from the shows and books, naw.
I would totally be down for 1930s or 1960s, but I think you’re right about the appeal being too narrow. Your scope is probably already narrow enough with an existing IP that isn’t currently “popular”, and you could always run ‘back in time’ or alternative timeline events which work with the existing magic system.
And don’t get me wrong, I am sure magic school could be a fun concept. It’s just the appeal of The Magicians to me was never Brakebills, it was everything else. TBH if I was making a game, I’d probably base it in Fillory or new-Fillory, or maybe even the Neitherlands.