@Trashcan said in RP Safari - Pacing Styles:
‘Create a Scene’ and fill out the fields, which you will need to do anyway to share it and it’s clunky to do them all from the client.
The power of web UI cannot be overstated. If you want to start a game and you want it to have a forum, working mail, working pages, play screen, events, scene system, modular profile fields, a wiki, literally all of the QoL features that apparently all of these other platforms fail to package into the core code… you go to Ares. It is a game in a box and there is a one click install mode.
I realize there are still tinymux islands out there, traditional moos, etc, but I gather most of this forum is or has been on at least one Ares game. Who would win, a stack of text syntax you have to dig up from the help file to fill out a bunch of fields, or one webpage input field boy.
I’ve run 3 ares games. I set up a grid, people go through the grid to get a feel for it, then permanently retreat to web scene system. I cannot remember the last time I started a scene on the grid. What would happen on Shattered is that I’d log into the client to do a combat scene from the grid because it was easier than working with the combat UI (I think? I never looked into the combat UI too hard), but then I’d also have the web scene open too just in case I missed a pose. And then I’d also have the combat UI open anyway! Three interfaces!