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  • RE: RPing with Nobody

    @Juniper Wait, for real?

    posted in No Escape from Reality
  • RE: Strike Systems posted in Game Gab
  • RE: Strike Systems

    If someone gave me a strike bc someone got sick then the game sucks and their use of strikes is an indictment of the game.

    posted in Game Gab
  • RE: Strike Systems

    I’m not sure if it’s just a big game to small game thing, tbh. Three strike systems were all the range in the early 2000s no matter the size of the game. It might be an aging hobby thing overall: we just had less time and less fucks to give.

    On Firan, documentation, existed in the form of lengthy on-game player files. On XMM, we had forum threads. One game large, in the hundreds; one game small-to-mid, never broke 100 in our life. I think there was a tendency in the early 2000s to treat staffing as very serious business which required structure and law.

    On the subject of temp bans, I think people should use them more. Everyone needs a cooldown period. Go away.

    posted in Game Gab
  • RE: Strike Systems

    @Yam said in Strike Systems:

    Genuinely curious if the 3 strike system genuinely benefitted the health of any game.

    no

    posted in Game Gab
  • RE: RPing with Everybody (or not)

    @Ashkuri said in RPing with Everybody (or not):

    No one thinks people should RP with players/characters they actively despise. But there is some gray area here in RPing with people who are not your top 8 favorites, RPing with people who are “just ok”, RPing with total strangers, and ST obligation (or lack thereof I suppose) toward attention/activity/fairness to the entire game population, crappy people and great people all.

    I’m interested in people’s thoughts here.

    I strongly, strongly, strongly believe that people should only tell stories for people that are fun. STRONGLY. BELIEVE.

    Storytellers are a precious commodity. Their time and attention is the lifeblood of a game. If there is a storyteller who only wants to tell stories for a certain group of people, then that’s GREAT,and those people are HANDLED, and other people can get their attention somewhere else. And if no storytellers want to tell a story for someone? Maybe that someone tries telling stories. Maybe that someone agrees to swap with someone.

    The above said, I do think Faraday is right here as well:

    @Faraday said in RPing with Everybody (or not):

    All that said, I do think it’s helpful to play outside your normal circles sometimes just for the overall health of the game. That benefits you as well, presuming you like playing there and want the game to continue.

    Temperature checks of a scene, a game, a hobby – whatever it takes. It’s not a bad idea for staff to keep your thumb in to gauge whatever it is, however you measure.

    There’s a difference to me between a scene, a story, and a game, and how much effort someone puts in is part of that as a player, a storyteller, and as staff.

    @Trashcan said in RPing with Everybody (or not):

    At the same time, a Mush is too big to be treated like a tabletop game and has more in common with a sports team or even a sports league. Past a certain size, you simply do not know enough people that are your favorite people to make up a team with, and necessarily there will be some you do not enjoy. While you are not obligated to pass them the ball every time they are open, if you never do, they will notice, your team will notice, and your team’s performance will likely suffer for it. If everyone on the team feels the same way, then that is a matter for the coach (staff) to resolve; that player should be removed from the team. The team will operate better without them, and there may be another team that that player coheres with more ably.

    I think a team captain – storyteller – should be able to pick whoever they want on a team – plot. I think the coach – staff – should try to encourage as many players to be team captains as can fit on the field, to give everyone a chance on the field. And yeah, the coach is the one to let someone know if it isn’t the right field for them.

    But players – including storytellers – should not have obligations to each other beyond the obligation of courtesy. You don’t have to play with people that you aren’t interested in playing with. There’s value in playing with people who are new to you, but making it an obligation makes it a chore makes it something that people don’t want to do. And if they don’t want to, they won’t, and if they do, they resent it. It’s a burden.

    If it’s not obligation, though, it can be a tasty treat and maybe a fun new surprise. Most of us have met our favorites via one fun new surprise or another. I just don’t think making it an obligation for players or storytellers is the way to go.

    Staff, tho, have some level of obligation – not as players, not to RP with people, but to create the conditions for play. I think that’s different.

    posted in Game Gab
  • RE: Celebrities We've Lost 2025

    @Pavel She was a good horse! I’m glad she had a nice retirement.

    posted in No Escape from Reality
  • RE: MUing Snacks

    @dvoraen This is more true than not. I go to Trader Joes and buy a shelf full of pickle chips for Roz, a bag full of mochi rice nuggets for Pto, and all the focaccia bread Yam could want.

    posted in Game Gab
  • RE: MUing Snacks

    Love some cheese and crackers. Slice it up, get some good quality, rosemary and/or olive oil crackers, go to town. If I happen to have an apple or something, slice that up super thin to give a little sweet crunch layer.

    But usually I’m lazy, so just cheese and crackers.

    posted in Game Gab
  • RE: MUing Snacks

    Straight up some days we have a whole drawer in our fridge devoted to Sargento snack trays.

    posted in Game Gab

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