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    Juniper

    @Juniper

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    Secret Society
    • RE: MU Peeves Thread

      For whatever reason, Charlotte decided she doesn’t like James. That’s fine, these things happen more often than we’d like in this hobby. Just don’t RP with that person and have fun with the people you can have fun with.

      But no. Charlotte can’t just leave James alone. She continuously pursues storylines that place her in conflict with James and then cries when conflict occurs. She feels the need to constantly rant and rave about how much she hates James. Everything James does or didn’t do is new evidence for how awful he is, no matter how insignificant the issue. In fact, everything awful going on right now must be because of James.

      Today, my peeve is people who simply can’t take a chill pill and stay away from people who bother them.

      This scenario is a work of fiction. Names, characters, places and incidents either are products of the author’s imagination or are used fictitiously. Any resemblance to actual events or locales or persons, living or dead, is entirely coincidental.

      posted in Rough and Rowdy
      J
      Juniper
    • RE: MU Peeves Thread

      My least favourite encounter in stories/plots is the Main Character Syndrome player. The one who rushes ahead without bothering to wait for anyone’s emote and grabs the MacGuffin to take home and try to interact with the plot to the exclusion of all others. The one who gets up in front of everyone and “volunteers” to be the most important person who shall charge forth alone to solve all the problems and actually expects a pat on the back for this behavior. Basically constantly looking for a way to elevate themselves above the rest of us peons who showed up to participate.

      I’m dealing with one in the current game I’m playing and I’m so fucking done with it. A decent amount of plot licking means they’re somehow constantly in the center of everything and there’s very little to do that doesn’t require going through them in some way. And they have a history of OOC aggression towards people trying to get involved in plots they’ve already licked.

      Like, have friends if you want, put them first if you want, I consider this all fairly normal behaviour. But if you can’t stop acting like a monster to everyone else that’s where I draw the line. Fuck off with that shit.

      posted in Rough and Rowdy
      J
      Juniper
    • RE: AI In Poses

      I think if people are gonna use gen AI to write their poses they should instead drive into a lake.

      posted in Rough and Rowdy
      J
      Juniper
    • RE: pvp vs pvp

      You know, I kinda don’t care if anyone leaves a PvP game without giving it a chance. At least they know what they want out of their RP experience and are mature enough to recognise it. A PvP game absolutely won’t benefit from a population of players who don’t like PvP and hope desperately it’ll never become a factor.

      I like competitive gameplay and all, but I wanna be playing with people who also want that. Let’s allow people to curate their own experience and move on if it isn’t their thing.

      posted in Game Gab
      J
      Juniper
    • RE: MU Peeves Thread

      If it feels like someone is constantly on a hair trigger waiting to flip out about the smallest thing, I wish them well and get the fuck out of there. Life is too short to walk on eggshells. And as already stated, the goalposts always seem to change.

      posted in Rough and Rowdy
      J
      Juniper
    • RE: Numetal/Retromux

      IMO the ballsiest and best thing a game can do for community health is to ban alts. I’ll die on that hill.

      posted in Rough and Rowdy
      J
      Juniper
    • RE: Numetal/Retromux

      My unsolicited verdict-

      @Cygnus, you really should learn how to communicate your grievances in a way that doesn’t make an enemy out of literally everyone, and also figure out which of them are valid and which need to be let go.

      Others should be a little less mean towards people with characters that are too special, unique, edgy, whatever. Because those encompass a lot of people. Most people want to be special in some way, sometimes tactfully and sometimes… not. I think we all get to have more fun when we’re not veering aggressively away from being “cringe”.

      posted in Rough and Rowdy
      J
      Juniper
    • RE: The SA In Games Thread (Good Luck)

      Hello, certified bodice ripping enjoyer here.

      I make no claims that my interest is in the pursuit of high literary art or sophisticated character development. It is purely for my OOC enjoyment, though I do try to also play a serious and realistic character that is not just a caricature in a porno.

      It’s interesting to read people’s thoughts on what it’s like to be the annoyed bystander to this kind of play and I find myself agreeing with a lot of it. Part of the reason I don’t get to engage in this kind of content very often is that I don’t want to bother other people with it. SA as a story beat is very dramatic and very infectious and there’s a good chance news of it will escape containment once in a while and reach people who don’t want to hear about it and don’t want to white knight. Which, valid.

      Another challenge is that, as others have pointed out, if there’s 99 games that don’t allow SA and one that does, there’s a good chance that game is fucking bonkers because of who they attract. Often those games feature uhhhhh other stuff too, and I don’t want to play alongside that.

      At least games like Paroxysm are upfront about the kind of content that they are allowing there so people can make their own decision about what they want to be exposed to. I think the creator of is in a little bit of denial though. It’s not going to be a storytelling game with cool features that happens to have SA. It’s gonna be the SA game.

      posted in Rough and Rowdy
      J
      Juniper
    • RE: Silent Heaven: Small-town Horror RPG

      The game has been running for a while now and while new games tend to fizzle out and die I’d just like to give kudos to Silent Heaven for going strong and continuing to mature.

      In particular I think the gamerunner has done a lot of work addressing and removing negative influences, and the community has never been such a welcoming and chill place to be.

      posted in Game Gab
      J
      Juniper
    • RE: Numetal/Retromux

      @Gashlycrumb said in Numetal/Retromux:

      @Juniper Do you think that helps compared to just alt transparency? (I really mean it alt-transparency, the name of every PC you play or have played on that MU is in your +finger, no exceptions.)

      Yea.

      1. People are busy and can’t be online 24/7. Splitting time between characters means that they are online even less 24/7. Gameplay slows to a crawl because the people you are waiting on have plots on 4 other characters to get through or simply aren’t willing to admit they’ve lost interest in half their characters. Leaders don’t lead because they are on their alts.

      2. Making judgements on whether something is metagaming or a conflict of interest between alts is complicated. It takes up gamerunner time. You don’t have to spend time and energy on this if there are no alts.

      3. Even if you determine no abuse occurred, the perception that abuse occurred is almost as bad. It stresses the fuck out of players. Good luck convincing them that thing you cleared wasn’t favouritism.

      4. I have seen people plant an alt in every organisation just to keep tabs on what is happening and it gives an advantage even if they are careful not to blatantly act on it. I have seen people plant multiple alts in the SAME organisation to sway opinions in the direction they want. IMO no matter where the alts are distributed, it gives an unfair advantage.

      5. If a player wants to avoid another player, it’s way easier if everyone only has one character and isn’t spread across the whole game.

      6. Limiting to one character results in a more equitable distribution of roles in plots & leadership positions.

      Also I fully admit I am lazy and don’t want to process and familiarise myself with 3x the quantity of half-baked characters. I feel more willing to give people my full attention when I know they are giving me theirs.

      posted in Rough and Rowdy
      J
      Juniper
    • RE: Paroxysm - split off

      Funnily enough the use of LLMs is more of a dealbreaker for me than the SA code. Good luck with it all.

      posted in Rough and Rowdy
      J
      Juniper
    • RE: The SA In Games Thread (Good Luck)

      @hellfrog said:
      So the issue is other peoples’ cavalier attitudes towards their own self-examination of their motives and behavior? Internally?? Because previously she stated she wanted it in the setting, but not - involving pcs, I guess? Which begs a lot of questions, and assumptions, and questions about the assumptions.

      And maybe a little alarm at the assumption one can diagnose a stranger by a behavior that may be an indicator of a possible problem or may be completely harmless.

      no?

      posted in Rough and Rowdy
      J
      Juniper
    • RE: The SA In Games Thread (Good Luck)

      @hellfrog said:
      What’s with the assumption that anyone who participates in graphic rp is doing it for their direct gratification and building pathology?? Because that’s just not reliably the case. I see you said your issue is the ‘blase attitude’ that it’s ok if there’s consent, but what’s the alternative? I don’t understand the consequence that’s desired.

      My reading of Kestrel’s whole spiel is that it’s important to look at the big picture of what you’re doing and examine if what you’re doing is harmful to yourself or others on a case by case basis. Not that, like, all sexual RP is self-harm.

      posted in Rough and Rowdy
      J
      Juniper
    • RE: The SA In Games Thread (Good Luck)

      Take that to its natural conclusion and make a non-canon Discord scene, I suppose.

      posted in Rough and Rowdy
      J
      Juniper
    • RE: Haven

      For all Haven’s flaws it does wonders for the activity of this board.

      posted in Rough and Rowdy
      J
      Juniper
    • RE: The SA In Games Thread (Good Luck)

      Hello, certified bodice ripping enjoyer here.

      I make no claims that my interest is in the pursuit of high literary art or sophisticated character development. It is purely for my OOC enjoyment, though I do try to also play a serious and realistic character that is not just a caricature in a porno.

      It’s interesting to read people’s thoughts on what it’s like to be the annoyed bystander to this kind of play and I find myself agreeing with a lot of it. Part of the reason I don’t get to engage in this kind of content very often is that I don’t want to bother other people with it. SA as a story beat is very dramatic and very infectious and there’s a good chance news of it will escape containment once in a while and reach people who don’t want to hear about it and don’t want to white knight. Which, valid.

      Another challenge is that, as others have pointed out, if there’s 99 games that don’t allow SA and one that does, there’s a good chance that game is fucking bonkers because of who they attract. Often those games feature uhhhhh other stuff too, and I don’t want to play alongside that.

      At least games like Paroxysm are upfront about the kind of content that they are allowing there so people can make their own decision about what they want to be exposed to. I think the creator of is in a little bit of denial though. It’s not going to be a storytelling game with cool features that happens to have SA. It’s gonna be the SA game.

      posted in Rough and Rowdy
      J
      Juniper
    • RE: Children NPCs, yay or nay?

      It’s like a pun or something

      posted in Game Gab
      J
      Juniper
    • RE: Children NPCs, yay or nay?

      Can’t think of a time that I’ve been thrilled someone brought along their virtual wish fulfilment pet I mean child.

      posted in Game Gab
      J
      Juniper
    • RE: AI In Poses

      Am I alone in that there’s pretty much nothing an LLM could pick up that I couldn’t on my own with a simple re-read?

      posted in Rough and Rowdy
      J
      Juniper
    • RE: Filtering player temperament through game design

      What kind of filtering do we think would keep this guy out?

      posted in Game Gab
      J
      Juniper