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    Juniper

    @Juniper

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    Best posts made by Juniper

    • RE: MU Peeves Thread

      For whatever reason, Charlotte decided she doesn’t like James. That’s fine, these things happen more often than we’d like in this hobby. Just don’t RP with that person and have fun with the people you can have fun with.

      But no. Charlotte can’t just leave James alone. She continuously pursues storylines that place her in conflict with James and then cries when conflict occurs. She feels the need to constantly rant and rave about how much she hates James. Everything James does or didn’t do is new evidence for how awful he is, no matter how insignificant the issue. In fact, everything awful going on right now must be because of James.

      Today, my peeve is people who simply can’t take a chill pill and stay away from people who bother them.

      This scenario is a work of fiction. Names, characters, places and incidents either are products of the author’s imagination or are used fictitiously. Any resemblance to actual events or locales or persons, living or dead, is entirely coincidental.

      posted in Rough and Rowdy
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      Juniper
    • RE: MU Peeves Thread

      My least favourite encounter in stories/plots is the Main Character Syndrome player. The one who rushes ahead without bothering to wait for anyone’s emote and grabs the MacGuffin to take home and try to interact with the plot to the exclusion of all others. The one who gets up in front of everyone and “volunteers” to be the most important person who shall charge forth alone to solve all the problems and actually expects a pat on the back for this behavior. Basically constantly looking for a way to elevate themselves above the rest of us peons who showed up to participate.

      I’m dealing with one in the current game I’m playing and I’m so fucking done with it. A decent amount of plot licking means they’re somehow constantly in the center of everything and there’s very little to do that doesn’t require going through them in some way. And they have a history of OOC aggression towards people trying to get involved in plots they’ve already licked.

      Like, have friends if you want, put them first if you want, I consider this all fairly normal behaviour. But if you can’t stop acting like a monster to everyone else that’s where I draw the line. Fuck off with that shit.

      posted in Rough and Rowdy
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      Juniper
    • RE: MU Peeves Thread

      If it feels like someone is constantly on a hair trigger waiting to flip out about the smallest thing, I wish them well and get the fuck out of there. Life is too short to walk on eggshells. And as already stated, the goalposts always seem to change.

      posted in Rough and Rowdy
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      Juniper
    • RE: Silent Heaven: Small-town Horror RPG

      The game has been running for a while now and while new games tend to fizzle out and die I’d just like to give kudos to Silent Heaven for going strong and continuing to mature.

      In particular I think the gamerunner has done a lot of work addressing and removing negative influences, and the community has never been such a welcoming and chill place to be.

      posted in Game Gab
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      Juniper
    • RE: Dropping a link on MSB

      I found out where everyone went basically today. I wouldn’t be surprised if posting an advertisement got you banned though.

      Also feeling super awkward rn because I didn’t know the name Juniper was already taken, I just used my name from MSB. This isn’t some kind of mindgame, sorry @junipersky

      posted in Comments & Feedback
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      Juniper
    • RE: The Stupid Things We Do

      When the scene finally slows down enough for me to finish an emote and I post it, feeling good about myself…

      Only to realise my client was scrolled up and everyone has moved on and my emote now makes no sense. 😭

      posted in Rough and Rowdy
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      Juniper
    • RE: MU Peeves Thread

      Also dealing with cool shit and / or story being gatekept by a player who is just deeply unpleasant to be around. It’s better for everyone if I’m not inflicting my presence on someone I don’t like, but damn, it still sucks.

      posted in Rough and Rowdy
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      Juniper
    • RE: Real life happy

      Feta cheese.

      posted in No Escape from Reality
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      Juniper
    • RE: World Tone / Feeling

      I think a game can have genuine dangers and consequences for losses other than unceremonious death. You can get injured, cursed, trapped, etc. I think you can also sit players down and set expectations that they won’t endlessly throw themselves into unwinnable battles just because they aren’t deleted upon a loss.

      I also don’t see it as an issue of conflicting playstyles between mechanically-focused minmaxing and collaborative storytelling. What I’d like is firmly collaborative storytelling. It’s just not collaborative storytelling about tea parties and everybody being friends.

      posted in Game Gab
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      Juniper
    • RE: MU Peeves Thread

      if you’re running a writing game why would you outsource the writing lmao

      posted in Rough and Rowdy
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      Juniper

    Latest posts made by Juniper

    • RE: MU Peeves Thread

      I’m also grateful that as a hobby we collectively kicked all the edgy racists and misogynists to the curb. It’s the best.

      posted in Rough and Rowdy
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      Juniper
    • RE: MU Peeves Thread

      I think the short answer is that the person making the decisions doesn’t know for sure that they’re a bad actor.

      They might have heard rumours. But people lie. And every messy conflict has two sides coming away with two different inaccurate stories even if they don’t -think- they’re lying. Gamerunners aren’t wrong if they want to judge a player by their firsthand experiences with that player rather than an incomplete narrative.

      Disclaimer: I’m not on the grapevine so don’t take this as commentary on any specific situation that might be currently unfolding.

      posted in Rough and Rowdy
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      Juniper
    • RE: World Tone / Feeling

      @bear_necessities said in World Tone / Feeling:

      I’ve always felt that while people say they want consequences in their RP, a vast majority of people don’t really want it. At least not permanent consequences.

      You’re definitely right here and I think players could do more introspection about what they actually want before they commit to a less forgiving game.

      I think I’m just scarred from previous experiences though because we’ve now said “consequences” so many times that it’s starting to lose its meaning to me.

      I take “consequences” to mean “oh no I went adventuring without a light source and ran away from a bear and fell into a ravine and now I’m stuck until someone rescues me”.

      But sometimes “consequences” means you pissed off someone with a lot of friends and they’re going to petition the admin to fire you from your IC job because you did not use the correct hand to wave to Ms Pennybottom at the annual fair. Sometimes “consequences” just translates to player infighting and yes people generally hate getting socially punished over made up minutae.

      Breaking your ankle though, let’s do that more.

      posted in Game Gab
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      Juniper
    • RE: World Tone / Feeling

      I think a game can have genuine dangers and consequences for losses other than unceremonious death. You can get injured, cursed, trapped, etc. I think you can also sit players down and set expectations that they won’t endlessly throw themselves into unwinnable battles just because they aren’t deleted upon a loss.

      I also don’t see it as an issue of conflicting playstyles between mechanically-focused minmaxing and collaborative storytelling. What I’d like is firmly collaborative storytelling. It’s just not collaborative storytelling about tea parties and everybody being friends.

      posted in Game Gab
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      Juniper
    • RE: World Tone / Feeling

      One day I’ll get my gritty survival post-apocalypse game where it really does feel like there’s danger around every corner that’ll get me if I slip up for a moment. And hopefully it won’t immediately devolve into hot tub weed party time, because a shocking number of players who sign up for a horror / struggle bus experience don’t respect that theme even though there are already countless games where you can party all day.

      On the other hand, a lot of “harsh survival” games feature permadeath and that’s not my jam. It makes people risk avoidant and boring. I’m okay with my character getting hurt, getting knocked out, getting trapped somewhere. I just don’t want to slip on a banana peel and be unceremoniously deleted without so much as a story beat.

      posted in Game Gab
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      Juniper
    • RE: What happened, man?

      Thanos saying I don't even know who you are

      posted in Game Gab
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      Juniper
    • RE: What happened, man?

      Half of these words are made up, I swear. It must be tough living in such a bizarre self-made delusion.

      posted in Game Gab
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      Juniper
    • RE: Ot The Real, Gorilla Nems Ban Thread

      Good fucking riddance.

      Totally normal and well-adjusted behaviour from these knuckle-dragging chuds.

      Honestly, could anything else bring the community together this well?

      posted in Comments & Feedback
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      Juniper
    • RE: Echoes of the Past: Problem Players

      ok

      posted in Rough and Rowdy
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      Juniper
    • RE: Echoes of the Past: Problem Players

      Oh, this shit absolutely happens everywhere. It happens in my game.

      I interpreted this thread as a warning about two specific players residing in a specific game.

      posted in Rough and Rowdy
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      Juniper