Circling back around to some of the original questions here, I have a couple of suggestions for the actual implementation of Experience Points and character advancement.
1: Give out set XP rewards DAILY rather than weekly if possible. It’s not a panacea but it obviously would incentivize daily log ins better than a weekly system would. For instance, every day that you log on, you get 1 XP rather than getting 7 XP per week.
2: Give no XP rewards for +noms, @votes, or whatever. Instead…
3: Give out IN-GAME CURRENCY for +noms, @votes, or whatever. This might literally be ‘currency’ in its simplest form. Or more interestingly, some sort of ‘prestige system.’ For example, a character with 1000 votes is ‘more famous’ or a ‘bigger deal’ than a character with 10 votes. This makes for an objective way to choose which character gets to be Mayor of Shinytown, or Head of the Cat School, or Chief of the Lodge of Sorceresses, or Most Famous Bard in Skellige, etc.
4: Give some sort of gear tokens out MANUALLY, for providing logs to the wiki. Staff can determine what criteria to use, perhaps rewarding events with more gear tokens than one on one RP, or Bar RP.
5: Allow players to trade in their ‘gear tokens’ for specialized gear, rather than forcing them to purchase things from randomized coded vendors.
So, all taken together, players would advance their sheets via automatic Daily XP, they would advance their ‘prestige’ through votes in RP, and they’d get some sort of ‘gear tokens’ from logged events which they could use for character-specific gear, or whatever else there is to purchase in your system.
In the Witcher games, ‘leveling up’ isn’t just about gaining new levels, it’s also about acquiring mutagens, learning new potion formulas, and finding/buying better swords and armor. When you add in a bunch of more conventional D&D-sequence classes on top of this to allow for Elven Mages, Dwarven Merchants, and Halfling Berserkers, it’ll be tough to make a list of precoded items that will fit everyone. Better to use a mix of precoded items for ‘starter gear’ and bespoke item creation to celebrate character milestones.