@Roz said in MU Peeves Thread:
Yeah, and I think the point of this specific conversation is that a lot of people want it to be culturally inappropriate in this hobby. There are already games that make it explicitly not allowed to use generative AI in writing, and so sometimes they have to use tools to help confirm suspicions.
Those tools are basically useless. They have a success rate of about 60%, which is to say 40% of the time they give either a false positive or a false negative. They’re only marginally better than using a magic 8-ball. You’re wasting GPU cycles by relying on them.
Also, the “MU*” segment of RPG players, what’s left of it, is notoriously backward in culture. Your culture needs fixing. I watched MUDs, which had legitimately sophisticated game design, get gradually replaced by MUSHes, which are basically just glorified Telnet chat rooms. It was done because they wanted to get rid of the Game part of Roleplaying Game, especially when it came to the Game part of Game Design. Through the 1990s, the conceit was that there was an automated GM that managed the world and did all the rules accounting involved in that. You could treat the rules almost like a strategy game, especially when it came to combat. More advanced MUDs had committees designed to better balance this element of the game and to add new features, to make the game richer. There was a potential to gradually build up a system so sophisticated that it basically was an automated GM, in all respects. But that was discarded in favor of World of Darkness MUSHes where most of the game is in the character application process and in making sure you never offend the right clique in the OOC foyer, and not in the scenes your character is in.
LLMs have a similar potential to function as an automated GM, although there are some issues with the prose they generate, most notably a lack of something called “perplexity.” The current thinking is that the programmer feeds it all of the facts of the gamestate, all of the game rules, and what the players intend to attempt to do in that scenario, and the LLM uses its advanced reading comprehension to determine which rules to invoke, which gets returned to the programmer. They then evaluate the outcome of those invoked rules and feed the outcome tot he LLM, asking it to write some prose to describe what happens. That workflow has already been implemented in some limited contexts, it just needs work and refinement.
And you’re doing what people did with MUDs again, here. Instead of seeing something with all of this potential and going, “How could we improve this? How could we identify its flaws and mitigate or remove them?” you think, “How can we make sure this never gets utilized at all?” It’s not conservative thought, it’s literally regressive thought.
So AI can replace writers, just not editors???
To an extent, yeah. An LLM needs direction, but you need to give it the right context, and there are still flaws in most of these models, most notably there’s a balancing act between reading comprehension and logic and being able to display the kind of high perplexity that a human writer does.
Is “the drugery of production” here…writing? Writing words in our writing hobby?
RPGs entail a lot more than just “writing.” Remember the “game” part of “roleplaying game”? That thing MUSHers gradually excised from MUDs because it might entail a little bit of logic, a little bit of math? That’s pretty key here. “Writing” is one aspect of many in RPGs. There’s also game balance, mechanical flavor, simulation accuracy, ensuring choices players make are consequential, game depth (players have more than one avenue that could lean to a “win”) over game complexity (having a bunch of rules to memorize), and the list goes on and on. Calling RPGs a “writing hobby” really tells me quite a bit about what you think the whole point of this is. It also probably explains the contempt I recall for a certain class of players I met in the 1990s and 2000s, who didn’t have the best English skills, but boy oh boy, did they display a lot of creativity and cunning in the warfare/combat modes of MUDs back then, and why they were gradually pushed out in the 2000s and were basically gone by 2010. It also explains why what’s left of the MU* sphere has a dearth of good programmers. As I demonstrated above, this isn’t just a “writing hobbby.” It’s also a design hobby and an engineering hobby. It’s a hobby for people who know how things work, and want to make things.
You got rid of the grognards and the math geeks and now all you have are people who think RPGs are about purple prose and pronouns.
ChatGPT doesn’t need you veering off in a conversation just to shill for it.
By “ChatGPT” do you mean “LLMs”? They aren’t all interchangeable. But like I said. It’s not going away no matter how mad you get about it.
Buddy, it was just one person making a joke, it doesn’t need paragraphs of explanation.
My guy, to the crowd who thinks that it’s actually a better use of time and resources trying to detect LLMs so you can squelch them than it is to fiddle with them and make them serve your purposes better, it absolutely does need paragraphs of explanation.