Settings where there are adversarial factions! Perhaps more than 2! Where have you seen this done elegantly? What made it work? Was it baked into the theme, or just a byproduct of having more character type selections?
Is it a fundamentally flawed approach in modern MUSHing? Can it be managed in a properly collaborative environment? Does it depend on a carefully curated playerbase?
I’m not quite talking about PVP, because in my mind, this is something that involves narrative clashing but no one generally gets KILLED. Plus I see PVP as kind of separate from adversarial factions.
Like in Transformers 2005 and TFU, it was kind of built into the theme to do punchy coded beat-em-ups very often that resulted in no death.