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What Is Alpha Anyway?
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@Pavel said in What Is Alpha Anyway?:
Which is fine, I’m just wondering if we should discard the idea of a “final version” entirely.
Most software changes over time. “Beta” traditionally hasn’t reflected finality so much as stability. There can always be a new patch, upgrade, or DLC, but at least the features you’ve got now can be expected to work.
How that translates to non-software things like story and rules is interesting though.
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@Faraday said in What Is Alpha Anyway?:
Most software changes over time. “Beta” traditionally hasn’t reflected finality so much as stability.
I know that. You know that. But in general parlance, an alpha or beta build is ‘not finished yet’, and a release is ‘finished.’ Accurate or not, that’s where many folk will come from with the labels.
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@Pavel said in What Is Alpha Anyway?:
But in general parlance, an alpha or beta build is ‘not finished yet’, and a release is ‘finished.’
I don’t think that’s necessarily accurate.
For instance, my son played this one video game in alpha, then in beta. He was excited for it to finally be “released” this week, but he’s also already looking forward to the next bugfix patch and fully expects there to be a DLC out later this year or next.
I think he’s pretty typical of what most people expect with software nowadays, with continuous update cycles being pretty ubiquitous.
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@Faraday said in What Is Alpha Anyway?:
I think he’s pretty typical of what most people expect with software nowadays, with continuous update cycles being pretty ubiquitous.
I think we’re speaking at somewhat cross-purposes here. People expect a continuous update cycle, with tweaks and the like. Even DLC. But they also know that, while a 1.0 release won’t be perfect, it is expected to be feature complete. We see the backlash against video games that “release” in an incomplete or buggy state all the time.
So somewhere there is a delineation between work in progress and final product, even if that final product needs tweaking and has further development on it.
Perhaps, to steal more parlance from the software/gaming world, what we consider alpha and/or beta in MUing is more akin to a game being in Early Access?
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I feel kind of stupid now but honestly, I did not even really think that people might see it like computer game/software stuff (though I’m also certain that’s where it probably came from). I don’t really play computer games either except for very casually super easy MMOs so I’ve ONLY experienced the alpha/beta mush thing IN the mushing world. Just never occured to me about software/computer game expectations. Duh.
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@Pavel said in What Is Alpha Anyway?:
People expect a continuous update cycle, with tweaks and the like. Even DLC. But they also know that, while a 1.0 release won’t be perfect, it is expected to be feature complete. We see the backlash against video games that “release” in an incomplete or buggy state all the time.
That’s going to depend on the game, really. Many games (and apps) release new features regularly, not just tweaks/DLCs.
But I do think we’re in agreement on several core points. Certainly players expect 1.0 to be “feature complete” and stable (i.e., not too buggy). All I’m saying is that the creator defines what “feature complete” means in the first place. It’s all about setting and managing expectations.
“Early Access” in video games, at least, usually refers to a game that’s ready for release, or very nearly so. Alpha and beta are really meant for players to provide feedback and help test things out before it’s ready. That’s why so many video games offer free alpha/beta test versions. You’re doing them a favor by trying out their half-baked game/app.
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@Faraday said in What Is Alpha Anyway?:
“Early Access” in video games, at least, usually refers to a game that’s ready for release, or very nearly so.
Hah, this just goes to show that terms are so easily malleable, as my experience with this phrase is very much the opposite.
Ultimately, the things I’d want before I start a game are things like: Is there a CG? Are the terms unique to the game explained anywhere? Do you have rules or policies set out anywhere? And who do I inundate with questions when data isn’t available?
And if it’s an alpha/beta: Will the game world refresh upon “release?” What things do you want seriously tested? And what things that are available are pretty much set to how you want them to be regardless of input?
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@Pavel said in What Is Alpha Anyway?:
Hah, this just goes to show that terms are so easily malleable, as my experience with this phrase is very much the opposite.
Exactly - that’s what I was alluding to earlier when I noted that there isn’t a strong consensus about what exactly alpha/beta means even in the software industry.
Steam, at least, provides some guidelines. Basically “Early Access” there can include alpha/beta games, but I’ve also seen it used for games that are nearly done.
Steam Early Access enables you to sell your game on Steam while it is still being developed, and provide context to customers that a product should be considered “unfinished.” Early Access is a place for games that are in a playable alpha or beta state, are worth the current value of the playable build, and that you plan to continue to develop for release.
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Make sure you set expectations properly everywhere you talk about your game.
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Don’t launch in Early Access without a playable game. -
Grunching:
Game developers have long since abandoned the mainstream software development definitions of alpha and beta.
Game-Alpha at this point means “Anything might be broken, we might wipe the database, major features may be missing, expect a rough experience where you might have to help us debug things actively.”
Game-Beta means “We think we’ve finished everything important, now let’s test.”
Basically Game-Alpha is what used to be, well, “Still in development”, and Game-Beta is what used to be alpha.
Then you’ve got Liberation which called the game Beta because we knew we were never going to catch all the missing kinks and House Rules without having real players.
And we’re still in beta because we’re missing the Umbral grid (after a failed experiment with using umbral descs for the grid), specialties, and honestly at this point probably not much else as we approach two years since the soft beta opening.
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@Faraday said in What Is Alpha Anyway?:
Alpha and beta are really meant for players to provide feedback and help test things out before it’s ready. That’s why so many video games offer free alpha/beta test versions. You’re doing them a favor by trying out their half-baked game/app.
I think that this is really where I’m at:
- If the main purpose of having players on the game is to test systems/theme/etc and the features are not complete, I think it’s Alpha.
- If the main purpose of having players on the game is to test systems/theme/etc and the features are (nearly) complete, I think it’s Beta.
- If the main purpose of having players on the game is to tell stories and play the game and the features are complete, I think it’s Gold/Release – even if there are still going to be additions made to the game later.
Those are just my definitions, of course, and I wouldn’t expect anyone else would stick to them (although it would be nice for me if they did).