I don’t think anyone is trying to keep all 60 players that come in The Bubble. They’re trying to keep the 25 that really would find the game a good fit.
But we’ve got multiple people in this thread alone who are saying “I don’t like the experience of the bubble, it turns me off and drives me away, that’s not fun for me.” So as a game administrator, wtf do you do with The Bubble? You can say it happens for whatever reason you want, but it happens.
How do you provide an experience for 60 people that is so good at the beginning that it will hook some amount of players even after everyone who came to check out the new hotness has gone on to the next hotness? If the answer is “magically have enough bandwidth to support all 60 of them with individualized attention and exciting content and then simply scale it way back after,” idk that it’s realistic.
@Trashcan said in The 3-Month Players:
every way of trying to manage it administratively has some flavor of contraindication
That feels accurate to me, which is frustrating. Maybe you just have to time new game openings with another new game opening so that there’s multiple new hotness and the bubble is split.