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Recent Best Controversial
  • RE: Lords and Ladies Game Design

    I had an idea awhile back for a system where characters would be able to acquire social Influence points through role-playing events such as hosting a ball, or spending large quantities of in-game cash on “gifts”, or winning a battle, etc. These points could then be spent on influencing the NPCs of the world. Player social battles however would be resolved as 5 hands of Texas Hold-em with the currency being Influence points. No dice involved, but some real player skill with bluffing, betting strategy, etc.

    posted in Game Gab
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    friarzen
    4 Mar 2025, 01:41