• Two Birds: One Stone

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    I’m going to start writing a setting document soon.<tm> Proooobably going to use Cairhien as the quote-unquote hub. Though with Traveling being a thing, people will be able to go wherever pretty much.

    IN PROGRESS.

  • Silent Heaven: Small-town Horror RPG

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    The game has been running for a while now and while new games tend to fizzle out and die I’d just like to give kudos to Silent Heaven for going strong and continuing to mature.

    In particular I think the gamerunner has done a lot of work addressing and removing negative influences, and the community has never been such a welcoming and chill place to be.

  • Disquiet (rave!)

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    Good game. Very positive environment. I enjoy running plots again.

  • Changes at Star Wars: Restoration

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  • Installing Arxcode?

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    JumpscareJ

    @somasatori said in Installing Arxcode?:

    If I recall @Jumpscare did something with Evennia that has a good crafting system. I didn’t roll a crafter on Silent Heaven when I did (Simon was a disgraced med student), but it looked super cool. Maybe that might be compatible?

    I could pull out my crafting code and allow you all to shred it to bits.

    I’m mired in to-dos, but remind me in about a week and I’ll look into it.

  • Episodic Games & 'Down Time'

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    @MisterBoring Whether or not that’s better, I don’t know if it’s practicable. And there are folks that really like that down time between episodes (I like some, just I would prefer that it be a couple of weeks compared to a month or three, again, I know people who prefer the downtime to the episodes, so YMMV).

    I think that the only way you could possible get anywhere near even just a couple of weeks between episodes is to have two Storyteller Staffs, because there’s going to be some cooldown time and some administrative ramp-up time on either end of an episode. Even then, I think it would entirely depend on the setting/theme of the game whether the shortest possible downtime is the best option, a medium length, or a long downtime. I think that if you have intense episodes without much time for the players or characters to catch their breath, you’re going to want a medium-long amount of downtime; if you have episodes that meander and have time to catch your breath in the midst, then I think you would want shorter amounts of downtime.

    I could see, say, a WWII game that has people at the front (or on alert at the airbase or whatever), needing a month or so between campaigns, to let the characters (and players) breathe and find their new status quo. But I could see a murder mystery game needing much less time between cases (because you’re probably going to get a little bit of investigation time and some breathing room in there, and it isn’t likely to be as life or death all the time as a combat game.

  • The Lost Realms Discussion

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    @Raeras said in The Lost Realms Discussion:

    @tighearna
    Genuinely curious question. I’m not extremely familiar with Hobbit/LotR lore and I know it’s not D&D so

    I can understand on some level why your policies say to keep romantic rp between the same species but is this primarily aimed at the physical aspect?

    Or is this just across the board because it’s not thing at all in the lore? (Again, I can see other reasoning for wanting to keep things separated on the physical aspect)

    This is the one at least a few people are going to deliberately flaunt in private scenes, guaranteed, lol.

    It’s a problem created by the nature of a MU.

    In a work of fiction, the protagonists, deuteragonists, and antagonists are, a lot of the time, people whose circumstances are somehow special. In settings in which things like cross-species reproduction is rare but possible, that’s an easy way of making a “special person”.

    In a tabletop game or a small group, your characters are the protagonists of the story, so them being special is not a big deal; you can play a half-elf because, despite being vanishingly rare (which automatically makes you special) there’s a lot more control over who can and can’t be that specific version of special, as there are only about 3-6 protagonists.

    MUs, unfortunately, break this by catering to a much, much larger playerbase. Suddenly, if one out of every five characters is a half-elf, then being a half-elf isn’t special because it ceases to be vanishingly rare.

    Do I agree with this policy? Ehn, not really. I think once the characters hit the grid they should be able to fall in love and have the lives they choose (if they are rosters, they should probably be played by the same person for a long-enough period of time before they can do things like get pregnant or married or whatever, just to avoid people doing that and then bailing on the character).

    This is especially true given that the game has a policy of one character per player, which means the pool wherein you can find someone to play a romantic storyline with is extremely limited. Even aiming high and saying that you’ve got 50 players, lets say you’re playing a Hobbit… but most people are playing Humans or Elves, there’s maybe at BEST another 9 Hobbits on the game. Let’s say your character is bisexual/biromantic, that’s 9 people – once you start eliminating through schedule, chemistry, RP preferences… yeah.

    I personally would bend a little and let interspecies relationships just be more common, but that’s just my take. Clearly @tighearna has their own vision for their game, which is how it should be.

  • City of Glass - Discussion

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    PavelP

    Wait, you all read the books?

  • A Constructive Arx Thread

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    @Artemis There’s a group of us that’s adapting DnD rules into a post Second Reckoning campaign. One friend is doing a small module to apply to Arx and I’m creating a longer campiagn that’ll probably take place five years after putting Azazel back into his box.

    Will it be the same? Nah.

    Will it be fun? Probably.

  • Atharia and its Changes

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    I have transferred the grid and theme stuff to Atharia on Ares and fiddled code (mostly my awesome coder did the fiddling when she had time).

    CG has been tested and people can now make characters. How I am currently handling character stuff:

    While I am in the middle of transferring characters from PennMUSH Atharia to Ares Atharia players who wish to transfer their character (even returning people), or new characters, can go beyond the limitations in CG. I am not restricting how much beyond the CG points limits people can go as long as they are being reasonable about it. Once people stop being reasonable, I will start restricting.

    The character transfer process will be:

    Roster characters Retired characters Active Characters who are not being done by a player.

    Basically, if you want to reach for the stars in your CG stuff, as a returning, new, or current player, now is a good time. I am not concerned about people being overpowered as long as they make sure to let others shine.

    The website: https://atharia.net

  • On PvP and permanent injuries

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    PavelP

    @Warma-Sheen said in On PvP and permanent injuries:

    The problem is people.

    It’s true. My code always works until people start touching it.

  • Royal Paynes

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    cheese log

    Not quite the cheese log I was looking for, but eh, close enough.

  • Alveraxus

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    helveticaH

    @BeetPoet Stressful. Glad you were able to clear things up! I’d rather have a staff that bans than doesn’t.

  • Pose Sizes

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    @watno said in Pose Sizes:

    @Rinel You didn’t thwack him with a cane or threaten to, so…not normal for you.

    She had just talked to Orazio and was extremely tired, and it was a very rare thing for her to threaten violence in a temple. Even Tehom’s. I think she only did it once, and it was over an exceptionally big deal.

  • Song of Avaria

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    @Kestrel Yeah, I dunno. I get putting things out there right away, but I guess I can’t really wrap my head around the idea that an emphasis on writing detracts from the immediacy of the acting. If this was just a MUD, I likely wouldn’t blink, but the game doesn’t wholly feel like a MUD at glance. I just suppose that in a medium where everything is based upon text, the writing involved is what delivers a sense of immersion and delivers that emotional impact.

    While yes, I’m not saying that the same can’t be done with a shorter form of writing, but I guess, something feels lost by what feels(to me, in my opinion)when that kind of rule or restriction is put into place. Maybe the word restriction is too harsh of a descriptor. Limiting, I guess.

    And if were to really think about it, I think what bothers more is that there feels like there’s a press on having a quick turnaround in poses. I feel something like that would be more anxiety-inducing than whether or not your pose was too wordy

  • Arx Stats for Nerds

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    ToriT

    @Apos said in Arx Stats for Nerds:

    1083 were hairpins

    😄

    I have one folder with all the notepad files of crafts I did, starting with the great weapons in late May 2016 and ending with a sword for Jasper three days before the game ended:

    files

    (Edited because Jasper not Jasher, though there was an axe for the latter in 2019 apparently)

  • Pax Republica - Discussion

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    @Third-Eye ![

    Did the empire win?

    stormtro

  • MudStats

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    @Pavel Arx has gotten like 4 or 5 apps from chinese players that definitely did not speak english over the years, and I vaguely recall hearing of some large chinese language games using evennia.

  • Ascension Sojourns

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    A small earth grid has been added to the game and is accepting characters for those that want to play in a “modern” theme. Information on the Earth setting and theme can be found here: https://ascensionsojourns.com/wiki/index.php/Setting_-_Freistatt,_Minnesota

    The Unity grid still available for play for those that want a more challenging rp experience.

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    Hey all. we appreciate all the feedback we got on this thread and the interest expressed by folks. We’ve been refining the game and building our initial content, and while we are anticipating announcing a soft open within the week on the Advertising thread, we are looking to get a few people who would be interested in coming in before then to look over and offer some feedback.

    If you’d be interested, shoot me a PM and I’ll give you the address. We’re looking to get some thoughts on specific mechanics and systems, as well as overall feedback on the game itself.

    As a thank you for early interest and offer feedback, you’d get a bit of an earlier crack at a character. We’ll be adding roster of characters shortly, but for now you could choose to create one of the soon-to-be rosters or create your own concept. We also support OCs, if that is more of your interest.

    PM me if interested.

    Otherwise, look for our real ad to come out probably Thursday or Friday (unless the feedback is all catastrophic, haha!)

    Thanks!