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    Posts

    Recent Best Controversial
    • RE: Paroxysm - split off

      Funnily enough the use of LLMs is more of a dealbreaker for me than the SA code. Good luck with it all.

      posted in Rough and Rowdy
      J
      Juniper
    • RE: The SA In Games Thread (Good Luck)

      @hellfrog said:
      So the issue is other peoples’ cavalier attitudes towards their own self-examination of their motives and behavior? Internally?? Because previously she stated she wanted it in the setting, but not - involving pcs, I guess? Which begs a lot of questions, and assumptions, and questions about the assumptions.

      And maybe a little alarm at the assumption one can diagnose a stranger by a behavior that may be an indicator of a possible problem or may be completely harmless.

      no?

      posted in Rough and Rowdy
      J
      Juniper
    • RE: The SA In Games Thread (Good Luck)

      @hellfrog said:
      What’s with the assumption that anyone who participates in graphic rp is doing it for their direct gratification and building pathology?? Because that’s just not reliably the case. I see you said your issue is the ‘blase attitude’ that it’s ok if there’s consent, but what’s the alternative? I don’t understand the consequence that’s desired.

      My reading of Kestrel’s whole spiel is that it’s important to look at the big picture of what you’re doing and examine if what you’re doing is harmful to yourself or others on a case by case basis. Not that, like, all sexual RP is self-harm.

      posted in Rough and Rowdy
      J
      Juniper
    • RE: The SA In Games Thread (Good Luck)

      Take that to its natural conclusion and make a non-canon Discord scene, I suppose.

      posted in Rough and Rowdy
      J
      Juniper
    • RE: Haven

      For all Haven’s flaws it does wonders for the activity of this board.

      posted in Rough and Rowdy
      J
      Juniper
    • RE: The SA In Games Thread (Good Luck)

      Hello, certified bodice ripping enjoyer here.

      I make no claims that my interest is in the pursuit of high literary art or sophisticated character development. It is purely for my OOC enjoyment, though I do try to also play a serious and realistic character that is not just a caricature in a porno.

      It’s interesting to read people’s thoughts on what it’s like to be the annoyed bystander to this kind of play and I find myself agreeing with a lot of it. Part of the reason I don’t get to engage in this kind of content very often is that I don’t want to bother other people with it. SA as a story beat is very dramatic and very infectious and there’s a good chance news of it will escape containment once in a while and reach people who don’t want to hear about it and don’t want to white knight. Which, valid.

      Another challenge is that, as others have pointed out, if there’s 99 games that don’t allow SA and one that does, there’s a good chance that game is fucking bonkers because of who they attract. Often those games feature uhhhhh other stuff too, and I don’t want to play alongside that.

      At least games like Paroxysm are upfront about the kind of content that they are allowing there so people can make their own decision about what they want to be exposed to. I think the creator of is in a little bit of denial though. It’s not going to be a storytelling game with cool features that happens to have SA. It’s gonna be the SA game.

      posted in Rough and Rowdy
      J
      Juniper
    • RE: Children NPCs, yay or nay?

      It’s like a pun or something

      posted in Game Gab
      J
      Juniper
    • RE: Children NPCs, yay or nay?

      Can’t think of a time that I’ve been thrilled someone brought along their virtual wish fulfilment pet I mean child.

      posted in Game Gab
      J
      Juniper
    • RE: AI In Poses

      Am I alone in that there’s pretty much nothing an LLM could pick up that I couldn’t on my own with a simple re-read?

      posted in Rough and Rowdy
      J
      Juniper
    • RE: Filtering player temperament through game design

      What kind of filtering do we think would keep this guy out?

      posted in Game Gab
      J
      Juniper
    • RE: AI In Poses

      @A10-Rockwell Are you lost?

      posted in Rough and Rowdy
      J
      Juniper
    • RE: Mu* and history and time

      In general we keep much fewer long-term records in this paperless era. It’s not like we’re writing letters that get shoved in a box somewhere, we’re writing stories that eventually get wiped the next time we replace our device and when we’re gone, our data is gone.

      This applies outside of this hobby as well, but maybe as a society we should be thinking more about being deliberate about the records we keep and where we can place them where they’ll be maintained after we’re gone.

      posted in Game Gab
      J
      Juniper
    • RE: Filtering player temperament through game design

      Something I see a lot is that a game is designed for a certain playstyle but when players turn up who are not well suited for that game, compromises get made. I think some gamerunners overlook how important it is to be able to say “no, that isn’t what this game is meant to focus on”.

      posted in Game Gab
      J
      Juniper
    • RE: Non-Boring RP

      If something is advertised as a bar scene, a karaoke night, or auction, I just don’t go. Avoid contributing to boring RP by not being there.

      Otherwise it helps if you do a passable imitation of somebody who is paying attention to what people are saying to you. I use Pyrephox’s method of a) reacting to what people give me, then b) do something that takes the action further and give other people something to react to. RP is a game of catch. Catch the ball and throw it. Don’t sit there gormlessly hanging onto it.

      posted in Game Gab
      J
      Juniper
    • RE: Arx

      As someone who didn’t get to play, what was Arx like? Any selling points that Arx 2 has to boast? I’m somewhat interested.

      posted in Game Gab
      J
      Juniper
    • RE: Age Verification & Games

      I have been exposed to the expectations of identification in Discord RP yes, and that pretty much put an end to my interest. That level of paranoia coupled with disregard for privacy gives me the impression that these communities in themselves are run by a younger generation. I’m a thirty something year old woman. I’m not linking my hobbies to my real-world career so a bunch of anxious barely 18-year olds can be sure there’s no 16 year olds in their playhouse. I’m good, thanks.

      TBH I’m not worried about minors infesting my spaces because they’re not interested in the level of effort that is required to get invested in this stuff (anymore. Thanks iPad dads). Not to mention most adults don’t meet my standards for literacy, let alone some undercover minor. I won’t find out someone I was hanging out with is a kid. It’s just not gonna happen.

      There comes a time when one has to draw a line in the sand, and I am not giving some corporation my fucking driver’s licence so I can be let out of the kiddie fence. I’ll just go somewhere else.

      posted in Game Gab
      J
      Juniper
    • RE: Staff Bits Linking Handles

      Everyone except me should link their handles.

      posted in Game Gab
      J
      Juniper
    • RE: Neon Protocol

      The elephant in the room is how Neon Protocol straight up looks like a scenario in AI dungeon. I was immediately repelled by it.

      posted in Rough and Rowdy
      J
      Juniper
    • RE: Neon Protocol

      @bear_necessities said in MU Peeves Thread:

      It feels weird and disingenious for game runners to have an undisclosed PC (or PCs plural, possibly) that are seemingly central to story. Like, I get on one hand that staff sometimes just want to PLAY and not have everyone climbing over themselves to play with the staff PC because they are the staff PC and they THINK they’ll get story out of it … but if your staff PC is already “the story”, why not just be clear about it?

      IDK, it’s weird.

      Some of them have two 😒

      posted in Rough and Rowdy
      J
      Juniper