Brand MU Day
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Register
    • Login

    Equalizing Character Progression

    Scheduled Pinned Locked Moved Helping Hands
    123 Posts 29 Posters 28.4k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • shit-piss-loveS Offline
      shit-piss-love @Pyrephox
      last edited by

      @Pyrephox said in Equalizing Character Progression:

      Also recognize that no matter what answers you decide on, someone’s gonna hate them. That’s better than having no answers at all.

      Absolutely. The last time I approached this design challenge (when I made this thread) I was motivated by considering how badly I hate watching people become generalist jack of all trades types. I am of the opinion that this actively harms your game, for lots of reasons but primarily that it feeds directly into dinosaurs hogging the power and spotlight.

      If you simply model your mechanics after the WoD/CoD style, where it is cheaper to buy the lower levels of skills, you’re gonna end up in that situation. An option to avoid this, for instance, would be to calculate skill cost not by absolute value but relative value to the original. That is to say, a character with a 1 in Melee and a character with a 3 in melee spend the same amount of xp to add a dot. That would preserve original build specialization.

      Again, none of this is “this is the absolute way to do this”. Just an example of how mechanics affect gameplay.

      TezT 1 Reply Last reply Reply Quote 1
      • TezT Offline
        Tez Administrators @shit-piss-love
        last edited by

        @shit-piss-love said in Equalizing Character Progression:

        If you simply model your mechanics after the WoD/CoD style, where it is cheaper to buy the lower levels of skills, you’re gonna end up in that situation.

        Just a quick pop in to say that this is not true of CoD 2.0 or whatever the right version and naming scheme is. It’s now a flat cost per dot.

        she/they

        1 Reply Last reply Reply Quote 4
        • W Offline
          Warma Sheen
          last edited by

          My biggest issue with character progression is that the only way most characters progress on a game is through xp and stats.

          XP and stats should not be the only way a character progresses. There should be other achievables like rank or resources or territory or a combination of all of them that allows a character to progress without simply racking up xp and spending it.

          If people had more objectives to achieve besides MOAR XP, then a game wouldn’t need to give out so much xp per week to keep people interested and uber stats become much less of a problem.

          But handing out scads of xp is the easy, traditional solution. It takes very little monitoring and is often completely automated. So that’s what most games do.

          Not saying that is bad or wrong, just that it really puts the burden of character progression on xp if that’s all the game has.

          1 Reply Last reply Reply Quote 5

          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

          With your input, this post could be even better 💗

          Register Login
          • First post
            Last post