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  • RE: Staff Bits Linking Handles

    @Faraday said in Staff Bits Linking Handles:

    @bear_necessities said in Staff Bits Linking Handles:

    If you don’t have a handle, you have something to hide, and my brows immediately raise.

    As the creator of the handle system, this kind of bothers me. The system was never intended to pressure people into identifying themselves across games. There has been enough stalking, creeping, and other shenanigans in the MU community (and the internet at large) that I don’t think anyone owes anyone else their OOC identity. Ever. Staff included.

    That’s why even Ares games have a built-in alternative method for alt tracking that doesn’t require a player handle.

    It’s meant to be a fun tool for those who choose to use it. I’m not a fan of it being held against those who don’t.

    (Also in practical terms a creeper can just make a new handle, so I’m not sure what it gains you really.)

    I never have a handle!

    I don’t have anything to hide. It’s just a combination of a) I’m lazy and I don’t really like metaconnections between games, and b) I enjoy being able to have a little bit of a “fresh start” in a new game, where I can settle into a character without people bringing up previous characters.

    Opinions may differ, but I don’t believe I’m a problem player–some people might avoid me, for sure, but I’m happy to tell anyone who I was in conversation or whatever, if I remember, but I do like it to be information I choose to share with people as opposed to information that is just automatically linked to me.

    posted in Game Gab
  • RE: MU Peeves Thread posted in Rough and Rowdy
  • RE: Neon Protocol

    Forked by request

    posted in Rough and Rowdy
  • RE: Neon Protocol

    @BurnNotice said in MU Peeves Thread:

    @Yam Imagine a horror game where seven out of every ten characters ICly are this person and they all do it at each other all the time and you have my peeve.

    Have all my upvotes. I only have one. But you have it.

    posted in Rough and Rowdy
  • RE: MU Peeves Thread

    @Roz

    I totally gave Norwood a point at least once (probably more) mid scene because I desperately wanted to try to be better at something. I regret nothing because I never did succeed at a roll I spent XP on. Even if I can’t remember what the skill was now the high in the moment stays.

    (Me thinking hard says might have been ride when Norwood was trying to save Cristoph Then he epicly fell of his horse and it was amazing. Regardless I crunched that skill till I got it to 6 because fuck if Norwood was EVER going to let himself fail that badly again.)

    posted in Rough and Rowdy
  • RE: MU Peeves Thread

    Okay but - wait what?

    Wouldn’t it make more sense to just… not allow the XP in the first place to be earned quicker than skills can be learned rather than give it and then tell people they can’t use it!??

    I’m so befuddled by this concept.

    posted in Rough and Rowdy
  • RE: MU Peeves Thread

    wait why would someone limit spending XP.

    posted in Rough and Rowdy
  • RE: Freeform or Systems?

    I want a robust system that lets me do Cool Things. I’ve been trying out various system-light games over the last couple of years, and even in a tabletop environment, I really want a game where I know what resources I have, what skills make my character unique, and a bit of randomness to keep the tension high.

    posted in Rough and Rowdy
  • RE: Hello, Survey, and Looking for Recs

    Now, questions for us:

    The largest sentiment gap is by preferred game style – MUD fans average 3.53 while MUSH fans average 2.85 (49.2% vs 19.5% happy) (Table 10, Figure 10).

    Why so unhappy, fam?

    posted in Game Gab

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