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  • RE: Bad Stuff Happening IC

    I love me some negativity consequences. I remeber a prp where Norwood was 100% sure he was doing the right thing by killing the bad guy. But since the fight had ended it ended up being viewed as straight up murder. I went “oh damn” to have my straight laced do-gooder suddenly having ‘murderer’ on his soul. It was awesome though because it spun a whole other prp where Norwood went on a redemption arc. It also made him more thoughtful of what was righteous. More gray, less black and white.

    Or when K’vvan kept lipping off to leadership because he was an asshole and got eviserated. Led to massive RP chances and him slowly becoming an asshole that some people were okay with. He never did become someone people generally were chill with, but there was some growth.

    posted in Game Gab
  • RE: Bad Stuff Happening IC

    @somasatori I think the big thing is that I’m not running a controlled intervention to see if someone can handle bad IC events - I’m just observing what happens naturally. And I’ve never really see someone who, for example, throws a sulking fit when they have a couple of bad dice rolls, who can also handle a big loss with grace and mutual fun.

    I’m sure they exist! And people have bad days, where one small event is just the grimy cheese on the shit sandwich and you are just done. Which is why I try not to judge people too harshly for one bad reaction.

    But if, over time, I notice someone who melts down regularly about the small stuff, I’m definitely not going to even hang around for the big stuff. It’s not worth my time or my hobby joy, and I don’t really care if it’s trauma, or a multitude of bad days, or whatever.

    posted in Game Gab
  • RE: Bad Stuff Happening IC

    @Nonsense said in Bad Stuff Happening IC:

    Yeah, absolutely destroy my characters. I love the writing and the play that comes from difficult situations, poor outcomes, and otherwise “bad things” that affect a PC. Especially when it creates further story and RP opportunities in the aftermath. Of course there are limits, but these are also situations and lines that are already a hard ‘no’ in any game I’m going to play - and, as has also been mentioned a few times in this thread - trust is an important factor.

    I’m generally very much of the opinion that failure is more thematically interesting than success. I love a failed roll, I love a failed mission, I love the drama. That has been where I’ve found my best success as a player and learned the most about the character.

    I admit, here’s the flipside of the question (and this is not aimed at you specifically - I don’t think we’ve ever played together):

    I don’t necessarily trust when a player says this, either to me-as-player or me-as-GM because often they do not mean it, so I am absolutely reluctant to actually pull the trigger on negative consequences because it is exhausting to deal with a lot of people after you do, and perhaps even more so the people who are very vocal about “Oh yeah, destroy my life, I can take it!”

    And you can never know whether a person genuinely means it and is totally fine with things actually going south, or not.

    The only real way, I’ve found, to know is to see how people handle small failures in play, before trying to work through the big setbacks with them.

    posted in Game Gab
  • RE: Bad Stuff Happening IC

    I ended up putting Other, because yes, I like bad things to happen to my character, but as always there are caveats.

    1. Proportionality. I like bad things to happen to my character - I don’t like ONLY bad things to happen to my character. Trauma conga isn’t all that entertaining, give me time to breathe, recover, and let the character have things worth fighting for when the bad things happen.

    2. Trust. I’m a fairly trusting player, to be honest, and I’ll roll with what a GM throws unless I have a specific reason not to trust them, but once that trust is lost, it doesn’t come back.

    3. Sexual assault/mind control. These are not entirely “no go” bad things to have happen, but they are things where I would need a larger than normal amount of trust, and where I want to be brought in OOC to ensure that it remains a fun game for me.

    posted in Game Gab
  • RE: AI In Poses

    @MisterBoring I agree. I think that’s the only position that matters.

    Well, except maybe also ‘I don’t want to RP with AI, and it’s against the rules, so people using AI are breaking the rules, ban them.’

    posted in Rough and Rowdy
  • RE: AI In Poses

    @somasatori said in AI In Poses:

    Even the staunchest “LLMs reduce the mental load/writing barrier on the player to dig into the story” advocates have to admit that would be a useless future for the hobby.

    No one has to admit anything and YOU CAN’T MAKE THEM!!!

    posted in Rough and Rowdy
  • RE: AI In Poses

    @somasatori This is inaccurate to how they would actually respond. I was actually just saying this elsewhere, but the technology changes RAPIDLY, and we are fooling ourselves to think that is what it looks like, or that what we recognize now we will recognize in six or even three months.

    posted in Rough and Rowdy
  • RE: Real life happy

    My little sister has had 2 first trimester miscarriages, and it has been really difficult for her. She announced last night she made it through the 1st trimester last night with baby #3!!

    And a special warm hug for me, she said they are planning on the name Juniper because she always loved my online tag. ❤️🧡💛💚💙💜

    posted in No Escape from Reality
  • RE: Real life happy

    A somewhat silly one:

    I am a solitary person. The reasons for that are not all good nor all bad, but the results have been that I rarely ever invite people back to my house for anything, or really initiate hangouts (largely because I have a crippling fear that if people say yes, it’s only because they pity me and are good enough people to put up with the boring person for a little while).

    A few weeks ago, I invited my gaming group to a dinner at my house. They came! I cooked + they brought sides, and…a good time was had by all.

    As stupid as it sounds, it’s really the first time I’ve invited a group of friends over to my house for a dinner/hangout since high school (which was quite a while ago). I’m very happy that it went well.

    posted in No Escape from Reality
  • RE: AI Megathread

    @somasatori Yeah. It looked like AI to me and it’s not the only game out there that looked like it had AI content to me. I don’t personally care as much about code, probably bc I’m not a coder, but the content is the heart and soul of it for me, and it sucks to see.

    posted in No Escape from Reality

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