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Posts

Recent Best Controversial
  • RE: Player Ratios

    @Third-Eye I can accept it as something rough but necessary. I recall putting a TON of emotional attention (unwise on my part) into getting through that window, and missing it meant I was pretty much out of RP with my pals for several months. Not really sure where I would’ve gone from there, but as an ST that has been thoroughly fried, I definitely understand.

    Back to ratios though, I agree with tez that 5 players per ST is a decent number.

    posted in Game Gab
    Y
    Yam
    2 days ago
  • RE: Player Ratios

    Tangentially related but I thought we kinda’ figured out that gating/limiting/waitlisting wasn’t ideal. As in the people that generally got waitlisted were more or less uninterested after several months passed.

    posted in Game Gab
    Y
    Yam
    2 days ago
  • RE: World Tone / Feeling

    I’m far, far more interested in PVE than anything else. I try to avoid political games. I guess I like a bit of what Tez described? Hopepunk? The world is shitty but we’re trying anyway. Trying to stick to mood here… desperation. That team stuff that Jenn mentioned is pretty appealing. FRENSHIP. Nuanced development in characters. I guess this really depends on your players.

    posted in Game Gab
    Y
    Yam
    3 days ago
  • RE: Thoughts on pre-planned Time Jumps to Retire Characters and Play Their Descendants

    Mostly in agreement with @L-B-Heuschkel’s points, it’s a hard no for me. While I don’t mind a well-placed time jump, I’m not really interested in the end of a character’s story. Takes a lot of work to build stuff up again. That said, this clearly has appeal judging by the results of that poll, so godspeed!

    posted in Game Gab
    Y
    Yam
    29 Dec 2023, 02:47
  • RE: Some Recent Cyberpunk-ish Experiments

    @Kumakun This honestly looks so rad.

    posted in Game Gab
    Y
    Yam
    27 Nov 2023, 18:01
  • RE: As a PLAYER, how many fellow players would be ideal in a shared game?

    @ham rofl no!!!

    posted in Game Gab
    Y
    Yam
    15 Nov 2023, 20:16
  • RE: As a PLAYER, how many fellow players would be ideal in a shared game?

    @Yam oh my god im missing option 30-45

    Guys im so bad at this

    posted in Game Gab
    Y
    Yam
    15 Nov 2023, 19:51
  • As a PLAYER, how many fellow players would be ideal in a shared game?

    If you want 30-45 pls just comment.

    posted in Game Gab
    Y
    Yam
    15 Nov 2023, 19:48
  • RE: IC Consequences and OOC Acceptance

    @Gashlycrumb said in IC Consequences and OOC Acceptance:

    Bridget: “How about I set fire to Abelard’s lawn and he just sat there? But you know, I’m good with anything.”

    I feel this in my bones. I SEE YOU, BRIDGET.

    posted in Game Gab
    Y
    Yam
    15 Nov 2023, 04:34
  • RE: As a gamerunner, what is the ideal number of players you aim for?

    I voted for (up to) 15. I ran a private game a few years ago for about about 8 players and it was SO MUCH WORK. Granted I was doing a lot of narrative story responses that were pretty personalized. Everyone had stuff going on. A bunch of creative people that you want to give plot attention to.

    posted in Game Gab
    Y
    Yam
    14 Nov 2023, 18:12
  • RE: As a gamerunner, what is the ideal number of players you aim for?

    @Yam IT ATE MY DASHES and I can’t edit it. Oh well. Figure it out.

    posted in Game Gab
    Y
    Yam
    14 Nov 2023, 17:34
  • As a gamerunner, what is the ideal number of players you aim for?

    I omitted 0 because while the ideal game of course has 0 players, I’m trying to curb joke answers. 😄

    posted in Game Gab
    Y
    Yam
    14 Nov 2023, 17:33
  • RE: What Do You Want Out of a MU?

    @Coin Oh yeah, def. Makes sense. It’s a feedback loop thing for sure. I kind of assumed the question was more posed for what players want out of a MU, so that’s the perspective I took.

    Games will definitely have dips and lulls in interest/activity. I’m always impressed by the ones that appear to power through. That’s one of the reasons I’d probably struggle to run a public thing. I’d lose all my interest when my buddies inevitably wander off

    posted in Game Gab
    Y
    Yam
    22 Aug 2023, 14:38
  • RE: What Do You Want Out of a MU?
    • Stability
    • Stability
    • Stability
    • Responsive staff
    • Access to metaplot is nice but not all that necessary so long as I’m permitted to run my own stuff
    • Not a huge fan of secrecy/player occlusion or whatever it’s called, I prefer everyone being on the same page oocly (for important things, anyway)
    • My friends also happen to be there 😄 which is not a thing that a MU can control of course, just a factor to keep me around longer
    • Solid, interesting theme
    • Did I mention stability? I lose motivation real quick when I notice staff starting to fade off
    posted in Game Gab
    Y
    Yam
    22 Aug 2023, 00:24
  • RE: MU* Wishlists

    @Livia Lol yes, please. Modern Chronicles of Darkness, and some extra nudging where people get some kind of in-the-know token so not every scene outside your sphere involves tedious tiptoeing around secrets in a collaborative storytelling environment.

    posted in Game Gab
    Y
    Yam
    1 May 2023, 13:04
  • RE: MU Peeves Thread

    @Rathenhope alt text

    posted in Rough and Rowdy
    Y
    Yam
    28 Apr 2023, 23:32
  • RE: MU Peeves Thread

    @Yam said in MU Peeves Thread:

    I’m glum about a circumstance that I can’t really talk about with anyone and it’s just one of those things where I wish I had some no-judgment RP therapist to vent at. I feel dumb about it, but then also angry and hurt and offended and sad and scared/anxious. The answer is to walk away, but I don’t want to walk away. Meh. I’ll get over it.

    This isn’t a new peeve, I’m just kinda reflecting how awful I felt a month ago about a very niche situation and how the feeling has completely faded from my mind. In the end the situation walked away from me (the game fell through) so I no longer had to deal with it, lol. I’m not sure what lesson I’ve learned here. 😐 I guess everything is fleeting.

    posted in Rough and Rowdy
    Y
    Yam
    28 Apr 2023, 22:25
  • RE: MU Peeves Thread

    I’m glum about a circumstance that I can’t really talk about with anyone and it’s just one of those things where I wish I had some no-judgment RP therapist to vent at. I feel dumb about it, but then also angry and hurt and offended and sad and scared/anxious. The answer is to walk away, but I don’t want to walk away. Meh. I’ll get over it.

    posted in Rough and Rowdy
    Y
    Yam
    31 Mar 2023, 19:18
  • RE: RP Comedy

    @sao I GOT TO RP ABOUT THE STICK!! I think. Maybe. I might’ve just been examining every single object in your room and every object within an object. I feel like I ICly asked about that stick though.

    Also how could I forget @Rathenhope who ALWAYS rolls with the punches for comedy. I am particularly fond of a fish-out-of-water character he played in a WoD game with me.

    posted in Game Gab
    Y
    Yam
    16 Mar 2023, 20:37
  • RE: RP Comedy

    @Tez Oh my GOD how dare you compliment me SO STEALTHILY by @ing me

    AND THE PPL THAT UPDOOTED YOU

    I LOVE YOU ALL im cry ;_;

    I love comedy in RP. A lot of my friends are fucking great at it and I am 100% shamelessly biased. My favorite kind of RP comedy is the kind where it’s not just amusing, it’s side-splitting hilarious and it affects YOU as the PLAYER so now you get to channel that mirth AUTHENTICALLY through your character.

    There have been multiple times where I’ve posed my character trying to resume the flow of the scene but then having to continue laughing in the middle of it because I was still cracking up. Shout out to @ham @sao and @Pyrephox

    Naturally, @Tez is amazing at it too. I haven’t played too much with @tsar but I STILL remember how amused I was when Erik came to patch up Gil’s broken nose. scar has been absolutely killing me.

    posted in Game Gab
    Y
    Yam
    16 Mar 2023, 19:17