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    But Why

    Scheduled Pinned Locked Moved Game Gab
    223 Posts 45 Posters 29.8k Views
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    • shit-piss-loveS
      shit-piss-love @mietze
      last edited by

      @mietze I’d like to think I am one of the latter people you describe but who knows. Like I said I care about consent, and I don’t go around looking to clobber scenes and steal the spotlight, I’m not looking for special treatment and I see RP as a collective activity. I just like to take a position a few degrees off of the norm but still within theme and have enough rough edges or diverging opinions or whatnot that I can make something that I find interesting happen. I have a lot of thoughts on the topic but it’s quite a tangent from the thread.

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      • EvilgraysonE
        Evilgrayson
        last edited by

        As someone who enjoys a good bit of IC conflict (and who also gets a bit queasy at the idea of perfectly charitable, kind nobles who wouldn’t hurt a fly and yet live an idle life off the work of their peasants), I’m another one who tends to play outside the usual box.

        I try to make it very obvious that my characters are generally going to upset social norms and cause pearl-clutching for one reason or another, but I also try to stay within consent and within the themes of the game I’m on. Sometimes it’s obvious, sometimes it’s less so, but I enjoy making people think and sparking reactions that aren’t ‘how lovely, more tea?’

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        • GashlycrumbG
          Gashlycrumb @mietze
          last edited by

          @shit-piss-love said in But Why:

          @STD My experience was more that if you are playing a character whose goals run at odds with the norm, and you’re trying to do it in a way that respects the consent of others, your situation is that you will succeed at nothing unless those others consent to lose.

          My take is that in a setting/theme where there’s a clear-ish line between villains and heroes, choosing to take a villain role means you consent to lose. The aggrievating bit for me hasn’t been losing but having ex machina stuff keep my long-simmering thoughtful villainous schemes to a low challenge-rating so heroes could thoughtlessly foil them between tea-parties. And that’s actually something I feel like a villain’s player consents to, just not every time.

          More relevant to the thread is the disturbing experience of playing a nuanced villain and finding the heroes are all just as horrible, but the narrative never acknowledges it.

          @mietze said in But Why:

          My experience with most “I’m the Villian” people (but certainly not all) was that they tended to be ready to accuse people oocly of being not as great/hardcore a RPer at them, not wanting good stories, ect when rolls or RP didn’t go their way. Just like a lot of people who aren’t villains, but there was a lot more just…personal attacks.

          I associate that with the themes where everybody’s morally ambiguous at best, and players who don’t identify their PC as a villain, but want to play a ‘dark hero’ and are all cheesed off that people aren’t playing along with a fantasy of being both intimidating and admired.

          "This is Liberty Hall; you can spit on the mat and call the cat a bastard!"
          – A. Bertram Chandler

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