Best posts made by Yam
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RE: MU Peeves Threadposted in Rough and Rowdy
I’m glum about a circumstance that I can’t really talk about with anyone and it’s just one of those things where I wish I had some no-judgment RP therapist to vent at. I feel dumb about it, but then also angry and hurt and offended and sad and scared/anxious. The answer is to walk away, but I don’t want to walk away. Meh. I’ll get over it.
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RE: Other Peopleposted in Game Gab
@Ashkuri People love talking about their character, even if their character might only respond with mysterious grunts. So if the opportunity arises, I generally guide the RP in that direction. MORE QUESTIONS. It’s fun to learn about interesting characters!
Also comedy. I try to hold the idiot ball often, it’s usually pretty fun.
ALSO, setting OTHER characters up to kick some ass and shine.
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RE: WILD ANIMAL ENCOUNTERSposted in No Escape from Reality
DID SOMEONE SAY WHALES
When I lived in Florida I’d have to cross a bridge across a bay to work and occasionally I would see dolphins. I couldn’t take pictures because I was driving very fast with traffic HOWEVER I have recreated the experience to fully immerse you.

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RE: AI In Posesposted in Rough and Rowdy
A while ago I was in an event scene with someone that could not string sentences together to save his life. No real regard for capitalization or punctuation, but he was able to communicate what he was going for. Sure I’d prefer something more polished, but his character was amusing, and he rolled with the punches. He wasn’t boring. He was real. He was genuine. It was clear to me because every word he managed to type at us, no matter how mangled, was something from his own mind. I’m not really sure what my point is. I don’t really know how to explain that it’s important, at least to me, to know that the word you’ve included in your pose was something you chose, you settled on.
I know of another player that was pretty fast and loose with punctuation, and happened to be… pretty boring. They came to an event I was running and we had a minor little poetry contest. A poet character came up with a sweet and snappy haiku. Then, noticing positive reactions, fast-and-loose belted out an 8 stanza rhyming poem in 3 minutes, perfectly formatted, entirely different from that player’s writing style. I was baffled at first. It did not cross my mind that someone would’ve gone out of their way to generate something like that for a silly poetry contest. The stakes could not be lower.
I guess I want to know what people mean by improving their poses. Making them longer. Filling in the gaps? Do you simply give the LLM a prompt like “respond posing my character takes off his coat and goes into the kitchen to make something”? Is it more detailed than that? Simpler?
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RE: Banning Bad, Actually?posted in Game Gab
I know this is gonna’ be hard to believe for some folk, but you can actually have a game of relatively decent people that, even on their off days, won’t be particularly rude or pushy directly to the game runners. It might not be a BIG game, but from what I gather, it doesn’t look like most staffers want to staff big games anyway.
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RE: AI In Posesposted in Rough and Rowdy
@Faraday There is a human that’s in charge of disinviting people to games. If the human uses their human brain to use a tool to confirm if someone is using AI, based on the results AND their intuition, I don’t know, I think that’s fairly solid. If a human decides to just scan everyone and everything and determine to boot them off their game based on those results…
Like. Okay? If I get banned that way, I don’t want to be on that game anyway? If I go to BMD to whine about it I’d blame staffing decisions. The issue is false negatives, not false positives. At least, that has been our experience running games within the last 5 years.
This thread is about AI in poses. I think detectors are appropriate in this particular environment where human writing really, really matters.
I TOTALLY understand the impulse to have clear, hard lines about this kind of thing. I don’t like arbitrary rules AT ALL. I worry about slippery slopes. But we’re here to write human written lines at each other. This is what it’s all about! This is the CORE of our hobby. If we don’t push back against this with EVERY weapon we have, we might end up RPing with robots. Which people have! It doesn’t feel great!
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RE: AI PBsposted in Game Gab
I’m confused. Is genAI a fun, harmless tool to be more efficient at creating art, or is it the catalyst for the race to the bottom, a “painful and violent” future for humanity? I feel like the original argument deviated a bit.
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RE: MU Peeves Threadposted in Rough and Rowdy
I do kinda’ feel like… as a hobby, we need a masterclass on how to take a hint through text.
For me, I look for enthusiasm and actual action. I give someone time to reach out to me. All it takes is a few instances of someone reaching out for me to understand that this person does indeed want to hang.
If I reach out and get a response, but it’s very lukewarm and they don’t actually follow up, or offer very little assistance in the way of actually planning a scene, I take the hint. Saves us both the trouble. I’ll ask twice, generally, and see if there’s any connection there, but no more.
If NO ONE engages with me after I put in some moderate effort to be fun and friendly on channels and offer to run scenes or Do A Thing, then I tend to write off the crowd as not a good fit for me and move on.
Latest posts made by Yam
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WoD: House Rulesposted in Game Gab
R&R discussion dipped into the fun topic of house rules for WoD games. I’m curious about your thoughts.
How much deviation would you tolerate before deciding that the game is no longer a “WoD” game? And how would you gauge this metric?
How would you approach a game that actually billed itself as “inspired by” WoD but not actually WoD, but perhaps gutted an entire system like the pledge system? In which almost everything else about the theme is identical to WoD theme. Would it matter to you? Do you prefer knowing before hand that a game may have altered large chunks of the rules?
These rules could be fundamental. Removing a werewolf form or the glamour harvesting system or something. Adjusting how social doors work. Is it still WoD? And if it doesn’t call itself WoD, would this accurately inform you of anything useful?
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RE: Numetal/Retromuxposted in Rough and Rowdy
A while ago I was perusing the policies of oWoD games and I was heartened to see that most of them are at least attempting to get with the times! There’s that extra effort. That extra work you have to put in. Naturally this involves deviating from the theme. You have to house rule a bunch of shit.
It also showed that a lot of staff were tired of dealing with the bad actors that certain splats attracted. Like… this tension exists! People try to work around it. To what effect, I’m not sure. But the theme invites it, and to insist otherwise seems a bit odd.
Like if I was deciding on a theme for a new game and I wanted MINIMAL work and stress and chaos between friends and enemies, I think I might just go for a custom theme as opposed to WoD. WoD is hardmode. It’s fun, but it’s fkn hard.
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RE: Numetal/Retromuxposted in Rough and Rowdy
I do not think saying you generally have your work cut out for you when running a game with very, very dated social mores is lazy and reductive.
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RE: Numetal/Retromuxposted in Rough and Rowdy
While I agree that many genres have similar issues, I do kinda think oWoD has a unique brand of chaos thanks to allowing a certain kind of player to gesture to the sourcebooks and go “it’s thematic for me to be a raging asshole”. Most players don’t do this. Some do. Some buckle down hard. The older books have a lot of sexually charged lore as well, and that particular player may latch onto that with some… colorful manifestations that everyone gets to deal with.
I say this as a wod player who loves wod, though I prefer newer stuff.
Sure there’s probably star wars/star trek/lords and ladies sourcebooks that give players carte blanche in this regard. But man… wod has a secret sauce or something.
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RE: Scenes within Scenesposted in Game Gab
For the sake of finding or shaping tools for the mechanic here, let’s assume that a hypothetical game has enough players that warrant occasional large meeting scenes that people might get real cranky about missing, or that some people may even look forward to.
It’s true, you don’t need to show up. But some people want to. Naturally bbpost updates are a good idea in general. The whole concept of larger factional scenes or even events could potentially be its own thread.
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Scenes within Scenesposted in Game Gab
Table talk! Places! Mechanics where if you go to an event, you can slip into one of these locations/items/settings and have your local conversation contained in some way, whether it blocks out the rest of the scene chatter from other locations except purposeful text from the GM, or it simply applies a label to make it clear text is coming from your specific location… or maybe there’s a different variant you’ve seen?
I want to know what you’ve encountered, what works for you, what doesn’t, etc.
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RE: RP Safari - Pacing Stylesposted in Game Gab
@Trashcan Damn! 75% of all scenes. I wish I could dig this data up on my old ares games.

