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    Posts

    Recent Best Controversial
    • RE: Filtering player temperament through game design

      What kind of filtering do we think would keep this guy out?

      posted in Game Gab
      J
      Juniper
    • RE: AI In Poses

      @A10-Rockwell Are you lost?

      posted in Rough and Rowdy
      J
      Juniper
    • RE: Mu* and history and time

      In general we keep much fewer long-term records in this paperless era. It’s not like we’re writing letters that get shoved in a box somewhere, we’re writing stories that eventually get wiped the next time we replace our device and when we’re gone, our data is gone.

      This applies outside of this hobby as well, but maybe as a society we should be thinking more about being deliberate about the records we keep and where we can place them where they’ll be maintained after we’re gone.

      posted in Game Gab
      J
      Juniper
    • RE: Filtering player temperament through game design

      Something I see a lot is that a game is designed for a certain playstyle but when players turn up who are not well suited for that game, compromises get made. I think some gamerunners overlook how important it is to be able to say “no, that isn’t what this game is meant to focus on”.

      posted in Game Gab
      J
      Juniper
    • RE: Non-Boring RP

      If something is advertised as a bar scene, a karaoke night, or auction, I just don’t go. Avoid contributing to boring RP by not being there.

      Otherwise it helps if you do a passable imitation of somebody who is paying attention to what people are saying to you. I use Pyrephox’s method of a) reacting to what people give me, then b) do something that takes the action further and give other people something to react to. RP is a game of catch. Catch the ball and throw it. Don’t sit there gormlessly hanging onto it.

      posted in Game Gab
      J
      Juniper
    • RE: Arx

      As someone who didn’t get to play, what was Arx like? Any selling points that Arx 2 has to boast? I’m somewhat interested.

      posted in Game Gab
      J
      Juniper
    • RE: Age Verification & Games

      I have been exposed to the expectations of identification in Discord RP yes, and that pretty much put an end to my interest. That level of paranoia coupled with disregard for privacy gives me the impression that these communities in themselves are run by a younger generation. I’m a thirty something year old woman. I’m not linking my hobbies to my real-world career so a bunch of anxious barely 18-year olds can be sure there’s no 16 year olds in their playhouse. I’m good, thanks.

      TBH I’m not worried about minors infesting my spaces because they’re not interested in the level of effort that is required to get invested in this stuff (anymore. Thanks iPad dads). Not to mention most adults don’t meet my standards for literacy, let alone some undercover minor. I won’t find out someone I was hanging out with is a kid. It’s just not gonna happen.

      There comes a time when one has to draw a line in the sand, and I am not giving some corporation my fucking driver’s licence so I can be let out of the kiddie fence. I’ll just go somewhere else.

      posted in Game Gab
      J
      Juniper
    • RE: Staff Bits Linking Handles

      Everyone except me should link their handles.

      posted in Game Gab
      J
      Juniper
    • RE: Neon Protocol

      The elephant in the room is how Neon Protocol straight up looks like a scenario in AI dungeon. I was immediately repelled by it.

      posted in Rough and Rowdy
      J
      Juniper
    • RE: Neon Protocol

      @bear_necessities said in MU Peeves Thread:

      It feels weird and disingenious for game runners to have an undisclosed PC (or PCs plural, possibly) that are seemingly central to story. Like, I get on one hand that staff sometimes just want to PLAY and not have everyone climbing over themselves to play with the staff PC because they are the staff PC and they THINK they’ll get story out of it … but if your staff PC is already “the story”, why not just be clear about it?

      IDK, it’s weird.

      Some of them have two 😒

      posted in Rough and Rowdy
      J
      Juniper
    • RE: Coded Systems vs PDF Sheets

      I’m not here to do homework.

      posted in Rough and Rowdy
      J
      Juniper
    • RE: What's up with the two Age of Heroes games?

      @Prototart said in What's up with the two Age of Heroes games?:

      the guy behind every giant desc with cut and paste names and giant ass cheeks grinding together and tits so big they have to “enter a room sideways,”

      I’m still stuck on this. Wouldn’t turning sideways make things worse after a certain point???

      posted in Rough and Rowdy
      J
      Juniper
    • RE: Long or Short? Application Process!

      @Kestrel Omg, there’s so much pain in these stories.

      posted in Rough and Rowdy
      J
      Juniper
    • RE: Long or Short? Application Process!

      If I have to apply, I’m already gone.

      posted in Rough and Rowdy
      J
      Juniper
    • RE: Non-toxic PvP

      @Faraday said in Non-toxic PvP

      OK, but… why are you constantly having that argument? Why aren’t you like “pfft whatever” to that guy? Why isn’t he being ostracized by the other pirates? For that matter, why is the captain even keeping him on board the ship?

      I don’t fundamentally have any objection to a PC going around saying that pirating is bad actually. But it seems to me that there are a million ways to deal with this issue ICly.

      what

      posted in Game Gab
      J
      Juniper
    • RE: Non-toxic PvP

      Oh, I do.

      posted in Game Gab
      J
      Juniper
    • RE: Non-toxic PvP

      Building on the mention I made earlier about taking a revisionist stance to a raison d’être…

      Basically, if I’m in the Pirate faction being a menace on the seven seas, I don’t want to be constantly having arguments with another pirate who believes a REAL pirate never takes another person’s property without permission, and I’m making life hard for pirates by giving them a bad name.

      Like… what?

      posted in Game Gab
      J
      Juniper
    • RE: Non-toxic PvP

      @bear_necessities said in Non-toxic PvP:

      MH is hoarding the item and soley determining where it goes,

      PP offered an alternative and was ignored.

      Why did MH run to staff and win after ignoring PP entirely in the first place?

      This is all very loaded language and not how I read the example as laid out.

      MH has the item, they get to choose what happens to the item. That’s not “hoarding”, it is obviously a contest designed by a storyteller and one that MH is currently winning. PP’s choices to influence the outcome are diplomacy or violence.

      It looks like MH and PP are both been crystal clear with each other about the outcome they’d prefer. That’s good. But they still disagree. PP failed to persuade MH to abandon MH’s plan and follow PP’s plan. What then?

      There has been some chatter that in this example MH didn’t need to fight PP, they chose to. I disagree, and this may be a quirk in the design of Jumpscare’s game specifically. You should assume that PP used conflict mechanics to physically block MH in the room until combat is concluded. MH’s only choices are to attack PP or just stand there. Forever.

      At what point do we acknowledge that PP cannot have their cake and eat it too? They want the moral high ground of not using violence (technically. kind of? not really), but can’t accept that relying on diplomacy doesn’t mean guaranteed success in a scenario with multiple participants. Nobody is entitled to get the result they want in a plot, least of all the person whose plan amounts to forcing their opponent to hit them and then crying.

      PP could have easily handled the situation in a way that stays true to their character without being a cretin. They could have stood aside and said “You’re making a huge mistake/I wish you could have seen things my way/David would be disappointed to see the person you have become”. They could have begrudgingly come along to protect the MacGuffin from the Murder Imps in the Danger Pit. They could have bribed, manipulated, or blackmailed someone else into doing what needs to be done to acquire the MacGuffin. They could have declared neutrality and come as a medic. Just… anything else.

      posted in Game Gab
      J
      Juniper
    • RE: Non-toxic PvP

      Yeah, I don’t think this is about the low xp cafe worker who is in the correct faction.

      posted in Game Gab
      J
      Juniper