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    YamY Offline
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    • Followers 1
    • Topics 12
    • Posts 187
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    Posts

    Recent Best Controversial
    • RE: MU Peeves Thread

      @Ashkuri f3368a2a-b553-4969-95bc-81b113925c37-image.png

      posted in Rough and Rowdy
      YamY
      Yam
    • RE: Children NPCs, yay or nay?

      This convo is going to end up settling on “This kind of RP is only good when it’s actually good, and not bad”.

      posted in Game Gab
      YamY
      Yam
    • RE: MU Peeves Thread

      Peeve, the (bad) public chat comedian. Everything is a fumbled attempt at a joke and a convo killer. We are nothing but a captive audience to them, and they refuse to engage with players in any way that doesn’t center around them.

      If you’re gonna’ go up there with a mic at least be funny, aaaaa.

      posted in Rough and Rowdy
      YamY
      Yam
    • RE: AI In Poses

      HOW ARE YOU NOT INSANELY EMBARRASSED ABOUT POSING VIA LLM, WRITING IS LITERALLY THE ENTIRE POINT OF RP WHAT IS GOING ONahhh.jpg

      posted in Rough and Rowdy
      YamY
      Yam
    • RE: MU Peeves Thread

      I’m glum about a circumstance that I can’t really talk about with anyone and it’s just one of those things where I wish I had some no-judgment RP therapist to vent at. I feel dumb about it, but then also angry and hurt and offended and sad and scared/anxious. The answer is to walk away, but I don’t want to walk away. Meh. I’ll get over it.

      posted in Rough and Rowdy
      YamY
      Yam
    • RE: Pets!

      20190408_201839.jpg

      Please enjoy my boy Casper!

      posted in No Escape from Reality
      YamY
      Yam
    • RE: Other People

      @Ashkuri People love talking about their character, even if their character might only respond with mysterious grunts. So if the opportunity arises, I generally guide the RP in that direction. MORE QUESTIONS. It’s fun to learn about interesting characters!

      Also comedy. I try to hold the idiot ball often, it’s usually pretty fun.

      ALSO, setting OTHER characters up to kick some ass and shine.

      posted in Game Gab
      YamY
      Yam
    • RE: WILD ANIMAL ENCOUNTERS

      DID SOMEONE SAY WHALES

      When I lived in Florida I’d have to cross a bridge across a bay to work and occasionally I would see dolphins. I couldn’t take pictures because I was driving very fast with traffic HOWEVER I have recreated the experience to fully immerse you.

      701ac6b2-c2f8-4d87-bda7-74328927e563-image.png

      posted in No Escape from Reality
      YamY
      Yam
    • RE: AI In Poses

      A while ago I was in an event scene with someone that could not string sentences together to save his life. No real regard for capitalization or punctuation, but he was able to communicate what he was going for. Sure I’d prefer something more polished, but his character was amusing, and he rolled with the punches. He wasn’t boring. He was real. He was genuine. It was clear to me because every word he managed to type at us, no matter how mangled, was something from his own mind. I’m not really sure what my point is. I don’t really know how to explain that it’s important, at least to me, to know that the word you’ve included in your pose was something you chose, you settled on.

      I know of another player that was pretty fast and loose with punctuation, and happened to be… pretty boring. They came to an event I was running and we had a minor little poetry contest. A poet character came up with a sweet and snappy haiku. Then, noticing positive reactions, fast-and-loose belted out an 8 stanza rhyming poem in 3 minutes, perfectly formatted, entirely different from that player’s writing style. I was baffled at first. It did not cross my mind that someone would’ve gone out of their way to generate something like that for a silly poetry contest. The stakes could not be lower.

      I guess I want to know what people mean by improving their poses. Making them longer. Filling in the gaps? Do you simply give the LLM a prompt like “respond posing my character takes off his coat and goes into the kitchen to make something”? Is it more detailed than that? Simpler?

      posted in Rough and Rowdy
      YamY
      Yam
    • RE: Staff Bits Linking Handles

      Out of curiosity I’m wondering if folk have ever had the opposite reaction of ‘ah him that motherfucker what a tool’, like maybe ‘ah him i love his themes/style/atmosphere i will check it out’.

      posted in Game Gab
      YamY
      Yam
    • RE: AI In Poses

      @Faraday There is a human that’s in charge of disinviting people to games. If the human uses their human brain to use a tool to confirm if someone is using AI, based on the results AND their intuition, I don’t know, I think that’s fairly solid. If a human decides to just scan everyone and everything and determine to boot them off their game based on those results…

      Like. Okay? If I get banned that way, I don’t want to be on that game anyway? If I go to BMD to whine about it I’d blame staffing decisions. The issue is false negatives, not false positives. At least, that has been our experience running games within the last 5 years.

      This thread is about AI in poses. I think detectors are appropriate in this particular environment where human writing really, really matters.

      I TOTALLY understand the impulse to have clear, hard lines about this kind of thing. I don’t like arbitrary rules AT ALL. I worry about slippery slopes. But we’re here to write human written lines at each other. This is what it’s all about! This is the CORE of our hobby. If we don’t push back against this with EVERY weapon we have, we might end up RPing with robots. Which people have! It doesn’t feel great!

      posted in Rough and Rowdy
      YamY
      Yam
    • RE: Banning Bad, Actually?

      I know this is gonna’ be hard to believe for some folk, but you can actually have a game of relatively decent people that, even on their off days, won’t be particularly rude or pushy directly to the game runners. It might not be a BIG game, but from what I gather, it doesn’t look like most staffers want to staff big games anyway.

      posted in Game Gab
      YamY
      Yam
    • RE: AI In Poses

      I was just made aware that there are people out there that are like ‘who cares I’d rather read chatgpt vomit than one liner bar RP’ and I’m going to fucking crash out again. YOU ARE INSANE??? GO RP WITH AN LLM? WHAT IS THE POINT OF BEING ON A GAME AT ALLLLLLLLLL AAAAAAAAAAAA what the FUCK is the human even providing at that point!?

      You can be the star of your own fucked up show with chatbots if you don’t actually care about the other human involved! SOMEONE FITE ME

      posted in Rough and Rowdy
      YamY
      Yam
    • RE: Haven

      I regret this thread so much

      How do I delete my life choices

      posted in Rough and Rowdy
      YamY
      Yam
    • RE: AI In Poses

      I realize all I do in this thread is just yell and be unproductive about shit. Sorry BMD I just get so fired up. If your game policy is “you can use a lil to tidy your grammar :)” you realize you will push away human writers more and more and more until there is nothing but LLMs RPing with LLMs and a human making some minor decision to drink from a glass or something.

      posted in Rough and Rowdy
      YamY
      Yam
    • RE: The SA In Games Thread (Good Luck)

      So unfortunately I do think that kind of by nature of having systems in your game that allow SA, it’s going to attract people that want to engage with it, for better or worse.

      And history has shown that it’s generally for the worse.

      As a gamerunner, if you’re good with dealing with predators, rad. We may lose a little gritty realism or impact, sure, but man, the idea of dealing with these folk ooc… I’d fkn die.

      posted in Rough and Rowdy
      YamY
      Yam
    • RE: AI PBs

      I’m confused. Is genAI a fun, harmless tool to be more efficient at creating art, or is it the catalyst for the race to the bottom, a “painful and violent” future for humanity? I feel like the original argument deviated a bit.

      posted in Game Gab
      YamY
      Yam
    • RE: MU Peeves Thread

      I do kinda’ feel like… as a hobby, we need a masterclass on how to take a hint through text.

      For me, I look for enthusiasm and actual action. I give someone time to reach out to me. All it takes is a few instances of someone reaching out for me to understand that this person does indeed want to hang.

      If I reach out and get a response, but it’s very lukewarm and they don’t actually follow up, or offer very little assistance in the way of actually planning a scene, I take the hint. Saves us both the trouble. I’ll ask twice, generally, and see if there’s any connection there, but no more.

      If NO ONE engages with me after I put in some moderate effort to be fun and friendly on channels and offer to run scenes or Do A Thing, then I tend to write off the crowd as not a good fit for me and move on.

      posted in Rough and Rowdy
      YamY
      Yam
    • RE: Historical Games Round 75

      @Faraday I think these war stories are profoundly important to relay, because it’s pretty easy to discuss approaches in abstract, but when you’re down there in the trenches, you see how things unfold in ways that are difficult to predict, and you’re there in the crossfire feeling the heat of just how bad things can get.

      That heat fades after a while and people may forget the details. We don’t need to wonder too much when there are actual cases. Players can have good experiences, but staff might be sitting there shell-shocked about it, and that should be a factor considering we generally need staff to run games.

      posted in Game Gab
      YamY
      Yam
    • RE: Numetal/Retromux

      I do not think saying you generally have your work cut out for you when running a game with very, very dated social mores is lazy and reductive.

      posted in Rough and Rowdy
      YamY
      Yam