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The Lost Realms Discussion

Scheduled Pinned Locked Moved Game Gab
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  • T
    Third Eye
    last edited by 10 Apr 2024, 02:07

    @tighearna
    How much and in what context is AI going to be used on your game?

    I want something else to get me through this
    Semi-charmed kinda life, baby, baby
    I want something else, I'm not listening when you say good-bye

    She/Her or They/Them

    T 1 Reply Last reply 10 Apr 2024, 02:44 Reply Quote 0
    • T
      tighearna @Third Eye
      last edited by tighearna 4 Oct 2024, 02:46 10 Apr 2024, 02:44

      @Third-Eye Only for roster portraits and the webpage header.

      There is no intention to utilize AI beyond image generation.

      1 Reply Last reply Reply Quote 1
      • R
        Raeras
        last edited by 10 Apr 2024, 11:09

        @tighearna
        Genuinely curious question. I’m not extremely familiar with Hobbit/LotR lore and I know it’s not D&D so

        I can understand on some level why your policies say to keep romantic rp between the same species but is this primarily aimed at the physical aspect?

        Or is this just across the board because it’s not thing at all in the lore? (Again, I can see other reasoning for wanting to keep things separated on the physical aspect)

        C 1 Reply Last reply 10 Apr 2024, 11:57 Reply Quote 3
        • C
          Coin @Raeras
          last edited by 10 Apr 2024, 11:57

          @Raeras said in The Lost Realms Discussion:

          @tighearna
          Genuinely curious question. I’m not extremely familiar with Hobbit/LotR lore and I know it’s not D&D so

          I can understand on some level why your policies say to keep romantic rp between the same species but is this primarily aimed at the physical aspect?

          Or is this just across the board because it’s not thing at all in the lore? (Again, I can see other reasoning for wanting to keep things separated on the physical aspect)

          This is the one at least a few people are going to deliberately flaunt in private scenes, guaranteed, lol.

          It’s a problem created by the nature of a MU.

          In a work of fiction, the protagonists, deuteragonists, and antagonists are, a lot of the time, people whose circumstances are somehow special. In settings in which things like cross-species reproduction is rare but possible, that’s an easy way of making a “special person”.

          In a tabletop game or a small group, your characters are the protagonists of the story, so them being special is not a big deal; you can play a half-elf because, despite being vanishingly rare (which automatically makes you special) there’s a lot more control over who can and can’t be that specific version of special, as there are only about 3-6 protagonists.

          MUs, unfortunately, break this by catering to a much, much larger playerbase. Suddenly, if one out of every five characters is a half-elf, then being a half-elf isn’t special because it ceases to be vanishingly rare.

          Do I agree with this policy? Ehn, not really. I think once the characters hit the grid they should be able to fall in love and have the lives they choose (if they are rosters, they should probably be played by the same person for a long-enough period of time before they can do things like get pregnant or married or whatever, just to avoid people doing that and then bailing on the character).

          This is especially true given that the game has a policy of one character per player, which means the pool wherein you can find someone to play a romantic storyline with is extremely limited. Even aiming high and saying that you’ve got 50 players, lets say you’re playing a Hobbit… but most people are playing Humans or Elves, there’s maybe at BEST another 9 Hobbits on the game. Let’s say your character is bisexual/biromantic, that’s 9 people – once you start eliminating through schedule, chemistry, RP preferences… yeah.

          I personally would bend a little and let interspecies relationships just be more common, but that’s just my take. Clearly @tighearna has their own vision for their game, which is how it should be.

          In Occam I trust.

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