I feel like I need to be clearer about my perspective, since there are indeed some viewpoints presented here that are along the lines of not my monkeys, not my circus, I’m just the player, which I totally get. As a player, you might get disgruntled, you might feel betrayed, you might not care at all, you might be literally using it to pose right back. My thoughts on all of this has been through the lens of a gamerunner, and just like I feel that any gamerunner tolerating and attempting to talk down someone that misbehaves right off the bat, a gamerunner that tolerates the usage here does their playerbase a disservice. The gamerunner might be okay with assholish behavior, and the gamerunner might be okay with allowing folk to use LLMs, but I personally do not think that is healthy for a game.
I could be wrong about that. I’m not some gamerunning titan that has run many many public games to completion. But I do think tacit permittance would lead to friction. I guess in the same way that some people expect async as a baseline and some people don’t and then there’s some… fun tension.
I don’t actually know what a game would look like, if their policy is “AI is fine” or even “AI is not fine but we’re not going to chase you down”. My speculation, to be clear, is that it would not work out well.