Getting past inertia/nerves and just reaching out to ask people if they want to RP

Best posts made by spiriferida
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RE: Good things in Mushing
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RE: MU Peeves Thread
The notion that a romantic partner to my character should be the person I spend the most time RPing with - 70% of it, apparently.
unsurprisingly my character is no longer in a relationship -
RE: On the utility of Logs, Receipts, and Proof
Talk openly about the atmosphere you want to create, give examples of behavior you don’t want to see. When people are acting shitty casually, don’t let it slide in the moment - call it out. “We don’t do that here” is a good phrase. Don’t wait for people to report things to remove someone, if you’re seeing red flags. As a game runner you’re insulated from some of the shitty behavior, but it can still come out - in high stakes GM’d scenes, for example, or in how people try to play your systems to get an advantage over others. Use those moments to demonstrate your own patterns of behavior to your players.
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RE: How dangerous is VASpider?
Are you trying to victim-blame or was that just an accidental target of your vitriol there?
Like, I know I’m on the mild side here for critique of vaspider. If you’re trying to say “if you read all our discussion of vaspider and still think they’re not a shitty person that’s on you”, that’s one thing, but “anyone who falls for it” can be a bigger pool than just people who read a gossip forum for a niche hobby. To someone who is manipulative and seeking to take advantage of others in a consistent fashion, their strategy by nature is usually to seek out people who don’t know them or their reputation, once they’ve burned their bridges elsewhere.
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RE: Negative emotions and their role in RP
I think on an OOC level, I appreciate the cathartic negative emotions in bursts, but there needs to be a buffer between them to help me be able to stay engaged. In long-term RP, especially group RP, I’m more likely to accept something that errs on the side of the lighthearted than on the dark and emotional, because aiming for sad RP can turn into an absolute arms race,
Someone connected to my broad RP circle went through a real spiral around trying to evoke emotions in the players around them, and it ultimately ended up burning out them and their rp partners until they quit. First their character was suffering from a family illness. Then the illness was actually a poison used by their secret half-sibling, then the secret half-sibling killed them. Then it turned out that their half-sibling was being used as a pawn by their traitorous uncle… and so on, and so on. When they finally quit it was with a post about their character having gone dramatically missing, presumed dead.
Every time a new plot thread developed in this whole thing people would start drawing back, because it became more and more apparent that the player was using these plots to try and get a sympathetic response from people, and was pushing harder each time to try and get more. If there hadn’t been that constant push, if there was some more time to breathe between each plot, maybe it would have been better recieved. As it was, once they were gone, people felt it easier to retcon that character out entirely, just because they didn’t want to RP about the grief that their characters would ICly be going through, because of the OOC burnout.
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RE: MU Peeves Thread
Really fighting the insecure brainworms the past few weeks and I am. Just tired and feeling bad. My brain keeps looking right past the established, meaningful, and fun IC connections I have with chill people I like to rp with to poke at the ones that just haven’t quite worked out and insist that it’s THOSE ones, those are the ones that count.
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RE: MU Peeves Thread
@tsar we didn’t get to that point in the discussion, but they were kind enough to clarify that they only meant my RP time, not my time in general.
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RE: Liberation MUSH
You know what would have stopped you from having to put up with this thread? Instead of confirming with someone “four times” that they wanted you gone, and then taking it to the public channels five minutes before you turned things off.
Saying “I’m hurt. If you want me gone, fine - I don’t want to be involved a second longer than I have to be, so confirm with your new team what you need from me if anything, otherwise I’ll do x to disentangle myself by y date.”
Or just stepping away from the computer for those five minutes, instead of kicking the game over.
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RE: MU Peeves Thread
This one isn’t actually MU-sourced, to spare people the need to wonder what game is having drama, but it’s baffling enough to need to share, so.
If you have a problem with a person on game staff, messaging them to say “so when are you going to be demoted?” Verbatim. Is not actually going to fix that problem.
Latest posts made by spiriferida
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RE: Re: Dies Irae
@Cygnus it’s not weird to dislike em, I’m just rolling my eyes at how you went into it. I’ll leave it there cause it’s off topic for this thread and you’ve made your opinion clear elsewhere that you can’t imagine having fun in a non pvp game and you can continue arguing it as much as you like there.
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RE: Re: Dies Irae
@Cygnus okay? It’s weird you went down a list of games and went “I have a long and detailed list of frustrations with this game and it’s runner,” “this game enables a transphobe and sex pest”, “no pvp :(”
It’s a silly criticism compared to the other ones. I get you’re looking for a game but cmon
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RE: Re: Dies Irae
@Cygnus you just shrug and move on like the rest of us do when a game makes a perfectly reasonable decision that isn’t to our tastes, maybe
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RE: Re: Dies Irae
@Cygnus you don’t need to performatively go into the thread to comment on it, though. It’s not like they’re going to change that just for you.
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RE: AI PBs
Image generation isn’t the only thing generative tech like this is being used for. It’s being used for animation, for voices, etc. Actors are fighting for their faces and voices to not be used as an AI simulacrum of themselves to put them out of work on a broad commercial scale. The creation of deepfakes and simulated representations of real people is another reason why I personally find generative learning algorithms deeply ethically concerning. That’s not necessarily a problem with Midjourney itself, and I can see why people might draw the line between a deepfake and a generated artistic rendering of an elf, or whatever. But there’s a reason I categorically dislike it.
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RE: Star Trek Games
Having played in a game in the past that probably could have been reskinned into a star trek game with a very small amount of effort, it worked best when it was a relatively small group, rank wasn’t several degrees of stratification (basically a few department heads and everyone else was about the same level, where most of the department heads traded off being STs) and players basically had free rein to propose a plot planet and put characters through hell on it.
We did some degree of bureaucratic rp, but there were enough interpersonal tensions due to factions present on the crew that there were reasons for conflict and consequences to that tension. The game runners occasionally threatened the ship itself, but some of my favorite plots there could start from a supply run gone wrong, or a investigation of a derelict station that was full of horrible monsters, surprise.
If a game is set in a tense environment where every PC is expected to have a competency or two that they bring to the table, then everyone has a good reason to go on away missions that put their life at risk. In fact, if part of the job of PCs is to go on those away missions, that solves half of the problem.
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RE: Echoes of the Past: Problem Players
I’m sorry to say that this is just human behavior and can happen anywhere. There might be features of oWoD games that can make it easier for the perpetrators to get plausible deniability or excuse their hostility with IC factionalism, but creating an in group and an enemy happens because some people simply do not know how to operate without one.
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RE: Lords and Ladies Game Design
This is part of why I prefer no dice for my personal rp, because I fine the conversational interplay fun! But if I have to use social dice for RP, my personal preferred order of operations is
- OOC note of a social roll being needed and some discussion of what they’re attempting
- Base roll
- Socially savvy characters can use a buff to bump up their number
- RP out the results. If it’s a failure, the player gets to decide how they fail. Maybe they offhandedly mention ties to someone the other character/npc hates, maybe they talked a bit too long when the other character prefers brevity, maybe they leaned a bit too hard on Intimidation and figured they could back it up when they couldn’t. That way you avoid the thing of “player makes speech but dice say no” thing, or the failure becoming out of character.
Then again I’m one of those people who enjoys playing out failure because I think how and why a character fails and how they react to it is absolutely fascinating
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RE: Staff and playable pcs
I think staff should be fine to have characters in any game, even a plotting one. I think on a practical level it’s not a good idea for the staff character to be taking the lead in a story plot they’re running, if only because in my experience it’s really hard to both GM and actually meaningfully pilot a PC! I’m sure it can be done, but I think it’s hard to do well. ime it’s much more likely for it to be ‘and staffpc was also there in the background’ than ‘this was actually the staffpc show’ but I am not surprised by the existence of the second.
In the hands of a conscientious gamerunner, i think a staff PC is another tool to help build game wide engagement. I think there’s a lot of little things those characters could do to encourage plot involvement that are hard to do with NPCs. A staff PC can “just run into” someone to organically bring them into a plot in a way that more formal NPC involvement could make favoritism, for example. “Passing along” IC gossip from other PCs is honestly a really important function in games so having a character on the ground to do that now and then is probably nice. Though I’m thinking of smaller games where it makes sense for everyone in it to be able to talk to each other.
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RE: Towers of Licensing?
Every few years there’s an absolute panic over a social media or art site’s ToS using legal wording to describe letting users host and reshare their content using the site’s built in reblog/retweet/whatever mechanics. The legalese is almost always being misinterpreted to be scarier than it is