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    Some Recent Cyberpunk-ish Experiments

    Scheduled Pinned Locked Moved Game Gab
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    • KumakunK
      Kumakun
      last edited by

      Hey all! It’s been a hot minute since I’ve had a chance to update here. Work, life, you know the deal. Now how about some cyberpunk-ish design? I wasn’t sure which category to put this under, so… Comments & Feedback it is! 🙂

      During my free time I’ve been using working with older tech to make beautiful things. First, a custom MediaWiki skin! This was fun! Creating skins for that platform has come a long way from where it used to be, I’ll tell ya!

      wiki screenshot

      Wiki screenshot2

      I’ve also decided to tackle another problem! A web client for this conceptual MUX, so! I’ve been tinkering with this highly experimental thing that follows the same cyberpunk-ish design. I’m basically leaning hard on MUX’s Pueblo functionality (Remember that?!)

      It’s very early stages still - but I’ve made sure to include some things like an expanding entry window, on-demand auto-scrolling, and a friggin’ history, because not being able to arrow up for last command was driving me bonkers. 😄 Next is getting those mobile styles ship-shape I think.

      client!

      I’m not sure what I’m going to do with this. I’ve entertained opening something, but I really don’t have the bandwidth to run stories for people right now.

      Anyways! It’s been fun to work on, so I thought I’d share! More updates later hopefully, if I remember about here again, soon!

      KumakunK 1 Reply Last reply Reply Quote 12
      • KumakunK
        Kumakun @Kumakun
        last edited by

        Whoops! After another look, this is definitely the wrong category. >.<

        TezT 1 Reply Last reply Reply Quote 0
        • TezT Tez moved this topic from Comments & Feedback on
        • TezT
          Tez Administrators @Kumakun
          last edited by

          @Kumakun I bounced it over. 😄

          she/they

          KumakunK 1 Reply Last reply Reply Quote 0
          • KumakunK
            Kumakun @Tez
            last edited by

            @Tez Hey thanks! 🙂

            1 Reply Last reply Reply Quote 0
            • KumakunK
              Kumakun
              last edited by

              Small update!

              I’ve been working at the client a little, and I’m pretty pleased with my progress.

              • Tabs are working now. So you can connect to multiple characters in one window. (Closing a tab is my current task).
              • I updated the connect screen!
              • Various quality-of-life improvements.

              I’m getting close to accomplishing what I set out with this one. Fun project! ❤

              client

              1 Reply Last reply Reply Quote 7
              • KumakunK
                Kumakun
                last edited by

                Mobile View!

                I’ve also added an out-of-focus activity indicator for each in-browser-window tab and the browser tab itself. 🙂 I think I’m about done and ready to bring in some folks for testing.

                Once I’m done with the MVP (soon), I’ll build this in something like Svelte for actual production. I did this in vanilla HTML/CSS/JS, which means the JS is MESSY and not modular! Plus, It’ll have some quality-of-life severe techniques for handling reactivity that are FAR less verbose (for me).

                Anywho, screenshot!

                Mobile screenshot

                Let me know if you want to take this for a test spin. I need a few at this point, and it’s not ready for a full-on stress test yet. 😄

                YamY 1 Reply Last reply Reply Quote 5
                • YamY
                  Yam @Kumakun
                  last edited by

                  @Kumakun This honestly looks so rad.

                  KumakunK 1 Reply Last reply Reply Quote 2
                  • KumakunK
                    Kumakun @Yam
                    last edited by

                    @Yam Haha, thanks! It’s been fun to build. Every day I tinker, I move closer and closer to wanting to hash out CP Red rules in Mushcode so I can take this thing for a real spin. 🙂

                    1 Reply Last reply Reply Quote 1
                    • KumakunK
                      Kumakun
                      last edited by

                      I had fun adding this, so I thought I’d share!

                      I am working on player/thing descriptions. The avatar isn’t required but spices the interface up a little. I want to address a few more commands; then, I have to decide if I want to start adding Cyberpunk Red elements. 🙂

                      screen shot

                      1 Reply Last reply Reply Quote 1
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