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    Anony Mouse

    @Anony Mouse

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    Best posts made by Anony Mouse

    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @CuriousGamer said in Star Wars Age of Alliances: Hadrix and Cujo:

      But his behavior really isn’t immature if you think about it. He’s not throwing a fit. He’s making very specific things happen. Bannings, deletions, cover ups, posts. He’s being as methodical as he can. I personally think that’s signs of intent, malice, and forethought instead of immauturity.

      Going by my experience with Cujo and his game, you’re exactly right. Cujo does throw fits and rage at players, but some time after that? That’s when very deliberate things happen to the people he’s just been screaming at and about.

      posted in Rough and Rowdy
      A
      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @tsar said in Star Wars Age of Alliances: Hadrix and Cujo:

      What is Mando Pizza??

      Well, I’ve only heard of it once, and it was in a log sent to me by a fellow player I knew when Hadrix/Bors decided to cheat once.

      -(OOC)- Bors Thul says, “Hey - Anessa, RL is calling at me. The wife needs my assistance with some stuff that requires me being a big dumb brute who can move things around the house and to-from the truck. To fill the gap, can I pull in a ringer to take my place? They know Aryn and Ban well and would have come running at their request, even if getting to Delaya late because of circumstance.”
      Bors Thul goes IC.
      Bors Thul has left.
      Hadrix Kora arrives from RP Suites armed with a Modified E-11 - 16571.
      Hadrix Kora has arrived.
      Gripper (15024) has arrived.
      Gofor BB-G04R (BB-Series 17085) has arrived.
      -(OOC)- Hadrix Kora says, “Hello. I was informed that House Panteer ordered a Mando Pizza”

      If you’re thinking that Hadrix-player swapped out his wimpy Alderaanian pilot alt for his twinky Mando alt for a combat scene, you’re exactly right. If you’re thinking that he did so by faking an RL situation and pretending Hadrix was played by an entirely different player, you’re also right. BTW, alts are not allowed to be in the same scenes as each other, and they are not allowed to help each other in any way, ever. Cujo even flew off the handle when one or two people used alts to +nom people they’d RPed with when they ran out of +noms on their main. But then again, Cujo only enforces rules on people he doesn’t like. Predictably, this blatant cheating went unchallenged by staff, as often happens when people staff likes blatantly cheat.

      Also, Hadrix-player was insufferable before. When staff didn’t call him on this, he got worse in a hurry. But that’s what happens when you reward unethical behavior by unethical people. Then again, maybe Cujo just likes unethical, toxic people. After all, he’s had Banshee on staff for years.

      @SqeakyClean said in Star Wars Age of Alliances: Hadrix and Cujo:

      The game now is essentially run by Sumi/Aryn/Poe (Yes that Poe)/@eddie and whatever other character she has that may not be as well known. Some of your assumptions as to who she was is correct. While there are admirable things about her in real life, her conduct in the game on an OOC level is mostly Toxic. Along with Hadrix/Bors/Koof/Reverberate and Nerys/Amal/Tamsin/Discordia. Aryn doesn’t have a staff bit yet, but I’m sure she will soon now that there isn’t anyone around to do Cujo’s job. How else will he be able to walk down the street and eat his Wendys?

      This is Aryn’s MO, and I’ve seen it elsewhere as well: Join a game, slowly create alts everywhere so as to influence activity all over the game, run events to build up a power base, kiss staff asses whenever necessary, and essentially take over the game by being one of the primary sources of plot activity. With lazy owners and staff, this trick works fast. Cujo’s the laziest owner I’ve ever seen.

      @SqeakyClean said in Star Wars Age of Alliances: Hadrix and Cujo:

      I can confirm that if they like you, they will take you in. They will give you things. They will make sure you have ALL the stuff. If you start talking about or having different ideas, they are quick to mark you as an outcast. Shut you down with gaslighting or bullying, make up rules, and deny your requests out of spite or fear of competition. I had this experience with Reverberate and more recently Discordia. They will try to groom you but if you have a strong mind it doesn’t take, they’ll talk shit behind your back and start drama. Especially Aryn. She LOVES to tell people how much she hates drama… then will page you out of the blue and talk utter shit about someone you just interacted with.

      Another part of Aryn’s MO is to build up a small cadre of sycophants like Hadrix, because Aryn hates most players. Along with all of the above, she’ll host huge events that sound amazing.

      But all they are is huge coded fights. Out in the open. With no way to take cover, use stealth or ambushes, bring anti-armor weapons if you’re fighting gang-piloted walkers (yes, you read that right), set up sniper hides, or in any way fight smart. Why? Because if you’re not one of her little sycophants, you’re only there to be shot at by coded NPCs that you have to kill so they stop shooting at you. At standard difficulty, because she’s not even reading your poses. She’s only reading the poses of her sycophantic clique, and they’re the only ones who’ll ever do anything of any consequence at all, ever, in her events. You’re just there to ooh and ah at how utterly awesome she and her friends are.

      Oh, and to throw +noms at herself and the clique. That’s the important part. And you’d better throw +noms at them, no matter how utterly awful the event is, or she’ll find some way to sic her pet Cujo on you.

      @SqeakyClean said in Star Wars Age of Alliances: Hadrix and Cujo:

      The sex pest problem will continue. Barduur has been reported multiple times, by a couple of people I know, and nothing was done. Banshee, Cujo’s best friend and resident lurker, has also been known to creep on the ladies from time to time, some of them my friends.

      Banshee, like Cujo, could have an entire thread here at BMW if anyone wanted to dig into their log files. If anything, he hates players even more than Cujo. He also thinks having help files tells players far too much information about the game’s systems. Not because the players will game the mechanics, but because they just might be better at it than he is.

      @SqeakyClean said in Star Wars Age of Alliances: Hadrix and Cujo:

      They allow a player named Bizz and Lofty to be a troll and makes dumb comments both OOC and Public.

      He’s also known as Oozlevort, a Gand. I suspect Cujo only puts up with him because he’s a dinosaur, and that means he’s loyal to the game.

      @kalakh said in Star Wars Age of Alliances: Hadrix and Cujo:

      I’ve not played on AoA but I used to RP on SW:TOR, and there was maybe one Mandalorian that wasn’t insufferable in some fashion, I may be projecting.

      You’re not. Sumi Kora and her Kora Clan are murderous bullies. They’d reflect even worse on the already bad Mandalorian player image if they could decide if they’re actually Mandalorians or just Mandalorian imitators (despite being listed as a Mandalorian clan in the Mandalorian cultural group). Which they are changes by the hour, depending on which one of them you’re unlucky enough to talk to.

      @Drowsy said in Star Wars Age of Alliances: Hadrix and Cujo:

      Update:
      Myself and (possibly) other users have been wiped from the Wiki page. I’m not sure if my own removal is because I blasted the link to this forum on +pub or because I included the link on my Wiki page with a short message about how much I’ve loved this game and the stories I’ve told, but that a moral boundary has been crossed.
      I had already left the game over this, but now all those logs, my character page, art - all gone.
      They are actively blasting people who dissent, and anyone who tries to speak with Cujo about this situation get “well you can leave.”
      They’re wiping characters, removing staff, and doing their best to silence discussion, discredit this medium, and discredit those speaking out.
      Sounds familiar, doesn’t it?

      And utterly predictable. But they can’t stop the signal at this point. People know who they are, what they’re doing, and in some cases who they’re protecting. They can yank the bag’s drawstring all they want, but the cat’s long since out.

      Hopefully this means we’ll see some new Star Wars MUs to catch the refugees fleeing the dumpster fire. AoA almost died between Episodes VII and VIII because Cujo decided to wait two years after starting the game so more information on the setting would be available. The only thing that saved it was several long-standing but decaying Star Wars MUSHes finally going belly-up during those two years. Refugee players from those ended up on AoA, bolstering the WHO (Cujo’s only real yardstick of success) and generating a little activity. But that same phenomenon can happen again.

      posted in Rough and Rowdy
      A
      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      Someone pointed this thread out to me a couple days ago. At the time, I was sympathetic to the OP and their friends (no condolences can ever be enough), but was busy with work. Also, thinking about this place brings up bad memories. But I can offer a little insight from my own dealings with Cujo and AoA in general. Sorry if this is rambling: I just got home from work and I’m beat.

      @Polk said in Star Wars Age of Alliances: Hadrix and Cujo:

      I know it’s not gonna be popular, but Cujo sounds to me like your classic Geek Social Fallacy carrier. GSF #1 in particular, but with a side of #4.
      https://plausiblydeniable.com/five-geek-social-fallacies/
      They just want everyone to get along, so the game can thrive. They hate it when something happens that would force them to make choices, because they think having to make choices like that is wrong.
      So they try to hedge, and hem, and haw, and just wish everyone would ‘get over it’ and play.
      Not defending it. But possibly explaining it.

      It’s a kind thought, but definitely not the case. More below.

      @Narson said in Star Wars Age of Alliances: Hadrix and Cujo:

      As I’ve said, it is about 20 years out of date, and everyone is 20 years older, but back then certainly Cujo gave the vibe that he was about Cujo. The game was a means to an end of making Cujo cool/important/the man, rather than everything being in service of the smooth running of the game.

      This is entirely correct. Cujo does not care about RP or activity, other than their role in keeping the WHO list full. Cujo does not care about players, seeing them as a source of endless work that he doesn’t want to do, but without players you don’t have a big WHO list. Cujo wants to be important and cool, but he’s too self-absorbed and lazy to ever be either of those things (outside of being the owner of a crappy MUSH, where he is all-powerful). So he ties himself to people he thinks are cool, hoping some of that coolness will rub off on him. Trouble is, most of those people aren’t cool, either: He admires strength, intelligence, and knowledge, and they’re know-it-alls and cheap bullies. I’m speaking of longtime staff, and of the cliquish players who really run the game at this point (two of whom are staff).

      @IoleRae said in Star Wars Age of Alliances: Hadrix and Cujo:

      So Cujo fires a bunch of staff for what I assume is pushing him to do something about Hadrix and/or the crime of saying “hey you know those posters have a point”, proving beyond a shadow of a doubt that the original post was accurate.
      This is a great object lesson for those who are always demanding logs/proof. The truth will come out without them.

      Sometimes. This doesn’t prove it so much as hang a neon sign over the fact that something is going on there, and there’s likely sexual harassment involved. I hope some of Zephyr’s comments were public. It’ll get other players thinking.

      Another point: Cujo can’t get rid of staff, because they do the work he doesn’t want to do (code, processing +noms, running events, etc.). So he’ll put up with anything they do, up to a point. Zephyr just discovered that point. It’s likely he’d have had to get rid of more staff (and possibly some players as well) if he’d gone after the problem staffers, meaning more work left over, so he got rid of the one who thought their behavior was a problem instead. He also puts up with all the immature, toxic crap on Pub, when he’s not actively contributing to it (which he often is). On more reasonable games, some of that stuff would result in jail time or bans. He has also instituted bans on criticizing his favorite people on group channels, with jail for those who ignore the bans. Pub’s not the only channel with a climate of fear.

      For these and other reasons, there are a lot of players on the game who’ve made a habit of avoiding dealing with staff unless it’s absolutely necessary, and just have fun with their friends. That list has been slowly shrinking for some time now, but there aren’t a lot of alternatives for roleplaying Star Wars unless you want to join a guild on the SWTOR MMORPG.

      @Jennkryst said in Star Wars Age of Alliances: Hadrix and Cujo:

      But also, thanks for the offer. I may still take you up on it, even if not using it, to try and rip apart bits to cobble back together into something else. I am hyper-focused on figuring out who to annoy to program FFG with some kind of Ares-like async web portal but also like… items.

      If it’s any help, WEG’s SWRPG is still an option. Plenty of books and conversions are available on D6 Holocron. There’s also a PbtA game that is decently workable, though it does have the drawbacks of a PbtA game.

      posted in Rough and Rowdy
      A
      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @CuriousGamer said in Star Wars Age of Alliances: Hadrix and Cujo:

      For Serenity - it does take simliar tones at AoA. I remember being annoyed and talking to a friend there I was tight with elsemu. I said something like F Mal and his wife (Inara) at the time via page. He came at me and banned me for it. The player never said anything and I was close enough I believed him. Things others have said give me no doubt he had everyone as suspect, or was parsing logs for his or Inara’s name, etc. Seems like it was common for him. Nothing was private on that game.

      On AoA, Cujo & Creeps also listen in on pages. They also have the habit of quietly removing players’ ability to speak on the Public and Newbie channels. I know of several people who had this happen after they spoke up on something Cujo didn’t want to hear about (a subject Cujo himself brought up in one case, and in another case giving chargen advice on DSS), or said something that made him look stupid or uncool (which was only pulling off his mask). If you’re still on that game, don’t say anything in pages you don’t want them to hear. They will.

      @GoodInnit said in Star Wars Age of Alliances: Hadrix and Cujo:

      As a person who just left that game, I completely believe you. Cujo talks a big game about not tolerating harassment, but his refusal to actually address it anywhere shows you who he is. He doesn’t address it because he doesn’t think it’s wrong. Every ban he did enforce has been someone he was personally mad at, no ban has ever been because they mistreated other players. He’s a sad little king on an angry little hill.

      This is also true. The Players’ Bill of Rights is a sham. When it comes to players, the only good about them Cujo sees is names on WHO. Everything else is a big open mouth that’s either eating up his database space with objects, or yowling about some problem he doesn’t care about because it’s not his.

      @Das-Auto said in Star Wars Age of Alliances: Hadrix and Cujo:

      Update.
      The alts, and only the alts for a number of departed players have been @nuked. Mains have been left intact. Reasons unknown but appears to be retaliation. Interestingly, this includes players who have not posted in this thread, nor announced their departure.

      Probably people he was already pissed at. Considering this got out (if only because Cujo has no control over the narrative here), he’s furiously flailing and apparently doesn’t realize word of that will get out too, and not just here. Gains are slow and hard to make on AoA. Removing somebody’s work just for spite is no way to make them come running back.

      Speaking of which, controlling the narrative is incredibly important to Cujo. Aside from removing bboard posts that he doesn’t like, he started a Discord channel several years back as a way for players to keep track of the game and events without logging in. It was equally heavily controlled; post something he didn’t like, and it’d vanish fast. Another player had one for a group on the game, which Cujo didn’t like (because of that lack of control) but couldn’t take down because he didn’t own it. He did ask the player to take it down. No dice. A couple years later, it did get taken down when that player left the MUSH.

      posted in Rough and Rowdy
      A
      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @SqeakyClean said in Star Wars Age of Alliances: Hadrix and Cujo:

      Seeing how easy it was to set up a game similar to how AoA was back in the hay day made me realize banshee isn’t that brilliant, Cujo is a manipulative self aggrandizing hack, and anyone can copy and paste or troubleshoot errors in code with the right know how.

      That’s putting it mildly in both cases.

      I ran across this bboard chain in my logs the other day, and it made me think of this thread. I’ve been unfortunately busy of late, or I might’ve thrown it out sooner. Anyway, for your amusement:

      =======================<* 11: Game Suggestions - 67 *>=======================
      Message: 11/67 Posted Author
      Armor color categories Dec 04 2020 David Ironside

      I think it’d be great if we could have an additional category to color armors with, specifically for Decals. Like, if you take a basic clone trooper armor, you can set it to Primary (White), Secondary (Black), Trim (<just any color>) and Decals (Republic Decals). That way you don’t sacrifice your trim for an alliance identifier. Like a first glance type thing.
      ===================< Comment 1 - Added Jan 31 11:09PM GMT >===================
      David Ironside Commented:
      Bumping this to gauge interest.
      ===================< Comment 2 - Added Jan 31 11:09PM GMT >===================
      Nubri Commented:
      Seconded. Good idea.
      ===================< Comment 3 - Added Jan 31 11:11PM GMT >===================
      Cujo Commented:
      This system was one of the last things I was able to get out of Yeti before he was taken away by RL responsibilities.

      It’s not entirely what the two of us hoped it would be, but it does get the general purpose of what we hoped out there.

      That said, I can rename individual categories on anything, to whatever I want them to be. So I can theoretically do that for anyone who wants it, but…

      I can also just sit here and laugh at cat videos all day too.
      ===================< Comment 4 - Added Jan 31 11:12PM GMT >===================
      Cujo Commented:
      What I mean, ultimately…

      We don’t currently have a dedicated coder on the game.

      So asking us to do a lot right now, code wise, isn’t really in our ability.
      ------------------------------< +bbread 11/67 >-------------------------------

      And there you have it. Some thoughts of mine:

      1. The fact that coded armor color changes are a thing will tell you how ridiculously overcoded the item system on this game is.

      2. The last Cujo post is PR damage control: He just realized that the next to last post does not make him look hip and edgy. It makes him look like the lazy, self-absorbed prick he is. So he trots out the worn-out ‘no dedicated coder’ excuse, because actually enacting this idea might require work on his part.

      3. Cujo hated Dave, mostly because Dave frequently clashed with Aryn/Sumi/Poe about her cliquishness and bullshit. So this idea was doomed from the start. So, usually, is any idea pitched by a player who isn’t one of his Chosen Ones.

      4. Remember, this is Cujo being helpful. He was so helpful, it took him nearly two months before he bothered to post on the idea. That ought to make plain his view of player suggestions/opinions in general.

      posted in Rough and Rowdy
      A
      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @SolarFlare said in Star Wars Age of Alliances: Hadrix and Cujo:

      @Anony-Mouse Yep. Only anti-armor weapons players can get are a pair of missile launchers that use Artillery, which is a barely used skill…

      Actually, that was yet another problem with AoA. Counting in all the languages and knowledge skills (AKA, the stuff you always needed but couldn’t afford because they didn’t help you stay alive), there were over 300 of them, all rated from 1 to 100. And use of them was pretty obscure, when it made any sense at all (not often). Like, having to have the Surveillance skill to look through a pair of macrobinoculars. Lacking it meant you couldn’t see a thing. And no, you couldn’t just roll Perception to look through them. You had the right skill or you had nothing.

      Then there was languages, which made equally little sense. It also kept the numbers of species that could understand Basic but couldn’t speak it (like Wookiees) down, because virtually nobody took language skills. There were some translator droids that came and went with Cujo’s moods, but they didn’t solve the problem. Most species like that couldn’t communicate with everyone else, and players who played them either had friends who spoke their language or idled out. And the translating system was garbage: You had the language at 100 or you misunderstood at least one thing in every pose, usually the most important thing.

      posted in Rough and Rowdy
      A
      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @hellfrog said in Star Wars Age of Alliances: Hadrix and Cujo:

      Sure, it seems a little silly, but who is this hurting?

      Anybody who lacks the XP to take the feat, or lacks the credits to get the treatments after, most of whom are likely not in staff’s circle of special people. It’s an example of Cujo’s decision-making process in action.

      The biggest thing on-game lately has been the promised timejump of 15 years so the Sith can win the game, and presumably a resistance of some kind can batter themselves bloody trying to dethrone them. While you can somehow opt out of 5-15 years of the timejump if you don’t want your character to age (Star Wars has the technology for this, and coded aging and the side effects of it is a thing on AoA), you miss out on the XP you’d get for it. Now players can have their cake and eat it, too, if they can get staff to approve it.

      @GF said in Star Wars Age of Alliances: Hadrix and Cujo:

      I’m very uneasy with a game of sexpests having rules that allow people to stay young and conventionally fuckable. Maybe I’m talking out of my ass on that one.

      You are not. The thought is disgusting enough by itself, but this reeks of being aimed at the Koras and all of Aryn’s other cliques. Including Hadrix and his alts, who likely aren’t opting out of the aging process.

      posted in Rough and Rowdy
      A
      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @Istus In short, the gap between tadpoles and dinosaurs is about to get even wider. Again.

      posted in Rough and Rowdy
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      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @SqeakyClean said in Star Wars Age of Alliances: Hadrix and Cujo:

      Pulling out all the stops to retain/bring in new players. Even though all these types of rewards were suggested a million times by people such as myself and others. Only to be ignored, brushed aside, or hee-hawed at.

      Yes. Very much yes. For years now, even suggesting that plot-runners get something for their efforts, or suggesting rewards for players in plots (even just looting the bad guys), has been absolute heresy to Cujo. If you even thought anyone should be running events for anything other than the satisfaction of telling a good story (or just +noms from all attendees, like Aryn/Sumi/Poe and Hadrix/Reverberate), you deserved to be cast out into utter darkness, with all the weeping and gnashing of teeth.

      How things change when people start abandoning your game because you actively support sex pests. Well, most sex pests.

      @SqeakyClean said in Star Wars Age of Alliances: Hadrix and Cujo:

      I was always running up against Hads stuff anyways like you were (which were org specific mind you… except for those select few people they decided to let come on the down-low).

      While the sexual harassment thing going public is recent, Reverberate has been on staff for a few years now. One of his first actions as staff was to have some Hutt, who apparently ran the long-dead Hutt faction, ban the Array Consortium from Nar Shaddaa for not supporting the Hutts against their enemies (who were enemies for maybe 30 seconds).

      The action was IC, but the IC reasons were pure bullshit. Supposely it was because the AC didn’t fire up their flagship (a Guardian-class light cruiser) and try to fight off an FO Star Destroyer that bombarded and destroyed Corestar Spaceport in the space equivalent of a drive-by shooting (yes, this actually happened: the First Order destroyed a starport to kill one smuggler, and in the end they didn’t even get him). The problems with this are that a) the Hutts were allies with the First Order at the time, despite how little sense that ever made ICly, b) the Hutts themselves never fired a shot at that same Star Destroyer despite having their own warship in orbit at the time, and c) this was years IRL after that ill-considered bombardment.

      The real reason: The Array Consortium was competition for the Koras in signing on new PCs fresh out of chargen. New fish wouldn’t know about the Koras’ horrible reputation ICly or OOCly, and would be more likely to sign on with them and give them +noms for bad events (and possibly be harassed by Hadrix). Get the AC off Nar Shaddaa, they’re a lot less of competition.

      I ran into Adhar Gann and his group several times, and they struck me as a good bunch. Adhar really gave a damn about his players and their characters and supported their efforts until RL landed on him, hard. Well, that and the vicious gossip Aryn and Hadrix were always spreading about him. OOC (and occasionally IC) backstabbing is something neither one has ever had a problem with, if you’re a bother for them in any way.

      @SpilledBeanz said in Star Wars Age of Alliances: Hadrix and Cujo:

      This should be more than enough evidence for mu* staff to take this shit seriously. To take people’s desire to play in a healthy sandbox, where they are treated as human beings first, and WHO padding second, seriously.

      Evidence or no evidence, AoA’s staff will never take this seriously, aside from banning people who publicly speak up about it. The poisonous staff culture is too deep-set at this point. Even if it wasn’t, Cujo is far too self-absorbed to care what people think about the people who keep his WHO list stable. He’s put 20+ years of ego into AoA and it’s sticking around, no matter how bad it gets.

      (EDIT: An adjustment to terminology.)

      posted in Rough and Rowdy
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      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      While we’re on the subject of fine print:

      @Krautistanian said in Star Wars Age of Alliances: Hadrix and Cujo:

      Pay out is negotiable if you have an idea that you get staff-approval from.

      Translation: You have to get approval from Cujo to run any scene for any payment. Anybody he doesn’t like, don’t bother. And even if you do get approval, that’s no guarantee of the payment you wanted, or payment at all.

      @Krautistanian said in Star Wars Age of Alliances: Hadrix and Cujo:

      First time in 5 years they offer anything for running.

      Closer to six years. Shortly after the Episode VII reboot, they did offer stuff to players and GMs for events. This didn’t last beyond a couple months because it involved a lot of effort on staff’s part.

      Also, the rewards generally weren’t worth it. I ran into a few players who did some scavenging on Jakku and dug up an old Imperial assault shuttle that took an engine hit and augered in before it could make its troop drop. Their net reward was one Tier 1-2 mod each and one nothing-special blaster pistol.

      The shuttle in question carried a complement of pilot, copilot, and 12 Imperial Stormtroopers. Standard equipment for Stormies includes a relatively good set of armor, a utility belt full of fun toys, an E-11 rifle, and a blaster pistol as sidearm. Out of all that, you’d think at least one rifle and more than one pistol would’ve survived in working (or at least repairable) shape! But then again, Cujo didn’t like the player who ran the event. At least one group involved in a similar event received decent weapons for running and attending.

      The player herself said frankly that she left because of constantly being treated like shit by staff, despite trying to encourage and provide activity on their game.

      So… some things never change. Not until staff gets desperate. Even then, they’ll still treat non-pets like shit.

      posted in Rough and Rowdy
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      Anony Mouse

    Latest posts made by Anony Mouse

    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @Ashkuri said in Star Wars Age of Alliances: Hadrix and Cujo:

      Obviously Cujo is Cujo, and various Cujo policies/decisions are always inexplicable. The ships, the cargo, the econ, the Stuff, the fairness or lack thereof, the BBpost Metaplot, the… whatever the deal with Aryn/Poe is, this weird “you can come back” moment, etc etc, you can pick on all of it.

      I think it’s important to remember, though, that the whole debacle that started this was:

      On this game if you are harassed, and particularly if you are harassed by a popular player who appears to generate activity, there is no help for you.

      Cujo doesn’t need to be like “guyz you can have your toon back,” Cujo needs to be here saying “I won’t tolerate bad behavior, I’ll take it seriously, this is my house and I’ll keep it clean.”

      But that’s never gonna happen, so. Oh well. Super fun time simple, big IC grid awaits, lol.

      It’s not just the lack of support for harassment victims, either, though that’s certainly the worst part. Cujo & Company keep trying the same things over and over again and expecting different results. The only result is usually that the policy/code makes players’ lives harder for no good reason.

      The code is particularly good at impeding and discouraging RP. Trading and spaceflight code are the most obvious impediments to RP, being time sinks, but the coded injuries and bacta tanks are worse: Spaceflight can eat up a few hours easy, even if you won’t be locked down to have cargo loaded, but bacta tanks can easily take 12 hours or more to work, and cost more than a week’s pay for most PCs. The worst part is that the coded tanks are the only way to heal if there isn’t a healer on, and the healers come and go as often as everyone else after suffering ‘the AoA experience’.

      One of the side grids, the one for The Old Republic Era characters, suffered from a lack of healers (and nearly everything else as well). The players there simply added penalties to their rolls when they got injured, commensurate with the injuries suffered. Of course, Cujo would never allow anything that sensible on the main grid, especially with Aryn being a healer. It’s entirely possible that the TOR players simply never told him what they were doing…

      posted in Rough and Rowdy
      A
      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @Zephyr said in Star Wars Age of Alliances: Hadrix and Cujo:

      Cujo never saw the importance in the day to day on the game. He and Banshee both argued with me that posts were enough in the main story and people should just be cool with those and RP off what they read, offering no avenue to actually participate in it. They don’t know how to deal with the social side of the game, because everyone on staff now is either antisocial, or hateful.

      They poisoned the well, and now they’re shocked that everything is dying.

      That was as much Banshee as Cujo, and both of them are antisocial and hateful. They genuinely see players as a problem, though they behave differently about this. Being lazy and self-centered, Cujo tries to avoid dealing with PCs at all unless they’re kissing his ass, and then nothing is too good for them. Banshee’s different: Players cause him to have to actually do his job. Being a self-absorbed deadbeat of a coder, Banshee hates any work he doesn’t decide for himself to do, necessary or not. He also believes any PC is a potential cheater (like him), and the badly-written and incomplete help system on the game is in that state because he doesn’t want players knowing too much about how the game actually works. The way he sees it, they might become better cheaters than he is! So he hates them for being potential competition, whether they actually are or not (most aren’t).

      A real problem with the First Order in the early days was that Banshee was plotting the arc for the faction, but not only almost never GMed for his own faction, but never told anyone else what he was planning, where the faction was going, or even what Outer Rim mudball everyone was supposed to be fighting on this week. Since nobody knew what in the universe they were supposed to be doing, there wasn’t much the actual players in the FO could do, RP-wise, not that this mattered to Banshee (or Cujo, either). Small wonder the faction rotted away to nothing, twice, when he was fachead.

      Eventually they gave the Kylo Ren fachead bit to a different self-absorbed jerk (giving Banshee an equally twinky Knight of Ren bit so he’d let go of the Kylo bit), but it was still Cujo and Banshee who really ran the faction, mostly without consulting the actual fachead. The end result was that nobody really knew what the First Order (and its replacement for Stormtroopers, the Vanguard) was doing at any point in time. It was a terrible case of decision-making schizophrenia that ended up costing the faction players.

      The fact that Banshee knows very little about the Force played into a lot of code and policy decisions. For instance, Ysalamiri, which absolutely wall off the Force within a certain distance of themselves, make Force use literally impossible: There’s no Force to use inside the Ysalamiri’s personal bubble. But since that would cause real problems for Banshee’s overpowered Force User bits, it only raises the difficulty to use the Force by 25, enough to nerf the average PC Force User but not even slow down twink-bits like Banshee’s, even if he isn’t spoofing the rolls.

      How do I know Banshee isn’t exactly an expert on the Force? Well…

      (:Public:) 1says, “I like Kylo Ren honestly because I knew he wasn’t a Sith going in. He’s not going to have the same control or mindset. For what he’s supposed to be, a dark Jedi TRYING to be a Sith, but isn’t being trained as one, and doesn’t have access to Sith knowledge. Naturally he falls short of Vader, Sidious, and the rest.”

      (:Public:) 4 says, “It’s rare to see somebody where it feels like the LIGHT side is too strong in them, so they have trouble staying on the dark path.”

      (:Public:) 1 says, “For what he’s supposed to be written as it makes sense. It’s like a Force user trying to self train as a Jedi. Assuming Snoke is dead, Kylo Ren has to train himself, and I don’t think Snoke was a Sith either.”

      (:Public:) 1 says, “If Kylo Ren managed to find a Sith holocron capable of teaching him it could change everything. Maybe Darth Sidious created one, and finished it before his death. I doubt that Abrams wants to go in that direction but… without any Sith left alive there’s no other way for him to be initiated.”

      (:Public:) Banshee says, “Thats the thing about the Sith. None of that is really needed. All you need is to stand up and say, ‘I’m a Sith, Harry’ and not be murdered immediatel.”

      (:Public:) Banshee says, “Thats how Darths are born.”

      (:Public:) 5 assumed they were born when one helmet loves another helmet very much.

      (:Public:) 1 says, “Remember that scene in episode 3 where Anakin kneels before Sidious and literally becomes Darth Vader? That’s an initiation. That’s the only time where Sidious’ voice drops to a low growl and you here this other voice talking along side him in some “demonic” (for the lack of a better word) language. It’s not enough to call yourself one. There’s a real initiation into that lineage and tradition. Without it you have no conncetion to the “true power of the Darkside.””

      (:Public:) 1 says, “hear*”

      (:Public:) 2 says, “I dunno, I have a hard time believing you can’t tap into the dark side unless an old man calls you Darth.”

      (:Public:) 1 says, “You can tap into the Darkside but to actually be a Sith you have to be initiated. Ventress tried to do the same thing and fell short. Dooku called her out pretty fast.”

      (:Public:) Banshee says, “Nah, I mean, I’m sure people feel that way.”

      (:Public:) 3 says, “The Dark Side isn’t exclusive to the Sith, but they have their own unique teachings and perspectives. Anyone who can use the Force can fall to the Dark Side. That’s the one enemy that never goes away: Yourself.”

      (:Public:) Banshee says, “But there’s not really more to it. The Sith line isn’t some magic unbroken chain.”

      (:Public:) Banshee says, “They’ve been murdered and extinct more than a couple times.”

      (:Public:) 1 says, “Yes but every time it’s happened, someone found a holocron, someone found some Sith text, and it was reborn.”

      (:Public:) 4 says, “The Dark Side will find a way.”

      (:Public:) 1 says, “The Sith is a religion, the Darkside is not the Sith no… but it is its’ own tradition.”

      (:Public:) 1 says, “That’s the tl;dr version”

      (:Public:) 1 says, “I think with Rey it’s similar. She’s tapping into the LS but isn’t really a Jedi in the way that say… Obi Wan or Yoda was. I’m interested to see where they take this… I hope it’s going to be interesting”

      The names of the players have been changed in case they’re still there (unlikely as that is), since we know certain unscrupulous people are reading this channel. Note the smug, condescending way in which Banshee tries to tell the other players they’re wrong without telling them they’re wrong, even though they’re not wrong.

      The great revising (spelled n-e-r-f-i-n-g for blaster pistols) of all the blaster weapons also came out of this: Banshee’s bits don’t use blasters, so it’s no skin off his nose. But it made actual players miserable, and Banshee’s all about that.

      Also, the new Kylo Ren refused to take part in any cross-faction RP if he wasn’t GMing it. And when he GMed, the First Order steamrolled everything, mostly because he insisted on some very heavy, ham-fisted caveats to make sure it happened. Actual PCs, especially Resistance PCs, were limited to what weapons and gear they were carrying. But First Order NPCs could twink anything into existence nearly at will, which ruined more than one Resistance plot.

      In one plot, the Resistance only got their Acolyte Cannon because Kylo wasn’t GMing it. Even then, Kylo twinked his way into knowing the mission was going to happen, jumped the FO flagship into the system where it was happening within five minutes of the attack starting, launched a shuttle from the flagship and flew it to the station in two rounds (despite launching from much farther away than the Resistance capship did, and the way they did it made it essentially immune to attack from the Resistance X-Wings in the system), and within another round Kylo and a Knight of Ren PC who was just as twinky as he was were ambushing the boarding party and slaughtering their way through Resistance PCs and the one Resistance technician NPC present (the Telekinetic Attack power reliably one-shotted characters and allowed no defense, and it was the only one they used against PCs and NPCs, probably because it reliably one-shotted characters and allowed no defense). The only reason they didn’t twink-murder the entire boarding party was because one quick-thinking PC, the only one still standing, got a turbolift door open, guided the two downed PCs inside, and shut the door before they could TK her, too. With Resistance PCs off the murder list because the turbolift was already going down, and seeing the Acolyte Cannon being lifted away from its mountings by a Resistance ship, they tried to destroy the cannon out of spite. Ektor, the Resistance’s most active scenerunner, let them damage it a little. According to Kylo, they deserved that simply for showing up to a scene they never should’ve known was happening.

      That’s the way Kylo was: He would actively try to ruin anything that might help the Resistance gain even a slight advantage, up to and including cheating, and Banshee and Cujo let him do it every time. With the Acolyte Cannon scene, they claimed there was a PC spy (who didn’t exist) who tipped Kylo off, likely via a scene run by Banshee, who wouldn’t deny Kylo anything. Cujo allowed the scene, and only told Ektor, the scenerunner, about it at the last minute. This wasn’t the first scene of Ektor’s that Kylo had crapped on, so he wasn’t happy at all.

      After that, Kylo wouldn’t go near a cross-faction event unless he was running it. A few times, he had other players say they were GMing just so anybody else would show up to be murdered. For example:

      .-============= Clash on Aridus - Thu Aug 29 19:30:00 2019 EST =============-.

      The Jedi Order will learn the date and time that the Knights of Ren will be staging the execution of a captured Jedi, Angouri Dros, for crimes against the galaxy on the desert world of Aridus.

      Jedi and Knights of Ren are invited to participate in the clash, as well as ONLY the ground forces of the Resistance/First Order. This will be on location at Aridus, and if you choose to participate, understand that this is a high-stakes event and consequences will be enforced.

      GM: Rey (Ry)
      Group(s): Jedi Order, Knights of Ren, Resistance, First Order
      Signups: Oran Arcantael and Kylo Ren

      `-=========== Clash on Aridus - Thu Aug 29 19:30:00 2019 EST - 2 ===========-’

      Rey never GMed anything, to my knowledge, and would go along with anything staff wanted. Kylo was the GM. And the reason they wanted ground forces only was because all of the active Resistance FCs and the most active players were pilots; everybody else would be an NPC or a new player that Kylo and his twinky Knight of Ren pal could massacre without the slightest risk to their bits. The justification was that the FO didn’t have any pilots, but they actually had several; one of them had been idling in a starfighter cockpit for weeks at that point. Most of the Jedi PCs were very new bits, definitely not up to Kylo’s level. And ‘understand that this is a high-stakes event and consequences will be enforced’ is Kylo-speak for ‘If I twink-murder your PC, they’re dead. Boo-hoo, so sad, cry, little baby, cry.’

      All this built up such a mass of hard feelings that cross-faction RP between the two military factions essentially died. Nobody in the Resistance felt they could trust the First Order leadership (for good reason), and I don’t doubt Kylo claimed the Resistance plotrunners were as twinky and dishonest as he was, simply because they wouldn’t let him run roughshod over their PCs.

      The three of them pissed in the well, early and often, and now they’re amazed that nobody’s drinking out of it. But that goes along with all their other brilliant decisions.

      posted in Rough and Rowdy
      A
      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      Another Cujo being dumb moment from the logs, this time on the subject of everyone’s favorite source of time-wasting boredom: Hyperspace travel times!

      Now, hyperspace travel times, according to Cujo, were put in place for two reasons: To prevent people from abusing the trading system, and to prevent twinks from showing up in scenes they had no reason to be in, especially at certain times. Three players weigh in on both reasons. This was not long after the last economy was pulled out, and it was quite a while before another was coded up and put into action.

      <* Star Wars: Age of Alliances BBS - Game Suggestions *>
      Message: 9/43 (No System Timeout) Posted Author
      Transit times Sep 18 2017 Aurra Sing

      So with the Market system disabled, Trade or Smuggling runs are regulated by scene Events and RP. Is there any constructive reason to keep the hyperspace transit times the way they are? Even with a fast ship it still takes an hour of RL time to get to some systems. When people log in for RP, they don’t want to sit in a room watching the clock run down.

      Yes, keep some distinction between hyperspace routes. After all, there has to be a reason to pay for that X1 hyperdrive upgrade, right? But maybe it would add to RP if the base jump times were simply cut in half?

      Less time in the cockpit means more time in RP. 🙂
      --------------------< Comment 1 - Added Sep 18 12:05PM EDT >--------------------
      Navi Kryze Commented:
      I agree wholeheartedly that the transit times as they presently exist are too long, contribute absolutely nothing to RP, and are generally pointless without a trade system. On the other hand, shorter or absent transit times would actually aid RP, partly by providing more time in which to do it and partly by removing a habitual aversion to leaving Nar Shaddaa just to avoid the annoying transit times (whether by ship or shuttle). Frankly, they’re redundant at best. Why not just get rid of them, or at least shorten them by half or more?

      And while I’m sure someone will point to the ‘simulation value’ of transit times for the space system, let’s be honest here… not once in any Star Wars film or novel do you ever see anyone flying a ship by typing alphanumeric commands on a keyboard and staring at a static screen full of text and the occasional prompt. Instead, you see starfields full of planets and ships, a few targeting screens, and control yokes or joysticks. Things you definitely won’t find here, and nobody’s imagination really needs keyboard prompts to conjure up images of a souped-up Corellian freighter or heavily-armed Resistance cruiser hurtling across the stars. If you really, truly want to fly a Star Wars spaceship, there are far, far better (and more fun!) simulations out there.

      And for those of you thinking these things contribute to twink control, I very much doubt that. I’m sure there are far simpler and more effective means of eliminating twink run-ins during scenes than transit times, and they likely don’t need the upkeep necessitated by a space system. And given how long the vast majority of combat scenes take, the transit times are all but meaningless anyway; with or without them, you’re most likely going to be calling for a staffer to deal with Tommy Twinksalot and his Twinkie-Toting Trio. Why deal with a frequent hassle aimed at solving an occasional problem that it doesn’t even solve?
      --------------------< Comment 2 - Added Sep 18 03:44PM EDT >--------------------
      Triz Dermout Commented:
      I also agree with the above. With the removal of the Trading function there is no real reason to have such long times for travel. As it is folks will go to the RP rooms and RP they are on a planet rather than actually travel to go there. If you do travel then you can spend, in some cases, an hour doing absolutely nothing other than chatting on an @channel or pages or going away from the screen all together. When you add in the time to go through all the steps: prep the ship, set a heading, set a speed, wait till you leave atmo, then set the speed again, wait till you leave the gravity well, then the hyperspace travel time, set an intercept course, set your speed, then enter the orbit, set your speed, intercept course to where ever it is you are going, land, shut down…well it provides no RP what so ever and is overly taxing on the player.

      With today’s population of RP’ers in today’s MU* worlds the chances for folks twinking to get somewhere when they shouldn’t be are slim to none due to their experience and should it happen that can be easily handled with a one to one basis. No need to punish everyone that may not even be a problem.

      Anything more than 15 minutes is just wasting the players time and chance to RP, in my opinion.
      --------------------< Comment 3 - Added Sep 18 03:50PM EDT >--------------------
      Cujo Commented:
      We’re not going to drop hyperspace times, because we intend to have a new Market System someday. We just don’t have it right now.

      RP Rooms over travel?

      We’re fine with that. IF you want to go to an RP Room to say that you’re on Corellia, rather than fly your ship TO Corellia… go for it. No real harm in that at all.

      Someday we hope to get a new Mission System up that will inspire people to actually travel the hyperspace lanes again.

      Its just not right this moment.

      • Cujo

      The players raise some good points: There’s no trading to regulate. And combat scenes are, in fact, so long that transit times really wouldn’t make any difference to twinks. They’d be there by the second round, even with the one-hour transit times. And transit times on AoA were excessive by most standards, which meant that wasting time in hyperspace was wasting a lot of time in hyperspace.

      Cujo’s Reasoning: We’re supposed to get a new market system someday, if I can get a coder worth having, and changing transit times now means I’d have to change them back once we get that system, and I don’t want to do actual work once, let alone twice. No, I don’t care that transit times waste huge amounts of potential RP time for people who don’t trade. Who cares about players, anyway?

      It’s not hard to tell that this guy doesn’t RP. If he’d really wanted to address trade abuse, he could’ve upped the loading lockdown times. Long hyperspace times punish anyone who travels, regardless of whether they trade or not.

      Using RP Rooms instead of traveling?

      Cujo’s Reasoning: Despite the fact that I really want players to jump through the hoops of using the enormous grid that only exists for the sake of the bragging rights of having the largest grid out there, I realize that there’s really nothing I can do to stop you, other than badmouth you to staff and my Chosen Ones.

      Transit times were actually so long and wasted so much time that people regularly used the RP Rooms to avoid travel, particularly for pick-up scenes. And this was before ship wear and fuel made flying a ship anywhere a serious pain in the wallet. And pointless waiting when it came to travel didn’t confine itself to hyperspace: There was a tram system on Coruscant that made you pay for the privelege of pointlessly waiting 3 minutes per trip to go anywhere on the planet. The First Order’s flagship, supposedly the first starship on the grid and which was too sacred to be changed, ever, had over 30 rooms, complete with decks connected by turbolifts that also took three minutes to use. This flying maze was so confusing that FO players, who early on were stuck on the ship, would RP in the same few rooms for weeks on end to avoid getting lost in it, which would mean wasting even more time trying to find everyone again.

      Speaking of huge wastes of space? Yeah, Cujo really did try to put nearly every world that appeared anywhere on this grid, especially if he could dragoon someone else into descing it for him. Many of those off-the-beaten-path worlds consisted of a grand total of one room. Less than 5 percent of this overblown grid was used on a regular basis. I suspect there’s some of it that’s never been used at all to this day.

      And staff definitely was not okay with players using the RP Rooms to avoid travel, particularly to locations that actually existed on the grid. It was something that caught plenty of bitching on Public. This was despite the fact that almost nobody would log on early (or the day before) to fly to wherever the next event was going to be, which meant holding up the event by 30-60 minutes almost every time for players to fly to the location.

      But Cujo doesn’t RP, so nobody important was being inconvenienced. Who cares about players, anyway?

      posted in Rough and Rowdy
      A
      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @SqeakyClean said in Star Wars Age of Alliances: Hadrix and Cujo:

      Seeing how easy it was to set up a game similar to how AoA was back in the hay day made me realize banshee isn’t that brilliant, Cujo is a manipulative self aggrandizing hack, and anyone can copy and paste or troubleshoot errors in code with the right know how.

      That’s putting it mildly in both cases.

      I ran across this bboard chain in my logs the other day, and it made me think of this thread. I’ve been unfortunately busy of late, or I might’ve thrown it out sooner. Anyway, for your amusement:

      =======================<* 11: Game Suggestions - 67 *>=======================
      Message: 11/67 Posted Author
      Armor color categories Dec 04 2020 David Ironside

      I think it’d be great if we could have an additional category to color armors with, specifically for Decals. Like, if you take a basic clone trooper armor, you can set it to Primary (White), Secondary (Black), Trim (<just any color>) and Decals (Republic Decals). That way you don’t sacrifice your trim for an alliance identifier. Like a first glance type thing.
      ===================< Comment 1 - Added Jan 31 11:09PM GMT >===================
      David Ironside Commented:
      Bumping this to gauge interest.
      ===================< Comment 2 - Added Jan 31 11:09PM GMT >===================
      Nubri Commented:
      Seconded. Good idea.
      ===================< Comment 3 - Added Jan 31 11:11PM GMT >===================
      Cujo Commented:
      This system was one of the last things I was able to get out of Yeti before he was taken away by RL responsibilities.

      It’s not entirely what the two of us hoped it would be, but it does get the general purpose of what we hoped out there.

      That said, I can rename individual categories on anything, to whatever I want them to be. So I can theoretically do that for anyone who wants it, but…

      I can also just sit here and laugh at cat videos all day too.
      ===================< Comment 4 - Added Jan 31 11:12PM GMT >===================
      Cujo Commented:
      What I mean, ultimately…

      We don’t currently have a dedicated coder on the game.

      So asking us to do a lot right now, code wise, isn’t really in our ability.
      ------------------------------< +bbread 11/67 >-------------------------------

      And there you have it. Some thoughts of mine:

      1. The fact that coded armor color changes are a thing will tell you how ridiculously overcoded the item system on this game is.

      2. The last Cujo post is PR damage control: He just realized that the next to last post does not make him look hip and edgy. It makes him look like the lazy, self-absorbed prick he is. So he trots out the worn-out ‘no dedicated coder’ excuse, because actually enacting this idea might require work on his part.

      3. Cujo hated Dave, mostly because Dave frequently clashed with Aryn/Sumi/Poe about her cliquishness and bullshit. So this idea was doomed from the start. So, usually, is any idea pitched by a player who isn’t one of his Chosen Ones.

      4. Remember, this is Cujo being helpful. He was so helpful, it took him nearly two months before he bothered to post on the idea. That ought to make plain his view of player suggestions/opinions in general.

      posted in Rough and Rowdy
      A
      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @Krautistanian said in Star Wars Age of Alliances: Hadrix and Cujo:

      And yup. I mean, comparing it to a MUD, which had a functional weight system… yeah. Even if I had to have the weight system open on an external utility to see how weighed down I was, they were transparent about how it worked. On AoA it is random guesses, frankly.

      Bear in mind that Banshee is of the opinion that even help files are telling players too much. Actually helping them understand how things work has never been a priority of staff here. Small wonder this mess of a weight system goes unexplained.

      posted in Rough and Rowdy
      A
      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @somasatori said in Star Wars Age of Alliances: Hadrix and Cujo:

      @Jennkryst said in Star Wars Age of Alliances: Hadrix and Cujo:

      I crave space trucking and whatnot,

      My heartbreaker game that I would build and would never get players is a space-trucking, cassette-futurist game filled with working class, down on their luck types operating ancient machinery and picking apart ships in a ship graveyard post-Expanse-style Earth-Mars war. I love that genre so much, the Aliens-just-a-buncha-folks kind of space game, sort of like in the TTRPG systems Mothership or Orbital Blues.

      If you ever do, please poke me? I’d definitely play such a game.

      @Jennkryst said in Star Wars Age of Alliances: Hadrix and Cujo:

      The thing is, it doesn’t need to be the theme of the game itself. I say space trucking because it’s the easiest way to convey ‘make it be a MUSH version of Elite Dangerous where I fly the ship around and punch in code until it is my turn to @emit my next pose’

      This could work just as well with the BTMux Sim pods where I pilot a Battlemech around until is is my turn to pose.

      Anything that keeps my attention HERE, instead of wandering to something else.

      Well, one theme can always be expanded. I mean, Aliens and Outland are (retroactively) cassette-futurist films that are supposed to take place in the same universe, and both films covered only two places in a much bigger universe.

      posted in Rough and Rowdy
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      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @Zephyr said in Star Wars Age of Alliances: Hadrix and Cujo:

      @Pavel said in Star Wars Age of Alliances: Hadrix and Cujo:

      @TNP I don’t quite remember how their code works, but I’m fairly sure they use virtual items: Usually set as an attribute on your character rather than an @created object.
      

      They do have virtual items. Some things like ammo are always virtual, and then items that are placed in containers like bags and lockers are converted to virtual when in there. When removed they’re given a DB# again.

      @Warlander said in Star Wars Age of Alliances: Hadrix and Cujo:

      A number of SerenityMUSH players/staff migrated there years ago after the most recent reopening, which is probably why the game has been ‘blessed’ this way.

      I believe nearly every Serenity MU player has left, the last few in the last mass exodus. As far as I am aware none of the staff from Serenity were on staff on AoA, and almost all of the nitpicky code or abundance of items has come from Cujo’s obsession to turn AoA into a video game. Which he then gets absurdly angry over because people start collecting and hoarding items. He’s made it so that people are tracked for what they buy, how often they land on planets so he can watch for people who are obsessed with buying things in the system that he designed. He also made it so that he can manually set vendors to prevent people he doesn’t like from seeing the more valuable items.

      Having lockers that convert real items to virtual items, and boxes that convert real items into virtual items, just sounds like a huge amount of makework for anybody trying to do pretendy funtime. But then again, this is Mal/Bryce from SerenityMUSH, and he was possessed of a special kind of stupidity. There’s probably a special Hell for it.

      As for Cujo… yes. He has a similar but different special kind of stupidity, the kind stuck on a certain game model that really doesn’t work well. He has coded trading so players can earn money (it’s also supposed to encourage RP, but only does so in his mind; one of the most popular things said on the game is ‘Can’t play now, trading, lol!’), and then persecutes everyone but Certain People for using that money for exactly what it’s intended to be used for. And has a system in place to support such persecution.

      They’re literally doing what his econ is designed to do.

      @Jennkryst said in Star Wars Age of Alliances: Hadrix and Cujo:

      @Anony-Mouse You (dbref 1) have a locker (dbref 2) on a ship (dbref 3), 3 guns (dbref 4-6), and 5 boxes of ammo (dbref 7-11) and 100 rounds of ammo (dbref 12-111).

      Put the ammo in the boxes, and you just make the ammo counter on the box go from 0 to 20. Now you have cut down on 100 DB objects. Now stick the ammo boxes in the locker, and the locker says ‘item 1 is ammo box 20/20’… and then deleted the ammo box object. Remove the ammo box, the locker will @create an ammo box with 20 rounds.

      And that is how 1 locker object handles the work of a specific 105 objects. Remember to put your gun in there, too, along with any magazines or clips, to cut down on even more bloat!

      And it is pretty much all the RP you could do as Alliance members, inventory and weapon upkeep. Because player ships are all faster, and the pirates have a psychic who instantly spots any spies you send their way.

      Makes sense, though it really is more trouble than tracking all that ammo could possibly be worth. Maybe DSS does bring out the numbers-obsessed D&D addict in terrible game owners/wizards.

      posted in Rough and Rowdy
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      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @Warlander

      Ah, my bad.

      Can’t blame the person for quitting, frankly. Money was incredibly hard to get on that game, and ammunition was just one more thing to spend it on. Though what difference storing a bunch of stuff in a locker would make as opposed to carrying it around on you is an utter mystery to me.

      posted in Rough and Rowdy
      A
      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @Jennkryst

      As far as I know, SMU never did get coded ammunition, but it wasn’t for lack of Mal trying to get it. He was obsessed with this for a long time. On a game with definite database space limits.

      Coded ammunition on AoA was because of the constant staff refrain that ‘players have too much money/XP/stuff’, in spite of all the evidence to the contrary.

      I’ve wondered for years if the DSS codebase brings out the number-obsessed twit in terrible MU owners/wizards…

      posted in Rough and Rowdy
      A
      Anony Mouse
    • RE: Star Wars Age of Alliances: Hadrix and Cujo

      @Roz said in Star Wars Age of Alliances: Hadrix and Cujo:

      #2 is actually surprising to me, because it’s the exact opposite of how I’ve known him on Arx, where he is notoriously paranoid about engaging in any danger. But on Arx, you can’t just remake the same character, so maybe that’s the difference?

      Possibly also because he got a HUUUUUUUUGE negative OOC reaction from the Resistance that he was part of at the time for that last limb-lopping, aside from the humiliation of being shipped back to the Resistance in a box. He had been grudgingly tolerated up to that point. After that, people didn’t hesitate to say that whatever he was doing was completely idiotic.

      Also, Poe killed the commando part of the original Black Squadron (the one that wasn’t just the latest Poe Cliquefest) shortly thereafter, possibly because of the trials of having Merek in it. By that time he was the only full-time member: Everyone else was flight-qualified and in an X-Wing, even if a few moonlighted as commandos if they had the chops for it.

      @Wizz said in Star Wars Age of Alliances: Hadrix and Cujo:

      My #1 memory of Merek on Arx was also my first time ever meeting/playing with him, in a PRP.
      Everyone’s characters had been planning for a good 45 mins in scene on how to proceed, reached an agreement and then turned to go when he just “threw his cloak up” to justify some stealth rolls in the middle of a bright and sunny day (immediately after his pose and without clearing it with the GM, mind) and ran off on his own to go fight some guards, completely off task and jeopardizing the entire plan we had just discussed.

      That sounds like him. Merek can out LeeeeeeeeRoy LeeRoy Jenkins, with similar results. He gives himself to the Dumb Side.

      @kopecup said in Star Wars Age of Alliances: Hadrix and Cujo:

      If you tell Merek to stop being a tool he usually goes “ok sry.” If you tell Cujo to stop being a tool he bans everyone who ever disagreed with him. Merek actually looks better here.

      The two things they have in common are hardheaded stupidity, and that it’s impossible for them to stop being tools. The difference is that Merek might actually try for a while.

      posted in Rough and Rowdy
      A
      Anony Mouse