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    Filtering player temperament through game design

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    • GashlycrumbG Online
      Gashlycrumb @MisterBoring
      last edited by

      @MisterBoring

      What other methods have you seen used?

      Official antagonists seemed to work pretty well. There was a regular thing where a new player would try to Leeroy Jenkins the antagonist for no particular reason except that they’re an antagonist, but the games where I played those roles basically just didn’t allow it. Or rather, the new player would get a chat explaining that randomly murdering the antagonist in the mall wouldn’t really be taken as heroism IC, and would piss everybody off OOC, because the antagonist creates a lot of fun.

      “This is Liberty Hall; you can spit on the mat and call the cat a bastard!”
      – A. Bertram Chandler

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