• "My Guy Syndrome"

    Game Gab
    4
    3 Votes
    4 Posts
    83 Views
    M

    I have had someone try to weaponize this the opposite of this concept against me, an online game’s GM telling me, “I don’t think that’s what’s what your character would do,” and it’s one of the most infuriating memories I have from tabletopping. Turned out they were very corrupt and regularly gaslighted many of their players.

    Now that I vented lol, nice article, thanks for sharing. The “Same Page” tool they reference is a great concept to apply, this is a huge part of what session zero is about for me. I think you can articulate this well enough to translate it to online games and even online games with strangers, you just gotta make sure your leadership reports on and enforces it broadly which means they need to be personally aware of what players are up to.

  • Long or Short? Application Process!

    Rough and Rowdy
    26
    4 Votes
    26 Posts
    432 Views
    KestrelK

    Said it in the other thread and I stand by it: there’s no wrong or right answer to this, it all depends on the kind of game and the kind of playerbase. @Autumn gave some specific examples that I agree with above.

    I think that one of the most frustrating experiences I’ve had in this hobby was some 20 years ago when I tried rolling into Shadows of Isildur. The application process took at least a week all in all and was highly involved. Since I’d never played a RPI before and really didn’t understand how the game worked, I perma-died a couple days in, and obviously never gave the game another chance. I’d probably do just fine nowadays as someone who knows how RPIs work, but eh.

    But in contrast, I’ve played games with lots of PvP mystery features, which heavily rely on players actually filling all those details in so that there’s something for other players to uncover if they want to go digging into your character. I’ve spent weeks in chargen on such games and had absolutely no regrets about it; it’s been an intensely rewarding experience. In fact sometimes I’ve enjoyed creating even more than I’ve enjoyed playing. I treat it as a creative writing exercise, which is why I’m in this hobby anyway.

    I have also had lots of fun on games with literally 0 chargen process. A friend of mine once ran a custom tabletop campaign where we didn’t even get to pick our characters’ names or powers or backstories. All of our characters woke up together in a lab, with an assigned number-name and amnesia, and discovered who we were and what powers we had as the game progressed. I would just as happily do something like that again, but it obviously doesn’t work for every setting.

    My big chargen gripes aren’t about how long it takes, but when it’s designed in a way that seems arbitrary and frustrating. For instance, I hate having to pick between ten slightly different, identical-sounding options for a skill. Like if I have to choose between whether to put points into Karate, Krav Maga, Kung Fu, Taekwondo and Jiu-Jitsu, and I have no idea how badly that choice is gonna fuck me down the line if I pick wrong, I already hate your game before I’ve started playing. Just let me pick “Martial Arts” as a stat if that’s my concept, and maybe customise it in character notes with the specifics. I’ve seen this justified as “well we don’t want everyone to have the same build”, but idc, it just smells like a newbie trap. The chargen process should be as intuitive as possible, limit any mechanical advantages that a veteran player could have for making more meta choices, and not encourage/require more work than will end up paying off.

    On the writing side, this also means not having too many “optional” customisation fields that feel like a requirement if they aren’t, or that are asking for subtle variations of the same thing. For instance, you shouldn’t have textbox for backstory, another for history, another for summary, another for personality, another for quirks, another for hooks. Like … what? I just got finished writing all about how my character’s upbringing in a monastery instilled them with a lot of religious fervour, now you want me to write another paragraph about their personality, and then repeat that in a catchier way for hooks? This could’ve been 1 box. Or, if the description section is broken up into a bunch of different fields so I can describe my face, eyebrows, hair, fingers, toes, butt, all separately, and then also my hoodie, what the hoodie looks like on the floor, what my hoodie looks like with the hood up, and what other people see when I’m putting it on and taking it off … but THEN after I put all that work in, I discover it’s actually some kind of faux pas to have filled everything in, and I should’ve just picked 1 or 2 of these fields … f u, ur community, ur game, this is also a newbie trap. Don’t put these fields there if filling in every single one isn’t an expectation; and ideally, don’t have these fields at all if they add nothing that RP won’t. I mean I can just write, as needed: “Kestrel walks in, bundled up in a loose hoodie. Shivering, she lifts up her French-manicured fingers to pull the hood up over her long, dark hair.”

    Other than that, I am happy to take as long as needed to ensure my app is up to the game’s standards/expectations. I don’t see vetting by staff as a hindrance; if they’re willing to make the time for it, I often find it beneficial to get communicating early on about how to ensure the best possible experience with my character for both of us. This is often better than rolling in and discovering only after that your concept doesn’t actually work.

  • Numetal/Retromux

    Rough and Rowdy
    528
    2 Votes
    528 Posts
    87k Views
    somasatoriS

    @Jennkryst said in Numetal/Retromux:

    Then there’s my dumb ass, logging into the 16 year old account on Shadowrun Denver to see about unlocking Otaku after a decade-old bit of fuckery.

    To be fair, Jenn, I feel like the act of asking about unplayable/disallowed character types is kind of your version of MUSHing.

  • General Video Game Thread

    Other Games
    291
    1 Votes
    291 Posts
    69k Views
    RucketR

    @dvoraen said in General Video Game Thread:

    Does anyone else increasingly feel like you have no time ever for recreation? Here’s an idea of my backlog, assuming I did full completions including postgame:

    finish Octopath Traveler I - 20h? (Postgame quests and bosses) Octopath Traveler II - 120h? Dragon Quest I-III (HD-2D) - 200h? <- hard to judge; probably higher Dragon Quest VII Reimagined - 150h? <- estimate due to 200h on DQXI Horizon: Forbidden West - 70h? God of War: Ragnarok - 70h?

    Now let’s add in stuff just released or soon to launch that will undoubtedly consume focus!

    Windrose (EA launch) - > 50h easily I’m sure; depends on content. Soulmask (1.0) - > 100h if I commit to it

    I’m doomed. 😭

    Yes, I feel this way.

    I beat DQ1-3 but I need to finish Octopath Zero and DQ7.

    It also doesn’t help that I spend about 3-4 hours a day painting now lol.

  • What's up with the two Age of Heroes games?

    Rough and Rowdy
    17
    2 Votes
    17 Posts
    579 Views
    W

    @Jennkryst
    e4dd2d65-8535-41a8-8210-915d1c377a84-image.png
    Your headstaffer, VASperder.

  • Celebrities We've Lost 2026 Edition

    No Escape from Reality
    39
    3 Votes
    39 Posts
    4k Views
    MisterBoringM

    Ted Turner, founder of CNN, TBS, and TNT.

  • When is the last time you played?

    Game Gab
    46
    1 Votes
    46 Posts
    3k Views
    RinelR

    Dad fell and broke his neck almost six months ago to the day (November 2). He’s alive but quadriplegic. As you might expect, my schedule has not been conducive to MU*ing (mostly because I can’t personally manage asynchronous play; otherwise I’d be at least waist-deep in Ares games).

    @Ashkuri said in When is the last time you played?:

    For those who haven’t RP’d in several years, what keeps you checking in/weighing in on the forum? I’m referring here to the forum parts specifically about MUSHing and RP, not the social/ooc parts like RL support, pets, books, dead people, etc.

    A morbid longing for the picturesque

  • Pets!

    No Escape from Reality
    487
    17 Votes
    487 Posts
    152k Views
    hellfrogH

    @Wizz what a handsome

  • Non-toxic PvP

    Game Gab
    87
    3 Votes
    87 Posts
    4k Views
    H

    @MisterBoring said in Non-toxic PvP:

    Also, if you approach IC conflict in a fully RP MU (so a MUSH or MUX or whatever) as though it’s a round of all slappers in Goldeneye, I would suggest that you’re in the wrong place and would better be served by a PvP MUD.

    I promise you I am in the right place lol.

    Also - my bros and I never demanded no contact orders from our parents after a round of GoldenEye slappers. So maybe we had it right after all?

    @Kestrel said in Non-toxic PvP:

    There are players who enjoy playing weird little gremlins or satirical characters they see as totally separate from themselves, where they get to have fun at that character’s expense.

    This is me.

    @Kestrel said in Non-toxic PvP:

    …is basically a service you’re providing other players…

    you’re welcome.

  • Real life happy

    No Escape from Reality
    437
    16 Votes
    437 Posts
    188k Views
    AriaA

    @Rucket said in Real life happy:

    @Rucket said in Real life happy:

    I, uh, have a crazy job interview on Monday. I really can’t believe it but going to prep this weekend and hope Monday goes well!

    Quoting my own post to say I had a 2nd one on Thursday and hope to hear something early next week about Interview #3.

    patrick star from spongebob squarepants is holding a green flag and a yellow finger

  • Tales of Zalanthas

    Game Gab
    17
    0 Votes
    17 Posts
    1k Views
    PavelP

    @Wikibara said in Tales of Zalanthas:

    @Juniper It’s for people who want to live in both denial and sadness simultaneously, I guess.

    Ah. Marriage.

  • Ascension Sojourns Spring 2026 Update

    Game Ads
    1
    0 Votes
    1 Posts
    219 Views
    No one has replied
  • LFRP: Light and support character acceptable places?

    Comments & Feedback
    10
    3 Votes
    10 Posts
    925 Views
    PavelP

    @MisterBoring said in LFRP: Light and support character acceptable places?:

    Brain meats failing happens.

    More and more frequently, as the decades continue their inexorable march…

  • Memorable Scenes

    Game Gab
    19
    3 Votes
    19 Posts
    2k Views
    D

    Not a scene, but I have to give shoutouts to Arx staff because multiple action responses to me led to some of the most impactful character development I’ve ever had in MU*ing.

  • Deep Shadows MUSH - Closed Beta

    Game Ads
    12
    9 Votes
    12 Posts
    1k Views
    K

    @Pavel said in Deep Shadows MUSH - Closed Beta:

    Best we can do is a bunch of mentally ill queer folks with angst and a penchant for metaphor.

    … that sounds like a very long way around to say something that might just piss some people off 🙂 But very well said.

  • MU Peeves Thread

    Rough and Rowdy
    4k
    2 Votes
    4k Posts
    2m Views
    KestrelK

    @howyadoin said in MU Peeves Thread:

    @Kestrel Would you be comfortable naming who it is? Some of us might have similar stories about this person, too.

    Nope. I wish them well.

  • Redbird's Playlist

    Pals and Playlists
    9
    3 Votes
    9 Posts
    1k Views
    R

    @Arashi Hey you! Haven’t heard from you in forever, hope you’re doing well!

  • WoD: House Rules

    Game Gab
    6
    0 Votes
    6 Posts
    398 Views
    P

    Big things for me:

    Is the house rule clearly explained so I know how it is likely to affect my play? Does it pass the “smell test”? Which is to say, when I read the rule, can I see what it’s trying to do, do I agree with what it’s trying to do, and do I think it will actually accomplish that? (And, honestly? WoD/CoD generally DOES need a little more houseruling than it gets when trying to blend spheres that have conflicting powers/themes/foci.) Do I think it’ll be fun and fair to all players?

    If those three things are a yes, then I’m willing to run with it. When you’re talking about big changes–adding or removing or completely rehauling a system like pledges or whatever–then I do want the new rules to maintain the theme and appeal of the game for me. Like, HR rules to streamline making spirits and how they interact with the world from the rather complicated setup in CoD? Sure, I’m in, as long as spirits are still CoD spirits in recognizable ways.

  • Arx

    Game Ads
    11
    25 Votes
    11 Posts
    2k Views
    H

    So I’ve been keeping an eye on the GitHub for a bit and was >this< close to opening a thread yesterday about Arx seeming a way out but coming along pretty neat! Very interested to see what you’ve got cooked up.

  • Scenes within Scenes

    Game Gab
    57
    2 Votes
    57 Posts
    2k Views
    ArtemisA

    @Pavel right and i think it’s better to focus on creating culture/implementing rules that determine how those systems are utilized rather than scrapping a nice thing