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    Yam

    @Yam

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    Best posts made by Yam

    • RE: MU Peeves Thread

      @Ashkuri f3368a2a-b553-4969-95bc-81b113925c37-image.png

      posted in Rough and Rowdy
      YamY
      Yam
    • RE: MU Peeves Thread

      Peeve, the (bad) public chat comedian. Everything is a fumbled attempt at a joke and a convo killer. We are nothing but a captive audience to them, and they refuse to engage with players in any way that doesn’t center around them.

      If you’re gonna’ go up there with a mic at least be funny, aaaaa.

      posted in Rough and Rowdy
      YamY
      Yam
    • RE: MU Peeves Thread

      I’m glum about a circumstance that I can’t really talk about with anyone and it’s just one of those things where I wish I had some no-judgment RP therapist to vent at. I feel dumb about it, but then also angry and hurt and offended and sad and scared/anxious. The answer is to walk away, but I don’t want to walk away. Meh. I’ll get over it.

      posted in Rough and Rowdy
      YamY
      Yam
    • RE: Pets!

      20190408_201839.jpg

      Please enjoy my boy Casper!

      posted in No Escape from Reality
      YamY
      Yam
    • RE: Other People

      @Ashkuri People love talking about their character, even if their character might only respond with mysterious grunts. So if the opportunity arises, I generally guide the RP in that direction. MORE QUESTIONS. It’s fun to learn about interesting characters!

      Also comedy. I try to hold the idiot ball often, it’s usually pretty fun.

      ALSO, setting OTHER characters up to kick some ass and shine.

      posted in Game Gab
      YamY
      Yam
    • RE: WILD ANIMAL ENCOUNTERS

      DID SOMEONE SAY WHALES

      When I lived in Florida I’d have to cross a bridge across a bay to work and occasionally I would see dolphins. I couldn’t take pictures because I was driving very fast with traffic HOWEVER I have recreated the experience to fully immerse you.

      701ac6b2-c2f8-4d87-bda7-74328927e563-image.png

      posted in No Escape from Reality
      YamY
      Yam
    • RE: AI In Poses

      A while ago I was in an event scene with someone that could not string sentences together to save his life. No real regard for capitalization or punctuation, but he was able to communicate what he was going for. Sure I’d prefer something more polished, but his character was amusing, and he rolled with the punches. He wasn’t boring. He was real. He was genuine. It was clear to me because every word he managed to type at us, no matter how mangled, was something from his own mind. I’m not really sure what my point is. I don’t really know how to explain that it’s important, at least to me, to know that the word you’ve included in your pose was something you chose, you settled on.

      I know of another player that was pretty fast and loose with punctuation, and happened to be… pretty boring. They came to an event I was running and we had a minor little poetry contest. A poet character came up with a sweet and snappy haiku. Then, noticing positive reactions, fast-and-loose belted out an 8 stanza rhyming poem in 3 minutes, perfectly formatted, entirely different from that player’s writing style. I was baffled at first. It did not cross my mind that someone would’ve gone out of their way to generate something like that for a silly poetry contest. The stakes could not be lower.

      I guess I want to know what people mean by improving their poses. Making them longer. Filling in the gaps? Do you simply give the LLM a prompt like “respond posing my character takes off his coat and goes into the kitchen to make something”? Is it more detailed than that? Simpler?

      posted in Rough and Rowdy
      YamY
      Yam
    • RE: Banning Bad, Actually?

      I know this is gonna’ be hard to believe for some folk, but you can actually have a game of relatively decent people that, even on their off days, won’t be particularly rude or pushy directly to the game runners. It might not be a BIG game, but from what I gather, it doesn’t look like most staffers want to staff big games anyway.

      posted in Game Gab
      YamY
      Yam
    • RE: Staff Bits Linking Handles

      Out of curiosity I’m wondering if folk have ever had the opposite reaction of ‘ah him that motherfucker what a tool’, like maybe ‘ah him i love his themes/style/atmosphere i will check it out’.

      posted in Game Gab
      YamY
      Yam
    • RE: AI In Poses

      @Faraday There is a human that’s in charge of disinviting people to games. If the human uses their human brain to use a tool to confirm if someone is using AI, based on the results AND their intuition, I don’t know, I think that’s fairly solid. If a human decides to just scan everyone and everything and determine to boot them off their game based on those results…

      Like. Okay? If I get banned that way, I don’t want to be on that game anyway? If I go to BMD to whine about it I’d blame staffing decisions. The issue is false negatives, not false positives. At least, that has been our experience running games within the last 5 years.

      This thread is about AI in poses. I think detectors are appropriate in this particular environment where human writing really, really matters.

      I TOTALLY understand the impulse to have clear, hard lines about this kind of thing. I don’t like arbitrary rules AT ALL. I worry about slippery slopes. But we’re here to write human written lines at each other. This is what it’s all about! This is the CORE of our hobby. If we don’t push back against this with EVERY weapon we have, we might end up RPing with robots. Which people have! It doesn’t feel great!

      posted in Rough and Rowdy
      YamY
      Yam

    Latest posts made by Yam

    • RE: Staff Bits Linking Handles

      I think people lean towards the concept of interacting with someone that has been… kind of vetted in some sense, at least within communities. For better or worse.

      It’s true that you can make a new handle though. I think there might be intrinsic value in handles that people recognize.

      posted in Game Gab
      YamY
      Yam
    • RE: Staff Bits Linking Handles

      Out of curiosity I’m wondering if folk have ever had the opposite reaction of ‘ah him that motherfucker what a tool’, like maybe ‘ah him i love his themes/style/atmosphere i will check it out’.

      posted in Game Gab
      YamY
      Yam
    • RE: What's up with the two Age of Heroes games?

      These Age of Heroes people are never going to own up to lying, failing to credit where credit is due, or using AI to steal other people’s work. However it’s pretty uncool behavior in this small community, it is obvious behavior in this small community, it is rude, and it is shady.

      Reminder to all of this very poor etiquette in our small community, lest it get buried under someone defending this poor, poor Chaucer fellow.

      posted in Rough and Rowdy
      YamY
      Yam
    • RE: MU Peeves Thread

      Peeve, the (bad) public chat comedian. Everything is a fumbled attempt at a joke and a convo killer. We are nothing but a captive audience to them, and they refuse to engage with players in any way that doesn’t center around them.

      If you’re gonna’ go up there with a mic at least be funny, aaaaa.

      posted in Rough and Rowdy
      YamY
      Yam
    • RE: MU Peeves Thread

      MANNERS, PPL! ETIQUETTE! AAAAA

      posted in Rough and Rowdy
      YamY
      Yam
    • RE: MU Peeves Thread

      There are various perspectives and experiences here and I think it’s swinging from big ol’ lawless crunchy traditional games where poor sportsmanship may be rampant, to ares games where by default you’re under 3 layers of thicc limits.

      posted in Rough and Rowdy
      YamY
      Yam
    • RE: MU Peeves Thread

      I got all spun up and ready to fite against bank limits and cooldowns but it looks like almost everyone agrees that it’s a silly system. Welp.

      posted in Rough and Rowdy
      YamY
      Yam
    • RE: Coded Systems vs PDF Sheets

      A few years ago I was so desperate to run an ares CoD game for my pals that I went the google sheets route. I think I had it so they’d be locked or versioned or something.
      882d9d20-15e5-4b93-9514-258874662fae-image.png f05c6d7c-fdcc-44e1-afc6-44ad553b215e-image.png 9a04a51c-d9ce-4bb4-aae4-33c0308a6915-image.png

      Then coder pal went ahead and coded an entire CoD plugin so I ended up pivoting away from this idea. It would’ve been a lot of work managing everything like this, but hey, it’s possible! The sheets were styled from some free resources, then altered so that they handled the formulas.

      posted in Rough and Rowdy
      YamY
      Yam
    • RE: When is the last time you played?

      @helvetica said in When is the last time you played?:

      performance critiques

      WHAT

      posted in Game Gab
      YamY
      Yam
    • RE: When is the last time you played?

      Has anyone seen a system that effectively incentivizes players to run things for other players?

      I ask because my pals have mused on these kinds of systems but my only perspective is like… I run scenes because I want to run them. Extra XP or perks don’t really factor in for me.

      Maybe a better question… have incentives encouraged you to run scenes when you normally wouldn’t?

      posted in Game Gab
      YamY
      Yam