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Some Recent Cyberpunk-ish Experiments

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  • K
    Kumakun
    last edited by 24 Nov 2023, 13:08

    Hey all! It’s been a hot minute since I’ve had a chance to update here. Work, life, you know the deal. Now how about some cyberpunk-ish design? I wasn’t sure which category to put this under, so… Comments & Feedback it is! 🙂

    During my free time I’ve been using working with older tech to make beautiful things. First, a custom MediaWiki skin! This was fun! Creating skins for that platform has come a long way from where it used to be, I’ll tell ya!

    wiki screenshot

    Wiki screenshot2

    I’ve also decided to tackle another problem! A web client for this conceptual MUX, so! I’ve been tinkering with this highly experimental thing that follows the same cyberpunk-ish design. I’m basically leaning hard on MUX’s Pueblo functionality (Remember that?!)

    It’s very early stages still - but I’ve made sure to include some things like an expanding entry window, on-demand auto-scrolling, and a friggin’ history, because not being able to arrow up for last command was driving me bonkers. 😄 Next is getting those mobile styles ship-shape I think.

    client!

    I’m not sure what I’m going to do with this. I’ve entertained opening something, but I really don’t have the bandwidth to run stories for people right now.

    Anyways! It’s been fun to work on, so I thought I’d share! More updates later hopefully, if I remember about here again, soon!

    K 1 Reply Last reply 24 Nov 2023, 13:13 Reply Quote 12
    • K
      Kumakun @Kumakun
      last edited by 24 Nov 2023, 13:13

      Whoops! After another look, this is definitely the wrong category. >.<

      T 1 Reply Last reply 24 Nov 2023, 15:00 Reply Quote 0
      • T Tez moved this topic from Comments & Feedback on 24 Nov 2023, 14:59
      • T
        Tez Administrators @Kumakun
        last edited by 24 Nov 2023, 15:00

        @Kumakun I bounced it over. 😄

        she/they

        K 1 Reply Last reply 24 Nov 2023, 15:03 Reply Quote 0
        • K
          Kumakun @Tez
          last edited by 24 Nov 2023, 15:03

          @Tez Hey thanks! 🙂

          1 Reply Last reply Reply Quote 0
          • K
            Kumakun
            last edited by 25 Nov 2023, 22:11

            Small update!

            I’ve been working at the client a little, and I’m pretty pleased with my progress.

            • Tabs are working now. So you can connect to multiple characters in one window. (Closing a tab is my current task).
            • I updated the connect screen!
            • Various quality-of-life improvements.

            I’m getting close to accomplishing what I set out with this one. Fun project! ❤

            client

            1 Reply Last reply Reply Quote 7
            • K
              Kumakun
              last edited by 27 Nov 2023, 17:24

              Mobile View!

              I’ve also added an out-of-focus activity indicator for each in-browser-window tab and the browser tab itself. 🙂 I think I’m about done and ready to bring in some folks for testing.

              Once I’m done with the MVP (soon), I’ll build this in something like Svelte for actual production. I did this in vanilla HTML/CSS/JS, which means the JS is MESSY and not modular! Plus, It’ll have some quality-of-life severe techniques for handling reactivity that are FAR less verbose (for me).

              Anywho, screenshot!

              Mobile screenshot

              Let me know if you want to take this for a test spin. I need a few at this point, and it’s not ready for a full-on stress test yet. 😄

              Y 1 Reply Last reply 27 Nov 2023, 18:01 Reply Quote 5
              • Y
                Yam @Kumakun
                last edited by 27 Nov 2023, 18:01

                @Kumakun This honestly looks so rad.

                K 1 Reply Last reply 27 Nov 2023, 18:35 Reply Quote 2
                • K
                  Kumakun @Yam
                  last edited by 27 Nov 2023, 18:35

                  @Yam Haha, thanks! It’s been fun to build. Every day I tinker, I move closer and closer to wanting to hash out CP Red rules in Mushcode so I can take this thing for a real spin. 🙂

                  1 Reply Last reply Reply Quote 1
                  • K
                    Kumakun
                    last edited by 29 Nov 2023, 14:28

                    I had fun adding this, so I thought I’d share!

                    I am working on player/thing descriptions. The avatar isn’t required but spices the interface up a little. I want to address a few more commands; then, I have to decide if I want to start adding Cyberpunk Red elements. 🙂

                    screen shot

                    1 Reply Last reply Reply Quote 1
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