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    Blocking Players

    Scheduled Pinned Locked Moved Game Gab
    46 Posts 12 Posters 7.1k Views 1 Watching
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    • MisterBoringM Online
      MisterBoring @Faraday
      last edited by

      @Faraday Very cool. I’m not super familiar with the inner workings of Ares, but that is good to know. Most of my experience comes from the traditional telnet based MUs.

      Proud Member of the Pro-Mummy Alliance

      FaradayF 1 Reply Last reply Reply Quote 0
      • C Offline
        chorus
        last edited by

        Apologies if this has been answered, but would this be game-specific ignoring/blocking, or would it also apply to Ares handles?

        FaradayF 1 Reply Last reply Reply Quote 0
        • FaradayF Offline
          Faraday @chorus
          last edited by

          @chorus Character-specific.

          1 Reply Last reply Reply Quote 1
          • FaradayF Offline
            Faraday @MisterBoring
            last edited by

            @MisterBoring Even on telnet-based games, there’s always been a tension between reporting capability and player expectations for privacy. It’s long been considered inappropriate for staff to enable logging of all commands, or to lurk in rooms watching private RP. Most platforms don’t provide a way to review pages.

            With Ares, I’ve just taken a more explicit stance in the privacy statement that there are no core server commands to do these kinds of things. I can’t stop a staff from making their own, but they are not built-in. Instead, players can send the evidence to staff via the reporting features. It really hasn’t hampered staff’s ability to investigate things - it has enhanced it.

            TrashcanT 1 Reply Last reply Reply Quote 1
            • TrashcanT Offline
              Trashcan @Faraday
              last edited by

              @Faraday
              I don’t know if there’s an equivalent on both client and the portal, but to me, the channel mute situation is something I typically handle client-side with a trigger that simply does not trigger an activity alert. This is a “best of both worlds” scenario to me, because I’m not checking the window and finding “oh, it’s just Bigmouth Joe for the 18th time”, but I can follow the conversation if someone I care about is engaging.

              If people genuinely never want to see a word Bigmouth Joe ever says for the rest of time, I guess that’s fair, but the annoyance to me has always been “oh ACTIVITY- …and it’s Bigmouth Joe.” I can skim over that when I find it, it’s the checking that makes me insane.

              he/him
              this machine kills fascists

              FaradayF 1 Reply Last reply Reply Quote 0
              • FaradayF Offline
                Faraday @Trashcan
                last edited by

                @Trashcan said in Blocking Players:

                If people genuinely never want to see a word Bigmouth Joe ever says for the rest of time, I guess that’s fair,

                That was the requested feature, yes. I understand that someone may only want to suppress notifications rather than block completely, but I think differentiating those would entail too much complexity on both the player/command side and the code side.

                1 Reply Last reply Reply Quote 0

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